conditionally compile handshake_state field

This commit is contained in:
Lysann Schlegel
2012-12-08 18:01:29 +01:00
parent f9f896e605
commit 1df24b5c5a
3 changed files with 10 additions and 2 deletions

View File

@@ -181,7 +181,9 @@ void wiiuse_disconnected(struct wiimote_t* wm) {
wm->leds = 0;
wm->state = WIIMOTE_INIT_STATES;
wm->read_req = NULL;
#ifdef WIIUSE_SYNC_HANDSHAKE
wm->handshake_state = 0;
#endif
wm->btns = 0;
wm->btns_held = 0;
wm->btns_released = 0;
@@ -795,7 +797,9 @@ void wiiuse_set_accel_threshold(struct wiimote_t* wm, int threshold) {
void wiiuse_resync(struct wiimote_t* wm) {
if (!wm) return;
#ifdef WIIUSE_SYNC_HANDSHAKE
wm->handshake_state = 0;
#endif
wiiuse_handshake(wm, NULL, 0);
}