Surround jedis.quit() in try/catch to ignore connection problems in
method destroyObject
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@@ -67,7 +67,10 @@ public class JedisPool extends Pool<Jedis> {
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final Jedis jedis = (Jedis) obj;
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final Jedis jedis = (Jedis) obj;
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if (jedis.isConnected()) {
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if (jedis.isConnected()) {
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try {
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try {
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jedis.quit();
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try {
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jedis.quit();
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} catch (Exception e) {
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}
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jedis.disconnect();
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jedis.disconnect();
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} catch (Exception e) {
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} catch (Exception e) {
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