/** * This file is part of WiiuseJ. * * WiiuseJ is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * WiiuseJ is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with WiiuseJ. If not, see . */ package wiiusej.utils; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.RenderingHints; import java.awt.Shape; import java.awt.Toolkit; import java.awt.geom.AffineTransform; import wiiusej.wiiusejevents.physicalevents.ExpansionEvent; import wiiusej.wiiusejevents.physicalevents.IREvent; import wiiusej.wiiusejevents.physicalevents.MotionSensingEvent; import wiiusej.wiiusejevents.physicalevents.WiimoteButtonsEvent; import wiiusej.wiiusejevents.utils.WiimoteListener; import wiiusej.wiiusejevents.wiiuseapievents.ClassicControllerInsertedEvent; import wiiusej.wiiusejevents.wiiuseapievents.ClassicControllerRemovedEvent; import wiiusej.wiiusejevents.wiiuseapievents.DisconnectionEvent; import wiiusej.wiiusejevents.wiiuseapievents.GuitarHeroInsertedEvent; import wiiusej.wiiusejevents.wiiuseapievents.GuitarHeroRemovedEvent; import wiiusej.wiiusejevents.wiiuseapievents.NunchukInsertedEvent; import wiiusej.wiiusejevents.wiiuseapievents.NunchukRemovedEvent; import wiiusej.wiiusejevents.wiiuseapievents.StatusEvent; /** * This panel is used to see what buttons are pressed on the wiimote. It * displays the result of last ButtonsEvent. * * @author guiguito */ public class ButtonsEventPanel extends javax.swing.JPanel implements WiimoteListener { private Image mImage;// image for double buffering private Image wiimoteImage;// image for double buffering private WiimoteButtonsEvent buttons; private Color pressedColor = Color.RED; private Color heldColor = Color.ORANGE; private Color releasedColor = Color.YELLOW; private Shape shape = new java.awt.geom.Ellipse2D.Double(0, 0, 13, 13); /** * Default constructor. Red : button just pressed. Orange : button held. * Yellow : button just released. */ public ButtonsEventPanel() { Toolkit toolkit = java.awt.Toolkit.getDefaultToolkit(); java.net.URL url = ButtonsEventPanel.class .getResource("/img/wiimote.png"); wiimoteImage = toolkit.createImage(url); initComponents(); } /** * Constructor used to set colors and shape used. * * @param pressColor * color of a button just pressed. * @param hColor * color of a button held. * @param relColor * color of a button just released. * @param sh * shape draw on the buttons. */ public ButtonsEventPanel(Color pressColor, Color hColor, Color relColor, Shape sh) { pressedColor = pressColor; heldColor = hColor; releasedColor = relColor; shape = sh; Toolkit toolkit = java.awt.Toolkit.getDefaultToolkit(); wiimoteImage = toolkit.createImage("img\\wiimote.png"); initComponents(); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Dimension d = getSize(); checkOffScreenImage(); Graphics offG = mImage.getGraphics(); // offG.setColor(backgroundColor); offG.fillRect(0, 0, d.width, d.height); Graphics2D g2 = (Graphics2D) mImage.getGraphics(); g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); // draw buttons pushed g2.drawImage(wiimoteImage, 0, 0, this); g2.setTransform(new AffineTransform()); if (buttons != null) { /* button ONE */ if (buttons.isButtonOneJustPressed()) { drawFunction(g2, pressedColor, 53, 353); } if (buttons.isButtonOneHeld()) { drawFunction(g2, heldColor, 53, 353); } if (buttons.isButtonOneJustReleased()) { drawFunction(g2, releasedColor, 53, 353); } /* button TWO */ if (buttons.isButtonTwoJustPressed()) { drawFunction(g2, pressedColor, 53, 395); } if (buttons.isButtonTwoHeld()) { drawFunction(g2, heldColor, 53, 395); } if (buttons.isButtonTwoJustReleased()) { drawFunction(g2, releasedColor, 53, 395); } /* button A */ if (buttons.isButtonAJustPressed()) { drawFunction(g2, pressedColor, 53, 150); } if (buttons.isButtonAHeld()) { drawFunction(g2, heldColor, 53, 150); } if (buttons.isButtonAJustReleased()) { drawFunction(g2, releasedColor, 53, 150); } /* button B */ if (buttons.isButtonBJustPressed()) { drawFunction(g2, pressedColor, 16, 149); } if (buttons.isButtonBHeld()) { drawFunction(g2, heldColor, 16, 149); } if (buttons.isButtonBJustReleased()) { drawFunction(g2, releasedColor, 16, 149); } /* button LEFT */ if (buttons.isButtonLeftJustPressed()) { drawFunction(g2, pressedColor, 33, 77); } if (buttons.isButtonLeftHeld()) { drawFunction(g2, heldColor, 33, 77); } if (buttons.isButtonLeftJustReleased()) { drawFunction(g2, releasedColor, 33, 77); } /* button RIGHT */ if (buttons.isButtonRightJustPressed()) { drawFunction(g2, pressedColor, 73, 77); } if (buttons.isButtonRightHeld()) { drawFunction(g2, heldColor, 73, 77); } if (buttons.isButtonRightJustReleased()) { drawFunction(g2, releasedColor, 73, 77); } /* button UP */ if (buttons.isButtonUpJustPressed()) { drawFunction(g2, pressedColor, 54, 60); } if (buttons.isButtonUpHeld()) { drawFunction(g2, heldColor, 54, 60); } if (buttons.isButtonUpJustReleased()) { drawFunction(g2, releasedColor, 54, 60); } /* button DOWN */ if (buttons.isButtonDownJustPressed()) { drawFunction(g2, pressedColor, 54, 97); } if (buttons.isButtonDownHeld()) { drawFunction(g2, heldColor, 54, 97); } if (buttons.isButtonDownJustReleased()) { drawFunction(g2, releasedColor, 54, 97); } /* button MINUS */ if (buttons.isButtonMinusJustPressed()) { drawFunction(g2, pressedColor, 20, 230); } if (buttons.isButtonMinusHeld()) { drawFunction(g2, heldColor, 20, 230); } if (buttons.isButtonMinusJustReleased()) { drawFunction(g2, releasedColor, 20, 230); } /* button PLUS */ if (buttons.isButtonPlusJustPressed()) { drawFunction(g2, pressedColor, 86, 230); } if (buttons.isButtonPlusHeld()) { drawFunction(g2, heldColor, 86, 230); } if (buttons.isButtonPlusJustReleased()) { drawFunction(g2, releasedColor, 86, 230); } /* button HOME */ if (buttons.isButtonHomeJustPressed()) { drawFunction(g2, pressedColor, 53, 230); } if (buttons.isButtonHomeHeld()) { drawFunction(g2, heldColor, 53, 230); } if (buttons.isButtonHomeJustReleased()) { drawFunction(g2, releasedColor, 53, 230); } buttons = null; } // put offscreen image on the screen g.drawImage(mImage, 0, 0, null); } /** * Function used to factorize code. * * @param g2 * where to draw a shape. * @param col * color to use. * @param x * x coordinates. * @param y * y coordinates. */ private void drawFunction(Graphics2D g2, Color col, int x, int y) { g2.setPaint(col); g2.translate(x, y); g2.draw(shape); g2.fill(shape); g2.setTransform(new AffineTransform()); } /** * check if the mImage variable has been initialized. If it's not the case * it initializes it with the dimensions of the panel. mImage is for double * buffering. */ private void checkOffScreenImage() { Dimension d = getSize(); if (mImage == null || mImage.getWidth(null) != d.width || mImage.getHeight(null) != d.height) { mImage = createImage(d.width, d.height); } } public void onButtonsEvent(WiimoteButtonsEvent arg0) { setSize(wiimoteImage.getWidth(this), wiimoteImage.getHeight(this)); buttons = arg0; repaint(); } public void onIrEvent(IREvent arg0) { // nothing } public void onMotionSensingEvent(MotionSensingEvent arg0) { // nothing } public void onExpansionEvent(ExpansionEvent e) { // nothing } public void onStatusEvent(StatusEvent arg0) { // nothing } public void onDisconnectionEvent(DisconnectionEvent arg0) { clearView(); } public void onNunchukInsertedEvent(NunchukInsertedEvent e) { // nothing } public void onNunchukRemovedEvent(NunchukRemovedEvent e) { // nothing } public void onGuitarHeroInsertedEvent(GuitarHeroInsertedEvent arg0) { // nothing } public void onGuitarHeroRemovedEvent(GuitarHeroRemovedEvent arg0) { // nothing } public void onClassicControllerInsertedEvent( ClassicControllerInsertedEvent arg0) { // nothing } public void onClassicControllerRemovedEvent( ClassicControllerRemovedEvent arg0) { // nothing } public Color getHeldColor() { return heldColor; } public Color getPressedColor() { return pressedColor; } public Color getReleasedColor() { return releasedColor; } public Shape getShape() { return shape; } public void setHeldColor(Color heldColor) { this.heldColor = heldColor; } public void setPressedColor(Color pressedColor) { this.pressedColor = pressedColor; } public void setReleasedColor(Color releasedColor) { this.releasedColor = releasedColor; } public void setShape(Shape shape) { this.shape = shape; } public void clearView() { buttons = null; repaint(); } /** * This method is called from within the constructor to initialize the form. * WARNING: Do NOT modify this code. The content of this method is always * regenerated by the Form Editor. */ // //GEN-BEGIN:initComponents private void initComponents() { javax.swing.GroupLayout layout = new javax.swing.GroupLayout(this); this.setLayout(layout); layout.setHorizontalGroup(layout.createParallelGroup( javax.swing.GroupLayout.Alignment.LEADING).addGap(0, 400, Short.MAX_VALUE)); layout.setVerticalGroup(layout.createParallelGroup( javax.swing.GroupLayout.Alignment.LEADING).addGap(0, 300, Short.MAX_VALUE)); }// //GEN-END:initComponents // Variables declaration - do not modify//GEN-BEGIN:variables // End of variables declaration//GEN-END:variables }