package wiiusej; /** * Class that represents the orientation of the wiimote. * @author gduche * */ public class Orientation { private float roll; private float pitch; private float yaw; /** * Default constructor. */ public Orientation(){ roll = 0; pitch = 0; yaw = 0; } /** * Contructor with raw, pitch , yaw. * @param r raw * @param p pitch * @param y yaw */ public Orientation(float r, float p, float y){ roll = r; pitch = p; yaw = y; } /** * @return the roll */ public float getRoll() { return roll; } /** * @param roll the roll to set */ public void setRoll(float roll) { this.roll = roll; } /** * @return the pitch */ public float getPitch() { return pitch; } /** * @param pitch the pitch to set */ public void setPitch(float pitch) { this.pitch = pitch; } /** * @return the yaw */ public float getYaw() { return yaw; } /** * @param yaw the yaw to set */ public void setYaw(float yaw) { this.yaw = yaw; } @Override public String toString() { return "Orientation : (roll: "+roll+", pitch: "+pitch+", yaw: "+yaw+")"; } }