Files
jlibwiiuse/WiiuseJ/src/wiiusej/WiiMoteEvent.java

707 lines
15 KiB
Java

package wiiusej;
import java.util.ArrayList;
import java.util.Iterator;
/**
* Class that is a bean to be filled by the wiiuse API.
*
* @author gduche
*
*/
public class WiiMoteEvent {
/* Buttons MACRO */
private static short WIIMOTE_BUTTON_TWO = 0x0001;
private static short WIIMOTE_BUTTON_ONE = 0x0002;
private static short WIIMOTE_BUTTON_B = 0x0004;
private static short WIIMOTE_BUTTON_A = 0x0008;
private static short WIIMOTE_BUTTON_MINUS = 0x0010;
private static short WIIMOTE_BUTTON_ZACCEL_BIT6 = 0x0020;
private static short WIIMOTE_BUTTON_ZACCEL_BIT7 = 0x0040;
private static short WIIMOTE_BUTTON_HOME = 0x0080;
private static short WIIMOTE_BUTTON_LEFT = 0x0100;
private static short WIIMOTE_BUTTON_RIGHT = 0x0200;
private static short WIIMOTE_BUTTON_DOWN = 0x0400;
private static short WIIMOTE_BUTTON_UP = 0x0800;
private static short WIIMOTE_BUTTON_PLUS = 0x1000;
private static short WIIMOTE_BUTTON_ZACCEL_BIT4 = 0x2000;
private static short WIIMOTE_BUTTON_ZACCEL_BIT5 = 0x4000;
private static int WIIMOTE_BUTTON_UNKNOWN = 0x8000;
private static short WIIMOTE_BUTTON_ALL = 0x1F9F;
private static short WIIMOTE_LED_1 = 1;
private static short WIIMOTE_LED_2 = 2;
private static short WIIMOTE_LED_3 = 4;
private static short WIIMOTE_LED_4 = 8;
private static short NB_LEDS = 4;
/* ID */
private int wiimoteId = -1;
/* Status variables */
private boolean connected = false;
private float batteryLevel = -1;
private short leds = 0;
private boolean isSpeakerEnabled = false;
private boolean isThereAttachment = false;
private boolean isRumbleActive = false;
private float orientationThreshold = 0;
private boolean isContinuousActive = false;
private boolean isSmoothingActive = false;
/* Buttons */
private short buttonsJustPressed = 0;
private short buttonsJustReleased = 0;
private short buttonsHeld = 0;
/* IR Tracking */
private boolean isIrActive = false;
private Point2DInteger[] IRPoints;
/* Motion Sensing */
private boolean isMotionSensingActive = false;
private Orientation orientation;
private GForce gforce;
/**
* Default constructor
*/
public WiiMoteEvent() {
// init IRPoints array
IRPoints = new Point2DInteger[NB_LEDS];
}
/**
* Construct the Wiimote setting up the id.
*
* @param id
* the Wiimote id
*/
public WiiMoteEvent(int id) {
this();
wiimoteId = id;
}
/**
* Get Wiimote ID
*
* @return the wiimote id.
*/
public int getWiimoteId() {
return wiimoteId;
}
/**
* Set Wiimote ID
*
* @param wiimoteId
* id of the wiimote
*/
void setWiimoteId(int wiimoteId) {
this.wiimoteId = wiimoteId;
}
/**
* True if the wiimote is connected false otherwise.
*
* @return return the connected status.
*/
public boolean isConnected() {
return connected;
}
/**
* Set the connected value to true.
*/
void setConnected() {
this.connected = true;
}
/**
* Set the connected value to false.
*/
void setDisconnected() {
this.connected = false;
}
/**
* Get battery level.
*
* @return battery level. 1 = 100%
*/
public float getBatteryLevel() {
return batteryLevel;
}
/**
* Set level battery.
*
* @param batteryLevel
* must be between 0 and 1
*/
void setBatteryLevel(float batteryLevel) {
this.batteryLevel = batteryLevel;
}
/**
* Get status of the leds .
*
* @return a short representing LEDS turned on.
*/
public short getLeds() {
return leds;
}
/**
* Set Status of the leds.
*
* @param leds
*/
void setLeds(short leds) {
this.leds = leds;
}
/**
* Tell if the speaker is enable for this wiimote
*
* @return TRUE if it enabled false otherwise
*/
public boolean isSpeakerEnabled() {
return isSpeakerEnabled;
}
/**
* Set the flag for the speaker to "enabled"
*/
void setSpeakerEnabled() {
this.isSpeakerEnabled = true;
}
/**
* Set the flag for the speaker to "disabled"
*/
void setSpeakerDisabled() {
this.isSpeakerEnabled = false;
}
/**
* Tell if there is an attachment to the Wiimote
*
* @return TRUE if it there is one false otherwise
*/
public boolean isThereAttachment() {
return isThereAttachment;
}
/**
* Set the flag for the attachment to true
*/
void setThereIsAnAttachment() {
this.isThereAttachment = true;
}
/**
* Set the flag for the attachment to false
*/
void setThereIsNoAttachment() {
this.isThereAttachment = false;
}
/**
* Get the status of rumble.
*
* @return true if the rumble is active false otherwise
*/
public boolean isRumbleActive() {
return isRumbleActive;
}
/**
* Set Rumble flag to Active.
*/
void setRumbleActive() {
this.isRumbleActive = true;
}
/**
* Set Rumble flag to Inactive.
*/
void setRumbleInactive() {
this.isRumbleActive = false;
}
/**
* Get orientation threshold.
*
* @return the orientationThreshold
*/
public float getOrientationThreshold() {
return orientationThreshold;
}
/**
* Set the orientation threshold.
*
* @param orientationThreshold
* the orientationThreshold to set
*/
void setOrientationThreshold(float orientationThreshold) {
this.orientationThreshold = orientationThreshold;
}
/**
* Tell if the CONTINUOUS option is activated.
*
* @return the isContinuousActive
*/
public boolean isContinuousActive() {
return isContinuousActive;
}
/**
* Set the CONTINUOUS option active.
*/
void setContinuousActive() {
this.isContinuousActive = true;
}
/**
* Set the CONTINUOUS option inactive.
*/
void setContinuousInactive() {
this.isContinuousActive = false;
}
/**
* Tell if the option SMOOTHING is activated.
*
* @return the isSmoothingActive
*/
public boolean isSmoothingActive() {
return isSmoothingActive;
}
/**
* Set SMOOTHING option to active.
*/
void setSmoothingActive() {
this.isSmoothingActive = true;
}
/**
* Set SMOOTHING option to inactive.
*/
void setSmoothingInactive() {
this.isSmoothingActive = false;
}
/**
* Get the short storing the buttons just pressed
*
* @return the short storing the buttons just pressed
*/
public short getButtonsJustPressed() {
return buttonsJustPressed;
}
/**
* set the short storing the buttons just pressed
*
* @param buttonsJustPressed
*/
void setButtonsJustPressed(short buttonsJustPressed) {
this.buttonsJustPressed = buttonsJustPressed;
}
/**
* Get the short storing the buttons just released
*
* @return the short storing the buttons just released
*/
public short getButtonsJustReleased() {
return buttonsJustReleased;
}
/**
* set the short storing the buttons just released
*
* @param buttonsJustReleased
*/
void setButtonsJustReleased(short buttonsJustReleased) {
this.buttonsJustReleased = buttonsJustReleased;
}
/**
* get the short storing the buttons held
*
* @return the short storing the buttons held
*/
public short getButtonsHeld() {
return buttonsHeld;
}
/**
* set the short storing the buttons held
*
* @param buttonsHeld
*/
void setButtonsHeld(short buttonsHeld) {
this.buttonsHeld = buttonsHeld;
}
/**
* Tell if the IR Tracking is active.
*
* @return TRUE if it is active or false otherwise.
*/
public boolean isIrActive() {
return isIrActive;
}
/**
* Set the value isIrActive to true
*/
void setIrActive() {
this.isIrActive = true;
}
/**
* Set the value isIrActive to true
*/
void setIrInactive() {
this.isIrActive = false;
}
/**
* Get list of IR points.
*
* @return the list of 2D points
*/
public Point2DInteger[] getIRPoints() {
return IRPoints;
}
/**
* Add IR Point in the list (Max 4 points)
*
* @param x
* x value
* @param y
* y value
*/
void addIRpoint(int x, int y) {
for (int i = 0; i < IRPoints.length; i++) {
if (IRPoints[i] == null) {
IRPoints[i] = new Point2DInteger(x, y);
return;
}
}
return;
}
/**
* Clear IR points.
*/
void EmptyIRPoints() {
for (int i = 0; i < IRPoints.length; i++) {
IRPoints[i] = null;
}
}
/**
* Get the flag indicating if the motion sensing is active.
*
* @return true if the motion sensing is active false otherwise
*/
public boolean isMotionSensingActive() {
return isMotionSensingActive;
}
/**
* Set the motion sensing flag to active.
*/
void setMotionSensingActive() {
this.isMotionSensingActive = true;
}
/**
* Set the motion sensing flag to inactive.
*/
void setMotionSensingInactive() {
this.isMotionSensingActive = false;
}
/**
* @return the orientation
*/
public Orientation getOrientation() {
return orientation;
}
/**
* Set orientation of the wiimote.
*
* @param r
* roll
* @param p
* pitch
* @param y
* yaw
*/
void setOrientation(float r, float p, float y) {
this.orientation = new Orientation(r, p, y);
}
/**
* Get the gravity force.
*
* @return the gforce
*/
public GForce getGforce() {
return gforce;
}
/**
* Set the gravity force.
*
* @param x
* gravity force on x axis
* @param y
* gravity force on y axis
* @param z
* gravity force on z axis
*/
void setGforce(float x, float y, float z) {
this.gforce = new GForce(x, y, z);
}
/** **************** BUTTONS Methods ***************** */
/* generic button functions */
private boolean buttonTest(short buttonBitsDefinition, short buttons) {
return (buttons & buttonBitsDefinition) == buttonBitsDefinition;
}
private boolean isButtonJustPressed(short buttonBitsDefinition) {
return buttonTest(buttonBitsDefinition, buttonsJustPressed)
&& !isButtonHeld(buttonBitsDefinition);
}
private boolean isButtonJustReleased(short buttonBitsDefinition) {
return buttonTest(buttonBitsDefinition, buttonsJustReleased);
}
private boolean isButtonHeld(short buttonBitsDefinition) {
return buttonTest(buttonBitsDefinition, buttonsHeld);
}
/* Button ONE */
public boolean isButtonOneJustPressed() {
return isButtonJustPressed(WIIMOTE_BUTTON_ONE);
}
public boolean isButtonOneJustReleased() {
return isButtonJustReleased(WIIMOTE_BUTTON_ONE);
}
public boolean isButtonOneHeld() {
return isButtonHeld(WIIMOTE_BUTTON_ONE);
}
/* Button TWO */
public boolean isButtonTwoJustPressed() {
return isButtonJustPressed(WIIMOTE_BUTTON_TWO);
}
public boolean isButtonTwoJustReleased() {
return isButtonJustReleased(WIIMOTE_BUTTON_TWO);
}
public boolean isButtonTwoHeld() {
return isButtonHeld(WIIMOTE_BUTTON_TWO);
}
/* Button A */
public boolean isButtonAJustPressed() {
return isButtonJustPressed(WIIMOTE_BUTTON_A);
}
public boolean isButtonAJustReleased() {
return isButtonJustReleased(WIIMOTE_BUTTON_A);
}
public boolean isButtonAHeld() {
return isButtonHeld(WIIMOTE_BUTTON_A);
}
/* Button B */
public boolean isButtonBJustPressed() {
return isButtonJustPressed(WIIMOTE_BUTTON_B);
}
public boolean isButtonBJustReleased() {
return isButtonJustReleased(WIIMOTE_BUTTON_B);
}
public boolean isButtonBHeld() {
return isButtonHeld(WIIMOTE_BUTTON_B);
}
/* Button LEFT */
public boolean isButtonLeftJustPressed() {
return isButtonJustPressed(WIIMOTE_BUTTON_LEFT);
}
public boolean isButtonLeftJustReleased() {
return isButtonJustReleased(WIIMOTE_BUTTON_LEFT);
}
public boolean isButtonLeftHeld() {
return isButtonHeld(WIIMOTE_BUTTON_LEFT);
}
/* Button RIGHT */
public boolean isButtonRightJustPressed() {
return isButtonJustPressed(WIIMOTE_BUTTON_RIGHT);
}
public boolean isButtonRightJustReleased() {
return isButtonJustReleased(WIIMOTE_BUTTON_RIGHT);
}
public boolean isButtonRightHeld() {
return isButtonHeld(WIIMOTE_BUTTON_RIGHT);
}
/* Button UP */
public boolean isButtonUpJustPressed() {
return isButtonJustPressed(WIIMOTE_BUTTON_UP);
}
public boolean isButtonUpJustReleased() {
return isButtonJustReleased(WIIMOTE_BUTTON_UP);
}
public boolean isButtonUpHeld() {
return isButtonHeld(WIIMOTE_BUTTON_UP);
}
/* Button DOWN */
public boolean isButtonDownJustPressed() {
return isButtonJustPressed(WIIMOTE_BUTTON_DOWN);
}
public boolean isButtonDownJustReleased() {
return isButtonJustReleased(WIIMOTE_BUTTON_DOWN);
}
public boolean isButtonDownHeld() {
return isButtonHeld(WIIMOTE_BUTTON_DOWN);
}
/* Button - */
public boolean isButtonMinusJustPressed() {
return isButtonJustPressed(WIIMOTE_BUTTON_MINUS);
}
public boolean isButtonMinusJustReleased() {
return isButtonJustReleased(WIIMOTE_BUTTON_MINUS);
}
public boolean isButtonMinusHeld() {
return isButtonHeld(WIIMOTE_BUTTON_MINUS);
}
/* Button + */
public boolean isButtonPlusJustPressed() {
return isButtonJustPressed(WIIMOTE_BUTTON_PLUS);
}
public boolean isButtonPlusJustReleased() {
return isButtonJustReleased(WIIMOTE_BUTTON_PLUS);
}
public boolean isButtonPlusHeld() {
return isButtonHeld(WIIMOTE_BUTTON_PLUS);
}
/* Button HOME */
public boolean isButtonHomeJustPressed() {
return isButtonJustPressed(WIIMOTE_BUTTON_HOME);
}
public boolean isButtonHomeJustReleased() {
return isButtonJustReleased(WIIMOTE_BUTTON_HOME);
}
public boolean isButtonHomeHeld() {
return isButtonHeld(WIIMOTE_BUTTON_HOME);
}
@Override
public String toString() {
super.toString();
String out = "";
/* Status */
out += "/*********** WIIMOTE ID :" + wiimoteId + " ********/\n";
out += "--- connected : " + connected + "\n";
out += "--- Battery level : " + batteryLevel + "\n";
out += "= --- Leds : " + leds + "\n";
out += "--- Speaker enabled : " + isSpeakerEnabled + "\n";
out += "--- Attachment ? : " + isThereAttachment + "\n";
out += "--- Rumble ? : " + isRumbleActive + "\n";
out += "--- Orientation threshold value ? : " + orientationThreshold
+ "\n";
out += "--- Continuous ? : " + isContinuousActive + "\n";
out += "--- Smoothing ? : " + isSmoothingActive + "\n";
/* Display buttons */
out += "/******** Buttons ********/\n";
out += "--- Buttons just pressed : " + buttonsJustPressed + "\n";
out += "--- Buttons just released : " + buttonsJustReleased + "\n";
out += "--- Buttons held : " + buttonsHeld + "\n";
/* Display IR Tracking */
out += "/******** IR Tracking ********/\n";
out += "--- Active : " + isIrActive + "\n";
if (isIrActive) {
out += "--- Seen points\n";
for (int i = 0; i < IRPoints.length; i++) {
if (IRPoints[i] != null) {
out += IRPoints[i].toString();
}
}
}
/* Motion sensing */
out += "/******** Motion sensing ********/\n";
out += "--- Motion sensing : " + isMotionSensingActive + "\n";
if (isMotionSensingActive) {
out += "--- " + orientation + "\n";
out += "--- " + gforce + "\n";
}
return out;
}
}