new version for linux and now you can choose if you want to make the wiimotes rumble on connections.
git-svn-id: http://wiiusej.googlecode.com/svn/trunk@111 ae48ae66-6a45-0410-b38e-211266189506
This commit is contained in:
@@ -20,18 +20,20 @@ import wiiusej.wiiuseapievents.EventsGatherer;
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/**
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/**
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* Singleton used to manipulate WiiUse Api.
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* Singleton used to manipulate WiiUse Api.
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*
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* @author guiguito
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* @author guiguito
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*/
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*/
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public class WiiUseApi {
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public class WiiUseApi {
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static {
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static {
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System.loadLibrary("libWiiuseJ");
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System.loadLibrary("WiiuseJ");
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}
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}
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private static WiiUseApi instance = new WiiUseApi();
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private static WiiUseApi instance = new WiiUseApi();
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/**
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/**
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* Get the only instance of WiiUseApi.
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* Get the only instance of WiiUseApi.
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*
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* @return the only instace of WiiUseApi.
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* @return the only instace of WiiUseApi.
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*/
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*/
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static WiiUseApi getInstance() {
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static WiiUseApi getInstance() {
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@@ -41,11 +43,15 @@ public class WiiUseApi {
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/**
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/**
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* Try to connect to 2 wiimotes. Make them rumble to show they are
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* Try to connect to 2 wiimotes. Make them rumble to show they are
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* connected.
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* connected.
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* @param nb number of wiimotes to connect
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*
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* @param nb
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* number of wiimotes to connect
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* @param rumble
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* make the connected wiimotes rumble
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* @return 0 if there is an error otherwise it returns the number of
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* @return 0 if there is an error otherwise it returns the number of
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* wiimotes connected.
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* wiimotes connected.
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*/
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*/
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native int doConnections(int nb);
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native int doConnections(int nb, boolean rumble);
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/**
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/**
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* Close connection to the wiimote with the given id.
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* Close connection to the wiimote with the given id.
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@@ -60,152 +66,200 @@ public class WiiUseApi {
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/**
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/**
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* Activate rumble on the wiimote with the given id.
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* Activate rumble on the wiimote with the given id.
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* @param id the id of the wiimote.
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*
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* @param id
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* the id of the wiimote.
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*/
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*/
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native void activateRumble(int id);
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native void activateRumble(int id);
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/**
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/**
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* Deactivate rumble on the wiimote with the given id.
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* Deactivate rumble on the wiimote with the given id.
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*
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*
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* @param id the id of the wiimote.
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* @param id
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* the id of the wiimote.
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*/
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*/
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native void deactivateRumble(int id);
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native void deactivateRumble(int id);
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/**
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/**
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* Activate IR Tracking on the wiimote with the given id.
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* Activate IR Tracking on the wiimote with the given id.
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* @param id the id of the wiimote.
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*
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* @param id
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* the id of the wiimote.
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*/
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*/
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native void activateIRTracking(int id);
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native void activateIRTracking(int id);
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/**
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/**
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* Deactivate IR Tracking on the wiimote with the given id.
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* Deactivate IR Tracking on the wiimote with the given id.
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* @param id the id of the wiimote.
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*
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* @param id
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* the id of the wiimote.
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*/
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*/
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native void deactivateIRTracking(int id);
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native void deactivateIRTracking(int id);
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/**
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/**
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* Activate motion sensing on the wiimote with the given id.
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* Activate motion sensing on the wiimote with the given id.
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* @param id the id of the wiimote.
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*
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* @param id
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* the id of the wiimote.
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*/
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*/
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native void activateMotionSensing(int id);
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native void activateMotionSensing(int id);
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/**
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/**
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* Deactivate motion sensing on the wiimote with the given id.
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* Deactivate motion sensing on the wiimote with the given id.
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* @param id the id of the wiimote.
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*
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* @param id
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* the id of the wiimote.
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*/
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*/
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native void deactivateMotionSensing(int id);
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native void deactivateMotionSensing(int id);
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/**
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/**
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* Set wiimote leds status.
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* Set wiimote leds status.
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* @param id the id of the wiimote concerned
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*
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* @param led1 status of led1: True=ON, False=OFF
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* @param id
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* @param led2 status of led2: True=ON, False=OFF
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* the id of the wiimote concerned
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* @param led3 status of led3: True=ON, False=OFF
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* @param led1
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* @param led4 status of led4: True=ON, False=OFF
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* status of led1: True=ON, False=OFF
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* @param led2
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* status of led2: True=ON, False=OFF
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* @param led3
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* status of led3: True=ON, False=OFF
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* @param led4
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* status of led4: True=ON, False=OFF
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*/
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*/
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native void setLeds(int id, boolean led1, boolean led2, boolean led3, boolean led4);
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native void setLeds(int id, boolean led1, boolean led2, boolean led3,
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boolean led4);
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/**
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/**
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* Set how many degrees an angle must change to generate an event.
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* Set how many degrees an angle must change to generate an event.
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* @param id id of the wiimote concerned
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*
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* @param angle minimum angle detected by an event
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* @param id
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* id of the wiimote concerned
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* @param angle
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* minimum angle detected by an event
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*/
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*/
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native void setOrientThreshold(int id, float angle);
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native void setOrientThreshold(int id, float angle);
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/**
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/**
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* Set how much acceleration must change to generate an event.
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* Set how much acceleration must change to generate an event.
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* @param id id of the wiimote concerned
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*
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* @param value minimum value detected by an event
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* @param id
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* id of the wiimote concerned
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* @param value
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* minimum value detected by an event
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*/
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*/
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native void setAccelThreshold(int id, int value);
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native void setAccelThreshold(int id, int value);
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/**
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/**
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* Set alpha smoothing parameter for the given id.
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* Set alpha smoothing parameter for the given id.
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* @param id id of the wiimote concerned
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*
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* @param value alpha smoothing value
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* @param id
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* id of the wiimote concerned
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* @param value
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* alpha smoothing value
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*/
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*/
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native void setAlphaSmoothing(int id, float value);
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native void setAlphaSmoothing(int id, float value);
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/**
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/**
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* Try to resync with the wiimote by starting a new handshake.
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* Try to resync with the wiimote by starting a new handshake.
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* @param id id of the wiimote concerned
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*
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* @param id
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* id of the wiimote concerned
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*/
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*/
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native void reSync(int id);
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native void reSync(int id);
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/**
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/**
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* Make the the accelerometers give smoother results.
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* Make the the accelerometers give smoother results. This is set by
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* This is set by default.
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* default.
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* @param id the id of the wiimote concerned
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*
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* @param id
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* the id of the wiimote concerned
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*/
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*/
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native void activateSmoothing(int id);
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native void activateSmoothing(int id);
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/**
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/**
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* Make the the accelerometers give raw results.
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* Make the the accelerometers give raw results.
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* @param id the id of the wiimote concerned
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*
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* @param id
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* the id of the wiimote concerned
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*/
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*/
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native void deactivateSmoothing(int id);
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native void deactivateSmoothing(int id);
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/**
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/**
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* Make the wiimote generate an event each time we poll.
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* Make the wiimote generate an event each time we poll. Not set by default.
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* Not set by default.
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*
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* @param id the id of the wiimote concerned
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* @param id
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* the id of the wiimote concerned
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*/
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*/
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native void activateContinuous(int id);
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native void activateContinuous(int id);
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/**
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/**
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* Make the wiimote generate an event only when there is one.
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* Make the wiimote generate an event only when there is one.
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* @param id the id of the wiimote concerned
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*
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* @param id
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* the id of the wiimote concerned
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*/
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*/
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native void deactivateContinuous(int id);
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native void deactivateContinuous(int id);
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/**
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/**
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* Notify wiiuse that your screen has an aspect ratio of 4/3.
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* Notify wiiuse that your screen has an aspect ratio of 4/3.
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* @param id the id of the wiimote of which we want the status.
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*
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* @param id
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* the id of the wiimote of which we want the status.
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*/
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*/
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native void setScreenRatio43(int id);
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native void setScreenRatio43(int id);
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/**
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/**
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* Notify wiiuse that your screen has an aspect ratio of 16/9.
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* Notify wiiuse that your screen has an aspect ratio of 16/9.
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* @param id the id of the wiimote of which we want the status.
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*
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* @param id
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* the id of the wiimote of which we want the status.
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*/
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*/
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native void setScreenRatio169(int id);
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native void setScreenRatio169(int id);
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/**
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/**
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* Notify wiiuse that the sensor bar is above your screen.
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* Notify wiiuse that the sensor bar is above your screen.
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* @param id the id of the wiimote of which we want the status.
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*
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* @param id
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* the id of the wiimote of which we want the status.
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*/
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*/
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native void setSensorBarAboveScreen(int id);
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native void setSensorBarAboveScreen(int id);
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/**
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/**
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* Notify wiiuse that the sensor bar is below your screen.
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* Notify wiiuse that the sensor bar is below your screen.
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* @param id the id of the wiimote of which we want the status.
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*
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* @param id
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* the id of the wiimote of which we want the status.
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*/
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*/
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native void setSensorBarBelowScreen(int id);
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native void setSensorBarBelowScreen(int id);
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/**
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/**
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* Set virtual screen resolution. It is used to automatically
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* Set virtual screen resolution. It is used to automatically compute the
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* compute the position of a cursor on this virtual screen
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* position of a cursor on this virtual screen using the sensor bar. These
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* using the sensor bar. These results come in the IREvent.
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* results come in the IREvent.
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* @param id the id of the wiimote of which we want the status.
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*
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* @param x x resolution.
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* @param id
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* @param y y resolution.
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* the id of the wiimote of which we want the status.
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* @param x
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* x resolution.
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* @param y
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* y resolution.
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*/
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*/
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native void setVirtualScreenResolution(int id, int x, int y);
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native void setVirtualScreenResolution(int id, int x, int y);
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/**
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/**
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* Get status and values from the wiimotes and send it through callbacks.
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* Get status and values from the wiimotes and send it through callbacks.
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*
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*
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* @param id the id of the wiimote of which we want the status.
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* @param id
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* the id of the wiimote of which we want the status.
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*/
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*/
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native void getStatus(int id);
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native void getStatus(int id);
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/**
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/**
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* Check for new Events and Get it.
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* Check for new Events and Get it.
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*
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*
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* @param gath the object where we store all the new events.
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* @param gath
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* the object where we store all the new events.
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*/
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*/
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native void specialPoll(EventsGatherer gath);
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native void specialPoll(EventsGatherer gath);
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}
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}
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@@ -64,12 +64,14 @@ public class WiiUseApiManager extends Thread {
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*
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*
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* @param nb
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* @param nb
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* try to connect nb wiimotes
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* try to connect nb wiimotes
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* @param rumble
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* make the connected wiimotes rumble
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* @return an array with connected wiimotes or NULL.
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* @return an array with connected wiimotes or NULL.
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*/
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*/
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public synchronized static Wiimote[] getWiimotes(int nb) {
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public synchronized static Wiimote[] getWiimotes(int nb, boolean rumble) {
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WiiUseApiManager manager = getInstance();
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WiiUseApiManager manager = getInstance();
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if (manager.connected < 0) {
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if (manager.connected < 0) {
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int nbWiimotes = manager.connectWiimotes(nb);
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int nbWiimotes = manager.connectWiimotes(nb, rumble);
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manager.wiimotes = new Wiimote[nbWiimotes];
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manager.wiimotes = new Wiimote[nbWiimotes];
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for (int i = 1; i <= nbWiimotes; i++) {
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for (int i = 1; i <= nbWiimotes; i++) {
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Wiimote wim = new Wiimote(i, manager);
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Wiimote wim = new Wiimote(i, manager);
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@@ -94,12 +96,14 @@ public class WiiUseApiManager extends Thread {
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*
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*
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* @param nb
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* @param nb
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* try to connect nb wiimotes
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* try to connect nb wiimotes
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* @param rumble
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* make the connected wiimotes rumble
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* @return 0 if nothing connected or the number of wiimotes connected.
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* @return 0 if nothing connected or the number of wiimotes connected.
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*/
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*/
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private int connectWiimotes(int nb) {
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private int connectWiimotes(int nb, boolean rumble) {
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nbMaxWiimotes = nb;
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nbMaxWiimotes = nb;
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if (connected < 0) {
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if (connected < 0) {
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connected = wiiuse.doConnections(nb);
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connected = wiiuse.doConnections(nb, rumble);
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return connected;
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return connected;
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} else {// library not loaded, no wiimotes connected
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} else {// library not loaded, no wiimotes connected
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return 0;
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return 0;
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@@ -29,7 +29,7 @@ public class Main {
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* @param args the command line arguments
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* @param args the command line arguments
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*/
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*/
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public static void main(String[] args) {
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public static void main(String[] args) {
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Wiimote[] wiimotes = WiiUseApiManager.getWiimotes(1);
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Wiimote[] wiimotes = WiiUseApiManager.getWiimotes(1, true);
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if (wiimotes.length>0){
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if (wiimotes.length>0){
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WiiuseJGuiTest gui = new WiiuseJGuiTest(wiimotes[0]);
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WiiuseJGuiTest gui = new WiiuseJGuiTest(wiimotes[0]);
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gui.setDefaultCloseOperation(gui.EXIT_ON_CLOSE);
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gui.setDefaultCloseOperation(gui.EXIT_ON_CLOSE);
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@@ -339,7 +339,7 @@ public class Tests implements WiimoteListener {
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* @param args
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* @param args
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*/
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*/
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public static void main(String[] args) {
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public static void main(String[] args) {
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Wiimote[] wiimotes = WiiUseApiManager.getWiimotes(4);
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Wiimote[] wiimotes = WiiUseApiManager.getWiimotes(4, true);
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if (wiimotes.length > 0) {
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if (wiimotes.length > 0) {
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System.out.println(wiimotes[0]);
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System.out.println(wiimotes[0]);
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Tests tests = new Tests(wiimotes[0]);
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Tests tests = new Tests(wiimotes[0]);
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@@ -131,6 +131,7 @@ public class IRPanel extends javax.swing.JPanel implements WiimoteListener {
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public void onButtonsEvent(ButtonsEvent arg0) {
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public void onButtonsEvent(ButtonsEvent arg0) {
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//nothing
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//nothing
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repaint();
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}
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}
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public void onIrEvent(IREvent arg0) {
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public void onIrEvent(IREvent arg0) {
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Reference in New Issue
Block a user