don't check if jedis is connected as PING will connect if necessary

This commit is contained in:
Jonathan Leibiusky
2011-04-25 10:57:51 -03:00
parent bb4d951238
commit 6c59e347c7

View File

@@ -72,7 +72,7 @@ public class ShardedJedisPool extends Pool<ShardedJedis> {
try {
ShardedJedis jedis = (ShardedJedis) obj;
for (Jedis shard : jedis.getAllShards()) {
if (!shard.isConnected() || !shard.ping().equals("PONG")) {
if (!shard.ping().equals("PONG")) {
return false;
}
}