0.12 going well. Added everything for the nunchuk. Need more testing.
git-svn-id: http://wiiusej.googlecode.com/svn/trunk@141 ae48ae66-6a45-0410-b38e-211266189506
This commit is contained in:
@@ -124,7 +124,6 @@ public class JoystickEvent extends GenericEvent {
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String out = "";
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/* Display IR Tracking */
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out += "/******** Joystick ********/\n";
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out += "--- Active : true\n";
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out += "--- angle : " + angle + "\n";
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out += "--- magnitude : " + magnitude + "\n";
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out += "--- maximum values : " + max[0] + "," + max[1] + "\n";
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@@ -45,36 +45,36 @@ public class MotionSensingEvent extends GenericEvent {
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* id of the wiimote concerned.
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* @param orientationThreshold
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* value of the minimum angle between two events with the
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* accelerometer
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* accelerometer.
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* @param accelerationThreshold
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* value of the value variation between two events with the
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* accelerometer
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* accelerometer.
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* @param smoothingState
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* true if smoothing flag is activated
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* true if smoothing flag is activated.
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* @param alphaSmooth
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* value of the alpha smoothing parameter
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* value of the alpha smoothing parameter.
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* @param r
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* roll
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* roll.
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* @param p
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* pitch
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* pitch.
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* @param ya
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* yaw
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* yaw.
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* @param ar
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* absolute roll
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* absolute roll.
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* @param ap
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* absolute pitch
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* absolute pitch.
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* @param x
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* gravity force on x axis
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* gravity force on x axis.
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* @param y
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* gravity force on y axis
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* gravity force on y axis.
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* @param z
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* gravity force on z axis
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* gravity force on z axis.
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* @param xx
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* raw acceleration on x axis
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* raw acceleration on x axis.
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* @param yy
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* raw acceleration on y axis
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* raw acceleration on y axis.
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* @param zz
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* raw acceleration on z axis
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* raw acceleration on z axis.
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*/
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public MotionSensingEvent(int id, float orientationThreshold,
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int accelerationThreshold, boolean smoothingState,
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@@ -28,16 +28,129 @@ public class NunchukEvent extends ExpansionEvent {
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JoystickEvent nunchukJoystickEvent;
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/**
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* Constructor of NunchukEvent.
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*
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* @param id
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* id of the wiimote.
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* @param buttonsJustPressed
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* buttons just pressed.
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* @param buttonsJustReleased
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* buttons just released.
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* @param buttonsHeld
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* buttons just pressed.
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* @param orientationThreshold
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* value of the minimum angle between two events with the
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* accelerometer.
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* @param accelerationThreshold
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* value of the value variation between two events with the
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* accelerometer.
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* @param smoothingState
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* true if smoothing flag is activated.
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* @param alphaSmooth
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* value of the alpha smoothing parameter.
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* @param r
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* roll.
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* @param p
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* pitch.
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* @param ya
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* yaw.
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* @param ar
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* absolute roll.
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* @param ap
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* absolute pitch.
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* @param x
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* gravity force on x axis.
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* @param y
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* gravity force on y axis.
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* @param z
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* gravity force on z axis.
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* @param xx
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* raw acceleration on x axis.
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* @param yy
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* raw acceleration on y axis.
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* @param zz
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* raw acceleration on z axis.
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* @param angle
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* angle the joystick is being held.
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* @param magnitude
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* magnitude of the joystick (range 0-1).
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* @param max1
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* maximum joystick value 1.
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* @param max2
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* maximum joystick value 2.
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* @param min1
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* minimum joystick value 1.
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* @param min2
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* minimum joystick value 2.
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* @param center1
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* center joystick value 1.
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* @param center2
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* center joystick value 2.
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*/
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public NunchukEvent(int id) {
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public NunchukEvent(int id, short buttonsJustPressed,
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short buttonsJustReleased, short buttonsHeld,
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float orientationThreshold, int accelerationThreshold,
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boolean smoothingState, float alphaSmooth, float r, float p,
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float ya, float ar, float ap, float x, float y, float z, short xx,
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short yy, short zz, int angle, int magnitude, short max1,
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short max2, short min1, short min2, short center1, short center2) {
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super(id);
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// TODO Auto-generated constructor stub
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buttonsEvent = new NunchukButtonsEvent(id, buttonsJustPressed,
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buttonsJustReleased, buttonsHeld);
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nunchukMotionSensingEvent = new MotionSensingEvent(id,
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orientationThreshold, accelerationThreshold, smoothingState,
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alphaSmooth, r, p, ya, ar, ap, x, y, z, xx, yy, zz);
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nunchukJoystickEvent = new JoystickEvent(id, angle, magnitude, max1,
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max2, min1, min2, center1, center2);
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}
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/**
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* Tell if there is a nunchuk motion sensing Event.
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*
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* @return TRUE if there is a nunchuk motion sensing event, false otherwise.
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*/
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public boolean isThereMotionSensingEvent() {
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return nunchukMotionSensingEvent != null;
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}
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/**
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* Tell if there is a nunchuk joystick event.
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*
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* @return TRUE if there is a nunchuk joystick event, false otherwise.
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*/
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public boolean isThereNunchukJoystickEvent() {
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return nunchukJoystickEvent != null;
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}
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/**
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* Get joystick buttons event.
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*
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* @return the joystick buttons event if there is one or null.
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*/
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public NunchukButtonsEvent getButtonsEvent() {
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return buttonsEvent;
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}
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/**
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* Get the nunchuk motion sensing event.
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*
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* @return the nunchuk motion sensing event if there is one or null.
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*/
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public MotionSensingEvent getNunchukMotionSensingEvent() {
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return nunchukMotionSensingEvent;
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}
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/**
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* Get the nunchuk joystick event.
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*
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* @return the nunchuk Joystick Event if there is one or null.
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*/
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public JoystickEvent getNunchukJoystickEvent() {
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return nunchukJoystickEvent;
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}
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/*
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* (non-Javadoc)
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*
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@@ -38,7 +38,7 @@ public class EventsGatherer {
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* Create EventsGatherer.
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*
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* @param nbWiimotes
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* nb wiimotes (nb a of events possible in a call to Wiiuse API)
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* nb wiimotes (nb a of events possible in a call to Wiiuse API).
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*/
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public EventsGatherer(int nbWiimotes) {
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events = new WiiUseApiEvent[nbWiimotes];
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@@ -61,11 +61,11 @@ public class EventsGatherer {
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* @param id
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* id of the wiimote.
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* @param buttonsJustPressed
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* buttons just pressed
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* buttons just pressed.
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* @param buttonsJustReleased
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* buttons just released
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* buttons just released.
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* @param buttonsHeld
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* buttons held
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* buttons held.
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*/
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public void prepareWiiMoteEvent(int id, short buttonsJustPressed,
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short buttonsJustReleased, short buttonsHeld) {
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@@ -85,7 +85,7 @@ public class EventsGatherer {
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* @param ax
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* absolute X coordinate.
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* @param ay
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* absolute Y coordinate
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* absolute Y coordinate.
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* @param xVRes
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* IR virtual screen x resolution.
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* @param yVRes
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@@ -101,7 +101,7 @@ public class EventsGatherer {
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* @param irSensitivity
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* Sensitivity of the infrared camera.
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* @param distance
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* Pixel Distance between first two dots
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* Pixel Distance between first two dots.
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*/
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public void prepareIRevent(int x, int y, int z, int ax, int ay, int xVRes,
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int yVRes, int xOffset, int yOffset, short sensorBarPostion,
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@@ -113,12 +113,12 @@ public class EventsGatherer {
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}
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/**
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* Add an IR point to the WiiMoteEvent prepared
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* Add an IR point to the WiiMoteEvent prepared.
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*
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* @param x
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* x coordinates
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* x coordinates.
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* @param y
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* y coordinates
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* y coordinates.
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* @param rx
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* raw X coordinate (0-1023).
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* @param ry
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@@ -138,36 +138,36 @@ public class EventsGatherer {
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*
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* @param orientationThreshold
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* value of the minimum angle between two events with the
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* accelerometer
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* accelerometer.
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* @param accelerationThreshold
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* value of the value variation between two events with the
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* accelerometer
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* accelerometer.
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* @param smoothingState
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* true if smoothing flag is activated
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* true if smoothing flag is activated.
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* @param alphaSmooth
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* value of the alpha smoothing parameter
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* value of the alpha smoothing parameter.
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* @param r
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* roll
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* roll.
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* @param p
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* pitch
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* pitch.
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* @param ya
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* yaw
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* yaw.
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* @param ar
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* absolute roll
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* absolute roll.
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* @param ap
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* absolute pitch
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* absolute pitch.
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* @param x
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* gravity force on x axis
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* gravity force on x axis.
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* @param y
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* gravity force on y axis
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* gravity force on y axis.
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* @param z
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* gravity force on z axis
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* gravity force on z axis.
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* @param xx
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* raw acceleration on x axis
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* raw acceleration on x axis.
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* @param yy
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* raw acceleration on y axis
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* raw acceleration on y axis.
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* @param zz
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* raw acceleration on z axis
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* raw acceleration on z axis.
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*/
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public void addMotionSensingValues(float orientationThreshold,
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int accelerationThreshold, boolean smoothingState,
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@@ -179,6 +179,80 @@ public class EventsGatherer {
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ya, ar, ap, x, y, z, xx, yy, zz);
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}
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}
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/**
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* Set a NunchukEvent to the prepared .
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*
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* @param buttonsJustPressed
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* buttons just pressed.
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* @param buttonsJustReleased
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* buttons just released.
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* @param buttonsHeld
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* buttons just pressed.
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* @param orientationThreshold
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* value of the minimum angle between two events with the
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* accelerometer.
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* @param accelerationThreshold
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* value of the value variation between two events with the
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* accelerometer.
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* @param smoothingState
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* true if smoothing flag is activated.
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* @param alphaSmooth
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* value of the alpha smoothing parameter.
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* @param r
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* roll.
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* @param p
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* pitch.
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* @param ya
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* yaw.
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* @param ar
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* absolute roll.
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* @param ap
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* absolute pitch.
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* @param x
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* gravity force on x axis.
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* @param y
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* gravity force on y axis.
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* @param z
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* gravity force on z axis.
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* @param xx
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* raw acceleration on x axis.
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* @param yy
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* raw acceleration on y axis.
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* @param zz
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* raw acceleration on z axis.
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* @param angle
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* angle the joystick is being held.
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* @param magnitude
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* magnitude of the joystick (range 0-1).
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* @param max1
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* maximum joystick value 1.
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* @param max2
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* maximum joystick value 2.
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* @param min1
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* minimum joystick value 1.
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* @param min2
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* minimum joystick value 2.
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* @param center1
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* center joystick value 1.
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* @param center2
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* center joystick value 2.
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*/
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public void addNunchunkEventToPreparedWiimoteEvent(short buttonsJustPressed,
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short buttonsJustReleased, short buttonsHeld,
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float orientationThreshold, int accelerationThreshold,
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boolean smoothingState, float alphaSmooth, float r, float p,
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float ya, float ar, float ap, float x, float y, float z, short xx,
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short yy, short zz, int angle, int magnitude, short max1,
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short max2, short min1, short min2, short center1, short center2){
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if (genericEvent != null) {
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genericEvent.setNunchukEvent(buttonsJustPressed,
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buttonsJustReleased, buttonsHeld, orientationThreshold,
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accelerationThreshold, smoothingState, alphaSmooth, r, p, ya,
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ar, ap, x, y, z, xx, yy, zz, angle, magnitude, max1, max2,
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min1, min2, center1, center2);
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}
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}
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/**
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* Add the prepared WiimoteEvent to the gatherer.
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@@ -194,25 +268,25 @@ public class EventsGatherer {
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* Add a StatusEvent to the gatherer.
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*
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* @param id
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* id of the wiimote
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* id of the wiimote.
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* @param connect
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* true if the wiimote is connected
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* true if the wiimote is connected.
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* @param batt
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* battery level
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* battery level.
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* @param led
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* status of leds
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* status of leds.
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* @param speak
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* speakers status
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* speakers status.
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* @param attach
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* attachment status
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* attachment status.
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* @param rumbleState
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* true if rumble is active
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* true if rumble is active.
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* @param continuousState
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* true if continuous flag is activated
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* true if continuous flag is activated.
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* @param irState
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* true if ir is active
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* true if ir is active.
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* @param motionSensingState
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* true if accelerometer is active
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* true if accelerometer is active.
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*/
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public void addStatusEvent(int id, boolean connect, float batt, short led,
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boolean speak, int attach, boolean rumbleState,
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@@ -227,7 +301,7 @@ public class EventsGatherer {
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* Add a DisconnectionEvent to the gatherer.
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*
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* @param id
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* id of the wiimote
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* id of the wiimote.
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*/
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public void addDisconnectionEvent(int id) {
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DisconnectionEvent evt = new DisconnectionEvent(id);
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@@ -238,7 +312,7 @@ public class EventsGatherer {
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* Add a NunchukInsertedEvent to the gatherer.
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*
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* @param id
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* id of the wiimote
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* id of the wiimote.
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*/
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public void addNunchukInsertedEvent(int id) {
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NunchukInsertedEvent evt = new NunchukInsertedEvent(id);
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@@ -249,7 +323,7 @@ public class EventsGatherer {
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* Add a NunchukRemovedEvent to the gatherer.
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*
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* @param id
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* id of the wiimote
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* id of the wiimote.
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*/
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public void addNunchukRemovedEvent(int id) {
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NunchukRemovedEvent evt = new NunchukRemovedEvent(id);
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@@ -259,7 +333,7 @@ public class EventsGatherer {
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/**
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* Return an array containing the events.
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*
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* @return events received
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* @return events received.
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*/
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public WiiUseApiEvent[] getEvents() {
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return java.util.Arrays.copyOfRange(events, 0, index);
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@@ -16,6 +16,7 @@
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*/
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package wiiusej.wiiusejevents.utils;
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import wiiusej.wiiusejevents.physicalevents.ExpansionEvent;
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import wiiusej.wiiusejevents.physicalevents.IREvent;
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import wiiusej.wiiusejevents.physicalevents.MotionSensingEvent;
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import wiiusej.wiiusejevents.physicalevents.WiimoteButtonsEvent;
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@@ -52,6 +53,12 @@ public interface WiimoteListener extends java.util.EventListener {
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*/
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void onMotionSensingEvent(MotionSensingEvent e);
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/**
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* Method called when an expansion event occurs.
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* @param e the expansion event occured.
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*/
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void onExpansionEvent(ExpansionEvent e);
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/**
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* Method called on a status event.
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* A status event occurs when :
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@@ -19,6 +19,7 @@ package wiiusej.wiiusejevents.wiiuseapievents;
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import wiiusej.wiiusejevents.physicalevents.ExpansionEvent;
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import wiiusej.wiiusejevents.physicalevents.IREvent;
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import wiiusej.wiiusejevents.physicalevents.MotionSensingEvent;
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import wiiusej.wiiusejevents.physicalevents.NunchukEvent;
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import wiiusej.wiiusejevents.physicalevents.WiimoteButtonsEvent;
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/**
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@@ -33,7 +34,7 @@ public class WiimoteEvent extends WiiUseApiEvent {
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||||
IREvent infraredEvent = null;
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||||
MotionSensingEvent motionSensingEvent = null;
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ExpansionEvent expansionEvent = null;
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||||
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||||
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||||
/**
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||||
* Construct the Wiimote setting up the id.
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||||
*
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||||
@@ -80,7 +81,7 @@ public class WiimoteEvent extends WiiUseApiEvent {
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||||
public boolean isThereMotionSensingEvent() {
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||||
return motionSensingEvent != null;
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||||
}
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||||
|
||||
|
||||
/**
|
||||
* Tell if there is an expansion Event.
|
||||
*
|
||||
@@ -116,7 +117,7 @@ public class WiimoteEvent extends WiiUseApiEvent {
|
||||
public MotionSensingEvent getMotionSensingEvent() {
|
||||
return motionSensingEvent;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get the expansion event.
|
||||
*
|
||||
@@ -191,36 +192,36 @@ public class WiimoteEvent extends WiiUseApiEvent {
|
||||
*
|
||||
* @param orientationThreshold
|
||||
* value of the minimum angle between two events with the
|
||||
* accelerometer
|
||||
* accelerometer.
|
||||
* @param accelerationThreshold
|
||||
* value of the value variation between two events with the
|
||||
* accelerometer
|
||||
* accelerometer.
|
||||
* @param smoothingState
|
||||
* true if smoothing flag is activated
|
||||
* true if smoothing flag is activated.
|
||||
* @param alphaSmooth
|
||||
* value of the alpha smoothing parameter
|
||||
* value of the alpha smoothing parameter.
|
||||
* @param r
|
||||
* roll
|
||||
* roll.
|
||||
* @param p
|
||||
* pitch
|
||||
* pitch.
|
||||
* @param ya
|
||||
* yaw
|
||||
* yaw.
|
||||
* @param ar
|
||||
* absolute roll
|
||||
* absolute roll.
|
||||
* @param ap
|
||||
* absolute pitch
|
||||
* absolute pitch.
|
||||
* @param x
|
||||
* gravity force on x axis
|
||||
* gravity force on x axis.
|
||||
* @param y
|
||||
* gravity force on y axis
|
||||
* gravity force on y axis.
|
||||
* @param z
|
||||
* gravity force on z axis
|
||||
* gravity force on z axis.
|
||||
* @param xx
|
||||
* raw acceleration on x axis
|
||||
* raw acceleration on x axis.
|
||||
* @param yy
|
||||
* raw acceleration on y axis
|
||||
* raw acceleration on y axis.
|
||||
* @param zz
|
||||
* raw acceleration on z axis
|
||||
* raw acceleration on z axis.
|
||||
*/
|
||||
public void setMotionSensingEvent(float orientationThreshold,
|
||||
int accelerationThreshold, boolean smoothingState,
|
||||
@@ -229,14 +230,82 @@ public class WiimoteEvent extends WiiUseApiEvent {
|
||||
motionSensingEvent = new MotionSensingEvent(getWiimoteId(),
|
||||
orientationThreshold, accelerationThreshold, smoothingState,
|
||||
alphaSmooth, r, p, ya, ar, ap, x, y, z, xx, yy, zz);
|
||||
}
|
||||
|
||||
public void setNunchukEvent(){
|
||||
|
||||
}
|
||||
|
||||
public void setClassicControllerEvent(){
|
||||
//@TODO
|
||||
|
||||
/**
|
||||
* Set a NunchukEvent for the expansion event.
|
||||
*
|
||||
* @param buttonsJustPressed
|
||||
* buttons just pressed.
|
||||
* @param buttonsJustReleased
|
||||
* buttons just released.
|
||||
* @param buttonsHeld
|
||||
* buttons just pressed.
|
||||
* @param orientationThreshold
|
||||
* value of the minimum angle between two events with the
|
||||
* accelerometer.
|
||||
* @param accelerationThreshold
|
||||
* value of the value variation between two events with the
|
||||
* accelerometer.
|
||||
* @param smoothingState
|
||||
* true if smoothing flag is activated.
|
||||
* @param alphaSmooth
|
||||
* value of the alpha smoothing parameter.
|
||||
* @param r
|
||||
* roll.
|
||||
* @param p
|
||||
* pitch.
|
||||
* @param ya
|
||||
* yaw.
|
||||
* @param ar
|
||||
* absolute roll.
|
||||
* @param ap
|
||||
* absolute pitch.
|
||||
* @param x
|
||||
* gravity force on x axis.
|
||||
* @param y
|
||||
* gravity force on y axis.
|
||||
* @param z
|
||||
* gravity force on z axis.
|
||||
* @param xx
|
||||
* raw acceleration on x axis.
|
||||
* @param yy
|
||||
* raw acceleration on y axis.
|
||||
* @param zz
|
||||
* raw acceleration on z axis.
|
||||
* @param angle
|
||||
* angle the joystick is being held.
|
||||
* @param magnitude
|
||||
* magnitude of the joystick (range 0-1).
|
||||
* @param max1
|
||||
* maximum joystick value 1.
|
||||
* @param max2
|
||||
* maximum joystick value 2.
|
||||
* @param min1
|
||||
* minimum joystick value 1.
|
||||
* @param min2
|
||||
* minimum joystick value 2.
|
||||
* @param center1
|
||||
* center joystick value 1.
|
||||
* @param center2
|
||||
* center joystick value 2.
|
||||
*/
|
||||
public void setNunchukEvent(short buttonsJustPressed,
|
||||
short buttonsJustReleased, short buttonsHeld,
|
||||
float orientationThreshold, int accelerationThreshold,
|
||||
boolean smoothingState, float alphaSmooth, float r, float p,
|
||||
float ya, float ar, float ap, float x, float y, float z, short xx,
|
||||
short yy, short zz, int angle, int magnitude, short max1,
|
||||
short max2, short min1, short min2, short center1, short center2) {
|
||||
expansionEvent = new NunchukEvent(getWiimoteId(), buttonsJustPressed,
|
||||
buttonsJustReleased, buttonsHeld, orientationThreshold,
|
||||
accelerationThreshold, smoothingState, alphaSmooth, r, p, ya,
|
||||
ar, ap, x, y, z, xx, yy, zz, angle, magnitude, max1, max2,
|
||||
min1, min2, center1, center2);
|
||||
}
|
||||
|
||||
public void setClassicControllerEvent() {
|
||||
// @TODO
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -261,7 +330,7 @@ public class WiimoteEvent extends WiiUseApiEvent {
|
||||
out += "/******** Motion sensing ********/\n";
|
||||
out += "--- Motion sensing : false \n";
|
||||
}
|
||||
|
||||
|
||||
if (expansionEvent != null) {
|
||||
out += expansionEvent;
|
||||
} else {
|
||||
|
||||
Reference in New Issue
Block a user