JedisPool / JedisSentinelPool resets returning object's state (watched,

multi)

* BinaryClient / BinaryJedis : added feature to reset its state
(watched, multi)
* JedisPool / JedisSentinelPool : calls new feature (reset state) when
Jedis object returns to pool
* Unit Test included
This commit is contained in:
Jungtaek Lim
2013-12-21 01:33:46 +09:00
parent 46734e646a
commit 3073f778b4
7 changed files with 116 additions and 1 deletions

View File

@@ -11,8 +11,10 @@ import org.junit.Test;
import redis.clients.jedis.DebugParams;
import redis.clients.jedis.HostAndPort;
import redis.clients.jedis.Jedis;
import redis.clients.jedis.JedisPool;
import redis.clients.jedis.JedisPubSub;
import redis.clients.jedis.JedisSentinelPool;
import redis.clients.jedis.Transaction;
public class JedisSentinelPoolTest extends JedisTestBase {
private static final String MASTER_NAME = "mymaster";
@@ -149,4 +151,24 @@ public class JedisSentinelPoolTest extends JedisTestBase {
}
}
@Test
public void returnResourceShouldResetState() {
GenericObjectPoolConfig config = new GenericObjectPoolConfig();
config.setMaxTotal(1);
config.setBlockWhenExhausted(false);
JedisSentinelPool pool = new JedisSentinelPool(MASTER_NAME, sentinels,
config, 1000, "foobared", 2);
Jedis jedis = pool.getResource();
jedis.set("hello", "jedis");
Transaction t = jedis.multi();
t.set("hello", "world");
pool.returnResource(jedis);
Jedis jedis2 = pool.getResource();
assertTrue(jedis == jedis2);
assertEquals("jedis", jedis2.get("hello"));
pool.returnResource(jedis2);
pool.destroy();
}
}