new version for linux and now you can choose if you want to make the wiimotes rumble on connections.

git-svn-id: http://wiiusej.googlecode.com/svn/trunk@111 ae48ae66-6a45-0410-b38e-211266189506
This commit is contained in:
guilhem.duche
2008-03-30 17:57:28 +00:00
parent 3223e90f40
commit 49135d88f7
5 changed files with 171 additions and 112 deletions

View File

@@ -20,192 +20,246 @@ import wiiusej.wiiuseapievents.EventsGatherer;
/**
* Singleton used to manipulate WiiUse Api.
*
* @author guiguito
*/
public class WiiUseApi {
static {
System.loadLibrary("libWiiuseJ");
System.loadLibrary("WiiuseJ");
}
private static WiiUseApi instance = new WiiUseApi();
/**
* Get the only instance of WiiUseApi.
*
* @return the only instace of WiiUseApi.
*/
static WiiUseApi getInstance(){
static WiiUseApi getInstance() {
return instance;
}
}
/**
* Try to connect to 2 wiimotes. Make them rumble to show they are
* connected.
* @param nb number of wiimotes to connect
*
* @param nb
* number of wiimotes to connect
* @param rumble
* make the connected wiimotes rumble
* @return 0 if there is an error otherwise it returns the number of
* wiimotes connected.
*/
native int doConnections(int nb);
*/
native int doConnections(int nb, boolean rumble);
/**
* Close connection to the wiimote with the given id.
*
*/
native void closeConnection(int id);
native void closeConnection(int id);
/**
* Shutdown Wiiuse API.
*/
native void shutdownApi();
/**
* Activate rumble on the wiimote with the given id.
* @param id the id of the wiimote.
*
* @param id
* the id of the wiimote.
*/
native void activateRumble(int id);
native void activateRumble(int id);
/**
* Deactivate rumble on the wiimote with the given id.
*
* @param id the id of the wiimote.
* @param id
* the id of the wiimote.
*/
native void deactivateRumble(int id);
native void deactivateRumble(int id);
/**
* Activate IR Tracking on the wiimote with the given id.
* @param id the id of the wiimote.
*
* @param id
* the id of the wiimote.
*/
native void activateIRTracking(int id);
/**
* Deactivate IR Tracking on the wiimote with the given id.
* @param id the id of the wiimote.
*
* @param id
* the id of the wiimote.
*/
native void deactivateIRTracking(int id);
/**
* Activate motion sensing on the wiimote with the given id.
* @param id the id of the wiimote.
*
* @param id
* the id of the wiimote.
*/
native void activateMotionSensing(int id);
/**
* Deactivate motion sensing on the wiimote with the given id.
* @param id the id of the wiimote.
*
* @param id
* the id of the wiimote.
*/
native void deactivateMotionSensing(int id);
/**
* Set wiimote leds status.
* @param id the id of the wiimote concerned
* @param led1 status of led1: True=ON, False=OFF
* @param led2 status of led2: True=ON, False=OFF
* @param led3 status of led3: True=ON, False=OFF
* @param led4 status of led4: True=ON, False=OFF
*
* @param id
* the id of the wiimote concerned
* @param led1
* status of led1: True=ON, False=OFF
* @param led2
* status of led2: True=ON, False=OFF
* @param led3
* status of led3: True=ON, False=OFF
* @param led4
* status of led4: True=ON, False=OFF
*/
native void setLeds(int id, boolean led1, boolean led2, boolean led3, boolean led4);
native void setLeds(int id, boolean led1, boolean led2, boolean led3,
boolean led4);
/**
* Set how many degrees an angle must change to generate an event.
* @param id id of the wiimote concerned
* @param angle minimum angle detected by an event
*
* @param id
* id of the wiimote concerned
* @param angle
* minimum angle detected by an event
*/
native void setOrientThreshold(int id, float angle);
/**
* Set how much acceleration must change to generate an event.
* @param id id of the wiimote concerned
* @param value minimum value detected by an event
*
* @param id
* id of the wiimote concerned
* @param value
* minimum value detected by an event
*/
native void setAccelThreshold(int id, int value);
/**
* Set alpha smoothing parameter for the given id.
* @param id id of the wiimote concerned
* @param value alpha smoothing value
*
* @param id
* id of the wiimote concerned
* @param value
* alpha smoothing value
*/
native void setAlphaSmoothing(int id, float value);
/**
* Try to resync with the wiimote by starting a new handshake.
* @param id id of the wiimote concerned
*
* @param id
* id of the wiimote concerned
*/
native void reSync(int id);
/**
* Make the the accelerometers give smoother results.
* This is set by default.
* @param id the id of the wiimote concerned
* Make the the accelerometers give smoother results. This is set by
* default.
*
* @param id
* the id of the wiimote concerned
*/
native void activateSmoothing(int id);
/**
native void activateSmoothing(int id);
/**
* Make the the accelerometers give raw results.
* @param id the id of the wiimote concerned
*
* @param id
* the id of the wiimote concerned
*/
native void deactivateSmoothing(int id);
/**
* Make the wiimote generate an event each time we poll.
* Not set by default.
* @param id the id of the wiimote concerned
*/
native void activateContinuous(int id);
/**
* Make the wiimote generate an event only when there is one.
* @param id the id of the wiimote concerned
*/
native void deactivateContinuous(int id);
/**
* Notify wiiuse that your screen has an aspect ratio of 4/3.
* @param id the id of the wiimote of which we want the status.
*/
native void setScreenRatio43(int id);
/**
* Notify wiiuse that your screen has an aspect ratio of 16/9.
* @param id the id of the wiimote of which we want the status.
*/
native void setScreenRatio169(int id);
/**
* Notify wiiuse that the sensor bar is above your screen.
* @param id the id of the wiimote of which we want the status.
*/
native void setSensorBarAboveScreen(int id);
/**
* Notify wiiuse that the sensor bar is below your screen.
* @param id the id of the wiimote of which we want the status.
*/
native void setSensorBarBelowScreen(int id);
/**
* Set virtual screen resolution. It is used to automatically
* compute the position of a cursor on this virtual screen
* using the sensor bar. These results come in the IREvent.
* @param id the id of the wiimote of which we want the status.
* @param x x resolution.
* @param y y resolution.
*/
native void setVirtualScreenResolution(int id, int x, int y);
native void deactivateSmoothing(int id);
/**
* Make the wiimote generate an event each time we poll. Not set by default.
*
* @param id
* the id of the wiimote concerned
*/
native void activateContinuous(int id);
/**
* Make the wiimote generate an event only when there is one.
*
* @param id
* the id of the wiimote concerned
*/
native void deactivateContinuous(int id);
/**
* Notify wiiuse that your screen has an aspect ratio of 4/3.
*
* @param id
* the id of the wiimote of which we want the status.
*/
native void setScreenRatio43(int id);
/**
* Notify wiiuse that your screen has an aspect ratio of 16/9.
*
* @param id
* the id of the wiimote of which we want the status.
*/
native void setScreenRatio169(int id);
/**
* Notify wiiuse that the sensor bar is above your screen.
*
* @param id
* the id of the wiimote of which we want the status.
*/
native void setSensorBarAboveScreen(int id);
/**
* Notify wiiuse that the sensor bar is below your screen.
*
* @param id
* the id of the wiimote of which we want the status.
*/
native void setSensorBarBelowScreen(int id);
/**
* Set virtual screen resolution. It is used to automatically compute the
* position of a cursor on this virtual screen using the sensor bar. These
* results come in the IREvent.
*
* @param id
* the id of the wiimote of which we want the status.
* @param x
* x resolution.
* @param y
* y resolution.
*/
native void setVirtualScreenResolution(int id, int x, int y);
/**
* Get status and values from the wiimotes and send it through callbacks.
*
* @param id the id of the wiimote of which we want the status.
* @param id
* the id of the wiimote of which we want the status.
*/
native void getStatus(int id);
native void getStatus(int id);
/**
* Check for new Events and Get it.
*
* @param gath the object where we store all the new events.
* @param gath
* the object where we store all the new events.
*/
native void specialPoll(EventsGatherer gath);
}