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WiiMoteEvent
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wiiusej</FONT>
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Class WiiMoteEvent</H2>
<PRE>
java.lang.Object
<IMG SRC="../resources/inherit.gif" ALT="extended by "><B>wiiusej.WiiMoteEvent</B>
</PRE>
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<DL>
<DT><PRE>public class <B>WiiMoteEvent</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
Class that is a bean to be filled by the wiiuse API.
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>gduche</DD>
</DL>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<B>Constructor Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#WiiMoteEvent()">WiiMoteEvent</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Default constructor</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#WiiMoteEvent(int)">WiiMoteEvent</A></B>(int&nbsp;id)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Construct the Wiimote setting up the id.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#addIRpoint(int, int)">addIRpoint</A></B>(int&nbsp;x,
int&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Add IR Point in the list (Max 4 points)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#EmptyIRPoints()">EmptyIRPoints</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Clear IR points.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#getBatteryLevel()">getBatteryLevel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get battery level.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;short</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#getButtonsHeld()">getButtonsHeld</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;get the int storing the buttons held</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;short</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#getButtonsJustPressed()">getButtonsJustPressed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the int storing the buttons just pressed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;short</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#getButtonsJustReleased()">getButtonsJustReleased</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the int storing the buttons just released</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../wiiusej/GForce.html" title="class in wiiusej">GForce</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#getGforce()">getGforce</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the gravity force.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../wiiusej/Point2DInteger.html" title="class in wiiusej">Point2DInteger</A>[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#getIRPoints()">getIRPoints</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get list of IR points.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;short</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#getLeds()">getLeds</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get status of the leds .</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../wiiusej/Orientation.html" title="class in wiiusej">Orientation</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#getOrientation()">getOrientation</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#getWiimoteId()">getWiimoteId</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get Wiimote ID</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonAHeld()">isButtonAHeld</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonAJustPressed()">isButtonAJustPressed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonAJustReleased()">isButtonAJustReleased</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonBHeld()">isButtonBHeld</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonBJustPressed()">isButtonBJustPressed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonBJustReleased()">isButtonBJustReleased</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonDownHeld()">isButtonDownHeld</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonDownJustPressed()">isButtonDownJustPressed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonDownJustReleased()">isButtonDownJustReleased</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonHomeHeld()">isButtonHomeHeld</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonHomeJustPressed()">isButtonHomeJustPressed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonHomeJustReleased()">isButtonHomeJustReleased</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonLeftHeld()">isButtonLeftHeld</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonLeftJustPressed()">isButtonLeftJustPressed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonLeftJustReleased()">isButtonLeftJustReleased</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonMinusHeld()">isButtonMinusHeld</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonMinusJustPressed()">isButtonMinusJustPressed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonMinusJustReleased()">isButtonMinusJustReleased</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonOneHeld()">isButtonOneHeld</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonOneJustPressed()">isButtonOneJustPressed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonOneJustReleased()">isButtonOneJustReleased</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonPlusHeld()">isButtonPlusHeld</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonPlusJustPressed()">isButtonPlusJustPressed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonPlusJustReleased()">isButtonPlusJustReleased</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonRightHeld()">isButtonRightHeld</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonRightJustPressed()">isButtonRightJustPressed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonRightJustReleased()">isButtonRightJustReleased</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonTwoHeld()">isButtonTwoHeld</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonTwoJustPressed()">isButtonTwoJustPressed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonTwoJustReleased()">isButtonTwoJustReleased</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonUpHeld()">isButtonUpHeld</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonUpJustPressed()">isButtonUpJustPressed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isButtonUpJustReleased()">isButtonUpJustReleased</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isConnected()">isConnected</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;True if the wiimote is connected false otherwise.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isIrActive()">isIrActive</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Tell if the IR Tracking is active.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isMotionSensingActive()">isMotionSensingActive</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the flag indicating if the motion sensing is active.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isRumbleActive()">isRumbleActive</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the status of rumble.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isSpeakerEnabled()">isSpeakerEnabled</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Tell if the speaker is enable for this wiimote</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#isThereAttachment()">isThereAttachment</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Tell if there is an attachment to the Wiimote</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#setBatteryLevel(float)">setBatteryLevel</A></B>(float&nbsp;batteryLevel)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set level battery.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#setButtonsHeld(short)">setButtonsHeld</A></B>(short&nbsp;buttonsHeld)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;set the int storing the buttons held</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#setButtonsJustPressed(short)">setButtonsJustPressed</A></B>(short&nbsp;buttonsJustPressed)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;set the int storing the buttons just pressed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#setButtonsJustReleased(short)">setButtonsJustReleased</A></B>(short&nbsp;buttonsJustReleased)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;set the int storing the buttons just released</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#setConnected()">setConnected</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the connected value to true.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#setDisconnected()">setDisconnected</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the connected value to false.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#setGforce(float, float, float)">setGforce</A></B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the gravity force.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#setIrActive()">setIrActive</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the value isIrActive to true</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#setIrInactive()">setIrInactive</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the value isIrActive to true</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#setLeds(short)">setLeds</A></B>(short&nbsp;leds)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set Status of the leds.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#setMotionSensingActive()">setMotionSensingActive</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the motion sensing flag to active.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#setMotionSensingInactive()">setMotionSensingInactive</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the motion sensing flag to inactive.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#setOrientation(float, float, float)">setOrientation</A></B>(float&nbsp;r,
float&nbsp;p,
float&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set orientation of the wiimote.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#setRumbleActive()">setRumbleActive</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set Rumble flag to Active.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#setRumbleInactive()">setRumbleInactive</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set Rumble flag to Inactive.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#setSpeakerDisabled()">setSpeakerDisabled</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the flag for the speaker to "disabled"</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#setSpeakerEnabled()">setSpeakerEnabled</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the flag for the speaker to "enabled"</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#setThereIsAnAttachment()">setThereIsAnAttachment</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the flag for the attachment to true</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#setThereIsNoAttachment()">setThereIsNoAttachment</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the flag for the attachment to false</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#setWiimoteId(int)">setWiimoteId</A></B>(int&nbsp;wiimoteId)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set Wiimote ID</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../wiiusej/WiiMoteEvent.html#toString()">toString</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>equals, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="WiiMoteEvent()"><!-- --></A><H3>
WiiMoteEvent</H3>
<PRE>
public <B>WiiMoteEvent</B>()</PRE>
<DL>
<DD>Default constructor
<P>
</DL>
<HR>
<A NAME="WiiMoteEvent(int)"><!-- --></A><H3>
WiiMoteEvent</H3>
<PRE>
public <B>WiiMoteEvent</B>(int&nbsp;id)</PRE>
<DL>
<DD>Construct the Wiimote setting up the id.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>id</CODE> - the Wiimote id</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="getWiimoteId()"><!-- --></A><H3>
getWiimoteId</H3>
<PRE>
public int <B>getWiimoteId</B>()</PRE>
<DL>
<DD>Get Wiimote ID
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the wiimote id.</DL>
</DD>
</DL>
<HR>
<A NAME="setWiimoteId(int)"><!-- --></A><H3>
setWiimoteId</H3>
<PRE>
public void <B>setWiimoteId</B>(int&nbsp;wiimoteId)</PRE>
<DL>
<DD>Set Wiimote ID
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>wiimoteId</CODE> - id of the wiimote</DL>
</DD>
</DL>
<HR>
<A NAME="isConnected()"><!-- --></A><H3>
isConnected</H3>
<PRE>
public boolean <B>isConnected</B>()</PRE>
<DL>
<DD>True if the wiimote is connected false otherwise.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>return the connected status.</DL>
</DD>
</DL>
<HR>
<A NAME="setConnected()"><!-- --></A><H3>
setConnected</H3>
<PRE>
public void <B>setConnected</B>()</PRE>
<DL>
<DD>Set the connected value to true.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setDisconnected()"><!-- --></A><H3>
setDisconnected</H3>
<PRE>
public void <B>setDisconnected</B>()</PRE>
<DL>
<DD>Set the connected value to false.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getBatteryLevel()"><!-- --></A><H3>
getBatteryLevel</H3>
<PRE>
public float <B>getBatteryLevel</B>()</PRE>
<DL>
<DD>Get battery level.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>battery level. 1 = 100%</DL>
</DD>
</DL>
<HR>
<A NAME="setBatteryLevel(float)"><!-- --></A><H3>
setBatteryLevel</H3>
<PRE>
public void <B>setBatteryLevel</B>(float&nbsp;batteryLevel)</PRE>
<DL>
<DD>Set level battery.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>batteryLevel</CODE> - must be between 0 and 1</DL>
</DD>
</DL>
<HR>
<A NAME="getLeds()"><!-- --></A><H3>
getLeds</H3>
<PRE>
public short <B>getLeds</B>()</PRE>
<DL>
<DD>Get status of the leds .
<P>
<DD><DL>
<DT><B>Returns:</B><DD>an int representing LEDS turned on.</DL>
</DD>
</DL>
<HR>
<A NAME="setLeds(short)"><!-- --></A><H3>
setLeds</H3>
<PRE>
public void <B>setLeds</B>(short&nbsp;leds)</PRE>
<DL>
<DD>Set Status of the leds.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>leds</CODE> - </DL>
</DD>
</DL>
<HR>
<A NAME="isSpeakerEnabled()"><!-- --></A><H3>
isSpeakerEnabled</H3>
<PRE>
public boolean <B>isSpeakerEnabled</B>()</PRE>
<DL>
<DD>Tell if the speaker is enable for this wiimote
<P>
<DD><DL>
<DT><B>Returns:</B><DD>TRUE if it enabled false otherwise</DL>
</DD>
</DL>
<HR>
<A NAME="setSpeakerEnabled()"><!-- --></A><H3>
setSpeakerEnabled</H3>
<PRE>
public void <B>setSpeakerEnabled</B>()</PRE>
<DL>
<DD>Set the flag for the speaker to "enabled"
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setSpeakerDisabled()"><!-- --></A><H3>
setSpeakerDisabled</H3>
<PRE>
public void <B>setSpeakerDisabled</B>()</PRE>
<DL>
<DD>Set the flag for the speaker to "disabled"
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isThereAttachment()"><!-- --></A><H3>
isThereAttachment</H3>
<PRE>
public boolean <B>isThereAttachment</B>()</PRE>
<DL>
<DD>Tell if there is an attachment to the Wiimote
<P>
<DD><DL>
<DT><B>Returns:</B><DD>TRUE if it there is one false otherwise</DL>
</DD>
</DL>
<HR>
<A NAME="setThereIsAnAttachment()"><!-- --></A><H3>
setThereIsAnAttachment</H3>
<PRE>
public void <B>setThereIsAnAttachment</B>()</PRE>
<DL>
<DD>Set the flag for the attachment to true
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setThereIsNoAttachment()"><!-- --></A><H3>
setThereIsNoAttachment</H3>
<PRE>
public void <B>setThereIsNoAttachment</B>()</PRE>
<DL>
<DD>Set the flag for the attachment to false
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isRumbleActive()"><!-- --></A><H3>
isRumbleActive</H3>
<PRE>
public boolean <B>isRumbleActive</B>()</PRE>
<DL>
<DD>Get the status of rumble.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>true if the rumble is active false otherwise</DL>
</DD>
</DL>
<HR>
<A NAME="setRumbleActive()"><!-- --></A><H3>
setRumbleActive</H3>
<PRE>
public void <B>setRumbleActive</B>()</PRE>
<DL>
<DD>Set Rumble flag to Active.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setRumbleInactive()"><!-- --></A><H3>
setRumbleInactive</H3>
<PRE>
public void <B>setRumbleInactive</B>()</PRE>
<DL>
<DD>Set Rumble flag to Inactive.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getButtonsJustPressed()"><!-- --></A><H3>
getButtonsJustPressed</H3>
<PRE>
public short <B>getButtonsJustPressed</B>()</PRE>
<DL>
<DD>Get the int storing the buttons just pressed
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the int storing the buttons just pressed</DL>
</DD>
</DL>
<HR>
<A NAME="setButtonsJustPressed(short)"><!-- --></A><H3>
setButtonsJustPressed</H3>
<PRE>
public void <B>setButtonsJustPressed</B>(short&nbsp;buttonsJustPressed)</PRE>
<DL>
<DD>set the int storing the buttons just pressed
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>buttonsJustPressed</CODE> - </DL>
</DD>
</DL>
<HR>
<A NAME="getButtonsJustReleased()"><!-- --></A><H3>
getButtonsJustReleased</H3>
<PRE>
public short <B>getButtonsJustReleased</B>()</PRE>
<DL>
<DD>Get the int storing the buttons just released
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the int storing the buttons just released</DL>
</DD>
</DL>
<HR>
<A NAME="setButtonsJustReleased(short)"><!-- --></A><H3>
setButtonsJustReleased</H3>
<PRE>
public void <B>setButtonsJustReleased</B>(short&nbsp;buttonsJustReleased)</PRE>
<DL>
<DD>set the int storing the buttons just released
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>buttonsJustReleased</CODE> - </DL>
</DD>
</DL>
<HR>
<A NAME="getButtonsHeld()"><!-- --></A><H3>
getButtonsHeld</H3>
<PRE>
public short <B>getButtonsHeld</B>()</PRE>
<DL>
<DD>get the int storing the buttons held
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the int storing the buttons held</DL>
</DD>
</DL>
<HR>
<A NAME="setButtonsHeld(short)"><!-- --></A><H3>
setButtonsHeld</H3>
<PRE>
public void <B>setButtonsHeld</B>(short&nbsp;buttonsHeld)</PRE>
<DL>
<DD>set the int storing the buttons held
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>buttonsHeld</CODE> - </DL>
</DD>
</DL>
<HR>
<A NAME="isIrActive()"><!-- --></A><H3>
isIrActive</H3>
<PRE>
public boolean <B>isIrActive</B>()</PRE>
<DL>
<DD>Tell if the IR Tracking is active.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>TRUE if it is active or false otherwise.</DL>
</DD>
</DL>
<HR>
<A NAME="setIrActive()"><!-- --></A><H3>
setIrActive</H3>
<PRE>
public void <B>setIrActive</B>()</PRE>
<DL>
<DD>Set the value isIrActive to true
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setIrInactive()"><!-- --></A><H3>
setIrInactive</H3>
<PRE>
public void <B>setIrInactive</B>()</PRE>
<DL>
<DD>Set the value isIrActive to true
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getIRPoints()"><!-- --></A><H3>
getIRPoints</H3>
<PRE>
public <A HREF="../wiiusej/Point2DInteger.html" title="class in wiiusej">Point2DInteger</A>[] <B>getIRPoints</B>()</PRE>
<DL>
<DD>Get list of IR points.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the list of 2D points</DL>
</DD>
</DL>
<HR>
<A NAME="addIRpoint(int, int)"><!-- --></A><H3>
addIRpoint</H3>
<PRE>
public void <B>addIRpoint</B>(int&nbsp;x,
int&nbsp;y)</PRE>
<DL>
<DD>Add IR Point in the list (Max 4 points)
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>x</CODE> - x value<DD><CODE>y</CODE> - y value</DL>
</DD>
</DL>
<HR>
<A NAME="EmptyIRPoints()"><!-- --></A><H3>
EmptyIRPoints</H3>
<PRE>
public void <B>EmptyIRPoints</B>()</PRE>
<DL>
<DD>Clear IR points.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isMotionSensingActive()"><!-- --></A><H3>
isMotionSensingActive</H3>
<PRE>
public boolean <B>isMotionSensingActive</B>()</PRE>
<DL>
<DD>Get the flag indicating if the motion sensing is active.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>true if the motion sensing is active false otherwise</DL>
</DD>
</DL>
<HR>
<A NAME="setMotionSensingActive()"><!-- --></A><H3>
setMotionSensingActive</H3>
<PRE>
public void <B>setMotionSensingActive</B>()</PRE>
<DL>
<DD>Set the motion sensing flag to active.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setMotionSensingInactive()"><!-- --></A><H3>
setMotionSensingInactive</H3>
<PRE>
public void <B>setMotionSensingInactive</B>()</PRE>
<DL>
<DD>Set the motion sensing flag to inactive.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getOrientation()"><!-- --></A><H3>
getOrientation</H3>
<PRE>
public <A HREF="../wiiusej/Orientation.html" title="class in wiiusej">Orientation</A> <B>getOrientation</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Returns:</B><DD>the orientation</DL>
</DD>
</DL>
<HR>
<A NAME="setOrientation(float, float, float)"><!-- --></A><H3>
setOrientation</H3>
<PRE>
public void <B>setOrientation</B>(float&nbsp;r,
float&nbsp;p,
float&nbsp;y)</PRE>
<DL>
<DD>Set orientation of the wiimote.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>r</CODE> - roll<DD><CODE>p</CODE> - pitch<DD><CODE>y</CODE> - yaw</DL>
</DD>
</DL>
<HR>
<A NAME="getGforce()"><!-- --></A><H3>
getGforce</H3>
<PRE>
public <A HREF="../wiiusej/GForce.html" title="class in wiiusej">GForce</A> <B>getGforce</B>()</PRE>
<DL>
<DD>Get the gravity force.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the gforce</DL>
</DD>
</DL>
<HR>
<A NAME="setGforce(float, float, float)"><!-- --></A><H3>
setGforce</H3>
<PRE>
public void <B>setGforce</B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</PRE>
<DL>
<DD>Set the gravity force.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>x</CODE> - gravity force on x axis<DD><CODE>y</CODE> - gravity force on y axis<DD><CODE>z</CODE> - gravity force on z axis</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonOneJustPressed()"><!-- --></A><H3>
isButtonOneJustPressed</H3>
<PRE>
public boolean <B>isButtonOneJustPressed</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonOneJustReleased()"><!-- --></A><H3>
isButtonOneJustReleased</H3>
<PRE>
public boolean <B>isButtonOneJustReleased</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonOneHeld()"><!-- --></A><H3>
isButtonOneHeld</H3>
<PRE>
public boolean <B>isButtonOneHeld</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonTwoJustPressed()"><!-- --></A><H3>
isButtonTwoJustPressed</H3>
<PRE>
public boolean <B>isButtonTwoJustPressed</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonTwoJustReleased()"><!-- --></A><H3>
isButtonTwoJustReleased</H3>
<PRE>
public boolean <B>isButtonTwoJustReleased</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonTwoHeld()"><!-- --></A><H3>
isButtonTwoHeld</H3>
<PRE>
public boolean <B>isButtonTwoHeld</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonAJustPressed()"><!-- --></A><H3>
isButtonAJustPressed</H3>
<PRE>
public boolean <B>isButtonAJustPressed</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonAJustReleased()"><!-- --></A><H3>
isButtonAJustReleased</H3>
<PRE>
public boolean <B>isButtonAJustReleased</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonAHeld()"><!-- --></A><H3>
isButtonAHeld</H3>
<PRE>
public boolean <B>isButtonAHeld</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonBJustPressed()"><!-- --></A><H3>
isButtonBJustPressed</H3>
<PRE>
public boolean <B>isButtonBJustPressed</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonBJustReleased()"><!-- --></A><H3>
isButtonBJustReleased</H3>
<PRE>
public boolean <B>isButtonBJustReleased</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonBHeld()"><!-- --></A><H3>
isButtonBHeld</H3>
<PRE>
public boolean <B>isButtonBHeld</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonLeftJustPressed()"><!-- --></A><H3>
isButtonLeftJustPressed</H3>
<PRE>
public boolean <B>isButtonLeftJustPressed</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonLeftJustReleased()"><!-- --></A><H3>
isButtonLeftJustReleased</H3>
<PRE>
public boolean <B>isButtonLeftJustReleased</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonLeftHeld()"><!-- --></A><H3>
isButtonLeftHeld</H3>
<PRE>
public boolean <B>isButtonLeftHeld</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonRightJustPressed()"><!-- --></A><H3>
isButtonRightJustPressed</H3>
<PRE>
public boolean <B>isButtonRightJustPressed</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonRightJustReleased()"><!-- --></A><H3>
isButtonRightJustReleased</H3>
<PRE>
public boolean <B>isButtonRightJustReleased</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonRightHeld()"><!-- --></A><H3>
isButtonRightHeld</H3>
<PRE>
public boolean <B>isButtonRightHeld</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonUpJustPressed()"><!-- --></A><H3>
isButtonUpJustPressed</H3>
<PRE>
public boolean <B>isButtonUpJustPressed</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonUpJustReleased()"><!-- --></A><H3>
isButtonUpJustReleased</H3>
<PRE>
public boolean <B>isButtonUpJustReleased</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonUpHeld()"><!-- --></A><H3>
isButtonUpHeld</H3>
<PRE>
public boolean <B>isButtonUpHeld</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonDownJustPressed()"><!-- --></A><H3>
isButtonDownJustPressed</H3>
<PRE>
public boolean <B>isButtonDownJustPressed</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonDownJustReleased()"><!-- --></A><H3>
isButtonDownJustReleased</H3>
<PRE>
public boolean <B>isButtonDownJustReleased</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonDownHeld()"><!-- --></A><H3>
isButtonDownHeld</H3>
<PRE>
public boolean <B>isButtonDownHeld</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonMinusJustPressed()"><!-- --></A><H3>
isButtonMinusJustPressed</H3>
<PRE>
public boolean <B>isButtonMinusJustPressed</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonMinusJustReleased()"><!-- --></A><H3>
isButtonMinusJustReleased</H3>
<PRE>
public boolean <B>isButtonMinusJustReleased</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonMinusHeld()"><!-- --></A><H3>
isButtonMinusHeld</H3>
<PRE>
public boolean <B>isButtonMinusHeld</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonPlusJustPressed()"><!-- --></A><H3>
isButtonPlusJustPressed</H3>
<PRE>
public boolean <B>isButtonPlusJustPressed</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonPlusJustReleased()"><!-- --></A><H3>
isButtonPlusJustReleased</H3>
<PRE>
public boolean <B>isButtonPlusJustReleased</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonPlusHeld()"><!-- --></A><H3>
isButtonPlusHeld</H3>
<PRE>
public boolean <B>isButtonPlusHeld</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonHomeJustPressed()"><!-- --></A><H3>
isButtonHomeJustPressed</H3>
<PRE>
public boolean <B>isButtonHomeJustPressed</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonHomeJustReleased()"><!-- --></A><H3>
isButtonHomeJustReleased</H3>
<PRE>
public boolean <B>isButtonHomeJustReleased</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isButtonHomeHeld()"><!-- --></A><H3>
isButtonHomeHeld</H3>
<PRE>
public boolean <B>isButtonHomeHeld</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="toString()"><!-- --></A><H3>
toString</H3>
<PRE>
public java.lang.String <B>toString</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>java.lang.Object</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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