259 lines
6.0 KiB
Java
259 lines
6.0 KiB
Java
/**
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* This file is part of WiiuseJ.
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*
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* WiiuseJ is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* WiiuseJ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with WiiuseJ. If not, see <http://www.gnu.org/licenses/>.
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*/
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package wiiusej.wiiuseapievents;
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/**
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* Class used to represent a status event. This class is used to know what are
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* the settings of the wiimote.
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*
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* @author guiguito
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*/
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public class StatusEvent extends WiiUseApiEvent {
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private static short WIIMOTE_LED_1 = 1;
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private static short WIIMOTE_LED_2 = 2;
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private static short WIIMOTE_LED_3 = 4;
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private static short WIIMOTE_LED_4 = 8;
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/* ATTACHMENT CONSTANTS */
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private static short EXP_NONE = 0;
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private static short EXP_NUNCHUK = 1;
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private static short EXP_CLASSIC = 2;
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private static short EXP_GUITAR_HERO_3 = 3;
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/* Status variables */
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private boolean connected = false;
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private float batteryLevel = -1;
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private short leds = 0;
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private boolean isSpeakerEnabled = false;
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private int attachment = 0;
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private boolean isRumbleActive = false;
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private boolean isContinuousActive = false;
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private boolean isIrActive = false;
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private boolean isMotionSensingActive = false;
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/**
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* Construct the StatusEvent setting up the id.
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*
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* @param id
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* the Wiimote id
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*/
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public StatusEvent(int id) {
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super(id, WiiUseApiEvent.STATUS_EVENT);
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}
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/**
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* Build a StatusEvent with all fields set.
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*
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* @param id
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* id of the wiimote
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* @param connect
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* true if the wiimote is connected
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* @param batt
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* battery level
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* @param led
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* status of leds
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* @param speak
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* speakers status
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* @param attach
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* attachment status
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* @param rumbleState
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* true if rumble is active
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* @param continuousState
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* true if continuous flag is activated
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* @param irState
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* true if ir is active
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* @param motionSensingState
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* true if accelerometer is active
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*/
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public StatusEvent(int id, boolean connect, float batt, short led,
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boolean speak, int attach, boolean rumbleState,
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boolean continuousState, boolean irState, boolean motionSensingState) {
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super(id, WiiUseApiEvent.STATUS_EVENT);
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connected = connect;
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this.batteryLevel = batt;
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this.leds = led;
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this.isSpeakerEnabled = speak;
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this.attachment = attach;
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isRumbleActive = rumbleState;
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isContinuousActive = continuousState;
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isIrActive = irState;
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isMotionSensingActive = motionSensingState;
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}
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/**
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* True if the wiimote is connected false otherwise.
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*
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* @return return the connected status.
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*/
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public boolean isConnected() {
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return connected;
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}
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/**
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* Get battery level.
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*
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* @return battery level. 1 = 100%
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*/
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public float getBatteryLevel() {
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return batteryLevel;
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}
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/**
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* Get status of the leds .
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*
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* @return a short representing LEDS turned on.
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*/
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public short getLeds() {
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return leds;
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}
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/**
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* Get led1 status.
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*
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* @return true if the led is set.
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*/
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public boolean isLed1Set() {
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if ((leds & WIIMOTE_LED_1) > 0) {
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return true;
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} else {
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return false;
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}
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}
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/**
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* Get led2 status.
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*
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* @return true if the led is set.
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*/
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public boolean isLed2Set() {
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if ((leds & WIIMOTE_LED_2) > 0) {
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return true;
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} else {
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return false;
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}
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}
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/**
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* Get led3 status.
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*
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* @return true if the led is set.
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*/
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public boolean isLed3Set() {
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if ((leds & WIIMOTE_LED_3) > 0) {
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return true;
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} else {
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return false;
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}
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}
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/**
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* Get led4 status.
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*
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* @return true if the led is set.
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*/
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public boolean isLed4Set() {
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if ((leds & WIIMOTE_LED_4) > 0) {
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return true;
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} else {
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return false;
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}
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}
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/**
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* Tell if the speaker is enable for this wiimote
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*
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* @return TRUE if it enabled false otherwise
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*/
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public boolean isSpeakerEnabled() {
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return isSpeakerEnabled;
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}
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/**
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* Get the int representing the attachment type.
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*
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* @return value of the Attachment Type
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*/
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public int getAttachment() {
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return attachment;
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}
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/**
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* Get the status of rumble.
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*
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* @return true if the rumble is active false otherwise
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*/
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public boolean isRumbleActive() {
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return isRumbleActive;
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}
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/**
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* Tell if the CONTINUOUS option is activated.
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*
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* @return the isContinuousActive
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*/
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public boolean isContinuousActive() {
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return isContinuousActive;
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}
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/**
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* Tell if the IR Tracking is active.
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*
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* @return TRUE if it is active or false otherwise.
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*/
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public boolean isIrActive() {
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return isIrActive;
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}
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/**
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* Get the flag indicating if the motion sensing is active.
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*
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* @return true if the motion sensing is active false otherwise
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*/
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public boolean isMotionSensingActive() {
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return isMotionSensingActive;
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}
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@Override
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public String toString() {
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String out = "";
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/* Status */
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out += "/*********** STATUS EVENT : WIIMOTE ID :"
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+ super.getWiimoteId() + " ********/\n";
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out += "--- connected : " + connected + "\n";
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out += "--- Battery level : " + batteryLevel + "\n";
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out += "--- Leds : " + leds + "\n";
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out += "--- Speaker enabled : " + isSpeakerEnabled + "\n";
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out += "--- Attachment ? : " + attachment + "\n";
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out += "--- Rumble ? : " + isRumbleActive + "\n";
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out += "--- Continuous ? : " + isContinuousActive + "\n";
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out += "--- IR active ? : " + isIrActive + "\n";
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out += "--- Motion sensing active ? : " + isMotionSensingActive + "\n";
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return out;
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}
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}
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