add a returnBrokenResource method, this way we can throw away broken ShardedJedis objects (e.g. due to timeouts on one shard)

This commit is contained in:
Roland von Herget
2014-02-28 14:36:53 +01:00
parent ddb1870a5f
commit b2eb5d6d1c

View File

@@ -32,6 +32,10 @@ public class ShardedJedisPool extends Pool<ShardedJedis> {
super(poolConfig, new ShardedJedisFactory(shards, algo, keyTagPattern));
}
public void returnBrokenResource(final ShardedJedis resource) {
returnBrokenResourceObject(resource);
}
/**
* PoolableObjectFactory custom impl.
*/