Renamed package namespaces to assure a better usability with other libraries.
git-svn-id: svn://svn.code.sf.net/p/wiigee/code/trunk@81 c7eff9ee-dd40-0410-8832-91a4d88773cf
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97
src/org/wiigee/event/ButtonPressedEvent.java
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97
src/org/wiigee/event/ButtonPressedEvent.java
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/*
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* wiigee - accelerometerbased gesture recognition
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* Copyright (C) 2007, 2008 Benjamin Poppinga
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*
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* Developed at University of Oldenburg
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* Contact: benjamin.poppinga@informatik.uni-oldenburg.de
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*
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* This file is part of wiigee.
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*
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* wiigee is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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package org.wiigee.event;
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import org.wiigee.device.*;
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/**
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*
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* This Event would be generated if a button on a wiimote has been
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* pressed by user. It contains the source (wiimote) and an integer
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* representation of which button has been pressed. Please note that
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* there exist enumeration constants in the class, so you don't
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* have to use this integer values directly.
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*
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* Button 1 matches button "2" on wiimote
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* Button 2 matches button "1" on wiimote
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* Button 3 matches button "B" on wiimote
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* Button 4 matches button "A" on wiimote
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* Button 5 matches button "MINUS" on wiimote
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* Button 6 unknown
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* Button 7 unknown
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* Button 8 matches button "HOME" on wiimote
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* Button 9 matches "CROSS LEFT" on wiimote
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* Button 10 matches "CROSS RIGHT" on wiimote
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* Button 11 matches "CROSS DOWN" on wiimote
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* Button 12 matches "CROSS UP" on wiimote
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* Button 13 matches button "PLUS" on wiimote
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* Button 14 unknown
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* Button 15 unknown
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* Button 16 unknown
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*
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* @author Benjamin 'BePo' Poppinga
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*/
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public class ButtonPressedEvent extends ActionStartEvent {
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// Fixed number values.
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public static final int BUTTON_2 = 1;
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public static final int BUTTON_1 = 2;
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public static final int BUTTON_B = 3;
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public static final int BUTTON_A = 4;
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public static final int BUTTON_MINUS = 5;
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public static final int BUTTON_HOME = 8;
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public static final int BUTTON_LEFT = 9;
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public static final int BUTTON_RIGHT = 10;
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public static final int BUTTON_DOWN = 11;
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public static final int BUTTON_UP = 12;
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public static final int BUTTON_PLUS = 13;
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int button;
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/**
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* Create a WiimoteButtonPressedEvent with the Wiimote source whose
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* Button has been pressed and the integer representation of the button.
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*
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* @param source
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* @param button
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*/
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public ButtonPressedEvent(Device source, int button) {
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super(source);
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this.button=button;
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if(source.getRecognitionButton()==button) {
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this.recognitionbutton=true;
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} else if(source.getTrainButton()==button) {
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this.trainbutton=true;
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} else if(source.getCloseGestureButton()==button) {
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this.closegesturebutton=true;
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}
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}
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public int getButton() {
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return this.button;
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}
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}
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