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jlibxinput/www/jxdownload.htm

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<meta name="description" content="JXInput - gaming devices for Java">
<meta name="keywords" content="Java, DirectInput, Joystick, Gamepad">
<meta name="author" content="Joerg Plewe, Germany">
<title>Download - Gaming Input Devices (joystick/gamepad/DirectInput) for Java</title>
</head>
<body text="#000000" bgcolor="#efefef">
<basefont face="Verdana">
<h1>Download and Installation</h1>
<p>
<p>
<h2><a name="prerequisits"></a>Prerequisits</h2>
<p>
In order to operate JXInput a Java Runtime Environment in version 1.3 or newer is needed.
To compile the sourcecode, a corresponding JDK is useful for the Java source codes. The C++
things have been developed with Microsoft Visual Studio 6.0.
The Java technology may be downloaded here:
<CENTER>
<!-- begin J2SE download box -->
<table cellpadding="1" cellspacing="0" border="0" bgcolor="#0055BB" width="200">
<tr><td>
<table cellpadding="4" cellspacing="0" border="0" bgcolor="#FFFFFF" width="100%">
<tr>
<td width="5">&nbsp;</td>
<td width="45"><a href="http://servlet.java.sun.com/logRedirect/frontpage-download-1.4-now/http://java.sun.com/j2se/1.4/download.html"><img src="images/download.j2se14.gif" border="0" width="45" height="42" alt="Download J2SE 1.4 Now!" /></a></td>
<td align="center"><strong><font size="-1"><a href="http://servlet.java.sun.com/logRedirect/frontpage-download-1.4-now/http://java.sun.com/j2se/1.4/download.html">Download<br>J2SE<sup><font size=-2>TM</font></sup> v1.4 Now!</a></font></strong></td>
</tr>
</table>
</td></tr>
</table>
<!-- end J2SE download box -->
<p>
<A HREF="http://java.sun.com/getjava/download.html">
<IMG height=70 alt="Get Java Runtime" src="images/getjavanow.gif" width=145 border=0></A>
<p>
<a href="http://www.java.sun.com/cgi-bin/javawebstart-platform.sh?">
<IMG height=71 alt="Get Java Web Start NOW!" src="images/dl-javawebstart3.jpg" width=168 border=0 ></a>
<p>
<a href="http://java.sun.com/products/java-media/3D/index.html">
<IMG height=34 alt="Get Java3D" src="images/downloadj3d.gif" width=88 border=0 ></a>
</CENTER>
<h2><a name="download"></a>Download distribution</h2>
<p>
While downloading the package you agree with my
<a href="jxlicense.htm">license agreement</a>.
<p>
<center>
<a href="../downloads/JXInputRT_0.3.3.zip"><STRONG>V0.3.3 runtime</STRONG></a>
<br>
<a href="../downloads/JXInputSRC_0.3.3.zip"><STRONG>V0.3.3 with source</STRONG></a>
</CENTER>
<p>
<h2><a name="installation"></a>Installation</h2>
In order to operate, JXInput needs only two files. There is the file JXInput.jar that contains
the compiled Java classes and JXInput.dll holding the native code.
<p>
JXInput.jar has to be part of your CLASSPATH, JXInput.dll has to be in a place where Windows is
able to find it. I prefer to have the DLL just in the directory where the application starts.
<p>
Place both files into one directory and double-click JXInput.jar. If your JRE is setup
correctly, this should start an dialog showing what your inputdevice is able to perform.
This is a good and easy test to find out wether everything is fine with JXInput.
<h2>Older versions:</H2>
<center>
<a href="../downloads/JXInputRT_0.2.0.zip"><STRONG>V0.2.0 runtime</STRONG></a>
<br>
<a href="../downloads/JXInputSRC_0.2.0.zip"><STRONG>V0.2.0 with source</STRONG></a>
</CENTER>
<p>
<CENTER>
<a href="../downloads/JXInputRT_0.1.0.zip"><STRONG>V0.1.0 runtime</STRONG></a>
<br>
<a href="../downloads/JXInputSRC_0.1.0.zip"><STRONG>V0.1.0 with source</STRONG></a>
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<p>
</body>
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