migration to gradle, splitted wiiusej, wiigee and itunescontroller into subprojects
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/**
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* This file is part of WiiuseJ.
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*
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* WiiuseJ is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* WiiuseJ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with WiiuseJ. If not, see <http://www.gnu.org/licenses/>.
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*/
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package wiiusej.wiiusejevents.physicalevents;
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/**
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* This class represents the values from the joystick and its events.
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*
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* @author guiguito
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*/
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public class NunchukEvent extends ExpansionEvent {
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private NunchukButtonsEvent buttonsEvent;
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private MotionSensingEvent nunchukMotionSensingEvent;
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private JoystickEvent nunchukJoystickEvent;
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/**
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* Constructor of NunchukEvent.
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*
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* @param id
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* id of the wiimote.
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* @param buttonsJustPressed
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* buttons just pressed.
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* @param buttonsJustReleased
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* buttons just released.
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* @param buttonsHeld
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* buttons just pressed.
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* @param orientationThreshold
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* value of the minimum angle between two events with the
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* accelerometer.
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* @param accelerationThreshold
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* value of the value variation between two events with the
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* accelerometer.
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* @param smoothingState
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* true if smoothing flag is activated.
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* @param alphaSmooth
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* value of the alpha smoothing parameter.
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* @param r
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* roll.
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* @param p
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* pitch.
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* @param ya
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* yaw.
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* @param ar
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* absolute roll.
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* @param ap
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* absolute pitch.
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* @param x
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* gravity force on x axis.
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* @param y
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* gravity force on y axis.
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* @param z
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* gravity force on z axis.
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* @param xx
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* raw acceleration on x axis.
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* @param yy
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* raw acceleration on y axis.
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* @param zz
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* raw acceleration on z axis.
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* @param angle
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* angle the joystick is being held.
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* @param magnitude
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* magnitude of the joystick (range 0-1).
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* @param max1
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* maximum joystick value 1.
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* @param max2
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* maximum joystick value 2.
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* @param min1
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* minimum joystick value 1.
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* @param min2
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* minimum joystick value 2.
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* @param center1
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* center joystick value 1.
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* @param center2
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* center joystick value 2.
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*/
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public NunchukEvent(int id, short buttonsJustPressed,
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short buttonsJustReleased, short buttonsHeld,
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float orientationThreshold, int accelerationThreshold,
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boolean smoothingState, float alphaSmooth, float r, float p,
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float ya, float ar, float ap, float x, float y, float z, short xx,
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short yy, short zz, float angle, float magnitude, short max1,
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short max2, short min1, short min2, short center1, short center2) {
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super(id);
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buttonsEvent = new NunchukButtonsEvent(id, buttonsJustPressed,
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buttonsJustReleased, buttonsHeld);
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nunchukMotionSensingEvent = new MotionSensingEvent(id,
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orientationThreshold, accelerationThreshold, smoothingState,
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alphaSmooth, r, p, ya, ar, ap, x, y, z, xx, yy, zz);
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nunchukJoystickEvent = new JoystickEvent(id, angle, magnitude, max1,
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max2, min1, min2, center1, center2);
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}
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/**
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* Tell if there is a nunchuk motion sensing Event.
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*
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* @return TRUE if there is a nunchuk motion sensing event, false otherwise.
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*/
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public boolean isThereMotionSensingEvent() {
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return nunchukMotionSensingEvent != null;
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}
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/**
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* Tell if there is a nunchuk joystick event.
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*
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* @return TRUE if there is a nunchuk joystick event, false otherwise.
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*/
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public boolean isThereNunchukJoystickEvent() {
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return nunchukJoystickEvent != null;
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}
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/**
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* Get nunchuk buttons event.
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*
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* @return the nunchuk buttons event if there is one or null.
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*/
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public NunchukButtonsEvent getButtonsEvent() {
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return buttonsEvent;
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}
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/**
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* Get the nunchuk motion sensing event.
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*
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* @return the nunchuk motion sensing event if there is one or null.
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*/
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public MotionSensingEvent getNunchukMotionSensingEvent() {
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return nunchukMotionSensingEvent;
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}
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/**
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* Get the nunchuk joystick event.
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*
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* @return the nunchuk Joystick Event if there is one or null.
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*/
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public JoystickEvent getNunchukJoystickEvent() {
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return nunchukJoystickEvent;
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}
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/*
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* (non-Javadoc)
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*
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* @see wiiusej.wiiusejevents.GenericEvent#toString()
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*/
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@Override
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public String toString() {
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String out = "";
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/* Status */
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out += "/*********** Nunchuk EVENT : WIIMOTE ID :" + getWiimoteId()
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+ " ********/\n";
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out += buttonsEvent;
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out += nunchukJoystickEvent;
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out += nunchukMotionSensingEvent;
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return out;
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}
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}
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