don't check if jedis is connected as PING will connect if necessary
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@@ -72,7 +72,7 @@ public class ShardedJedisPool extends Pool<ShardedJedis> {
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try {
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try {
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ShardedJedis jedis = (ShardedJedis) obj;
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ShardedJedis jedis = (ShardedJedis) obj;
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for (Jedis shard : jedis.getAllShards()) {
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for (Jedis shard : jedis.getAllShards()) {
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if (!shard.isConnected() || !shard.ping().equals("PONG")) {
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if (!shard.ping().equals("PONG")) {
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return false;
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return false;
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}
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}
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}
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}
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