When targeting WPF and silverlight applications synthuse will now target each object with a red rectangle, just like it does with native win 32 applications. Windows commands like setfocus and such are now supported with UIA objects like (WPF, WinForm, Silverlight). Adding support for hooking in to the Message Queue of a target window to see what Messages are being sent, this will allow one to possible resend the messages back for automation purposes. This feature is not fully working yet, but is close.
43 lines
855 B
C
43 lines
855 B
C
// stdafx.h : include file for standard system include files,
|
|
// or project specific include files that are used frequently, but
|
|
// are changed infrequently
|
|
//
|
|
|
|
#pragma once
|
|
|
|
#include "targetver.h"
|
|
|
|
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
|
// Windows Header Files:
|
|
#include <windows.h>
|
|
#include <Psapi.h>
|
|
#include <stdlib.h>
|
|
|
|
#pragma comment( lib, "psapi.lib" )
|
|
|
|
// TODO: reference additional headers your program requires here
|
|
|
|
typedef struct
|
|
{
|
|
int nCode;
|
|
DWORD dwHookType;
|
|
WPARAM wParam;
|
|
LPARAM lParam;
|
|
}HEVENT;
|
|
|
|
typedef struct
|
|
{
|
|
HHOOK g_hHook;
|
|
HWND g_hWnd;
|
|
HANDLE g_hInstance;
|
|
}GLOBALDATA;
|
|
|
|
#ifndef GLOBAL_VARS_H // header guards
|
|
#define GLOBAL_VARS_H
|
|
|
|
//Global variables , remember not to initialize here
|
|
extern HANDLE hMappedFile;
|
|
extern GLOBALDATA* pData;
|
|
extern bool bStartingProcess;
|
|
|
|
#endif |