/** * This file is part of WiiuseJ. * * WiiuseJ is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * WiiuseJ is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with WiiuseJ. If not, see . */ package wiiusej; import wiiusej.wiiuseapievents.EventsGatherer; /** * Singleton used to manipulate WiiUse Api. * * @author guiguito */ public class WiiUseApi { static { System.loadLibrary("WiiuseJ"); } private static WiiUseApi instance = new WiiUseApi(); /** * Get the only instance of WiiUseApi. * * @return the only instace of WiiUseApi. */ static WiiUseApi getInstance() { return instance; } /** * Connect to a wiimote or wiimotes once an address is known. * @param nbWiimotes The number of wiimotes. * @return The number of wiimotes that successfully connected. */ synchronized native int connect(int nbWiimotes); /** * Find a wiimote or wiimotes. * @param nbMaxWiimotes The number of wiimotes. * @param timeout The number of seconds before the search times out. * @return The number of wiimotes found. */ synchronized native int find(int nbMaxWiimotes, int timeout); /** * Initialize an array of wiimote structures (for the C side of the library). * @param nbPossibleWiimotes size of the array. */ synchronized native void init(int nbPossibleWiimotes); /** * Try to connect to 2 wiimotes. Make them rumble to show they are * connected. * * @param nb * number of wiimotes to connect * @param rumble * make the connected wiimotes rumble * @return 0 if there is an error otherwise it returns the number of * wiimotes connected. */ synchronized native int doConnections(int nb, boolean rumble); /** * Close connection to the wiimote with the given id. * */ synchronized native void closeConnection(int id); /** * Shutdown Wiiuse API. */ synchronized native void shutdownApi(); /** * Activate rumble on the wiimote with the given id. * * @param id * the id of the wiimote. */ synchronized native void activateRumble(int id); /** * Deactivate rumble on the wiimote with the given id. * * @param id * the id of the wiimote. */ synchronized native void deactivateRumble(int id); /** * Activate IR Tracking on the wiimote with the given id. * * @param id * the id of the wiimote. */ synchronized native void activateIRTracking(int id); /** * Deactivate IR Tracking on the wiimote with the given id. * * @param id * the id of the wiimote. */ synchronized native void deactivateIRTracking(int id); /** * Activate motion sensing on the wiimote with the given id. * * @param id * the id of the wiimote. */ synchronized native void activateMotionSensing(int id); /** * Deactivate motion sensing on the wiimote with the given id. * * @param id * the id of the wiimote. */ synchronized native void deactivateMotionSensing(int id); /** * Set wiimote leds status. * * @param id * the id of the wiimote concerned * @param led1 * status of led1: True=ON, False=OFF * @param led2 * status of led2: True=ON, False=OFF * @param led3 * status of led3: True=ON, False=OFF * @param led4 * status of led4: True=ON, False=OFF */ synchronized native void setLeds(int id, boolean led1, boolean led2, boolean led3, boolean led4); /** * Set how many degrees an angle must change to generate an event. * * @param id * id of the wiimote concerned * @param angle * minimum angle detected by an event */ synchronized native void setOrientThreshold(int id, float angle); /** * Set how much acceleration must change to generate an event. * * @param id * id of the wiimote concerned * @param value * minimum value detected by an event */ synchronized native void setAccelThreshold(int id, int value); /** * Set alpha smoothing parameter for the given id. * * @param id * id of the wiimote concerned * @param value * alpha smoothing value */ synchronized native void setAlphaSmoothing(int id, float value); /** * Try to resync with the wiimote by starting a new handshake. * * @param id * id of the wiimote concerned */ synchronized native void reSync(int id); /** * Make the the accelerometers give smoother results. This is set by * default. * * @param id * the id of the wiimote concerned */ synchronized native void activateSmoothing(int id); /** * Make the the accelerometers give raw results. * * @param id * the id of the wiimote concerned */ synchronized native void deactivateSmoothing(int id); /** * Make the wiimote generate an event each time we poll. Not set by default. * * @param id * the id of the wiimote concerned */ synchronized native void activateContinuous(int id); /** * Make the wiimote generate an event only when there is one. * * @param id * the id of the wiimote concerned */ synchronized native void deactivateContinuous(int id); /** * Notify wiiuse that your screen has an aspect ratio of 4/3. * * @param id * the id of the wiimote of which we want the status. */ synchronized native void setScreenRatio43(int id); /** * Notify wiiuse that your screen has an aspect ratio of 16/9. * * @param id * the id of the wiimote of which we want the status. */ synchronized native void setScreenRatio169(int id); /** * Notify wiiuse that the sensor bar is above your screen. * * @param id * the id of the wiimote of which we want the status. */ synchronized native void setSensorBarAboveScreen(int id); /** * Notify wiiuse that the sensor bar is below your screen. * * @param id * the id of the wiimote of which we want the status. */ synchronized native void setSensorBarBelowScreen(int id); /** * Set virtual screen resolution. It is used to automatically compute the * position of a cursor on this virtual screen using the sensor bar. These * results come in the IREvent. * * @param id * the id of the wiimote of which we want the status. * @param x * x resolution. * @param y * y resolution. */ synchronized native void setVirtualScreenResolution(int id, int x, int y); /** * Get status and values from the wiimotes and send it through callbacks. * * @param id * the id of the wiimote of which we want the status. */ synchronized native void getStatus(int id); /** * Set the normal and expansion handshake timeouts. * * @param id * the id of the wiimote concerned. * @param nbWiimote * Number of wiimotes connected. * @param normalTimeout * The timeout in milliseconds for a normal read. * @param expansionTimeout * The timeout in millisecondsd to wait for an expansion * handshake. */ synchronized native void setTimeout(int id, int nbWiimote, short normalTimeout, short expansionTimeout); /** * Set the IR sensitivity. * * @param id * the id of the wiimote concerned. * @param level * 1-5, same as Wii system sensitivity setting. If the level is < * 1, then level will be set to 1. If the level is > 5, then * level will be set to 5. */ synchronized native void setIrSensitivity(int id, int level); /** * Check for new Events and Get it. * * @param gath * the object where we store all the new events. */ synchronized native void specialPoll(EventsGatherer gath); }