Renamed package namespaces to assure a better usability with other libraries.

git-svn-id: svn://svn.code.sf.net/p/wiigee/code/trunk@81 c7eff9ee-dd40-0410-8832-91a4d88773cf
This commit is contained in:
bepo23
2009-06-05 08:13:58 +00:00
parent 0852d865e4
commit ef907052db
39 changed files with 330 additions and 169 deletions

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/*
* wiigee - accelerometerbased gesture recognition
* Copyright (C) 2007, 2008 Benjamin Poppinga
*
* Developed at University of Oldenburg
* Contact: benjamin.poppinga@informatik.uni-oldenburg.de
*
* This file is part of wiigee.
*
* wiigee is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
package org.wiigee.event;
import org.wiigee.device.*;
/**
*
* This Event would be generated if a button on a wiimote has been
* pressed by user. It contains the source (wiimote) and an integer
* representation of which button has been pressed. Please note that
* there exist enumeration constants in the class, so you don't
* have to use this integer values directly.
*
* Button 1 matches button "2" on wiimote
* Button 2 matches button "1" on wiimote
* Button 3 matches button "B" on wiimote
* Button 4 matches button "A" on wiimote
* Button 5 matches button "MINUS" on wiimote
* Button 6 unknown
* Button 7 unknown
* Button 8 matches button "HOME" on wiimote
* Button 9 matches "CROSS LEFT" on wiimote
* Button 10 matches "CROSS RIGHT" on wiimote
* Button 11 matches "CROSS DOWN" on wiimote
* Button 12 matches "CROSS UP" on wiimote
* Button 13 matches button "PLUS" on wiimote
* Button 14 unknown
* Button 15 unknown
* Button 16 unknown
*
* @author Benjamin 'BePo' Poppinga
*/
public class ButtonPressedEvent extends ActionStartEvent {
// Fixed number values.
public static final int BUTTON_2 = 1;
public static final int BUTTON_1 = 2;
public static final int BUTTON_B = 3;
public static final int BUTTON_A = 4;
public static final int BUTTON_MINUS = 5;
public static final int BUTTON_HOME = 8;
public static final int BUTTON_LEFT = 9;
public static final int BUTTON_RIGHT = 10;
public static final int BUTTON_DOWN = 11;
public static final int BUTTON_UP = 12;
public static final int BUTTON_PLUS = 13;
int button;
/**
* Create a WiimoteButtonPressedEvent with the Wiimote source whose
* Button has been pressed and the integer representation of the button.
*
* @param source
* @param button
*/
public ButtonPressedEvent(Device source, int button) {
super(source);
this.button=button;
if(source.getRecognitionButton()==button) {
this.recognitionbutton=true;
} else if(source.getTrainButton()==button) {
this.trainbutton=true;
} else if(source.getCloseGestureButton()==button) {
this.closegesturebutton=true;
}
}
public int getButton() {
return this.button;
}
}