Upstream official 0.12

This commit is contained in:
Ryan Pavlik
2010-07-22 16:29:25 -05:00
commit 24b1063e59
45 changed files with 8182 additions and 0 deletions

208
CHANGELOG Normal file
View File

@@ -0,0 +1,208 @@
---------------------------
-
- CHANGE LOG - Wiiuse
-
---------------------------
http://wiiuse.net/
http://wiiuse.sourceforge.net/
http://sourceforge.net/projects/wiiuse/
---------------------------
v0.12 -- 2 Apr 2008
---------------------------
Added:
- API function wiiuse_set_ir_sensitivity()
- Macro WIIUSE_GET_IR_SENSITIVITY()
- Event type WIIUSE_READ_DATA
- Event type WIIUSE_UNEXPECTED_DISCONNECT
Fixed:
- [Linux] Ability to try to select() nothing
- [Linux] Changed Makefile to include debug output when compiling in debug mode
Changed:
- wiiuse_set_nunchuk_orient_threshold() now takes a wiimote_t pointer
- wiiuse_set_nunchuk_accel_threshold() now takes a wiimote_t pointer
- wiiuse_read_data() generates an event WIIUSE_READ_DATA rather than executing a callback
---------------------------
v0.11 -- 25 Feb 2008
---------------------------
Added:
- API function wiiuse_set_nunchuk_orient_threshold()
- API function wiiuse_set_nunchuk_accel_threshold()
- Event type WIIUSE_NUNCHUK_INSERTED
- Event type WIIUSE_NUNCHUK_REMOVED
- Event type WIIUSE_CLASSIC_CTRL_INSERTED
- Event type WIIUSE_CLASSIC_CTRL_REMOVED
- Event type WIIUSE_GUITAR_HERO_3_CTRL_INSERTED
- Event type WIIUSE_GUITAR_HERO_3_CTRL_REMOVED
Fixed:
- Added some missing function prototypes to wiiuse.h
- [Linux] Fixed Makefile to link libmath and libbluetooth
- Status event is set when a status report comes in
- Orientation threshold not being saved in lstate
---------------------------
v0.10 -- 11 Feb 2008
---------------------------
Added:
- Real dynamic linking (by noisehole)
- Changed from callback to SDL style
- Guitar Hero 3 controller support
- API function wiiuse_set_accel_threshold()
- API function wiiuse_version()
- Macro WIIUSE_USING_SPEAKER()
- Macro WIIUSE_IS_LED_SET(wm, num)
- wiiuse_init() now autogenerates unids
- orient_t::a_roll/a_pitch
- wiiuse_resync()
- wiiuse_cleanup()
- wiiuse_set_timeout()
Fixed:
- [Windows] Fixed bug where it did not detect expansions on startup
- Renamed INFO/WARNING/DEBUG macros to WIIUSE_* (by noisehole)
- Updated Makefiles (by noisehole)
- Fixed incorrect roll/pitch when smoothing was enabled
- Fixed nunchuk and classic controller flooding events when significant changes occured
- Fixed bug where IR was not correct on roll if IR was enabled before handshake
Removed:
- wiiuse_startup(), no longer needed
---------------------------
v0.9 -- 3 Nov 2007
---------------------------
Fixed:
- Can now use include/wiiuse.h in C++ projects.
- HOME button works again.
- IR now functions after expansion is connected or removed.
---------------------------
v0.8 -- 27 Oct 2007
---------------------------
- Bumped API version to 8
- Exported all API functions for usage with non-C/C++ languages.
- Changed event callback to only trigger if a significant state change occurs.
Added:
- wiimote_t::lstate structure
Fixed:
- Bug 1820140 - Buffer overflow in io_nix.c. Thanks proppy.
---------------------------
v0.7 -- 19 Oct 2007
---------------------------
- Bumped API version to 7
- Renamed Linux build from wii.so to wiiuse.so
- Changed version representation from float to const char*.
Added:
- [Windows] BlueSoleil support.
- [Windows] Bluetooth stack auto-detection (WinXP SP2, Bluesoleil, Widdcomm tested).
- [Windows] API function wiiuse_set_bluetooth_stack().
- Calculates yaw if IR tracking is enabled.
Fixed:
- [Windows] Problem where a connection is made to a wiimote that does not exist.
- [Windows] Issue that occured while using multiple wiimotes.
---------------------------
v0.6 -- 16 Oct 2007
---------------------------
- Bumped API version to 0.6.
- Ported to Microsoft Windows.
- Improved IR tracking.
- Default IR virtual screen resolutions changed depending on 16:9 or 4:3.
Added:
- src/msvc/ and api/msvc/ - Microsoft Visual C++ 6.0 project files.
---------------------------
v0.5 -- 13 Oct 2007
---------------------------
- Bumped API version to 0.5.
- Greatly improved IR tracking.
- Renamed function wiiuse_set_ir_correction() to wiiuse_set_ir_position().
Added:
- API function wiiuse_set_aspect_ratio()
Fixed:
- When rolling around 180 degree rotation smoothing would not be seemless.
---------------------------
v0.4 -- 08 Oct 2007
---------------------------
- Bumped API version to 0.4.
- Greatly improved classic controller joystick functionality.
- Changed all functions named wiimote_*() to wiiuse_*()
- Renamed many macros from WIIMOTE_* to WIIUSE_*
Added:
- IR support
- New WIIMOTE_CONTINUOUS flag to set continuous reporting
- Macro IS_JUST_PRESSED()
- Macro WIIUSE_USING_ACC()
- Macro WIIUSE_USING_EXP()
- Macro WIIUSE_USING_IR()
- API function wiiuse_set_ir()
- API function wiiuse_set_ir_vres()
- API function wiiuse_set_ir_correction()
- gfx/ - A small OpenGL example that renders IR data
Fixed:
- Sometimes classic controller would only report infinite angle and magnitude for joysticks.
---------------------------
v0.3 -- 10 Sept 2007
---------------------------
- Moved license to GPLv3.
- Bumped API version to 0.3.
Added:
- Support for Classic Controller
- Smoothing for roll and pitch values of the wiimote and nunchuk.
- API: wiimote_set_flags() to set or disable wiimote options.
- API: wiimote_set_smooth_alpha() to set smoothing alpha value.
Fixed:
- When the wiimote accelerates the roll or pitch is unreliable and was set to 0.
It now remains at previous tilt value.
- If no event callback was specified then no events would be processed internally.
---------------------------
v0.2 -- 25 Aug 2007
---------------------------
- Bumped API version to 0.2.
Added:
- Nunchuk support.
- Ability to write to flash memory.
Fixed:
- Roll and pitch rotation now ranges from -180 to 180 degrees (previously -90 to 90).
- Bug when reading data from flash memory would read wrong address.
---------------------------
v0.1 -- 23 Feb 2007
---------------------------
- Initial release

620
LICENSE Normal file
View File

@@ -0,0 +1,620 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".
c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.

170
LICENSE_noncommercial Normal file
View File

@@ -0,0 +1,170 @@
This license can be used for any works that this license defines
as "derived" or "combined" works that are strictly NON-COMMERCIAL.
This license prohibits the use of any source or object code
in works that are PROPRIETARY.
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified
version:
a) under this License, provided that you make a good faith effort to
ensure that, in the event an Application does not supply the
function or data, the facility still operates, and performs
whatever part of its purpose remains meaningful, or
b) under the GNU GPL, with none of the additional permissions of
this License applicable to that copy.
3. Object Code Incorporating Material from Library Header Files.
The object code form of an Application may incorporate material from
a header file that is part of the Library. You may convey such object
code under terms of your choice, provided that, if the incorporated
material is not limited to numerical parameters, data structure
layouts and accessors, or small macros, inline functions and templates
(ten or fewer lines in length), you do both of the following:
a) Give prominent notice with each copy of the object code that the
Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the object code with a copy of the GNU GPL and this license
document.
4. Combined Works.
You may convey a Combined Work under terms of your choice that,
taken together, effectively do not restrict modification of the
portions of the Library contained in the Combined Work and reverse
engineering for debugging such modifications, if you also do each of
the following:
a) Give prominent notice with each copy of the Combined Work that
the Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the Combined Work with a copy of the GNU GPL and this license
document.
c) For a Combined Work that displays copyright notices during
execution, include the copyright notice for the Library among
these notices, as well as a reference directing the user to the
copies of the GNU GPL and this license document.
d) Do one of the following:
0) Convey the Minimal Corresponding Source under the terms of this
License, and the Corresponding Application Code in a form
suitable for, and under terms that permit, the user to
recombine or relink the Application with a modified version of
the Linked Version to produce a modified Combined Work, in the
manner specified by section 6 of the GNU GPL for conveying
Corresponding Source.
1) Use a suitable shared library mechanism for linking with the
Library. A suitable mechanism is one that (a) uses at run time
a copy of the Library already present on the user's computer
system, and (b) will operate properly with a modified version
of the Library that is interface-compatible with the Linked
Version.
e) Provide Installation Information, but only if you would otherwise
be required to provide such information under section 6 of the
GNU GPL, and only to the extent that such information is
necessary to install and execute a modified version of the
Combined Work produced by recombining or relinking the
Application with a modified version of the Linked Version. (If
you use option 4d0, the Installation Information must accompany
the Minimal Corresponding Source and Corresponding Application
Code. If you use option 4d1, you must provide the Installation
Information in the manner specified by section 6 of the GNU GPL
for conveying Corresponding Source.)
5. Combined Libraries.
You may place library facilities that are a work based on the
Library side by side in a single library together with other library
facilities that are not Applications and are not covered by this
License, and convey such a combined library under terms of your
choice, if you do both of the following:
a) Accompany the combined library with a copy of the same work based
on the Library, uncombined with any other library facilities,
conveyed under the terms of this License.
b) Give prominent notice with the combined library that part of it
is a work based on the Library, and explaining where to find the
accompanying uncombined form of the same work.
6. Revised Versions of the GNU Lesser General Public License.
The Free Software Foundation may publish revised and/or new versions
of the GNU Lesser General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the
Library as you received it specifies that a certain numbered version
of the GNU Lesser General Public License "or any later version"
applies to it, you have the option of following the terms and
conditions either of that published version or of any later version
published by the Free Software Foundation. If the Library as you
received it does not specify a version number of the GNU Lesser
General Public License, you may choose any version of the GNU Lesser
General Public License ever published by the Free Software Foundation.
If the Library as you received it specifies that a proxy can decide
whether future versions of the GNU Lesser General Public License shall
apply, that proxy's public statement of acceptance of any version is
permanent authorization for you to choose that version for the
Library.

23
Makefile Normal file
View File

@@ -0,0 +1,23 @@
#
# wiiuse Makefile
#
all clean install:
@$(MAKE) -C src $@
@$(MAKE) -C example $@
@$(MAKE) -C example-sdl $@
wiiuse:
@$(MAKE) -C src
ex:
@$(MAKE) -C example
sdl-ex:
@$(MAKE) -C example-sdl
distclean:
@$(MAKE) -C src $@
@$(MAKE) -C example $@
@$(MAKE) -C example-sdl $@
@find . -type f \( -name "*.save" -or -name "*~" -or -name gmon.out \) -delete &> /dev/null

155
README Normal file
View File

@@ -0,0 +1,155 @@
---------------------------
-
- README - Wiiuse
-
---------------------------
http://wiiuse.net/
http://wiiuse.sourceforge.net/
http://sourceforge.net/projects/wiiuse/
---------------------------
ABOUT
Wiiuse is a library written in C that connects with several Nintendo Wii remotes.
Supports motion sensing, IR tracking, nunchuk, classic controller, and the Guitar Hero 3 controller.
Single threaded and nonblocking makes a light weight and clean API.
Distributed under the GPL and LGPL.
AUTHORS
Michael Laforest < para >
Email: < thepara (--AT--) g m a i l [--DOT--] com >
The following people have contributed patches to wiiuse:
- dhewg
LICENSE
There are two licenses for wiiuse. Please read them carefully before choosing which one
you use. You may of course at any time switch the license you are currently using to
the other.
Briefly, the license options are:
a) GNU LGPL (modified for non-commercial usage only)
b) GNU GPL
PLEASE READ THE LICENSES!
ACKNOWLEDGEMENTS
http://wiibrew.org/
This site and their users have contributed an immense amount of information
about the wiimote and its technical details. I could not have written this program
without the vast amounts of reverse engineered information that was researched by them.
Nintendo
Of course Nintendo for designing and manufacturing the Wii and Wii remote.
BlueZ
Easy and intuitive bluetooth stack for Linux.
Thanks to Brent for letting me borrow his Guitar Hero 3 controller.
DISCLAIMER AND WARNINGS
I am in no way responsible for any damages or effects, intended or not, caused by this program.
*** WARNING *** WARNING *** WARNING ***
Be aware that writing to memory may damage or destroy your wiimote or expansions.
*** WARNING *** WARNING *** WARNING ***
This program was written using reverse engineered specifications available from wiibrew.org.
Therefore the operation of this program may not be entirely correct.
Results obtained by using this program may vary.
AUDIENCE
This project is intended for developers who wish to include support for the Nintendo Wii remote
with their third party application. Please be aware that by using this software you are bound
to the terms of the GNU GPL.
PLATFORMS AND DEPENDENCIES
Wiiuse currently operates on both Linux and Windows.
You will need:
For Linux:
- The kernel must support bluetooth
- The BlueZ bluetooth drivers must be installed
For Windows:
- Bluetooth driver (tested with Microsoft's stack with Windows XP SP2)
- If compiling, Microsoft Windows Driver Development Kit (DDK)
COMPILING
Linux:
You need SDL and OpenGL installed to compile the SDL example.
# make [target]
If 'target' is omitted then everything is compiled.
Where 'target' can be any of the following:
- wiiuse
Compiles libwiiuse.so
- ex
Compiles wiiuse-example
- sdl-ex
Compiles wiiuse-sdl
Become root.
# make install
The above command will only install the binaries that you
selected to compile.
wiiuse.so is installed to /usr/lib
wiiuse-example and wiiuse-sdl are installed to /usr/bin
Windows:
A Microsoft Visual C++ 6.0 project file has been included.
You need the install the Windows DDK (driver development kit)
to compile wiiuse. Make sure you include the inc/ and lib/
directories from the DDK in your IDE include and library paths.
You can download this from here:
http://www.microsoft.com/whdc/devtools/ddk/default.mspx
You need to link the following libraries (already set in the
included project file):
- Ws2_32.lib
- hid.lib
- setupapi.lib
USING THE LIBRARY IN A THIRD PARTY APPLICATION
To use the library in your own program you must first compile wiiuse as a module.
Include include/wiiuse.h in any file that uses wiiuse.
For Linux you must link wiiuse.so ( -lwiiuse ).
For Windows you must link wiiuse.lib. When your program runs it will need wiiuse.dll.
BUGS
On Windows using more than one wiimote (usually more than two wiimotes) may cause
significant latency.

83
example-sdl/Makefile Normal file
View File

@@ -0,0 +1,83 @@
#
# wiiuse Makefile
#
#
# Change this to your GCC version.
#
CC = gcc
####################################################
#
# You should not need to edit below this line.
#
####################################################
#
# Universal cflags
#
CFLAGS = -Wall -pipe -fPIC -funroll-loops
ifeq ($(debug),1)
OBJ_PREFIX = debug
CFLAGS += -g -pg -DWITH_WIIUSE_DEBUG
else
OBJ_PREFIX = release
CFLAGS += -O2
endif
OBJ_DIR = $(OBJ_PREFIX)-$(shell $(CC) -v 2>&1|grep ^Target:|cut -d' ' -f2)
#
# Linking flags
#
LDFLAGS = -L../src/$(OBJ_DIR) -lm -lGL -lGLU -lglut -lSDL -lbluetooth -lwiiuse
#
# Target binaries (always created as BIN)
#
BIN = ./$(OBJ_DIR)/wiiuse-sdl
#
# Inclusion paths.
#
INCLUDES = -I../src/ -I/usr/include/SDL
#
# Generate a list of object files
#
OBJS = $(OBJ_DIR)/sdl.o
###############################
#
# Build targets.
#
###############################
all: $(BIN)
clean:
@-rm $(OBJS) 2> /dev/null
distclean: clean
@-rm -r debug-* release-* 2> /dev/null
install:
@if [ -e $(BIN) ]; then \
cp -v $(BIN) /usr/bin ;\
fi
$(BIN): mkdir $(OBJS)
$(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) -o $(BIN)
$(OBJ_DIR)/%.o: %.c
$(CC) $(CFLAGS) $(INCLUDES) -c $< -o $@
mkdir:
@if [ ! -d $(OBJ_DIR) ]; then \
mkdir $(OBJ_DIR); \
fi
run: all
LD_LIBRARY_PATH=`pwd`/../src/$(OBJ_DIR):$(LD_LIBRARY_PATH) $(BIN)

View File

@@ -0,0 +1,111 @@
# Microsoft Developer Studio Project File - Name="wiiusesdl" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=wiiusesdl - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "wiiusesdl.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "wiiusesdl.mak" CFG="wiiusesdl - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "wiiusesdl - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "wiiusesdl - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "wiiusesdl - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\src" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib sdl.lib opengl32.lib glu32.lib wiiuse.lib /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "wiiusesdl - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\src" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib sdl.lib opengl32.lib glu32.lib wiiuse.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "wiiusesdl - Win32 Release"
# Name "wiiusesdl - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\sdl.c
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\src\wiiuse.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

View File

@@ -0,0 +1,29 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "wiiusesdl"=".\wiiusesdl.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

Binary file not shown.

Binary file not shown.

439
example-sdl/sdl.c Normal file
View File

@@ -0,0 +1,439 @@
/*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*/
#include <stdlib.h>
#include <math.h>
#ifndef WIN32
#include <unistd.h>
#include <sys/time.h>
#include <time.h>
#else
#include <windows.h>
#endif
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#include <SDL.h>
#include <wiiuse.h>
#define PI 3.14159265358979323846
#define PI_DIV_180 0.017453292519943296
#define deg PI_DIV_180
#define MAX_WIIMOTES 2
GLint width = 1024, height = 768;
GLfloat backColor[4] = {1.0,1.0,1.0,1.0};
wiimote** wiimotes = NULL;
int last_dots[4][2] = {{0}};
int xcoord = 0;
int ycoord = 0;
#ifdef WIN32
DWORD last_render;
#else
struct timeval last_render;
int last_sec = 0;
int fps = 0;
#endif
enum render_mode_t {
IR = 1,
TEAPOT
};
enum render_mode_t render_mode = IR;
/* light information */
struct light_t {
GLfloat position[4];
GLfloat spotDirection[3];
GLfloat ambient[4];
GLfloat diffuse[4];
GLfloat specular[4];
GLfloat spotCutoff;
GLfloat spotExponent;
GLfloat spotAttenuation[3]; /* [0] = constant, [1] = linear, [2] = quadratic */
};
struct light_t light = {
{ 1.0, 1.0, -2.0, 1.0 },
{ -1.0, -1.0, 2.0 },
{ 0.0, 0.0, 0.0, 1.0 },
{ 1.0, 1.0, 1.0, 1.0 },
{ 1.0, 1.0, 1.0, 1.0 },
180.0, 0.0,
{ 1.0, 0.0, 0.0 }
};
/* material information */
struct material_t {
GLfloat ambient[4];
GLfloat diffuse[4];
GLfloat specular[4];
GLfloat emission[4];
GLfloat shininess;
};
struct material_t red_plastic = {
{ 0.3, 0.0, 0.0, 1.0 },
{ 0.3, 0.0, 0.0, 1.0 },
{ 0.8, 0.6, 0.6, 1.0 },
{ 0.0, 0.0, 0.0, 1.0 },
32.0
};
void handle_event(struct wiimote_t* wm);
void display();
void update_light(GLenum l, struct light_t* lptr);
void set_material(struct material_t* mptr);
void resize_window(GLint new_width, GLint new_height);
void handle_event(struct wiimote_t* wm) {
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_PLUS))
wiiuse_motion_sensing(wm, 1);
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS))
wiiuse_motion_sensing(wm, 0);
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_UP))
wiiuse_set_ir(wm, 1);
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_DOWN))
wiiuse_set_ir(wm, 0);
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_B))
wiiuse_toggle_rumble(wm);
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_ONE)) {
int level;
WIIUSE_GET_IR_SENSITIVITY(wm, &level);
wiiuse_set_ir_sensitivity(wm, level+1);
}
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_TWO)) {
int level;
WIIUSE_GET_IR_SENSITIVITY(wm, &level);
wiiuse_set_ir_sensitivity(wm, level-1);
}
#if 0
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_A)) {
if (render_mode == IR)
render_mode = TEAPOT;
else
render_mode = IR;
resize_window(width, height);
}
#endif
}
#define DRAW_TRIANGLE(x, y, z, s) do { \
glVertex3f(x, y-s, z); \
glVertex3f(x+s, y+s, z); \
glVertex3f(x-s, y+s, z); \
} while (0)
int can_render() {
/* quick fps limit to ~60fps -- not too fancy, could be better */
#ifdef WIN32
if (GetTickCount() < (last_render + 16))
return 0;
last_render = GetTickCount();
return 1;
#else
struct timeval now;
long elapsed_usec = 0;
gettimeofday(&now, NULL);
if (now.tv_usec > 1000000) {
now.tv_usec -= 1000000;
++now.tv_sec;
}
if (now.tv_sec > last_render.tv_sec)
elapsed_usec = ((now.tv_sec - last_render.tv_sec) * 1000000);
if (now.tv_usec > last_render.tv_usec)
elapsed_usec += now.tv_usec - last_render.tv_usec;
else
elapsed_usec += last_render.tv_usec - now.tv_usec;
if (time(NULL) > last_sec) {
printf("fps: %i\n", fps);
fps = 0;
last_sec = time(NULL);
}
if (elapsed_usec < 16000)
return 0;
last_render = now;
++fps;
return 1;
#endif
}
void display() {
int i, wm;
float size = 5;
if (!can_render())
return;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
if (render_mode == IR) {
/* draw the IR stuff */
glDisable(GL_LIGHTING);
glBegin(GL_TRIANGLES);
/* green center */
glColor3f(0.0, 1.0, 0.0);
DRAW_TRIANGLE(width/2, height/2, 0, size);
glEnd();
for (wm = 0; wm < MAX_WIIMOTES; ++wm) {
glBegin(GL_TRIANGLES);
/* red ir */
glColor3f(1.0, 0.0, 0.0);
for (i = 0; i < 4; ++i) {
if (wiimotes[wm]->ir.dot[i].visible)
DRAW_TRIANGLE(wiimotes[wm]->ir.dot[i].rx, wiimotes[wm]->ir.dot[i].ry, 0, size);
}
/* yellow corrected ir */
glColor3f(1.0, 1.0, 0.0);
for (i = 0; i < 4; ++i) {
if (wiimotes[wm]->ir.dot[i].visible)
DRAW_TRIANGLE(wiimotes[wm]->ir.dot[i].x, wiimotes[wm]->ir.dot[i].y, 0, size);
}
/* blue cursor */
glColor3f(0.0, 0.0, 1.0);
DRAW_TRIANGLE(wiimotes[wm]->ir.x, wiimotes[wm]->ir.y-size, 0, size);
glEnd();
}
} else {
/* draw the teapot */
gluLookAt(0.0, 0.0, -5.0,
0.0, 0.0, 0.0,
0.0, 1.0, 0.0);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
update_light(GL_LIGHT0, &light);
set_material(&red_plastic);
glRotatef(wiimotes[0]->orient.roll, 0.0f, 0.0f, 1.0f);
glRotatef(wiimotes[0]->orient.pitch, 1.0f, 0.0f, 0.0f);
glutSolidTeapot(1);
}
SDL_GL_SwapBuffers();
}
void update_light(GLenum l, struct light_t* lptr) {
glLightfv(l, GL_POSITION, lptr->position);
glLightfv(l, GL_DIFFUSE, lptr->diffuse);
glLightfv(l, GL_SPECULAR, lptr->specular);
glLightfv(l, GL_AMBIENT, lptr->ambient);
glLightfv(l, GL_SPOT_DIRECTION, lptr->spotDirection);
glLightf(l, GL_SPOT_CUTOFF, lptr->spotCutoff);
glLightf(l, GL_SPOT_EXPONENT, lptr->spotExponent);
glLightf(l, GL_CONSTANT_ATTENUATION, lptr->spotAttenuation[0]);
glLightf(l, GL_LINEAR_ATTENUATION, lptr->spotAttenuation[1]);
glLightf(l, GL_QUADRATIC_ATTENUATION, lptr->spotAttenuation[2]);
}
void set_material(struct material_t* mptr) {
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mptr->ambient);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mptr->diffuse);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mptr->specular);
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, mptr->shininess);
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, mptr->emission);
}
void resize_window(GLint new_width, GLint new_height) {
int wm;
width = new_width;
height = new_height;
if (new_height == 0)
new_height = 1;
SDL_SetVideoMode(width, height, 16, SDL_RESIZABLE | SDL_OPENGL);
glViewport(0, 0, new_width, new_height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (render_mode == IR)
gluOrtho2D(0, width, height, 0);
else
gluPerspective(60.0f, (float)new_width/(float)new_height, 0.1f, 100.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
width = new_width;
height = new_height;
for (wm = 0; wm < MAX_WIIMOTES; ++wm)
wiiuse_set_ir_vres(wiimotes[wm], width, height);
}
#ifndef WIN32
int main(int argc, char** argv) {
#else
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
#endif
int found, connected;
int wm;
//printf("wiiuse version = %s\n", wiiuse_version());
wiimotes = wiiuse_init(MAX_WIIMOTES);
found = wiiuse_find(wiimotes, MAX_WIIMOTES, 5);
if (!found)
return 0;
connected = wiiuse_connect(wiimotes, MAX_WIIMOTES);
if (connected)
printf("Connected to %i wiimotes (of %i found).\n", connected, found);
else {
printf("Failed to connect to any wiimote.\n");
return 0;
}
wiiuse_set_leds(wiimotes[0], WIIMOTE_LED_1 | WIIMOTE_LED_4);
wiiuse_set_leds(wiimotes[1], WIIMOTE_LED_2 | WIIMOTE_LED_4);
wiiuse_rumble(wiimotes[0], 1);
#ifndef WIN32
usleep(200000);
#else
Sleep(200);
#endif
wiiuse_rumble(wiimotes[0], 0);
/* enable IR and motion sensing for all wiimotes */
for (wm = 0; wm < MAX_WIIMOTES; ++wm) {
wiiuse_motion_sensing(wiimotes[wm], 1);
wiiuse_set_ir(wiimotes[wm], 1);
}
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("Failed to initialize SDL: %s\n", SDL_GetError());
return 0;
}
SDL_WM_SetCaption("wiiuse SDL IR Example", "wiiuse SDL IR Example");
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
/* set window size */
width = wiimotes[0]->ir.vres[0];
height = wiimotes[0]->ir.vres[1];
SDL_SetVideoMode(width, height, 16, SDL_RESIZABLE | SDL_OPENGL);
for (wm = 0; wm < MAX_WIIMOTES; ++wm)
wiiuse_set_ir_vres(wiimotes[wm], width, height);
/* set OpenGL stuff */
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_NORMALIZE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthFunc(GL_LEQUAL);
glClearColor(0, 0, 0, 0);
/* set the size of the window */
resize_window(width, height);
display();
#ifdef WIN32
last_render = GetTickCount();
#endif
while (1) {
SDL_Event event;
if (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_VIDEORESIZE:
{
/* resize the window */
resize_window(event.resize.w, event.resize.h);
break;
}
case SDL_QUIT:
{
/* shutdown */
SDL_Quit();
wiiuse_cleanup(wiimotes, MAX_WIIMOTES);
return 0;
}
default:
{
}
}
}
if (wiiuse_poll(wiimotes, MAX_WIIMOTES)) {
/*
* This happens if something happened on any wiimote.
* So go through each one and check if anything happened.
*/
int i = 0;
for (; i < MAX_WIIMOTES; ++i) {
switch (wiimotes[i]->event) {
case WIIUSE_EVENT:
/* a generic event occured */
handle_event(wiimotes[i]);
break;
default:
break;
}
}
}
display();
}
}

84
example/Makefile Normal file
View File

@@ -0,0 +1,84 @@
#
# wiiuse Makefile
#
#
# Change this to your GCC version.
#
CC = gcc
####################################################
#
# You should not need to edit below this line.
#
####################################################
#
# Universal cflags
#
CFLAGS = -Wall -pipe -fPIC -funroll-loops
ifeq ($(debug),1)
OBJ_PREFIX = debug
CFLAGS += -g -pg -DWITH_WIIUSE_DEBUG
else
OBJ_PREFIX = release
CFLAGS += -O2
endif
OBJ_DIR = $(OBJ_PREFIX)-$(shell $(CC) -v 2>&1|grep ^Target:|cut -d' ' -f2)
#
# Linking flags
#
LDFLAGS = -L../src/$(OBJ_DIR) -lm -lwiiuse
#
# Target binaries (always created as BIN)
#
BIN = ./$(OBJ_DIR)/wiiuse-example
#
# Inclusion paths.
#
INCLUDES = -I../src/
#
# Generate a list of object files
#
OBJS = $(OBJ_DIR)/example.o
###############################
#
# Build targets.
#
###############################
all: $(BIN)
clean:
@-rm $(OBJS) 2> /dev/null
distclean:
@-rm -r debug-* release-* 2> /dev/null
install:
@if [ -e $(BIN) ]; then \
cp -v $(BIN) /usr/bin ; \
fi
$(BIN): mkdir $(OBJS)
$(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) -o $(BIN)
$(OBJ_DIR)/%.o: %.c
$(CC) $(CFLAGS) $(INCLUDES) -c $< -o $@
mkdir:
@if [ ! -d $(OBJ_DIR) ]; then \
mkdir $(OBJ_DIR); \
fi
run: all
LD_LIBRARY_PATH=`pwd`/../src/$(OBJ_DIR):$(LD_LIBRARY_PATH) $(BIN)

437
example/example.c Normal file
View File

@@ -0,0 +1,437 @@
/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
*
* @brief Example using the wiiuse API.
*
* This file is an example of how to use the wiiuse library.
*/
#include <stdio.h>
#include <stdlib.h>
#ifndef WIN32
#include <unistd.h>
#endif
#include "wiiuse.h"
#define MAX_WIIMOTES 4
/**
* @brief Callback that handles an event.
*
* @param wm Pointer to a wiimote_t structure.
*
* This function is called automatically by the wiiuse library when an
* event occurs on the specified wiimote.
*/
void handle_event(struct wiimote_t* wm) {
printf("\n\n--- EVENT [id %i] ---\n", wm->unid);
/* if a button is pressed, report it */
if (IS_PRESSED(wm, WIIMOTE_BUTTON_A)) printf("A pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_B)) printf("B pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_UP)) printf("UP pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) printf("DOWN pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_LEFT)) printf("LEFT pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_RIGHT)) printf("RIGHT pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) printf("MINUS pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) printf("PLUS pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) printf("ONE pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_TWO)) printf("TWO pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_HOME)) printf("HOME pressed\n");
/*
* Pressing minus will tell the wiimote we are no longer interested in movement.
* This is useful because it saves battery power.
*/
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS))
wiiuse_motion_sensing(wm, 0);
/*
* Pressing plus will tell the wiimote we are interested in movement.
*/
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_PLUS))
wiiuse_motion_sensing(wm, 1);
/*
* Pressing B will toggle the rumble
*
* if B is pressed but is not held, toggle the rumble
*/
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_B))
wiiuse_toggle_rumble(wm);
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_UP))
wiiuse_set_ir(wm, 1);
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_DOWN))
wiiuse_set_ir(wm, 0);
/* if the accelerometer is turned on then print angles */
if (WIIUSE_USING_ACC(wm)) {
printf("wiimote roll = %f [%f]\n", wm->orient.roll, wm->orient.a_roll);
printf("wiimote pitch = %f [%f]\n", wm->orient.pitch, wm->orient.a_pitch);
printf("wiimote yaw = %f\n", wm->orient.yaw);
}
/*
* If IR tracking is enabled then print the coordinates
* on the virtual screen that the wiimote is pointing to.
*
* Also make sure that we see at least 1 dot.
*/
if (WIIUSE_USING_IR(wm)) {
int i = 0;
/* go through each of the 4 possible IR sources */
for (; i < 4; ++i) {
/* check if the source is visible */
if (wm->ir.dot[i].visible)
printf("IR source %i: (%u, %u)\n", i, wm->ir.dot[i].x, wm->ir.dot[i].y);
}
printf("IR cursor: (%u, %u)\n", wm->ir.x, wm->ir.y);
printf("IR z distance: %f\n", wm->ir.z);
}
/* show events specific to supported expansions */
if (wm->exp.type == EXP_NUNCHUK) {
/* nunchuk */
struct nunchuk_t* nc = (nunchuk_t*)&wm->exp.nunchuk;
if (IS_PRESSED(nc, NUNCHUK_BUTTON_C)) printf("Nunchuk: C pressed\n");
if (IS_PRESSED(nc, NUNCHUK_BUTTON_Z)) printf("Nunchuk: Z pressed\n");
printf("nunchuk roll = %f\n", nc->orient.roll);
printf("nunchuk pitch = %f\n", nc->orient.pitch);
printf("nunchuk yaw = %f\n", nc->orient.yaw);
printf("nunchuk joystick angle: %f\n", nc->js.ang);
printf("nunchuk joystick magnitude: %f\n", nc->js.mag);
} else if (wm->exp.type == EXP_CLASSIC) {
/* classic controller */
struct classic_ctrl_t* cc = (classic_ctrl_t*)&wm->exp.classic;
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_ZL)) printf("Classic: ZL pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_B)) printf("Classic: B pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_Y)) printf("Classic: Y pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_A)) printf("Classic: A pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_X)) printf("Classic: X pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_ZR)) printf("Classic: ZR pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_LEFT)) printf("Classic: LEFT pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_UP)) printf("Classic: UP pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_RIGHT)) printf("Classic: RIGHT pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_DOWN)) printf("Classic: DOWN pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_FULL_L)) printf("Classic: FULL L pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_MINUS)) printf("Classic: MINUS pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_HOME)) printf("Classic: HOME pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_PLUS)) printf("Classic: PLUS pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_FULL_R)) printf("Classic: FULL R pressed\n");
printf("classic L button pressed: %f\n", cc->l_shoulder);
printf("classic R button pressed: %f\n", cc->r_shoulder);
printf("classic left joystick angle: %f\n", cc->ljs.ang);
printf("classic left joystick magnitude: %f\n", cc->ljs.mag);
printf("classic right joystick angle: %f\n", cc->rjs.ang);
printf("classic right joystick magnitude: %f\n", cc->rjs.mag);
} else if (wm->exp.type == EXP_GUITAR_HERO_3) {
/* guitar hero 3 guitar */
struct guitar_hero_3_t* gh3 = (guitar_hero_3_t*)&wm->exp.gh3;
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_STRUM_UP)) printf("Guitar: Strum Up pressed\n");
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_STRUM_DOWN)) printf("Guitar: Strum Down pressed\n");
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_YELLOW)) printf("Guitar: Yellow pressed\n");
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_GREEN)) printf("Guitar: Green pressed\n");
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_BLUE)) printf("Guitar: Blue pressed\n");
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_RED)) printf("Guitar: Red pressed\n");
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_ORANGE)) printf("Guitar: Orange pressed\n");
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_PLUS)) printf("Guitar: Plus pressed\n");
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_MINUS)) printf("Guitar: Minus pressed\n");
printf("Guitar whammy bar: %f\n", gh3->whammy_bar);
printf("Guitar joystick angle: %f\n", gh3->js.ang);
printf("Guitar joystick magnitude: %f\n", gh3->js.mag);
}
}
/**
* @brief Callback that handles a read event.
*
* @param wm Pointer to a wiimote_t structure.
* @param data Pointer to the filled data block.
* @param len Length in bytes of the data block.
*
* This function is called automatically by the wiiuse library when
* the wiimote has returned the full data requested by a previous
* call to wiiuse_read_data().
*
* You can read data on the wiimote, such as Mii data, if
* you know the offset address and the length.
*
* The \a data pointer was specified on the call to wiiuse_read_data().
* At the time of this function being called, it is not safe to deallocate
* this buffer.
*/
void handle_read(struct wiimote_t* wm, byte* data, unsigned short len) {
int i = 0;
printf("\n\n--- DATA READ [wiimote id %i] ---\n", wm->unid);
printf("finished read of size %i\n", len);
for (; i < len; ++i) {
if (!(i%16))
printf("\n");
printf("%x ", data[i]);
}
printf("\n\n");
}
/**
* @brief Callback that handles a controller status event.
*
* @param wm Pointer to a wiimote_t structure.
* @param attachment Is there an attachment? (1 for yes, 0 for no)
* @param speaker Is the speaker enabled? (1 for yes, 0 for no)
* @param ir Is the IR support enabled? (1 for yes, 0 for no)
* @param led What LEDs are lit.
* @param battery_level Battery level, between 0.0 (0%) and 1.0 (100%).
*
* This occurs when either the controller status changed
* or the controller status was requested explicitly by
* wiiuse_status().
*
* One reason the status can change is if the nunchuk was
* inserted or removed from the expansion port.
*/
void handle_ctrl_status(struct wiimote_t* wm) {
printf("\n\n--- CONTROLLER STATUS [wiimote id %i] ---\n", wm->unid);
printf("attachment: %i\n", wm->exp.type);
printf("speaker: %i\n", WIIUSE_USING_SPEAKER(wm));
printf("ir: %i\n", WIIUSE_USING_IR(wm));
printf("leds: %i %i %i %i\n", WIIUSE_IS_LED_SET(wm, 1), WIIUSE_IS_LED_SET(wm, 2), WIIUSE_IS_LED_SET(wm, 3), WIIUSE_IS_LED_SET(wm, 4));
printf("battery: %f %%\n", wm->battery_level);
}
/**
* @brief Callback that handles a disconnection event.
*
* @param wm Pointer to a wiimote_t structure.
*
* This can happen if the POWER button is pressed, or
* if the connection is interrupted.
*/
void handle_disconnect(wiimote* wm) {
printf("\n\n--- DISCONNECTED [wiimote id %i] ---\n", wm->unid);
}
void test(struct wiimote_t* wm, byte* data, unsigned short len) {
printf("test: %i [%x %x %x %x]\n", len, data[0], data[1], data[2], data[3]);
}
/**
* @brief main()
*
* Connect to up to two wiimotes and print any events
* that occur on either device.
*/
int main(int argc, char** argv) {
wiimote** wiimotes;
int found, connected;
/*
* Initialize an array of wiimote objects.
*
* The parameter is the number of wiimotes I want to create.
*/
wiimotes = wiiuse_init(MAX_WIIMOTES);
/*
* Find wiimote devices
*
* Now we need to find some wiimotes.
* Give the function the wiimote array we created, and tell it there
* are MAX_WIIMOTES wiimotes we are interested in.
*
* Set the timeout to be 5 seconds.
*
* This will return the number of actual wiimotes that are in discovery mode.
*/
found = wiiuse_find(wiimotes, MAX_WIIMOTES, 5);
if (!found) {
printf ("No wiimotes found.");
return 0;
}
/*
* Connect to the wiimotes
*
* Now that we found some wiimotes, connect to them.
* Give the function the wiimote array and the number
* of wiimote devices we found.
*
* This will return the number of established connections to the found wiimotes.
*/
connected = wiiuse_connect(wiimotes, MAX_WIIMOTES);
if (connected)
printf("Connected to %i wiimotes (of %i found).\n", connected, found);
else {
printf("Failed to connect to any wiimote.\n");
return 0;
}
/*
* Now set the LEDs and rumble for a second so it's easy
* to tell which wiimotes are connected (just like the wii does).
*/
wiiuse_set_leds(wiimotes[0], WIIMOTE_LED_1);
wiiuse_set_leds(wiimotes[1], WIIMOTE_LED_2);
wiiuse_set_leds(wiimotes[2], WIIMOTE_LED_3);
wiiuse_set_leds(wiimotes[3], WIIMOTE_LED_4);
wiiuse_rumble(wiimotes[0], 1);
wiiuse_rumble(wiimotes[1], 1);
#ifndef WIN32
usleep(200000);
#else
Sleep(200);
#endif
wiiuse_rumble(wiimotes[0], 0);
wiiuse_rumble(wiimotes[1], 0);
/*
* Maybe I'm interested in the battery power of the 0th
* wiimote. This should be WIIMOTE_ID_1 but to be sure
* you can get the wiimote assoicated with WIIMOTE_ID_1
* using the wiiuse_get_by_id() function.
*
* A status request will return other things too, like
* if any expansions are plugged into the wiimote or
* what LEDs are lit.
*/
//wiiuse_status(wiimotes[0]);
/*
* This is the main loop
*
* wiiuse_poll() needs to be called with the wiimote array
* and the number of wiimote structures in that array
* (it doesn't matter if some of those wiimotes are not used
* or are not connected).
*
* This function will set the event flag for each wiimote
* when the wiimote has things to report.
*/
while (1) {
if (wiiuse_poll(wiimotes, MAX_WIIMOTES)) {
/*
* This happens if something happened on any wiimote.
* So go through each one and check if anything happened.
*/
int i = 0;
for (; i < MAX_WIIMOTES; ++i) {
switch (wiimotes[i]->event) {
case WIIUSE_EVENT:
/* a generic event occured */
handle_event(wiimotes[i]);
break;
case WIIUSE_STATUS:
/* a status event occured */
handle_ctrl_status(wiimotes[i]);
break;
case WIIUSE_DISCONNECT:
case WIIUSE_UNEXPECTED_DISCONNECT:
/* the wiimote disconnected */
handle_disconnect(wiimotes[i]);
break;
case WIIUSE_READ_DATA:
/*
* Data we requested to read was returned.
* Take a look at wiimotes[i]->read_req
* for the data.
*/
break;
case WIIUSE_NUNCHUK_INSERTED:
/*
* a nunchuk was inserted
* This is a good place to set any nunchuk specific
* threshold values. By default they are the same
* as the wiimote.
*/
//wiiuse_set_nunchuk_orient_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 90.0f);
//wiiuse_set_nunchuk_accel_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 100);
printf("Nunchuk inserted.\n");
break;
case WIIUSE_CLASSIC_CTRL_INSERTED:
printf("Classic controller inserted.\n");
break;
case WIIUSE_GUITAR_HERO_3_CTRL_INSERTED:
/* some expansion was inserted */
handle_ctrl_status(wiimotes[i]);
printf("Guitar Hero 3 controller inserted.\n");
break;
case WIIUSE_NUNCHUK_REMOVED:
case WIIUSE_CLASSIC_CTRL_REMOVED:
case WIIUSE_GUITAR_HERO_3_CTRL_REMOVED:
/* some expansion was removed */
handle_ctrl_status(wiimotes[i]);
printf("An expansion was removed.\n");
break;
default:
break;
}
}
}
}
/*
* Disconnect the wiimotes
*/
wiiuse_cleanup(wiimotes, MAX_WIIMOTES);
return 0;
}

View File

@@ -0,0 +1,106 @@
# Microsoft Developer Studio Project File - Name="wiiuseexample" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=wiiuseexample - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "wiiuseexample.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "wiiuseexample.mak" CFG="wiiuseexample - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "wiiuseexample - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "wiiuseexample - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "wiiuseexample - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\src" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib wiiuse.lib /nologo /subsystem:console /machine:I386
!ELSEIF "$(CFG)" == "wiiuseexample - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\src" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "wiiuseexample - Win32 Release"
# Name "wiiuseexample - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\example.c
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\src\wiiuse.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

View File

@@ -0,0 +1,29 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "wiiuseexample"=".\wiiuseexample.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

Binary file not shown.

Binary file not shown.

91
src/Makefile Normal file
View File

@@ -0,0 +1,91 @@
#
# wiiuse Makefile
#
#
# Change this to your GCC version.
#
CC = gcc
####################################################
#
# You should not need to edit below this line.
#
####################################################
#
# Universal cflags
#
CFLAGS = -Wall -pipe -fPIC -funroll-loops
ifeq ($(debug),1)
OBJ_PREFIX = debug
CFLAGS += -g -pg -DWITH_WIIUSE_DEBUG
else
OBJ_PREFIX = release
CFLAGS += -O2
endif
OBJ_DIR = $(OBJ_PREFIX)-$(shell $(CC) -v 2>&1|grep ^Target:|cut -d' ' -f2)
#
# Linking flags
#
LDFLAGS = -shared -lm -lbluetooth
#
# Target binaries (always created as BIN)
#
BIN = ./$(OBJ_DIR)/libwiiuse.so
#
# Inclusion paths.
#
INCLUDES = -I.
#
# Generate a list of object files
#
OBJS = \
$(OBJ_DIR)/classic.o \
$(OBJ_DIR)/dynamics.o \
$(OBJ_DIR)/events.o \
$(OBJ_DIR)/io.o \
$(OBJ_DIR)/io_nix.o \
$(OBJ_DIR)/ir.o \
$(OBJ_DIR)/nunchuk.o \
$(OBJ_DIR)/guitar_hero_3.o \
$(OBJ_DIR)/wiiuse.o
###############################
#
# Build targets.
#
###############################
all: $(BIN)
clean:
@-rm $(OBJS) 2> /dev/null
distclean:
@-rm -r debug-* release-* 2> /dev/null
install:
@if [ -e $(BIN) ]; then \
cp -v $(BIN) /usr/lib ; \
fi
@cp -v wiiuse.h /usr/include
$(BIN): mkdir $(OBJS)
$(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) -o $(BIN)
$(OBJ_DIR)/%.o: %.c
$(CC) $(CFLAGS) $(INCLUDES) -c $< -o $@
mkdir:
@if [ ! -d $(OBJ_DIR) ]; then \
mkdir $(OBJ_DIR); \
fi

190
src/classic.c Normal file
View File

@@ -0,0 +1,190 @@
/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Classic controller expansion device.
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#ifdef WIN32
#include <Winsock2.h>
#endif
#include "definitions.h"
#include "wiiuse_internal.h"
#include "dynamics.h"
#include "events.h"
#include "classic.h"
static void classic_ctrl_pressed_buttons(struct classic_ctrl_t* cc, short now);
/**
* @brief Handle the handshake data from the classic controller.
*
* @param cc A pointer to a classic_ctrl_t structure.
* @param data The data read in from the device.
* @param len The length of the data block, in bytes.
*
* @return Returns 1 if handshake was successful, 0 if not.
*/
int classic_ctrl_handshake(struct wiimote_t* wm, struct classic_ctrl_t* cc, byte* data, unsigned short len) {
int i;
int offset = 0;
cc->btns = 0;
cc->btns_held = 0;
cc->btns_released = 0;
cc->r_shoulder = 0;
cc->l_shoulder = 0;
/* decrypt data */
for (i = 0; i < len; ++i)
data[i] = (data[i] ^ 0x17) + 0x17;
if (data[offset] == 0xFF) {
/*
* Sometimes the data returned here is not correct.
* This might happen because the wiimote is lagging
* behind our initialization sequence.
* To fix this just request the handshake again.
*
* Other times it's just the first 16 bytes are 0xFF,
* but since the next 16 bytes are the same, just use
* those.
*/
if (data[offset + 16] == 0xFF) {
/* get the calibration data */
byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
WIIUSE_DEBUG("Classic controller handshake appears invalid, trying again.");
wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
return 0;
} else
offset += 16;
}
/* joystick stuff */
cc->ljs.max.x = data[0 + offset] / 4;
cc->ljs.min.x = data[1 + offset] / 4;
cc->ljs.center.x = data[2 + offset] / 4;
cc->ljs.max.y = data[3 + offset] / 4;
cc->ljs.min.y = data[4 + offset] / 4;
cc->ljs.center.y = data[5 + offset] / 4;
cc->rjs.max.x = data[6 + offset] / 8;
cc->rjs.min.x = data[7 + offset] / 8;
cc->rjs.center.x = data[8 + offset] / 8;
cc->rjs.max.y = data[9 + offset] / 8;
cc->rjs.min.y = data[10 + offset] / 8;
cc->rjs.center.y = data[11 + offset] / 8;
/* handshake done */
wm->exp.type = EXP_CLASSIC;
#ifdef WIN32
wm->timeout = WIIMOTE_DEFAULT_TIMEOUT;
#endif
return 1;
}
/**
* @brief The classic controller disconnected.
*
* @param cc A pointer to a classic_ctrl_t structure.
*/
void classic_ctrl_disconnected(struct classic_ctrl_t* cc) {
memset(cc, 0, sizeof(struct classic_ctrl_t));
}
/**
* @brief Handle classic controller event.
*
* @param cc A pointer to a classic_ctrl_t structure.
* @param msg The message specified in the event packet.
*/
void classic_ctrl_event(struct classic_ctrl_t* cc, byte* msg) {
int i, lx, ly, rx, ry;
byte l, r;
/* decrypt data */
for (i = 0; i < 6; ++i)
msg[i] = (msg[i] ^ 0x17) + 0x17;
classic_ctrl_pressed_buttons(cc, BIG_ENDIAN_SHORT(*(short*)(msg + 4)));
/* left/right buttons */
l = (((msg[2] & 0x60) >> 2) | ((msg[3] & 0xE0) >> 5));
r = (msg[3] & 0x1F);
/*
* TODO - LR range hardcoded from 0x00 to 0x1F.
* This is probably in the calibration somewhere.
*/
cc->r_shoulder = ((float)r / 0x1F);
cc->l_shoulder = ((float)l / 0x1F);
/* calculate joystick orientation */
lx = (msg[0] & 0x3F);
ly = (msg[1] & 0x3F);
rx = ((msg[0] & 0xC0) >> 3) | ((msg[1] & 0xC0) >> 5) | ((msg[2] & 0x80) >> 7);
ry = (msg[2] & 0x1F);
calc_joystick_state(&cc->ljs, lx, ly);
calc_joystick_state(&cc->rjs, rx, ry);
}
/**
* @brief Find what buttons are pressed.
*
* @param cc A pointer to a classic_ctrl_t structure.
* @param msg The message byte specified in the event packet.
*/
static void classic_ctrl_pressed_buttons(struct classic_ctrl_t* cc, short now) {
/* message is inverted (0 is active, 1 is inactive) */
now = ~now & CLASSIC_CTRL_BUTTON_ALL;
/* pressed now & were pressed, then held */
cc->btns_held = (now & cc->btns);
/* were pressed or were held & not pressed now, then released */
cc->btns_released = ((cc->btns | cc->btns_held) & ~now);
/* buttons pressed now */
cc->btns = now;
}

53
src/classic.h Normal file
View File

@@ -0,0 +1,53 @@
/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Classic controller expansion device.
*/
#ifndef CLASSIC_H_INCLUDED
#define CLASSIC_H_INCLUDED
#include "wiiuse_internal.h"
#ifdef __cplusplus
extern "C" {
#endif
int classic_ctrl_handshake(struct wiimote_t* wm, struct classic_ctrl_t* cc, byte* data, unsigned short len);
void classic_ctrl_disconnected(struct classic_ctrl_t* cc);
void classic_ctrl_event(struct classic_ctrl_t* cc, byte* msg);
#ifdef __cplusplus
}
#endif
#endif // CLASSIC_H_INCLUDED

79
src/definitions.h Normal file
View File

@@ -0,0 +1,79 @@
/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief General definitions.
*/
#ifndef DEFINITIONS_H_INCLUDED
#define DEFINITIONS_H_INCLUDED
/* this is wiiuse - used to distinguish from third party programs using wiiuse.h */
#include "os.h"
#define WIIMOTE_PI 3.14159265f
//#define WITH_WIIUSE_DEBUG
/* Error output macros */
#define WIIUSE_ERROR(fmt, ...) fprintf(stderr, "[ERROR] " fmt "\n", ##__VA_ARGS__)
/* Warning output macros */
#define WIIUSE_WARNING(fmt, ...) fprintf(stderr, "[WARNING] " fmt "\n", ##__VA_ARGS__)
/* Information output macros */
#define WIIUSE_INFO(fmt, ...) fprintf(stderr, "[INFO] " fmt "\n", ##__VA_ARGS__)
#ifdef WITH_WIIUSE_DEBUG
#ifdef WIN32
#define WIIUSE_DEBUG(fmt, ...) do { \
char* file = __FILE__; \
int i = strlen(file) - 1; \
for (; i && (file[i] != '\\'); --i); \
fprintf(stderr, "[DEBUG] %s:%i: " fmt "\n", file+i+1, __LINE__, ##__VA_ARGS__); \
} while (0)
#else
#define WIIUSE_DEBUG(fmt, ...) fprintf(stderr, "[DEBUG] " __FILE__ ":%i: " fmt "\n", __LINE__, ##__VA_ARGS__)
#endif
#else
#define WIIUSE_DEBUG(fmt, ...)
#endif
/* Convert between radians and degrees */
#define RAD_TO_DEGREE(r) ((r * 180.0f) / WIIMOTE_PI)
#define DEGREE_TO_RAD(d) (d * (WIIMOTE_PI / 180.0f))
/* Convert to big endian */
#define BIG_ENDIAN_LONG(i) (htonl(i))
#define BIG_ENDIAN_SHORT(i) (htons(i))
#define absf(x) ((x >= 0) ? (x) : (x * -1.0f))
#define diff_f(x, y) ((x >= y) ? (absf(x - y)) : (absf(y - x)))
#endif // DEFINITIONS_H_INCLUDED

228
src/dynamics.c Normal file
View File

@@ -0,0 +1,228 @@
/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Handles the dynamics of the wiimote.
*
* The file includes functions that handle the dynamics
* of the wiimote. Such dynamics include orientation and
* motion sensing.
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#ifdef WIN32
#include <float.h>
#endif
#include "definitions.h"
#include "wiiuse_internal.h"
#include "ir.h"
#include "dynamics.h"
/**
* @brief Calculate the roll, pitch, yaw.
*
* @param ac An accelerometer (accel_t) structure.
* @param accel [in] Pointer to a vec3b_t structure that holds the raw acceleration data.
* @param orient [out] Pointer to a orient_t structure that will hold the orientation data.
* @param rorient [out] Pointer to a orient_t structure that will hold the non-smoothed orientation data.
* @param smooth If smoothing should be performed on the angles calculated. 1 to enable, 0 to disable.
*
* Given the raw acceleration data from the accelerometer struct, calculate
* the orientation of the device and set it in the \a orient parameter.
*/
void calculate_orientation(struct accel_t* ac, struct vec3b_t* accel, struct orient_t* orient, int smooth) {
float xg, yg, zg;
float x, y, z;
/*
* roll - use atan(z / x) [ ranges from -180 to 180 ]
* pitch - use atan(z / y) [ ranges from -180 to 180 ]
* yaw - impossible to tell without IR
*/
/* yaw - set to 0, IR will take care of it if it's enabled */
orient->yaw = 0.0f;
/* find out how much it has to move to be 1g */
xg = (float)ac->cal_g.x;
yg = (float)ac->cal_g.y;
zg = (float)ac->cal_g.z;
/* find out how much it actually moved and normalize to +/- 1g */
x = ((float)accel->x - (float)ac->cal_zero.x) / xg;
y = ((float)accel->y - (float)ac->cal_zero.y) / yg;
z = ((float)accel->z - (float)ac->cal_zero.z) / zg;
/* make sure x,y,z are between -1 and 1 for the tan functions */
if (x < -1.0f) x = -1.0f;
else if (x > 1.0f) x = 1.0f;
if (y < -1.0f) y = -1.0f;
else if (y > 1.0f) y = 1.0f;
if (z < -1.0f) z = -1.0f;
else if (z > 1.0f) z = 1.0f;
/* if it is over 1g then it is probably accelerating and not reliable */
if (abs(accel->x - ac->cal_zero.x) <= ac->cal_g.x) {
/* roll */
x = RAD_TO_DEGREE(atan2f(x, z));
orient->roll = x;
orient->a_roll = x;
}
if (abs(accel->y - ac->cal_zero.y) <= ac->cal_g.y) {
/* pitch */
y = RAD_TO_DEGREE(atan2f(y, z));
orient->pitch = y;
orient->a_pitch = y;
}
/* smooth the angles if enabled */
if (smooth) {
apply_smoothing(ac, orient, SMOOTH_ROLL);
apply_smoothing(ac, orient, SMOOTH_PITCH);
}
}
/**
* @brief Calculate the gravity forces on each axis.
*
* @param ac An accelerometer (accel_t) structure.
* @param accel [in] Pointer to a vec3b_t structure that holds the raw acceleration data.
* @param gforce [out] Pointer to a gforce_t structure that will hold the gravity force data.
*/
void calculate_gforce(struct accel_t* ac, struct vec3b_t* accel, struct gforce_t* gforce) {
float xg, yg, zg;
/* find out how much it has to move to be 1g */
xg = (float)ac->cal_g.x;
yg = (float)ac->cal_g.y;
zg = (float)ac->cal_g.z;
/* find out how much it actually moved and normalize to +/- 1g */
gforce->x = ((float)accel->x - (float)ac->cal_zero.x) / xg;
gforce->y = ((float)accel->y - (float)ac->cal_zero.y) / yg;
gforce->z = ((float)accel->z - (float)ac->cal_zero.z) / zg;
}
/**
* @brief Calculate the angle and magnitude of a joystick.
*
* @param js [out] Pointer to a joystick_t structure.
* @param x The raw x-axis value.
* @param y The raw y-axis value.
*/
void calc_joystick_state(struct joystick_t* js, float x, float y) {
float rx, ry, ang;
/*
* Since the joystick center may not be exactly:
* (min + max) / 2
* Then the range from the min to the center and the center to the max
* may be different.
* Because of this, depending on if the current x or y value is greater
* or less than the assoicated axis center value, it needs to be interpolated
* between the center and the minimum or maxmimum rather than between
* the minimum and maximum.
*
* So we have something like this:
* (x min) [-1] ---------*------ [0] (x center) [0] -------- [1] (x max)
* Where the * is the current x value.
* The range is therefore -1 to 1, 0 being the exact center rather than
* the middle of min and max.
*/
if (x == js->center.x)
rx = 0;
else if (x >= js->center.x)
rx = ((float)(x - js->center.x) / (float)(js->max.x - js->center.x));
else
rx = ((float)(x - js->min.x) / (float)(js->center.x - js->min.x)) - 1.0f;
if (y == js->center.y)
ry = 0;
else if (y >= js->center.y)
ry = ((float)(y - js->center.y) / (float)(js->max.y - js->center.y));
else
ry = ((float)(y - js->min.y) / (float)(js->center.y - js->min.y)) - 1.0f;
/* calculate the joystick angle and magnitude */
ang = RAD_TO_DEGREE(atanf(ry / rx));
ang -= 90.0f;
if (rx < 0.0f)
ang -= 180.0f;
js->ang = absf(ang);
js->mag = (float) sqrt((rx * rx) + (ry * ry));
}
void apply_smoothing(struct accel_t* ac, struct orient_t* orient, int type) {
switch (type) {
case SMOOTH_ROLL:
{
/* it's possible last iteration was nan or inf, so set it to 0 if that happened */
if (isnan(ac->st_roll) || isinf(ac->st_roll))
ac->st_roll = 0.0f;
/*
* If the sign changes (which will happen if going from -180 to 180)
* or from (-1 to 1) then don't smooth, just use the new angle.
*/
if (((ac->st_roll < 0) && (orient->roll > 0)) || ((ac->st_roll > 0) && (orient->roll < 0))) {
ac->st_roll = orient->roll;
} else {
orient->roll = ac->st_roll + (ac->st_alpha * (orient->a_roll - ac->st_roll));
ac->st_roll = orient->roll;
}
return;
}
case SMOOTH_PITCH:
{
if (isnan(ac->st_pitch) || isinf(ac->st_pitch))
ac->st_pitch = 0.0f;
if (((ac->st_pitch < 0) && (orient->pitch > 0)) || ((ac->st_pitch > 0) && (orient->pitch < 0))) {
ac->st_pitch = orient->pitch;
} else {
orient->pitch = ac->st_pitch + (ac->st_alpha * (orient->a_pitch - ac->st_pitch));
ac->st_pitch = orient->pitch;
}
return;
}
}
}

56
src/dynamics.h Normal file
View File

@@ -0,0 +1,56 @@
/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Handles the dynamics of the wiimote.
*
* The file includes functions that handle the dynamics
* of the wiimote. Such dynamics include orientation and
* motion sensing.
*/
#ifndef DYNAMICS_H_INCLUDED
#define DYNAMICS_H_INCLUDED
#include "wiiuse_internal.h"
#ifdef __cplusplus
extern "C" {
#endif
void calculate_orientation(struct accel_t* ac, struct vec3b_t* accel, struct orient_t* orient, int smooth);
void calculate_gforce(struct accel_t* ac, struct vec3b_t* accel, struct gforce_t* gforce);
void calc_joystick_state(struct joystick_t* js, float x, float y);
void apply_smoothing(struct accel_t* ac, struct orient_t* orient, int type);
#ifdef __cplusplus
}
#endif
#endif // DYNAMICS_H_INCLUDED

878
src/events.c Normal file
View File

@@ -0,0 +1,878 @@
/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Handles wiimote events.
*
* The file includes functions that handle the events
* that are sent from the wiimote to us.
*/
#include <stdio.h>
#ifndef WIN32
#include <sys/time.h>
#include <unistd.h>
#include <errno.h>
#else
#include <winsock2.h>
#endif
#include <sys/types.h>
#include <stdlib.h>
#include <math.h>
#include "definitions.h"
#include "io.h"
#include "wiiuse_internal.h"
#include "dynamics.h"
#include "ir.h"
#include "nunchuk.h"
#include "classic.h"
#include "guitar_hero_3.h"
#include "events.h"
static void idle_cycle(struct wiimote_t* wm);
static void clear_dirty_reads(struct wiimote_t* wm);
static void propagate_event(struct wiimote_t* wm, byte event, byte* msg);
static void event_data_read(struct wiimote_t* wm, byte* msg);
static void event_status(struct wiimote_t* wm, byte* msg);
static void handle_expansion(struct wiimote_t* wm, byte* msg);
static void save_state(struct wiimote_t* wm);
static int state_changed(struct wiimote_t* wm);
/**
* @brief Poll the wiimotes for any events.
*
* @param wm An array of pointers to wiimote_t structures.
* @param wiimotes The number of wiimote_t structures in the \a wm array.
*
* @return Returns number of wiimotes that an event has occured on.
*
* It is necessary to poll the wiimote devices for events
* that occur. If an event occurs on a particular wiimote,
* the event variable will be set.
*/
int wiiuse_poll(struct wiimote_t** wm, int wiimotes) {
int evnt = 0;
#ifndef WIN32
/*
* *nix
*/
struct timeval tv;
fd_set fds;
int r;
int i;
int highest_fd = -1;
if (!wm) return 0;
/* block select() for 1/2000th of a second */
tv.tv_sec = 0;
tv.tv_usec = 500;
FD_ZERO(&fds);
for (i = 0; i < wiimotes; ++i) {
/* only poll it if it is connected */
if (WIIMOTE_IS_SET(wm[i], WIIMOTE_STATE_CONNECTED)) {
FD_SET(wm[i]->in_sock, &fds);
/* find the highest fd of the connected wiimotes */
if (wm[i]->in_sock > highest_fd)
highest_fd = wm[i]->in_sock;
}
wm[i]->event = WIIUSE_NONE;
}
if (highest_fd == -1)
/* nothing to poll */
return 0;
if (select(highest_fd + 1, &fds, NULL, NULL, &tv) == -1) {
WIIUSE_ERROR("Unable to select() the wiimote interrupt socket(s).");
perror("Error Details");
return 0;
}
/* check each socket for an event */
for (i = 0; i < wiimotes; ++i) {
/* if this wiimote is not connected, skip it */
if (!WIIMOTE_IS_CONNECTED(wm[i]))
continue;
if (FD_ISSET(wm[i]->in_sock, &fds)) {
/* clear out the event buffer */
memset(wm[i]->event_buf, 0, sizeof(wm[i]->event_buf));
/* clear out any old read requests */
clear_dirty_reads(wm[i]);
/* read the pending message into the buffer */
r = read(wm[i]->in_sock, wm[i]->event_buf, sizeof(wm[i]->event_buf));
if (r == -1) {
/* error reading data */
WIIUSE_ERROR("Receiving wiimote data (id %i).", wm[i]->unid);
perror("Error Details");
if (errno == ENOTCONN) {
/* this can happen if the bluetooth dongle is disconnected */
WIIUSE_ERROR("Bluetooth appears to be disconnected. Wiimote unid %i will be disconnected.", wm[i]->unid);
wiiuse_disconnect(wm[i]);
wm[i]->event = WIIUSE_UNEXPECTED_DISCONNECT;
}
continue;
}
if (!r) {
/* remote disconnect */
wiiuse_disconnected(wm[i]);
evnt = 1;
continue;
}
/* propagate the event */
propagate_event(wm[i], wm[i]->event_buf[1], wm[i]->event_buf+2);
evnt += (wm[i]->event != WIIUSE_NONE);
} else {
idle_cycle(wm[i]);
}
}
#else
/*
* Windows
*/
int i;
if (!wm) return 0;
for (i = 0; i < wiimotes; ++i) {
wm[i]->event = WIIUSE_NONE;
if (wiiuse_io_read(wm[i])) {
/* propagate the event */
propagate_event(wm[i], wm[i]->event_buf[0], wm[i]->event_buf+1);
evnt += (wm[i]->event != WIIUSE_NONE);
/* clear out the event buffer */
memset(wm[i]->event_buf, 0, sizeof(wm[i]->event_buf));
} else {
idle_cycle(wm[i]);
}
}
#endif
return evnt;
}
/**
* @brief Called on a cycle where no significant change occurs.
*
* @param wm Pointer to a wiimote_t structure.
*/
static void idle_cycle(struct wiimote_t* wm) {
/*
* Smooth the angles.
*
* This is done to make sure that on every cycle the orientation
* angles are smoothed. Normally when an event occurs the angles
* are updated and smoothed, but if no packet comes in then the
* angles remain the same. This means the angle wiiuse reports
* is still an old value. Smoothing needs to be applied in this
* case in order for the angle it reports to converge to the true
* angle of the device.
*/
if (WIIUSE_USING_ACC(wm) && WIIMOTE_IS_FLAG_SET(wm, WIIUSE_SMOOTHING)) {
apply_smoothing(&wm->accel_calib, &wm->orient, SMOOTH_ROLL);
apply_smoothing(&wm->accel_calib, &wm->orient, SMOOTH_PITCH);
}
/* clear out any old read requests */
clear_dirty_reads(wm);
}
/**
* @brief Clear out all old 'dirty' read requests.
*
* @param wm Pointer to a wiimote_t structure.
*/
static void clear_dirty_reads(struct wiimote_t* wm) {
struct read_req_t* req = wm->read_req;
while (req && req->dirty) {
WIIUSE_DEBUG("Cleared old read request for address: %x", req->addr);
wm->read_req = req->next;
free(req);
req = wm->read_req;
}
}
/**
* @brief Analyze the event that occured on a wiimote.
*
* @param wm An array of pointers to wiimote_t structures.
* @param event The event that occured.
* @param msg The message specified in the event packet.
*
* Pass the event to the registered event callback.
*/
static void propagate_event(struct wiimote_t* wm, byte event, byte* msg) {
save_state(wm);
switch (event) {
case WM_RPT_BTN:
{
/* button */
wiiuse_pressed_buttons(wm, msg);
break;
}
case WM_RPT_BTN_ACC:
{
/* button - motion */
wiiuse_pressed_buttons(wm, msg);
wm->accel.x = msg[2];
wm->accel.y = msg[3];
wm->accel.z = msg[4];
/* calculate the remote orientation */
calculate_orientation(&wm->accel_calib, &wm->accel, &wm->orient, WIIMOTE_IS_FLAG_SET(wm, WIIUSE_SMOOTHING));
/* calculate the gforces on each axis */
calculate_gforce(&wm->accel_calib, &wm->accel, &wm->gforce);
break;
}
case WM_RPT_READ:
{
/* data read */
event_data_read(wm, msg);
/* yeah buttons may be pressed, but this wasn't an "event" */
return;
}
case WM_RPT_CTRL_STATUS:
{
/* controller status */
event_status(wm, msg);
/* don't execute the event callback */
return;
}
case WM_RPT_BTN_EXP:
{
/* button - expansion */
wiiuse_pressed_buttons(wm, msg);
handle_expansion(wm, msg+2);
break;
}
case WM_RPT_BTN_ACC_EXP:
{
/* button - motion - expansion */
wiiuse_pressed_buttons(wm, msg);
wm->accel.x = msg[2];
wm->accel.y = msg[3];
wm->accel.z = msg[4];
calculate_orientation(&wm->accel_calib, &wm->accel, &wm->orient, WIIMOTE_IS_FLAG_SET(wm, WIIUSE_SMOOTHING));
calculate_gforce(&wm->accel_calib, &wm->accel, &wm->gforce);
handle_expansion(wm, msg+5);
break;
}
case WM_RPT_BTN_ACC_IR:
{
/* button - motion - ir */
wiiuse_pressed_buttons(wm, msg);
wm->accel.x = msg[2];
wm->accel.y = msg[3];
wm->accel.z = msg[4];
calculate_orientation(&wm->accel_calib, &wm->accel, &wm->orient, WIIMOTE_IS_FLAG_SET(wm, WIIUSE_SMOOTHING));
calculate_gforce(&wm->accel_calib, &wm->accel, &wm->gforce);
/* ir */
calculate_extended_ir(wm, msg+5);
break;
}
case WM_RPT_BTN_IR_EXP:
{
/* button - ir - expansion */
wiiuse_pressed_buttons(wm, msg);
handle_expansion(wm, msg+12);
/* ir */
calculate_basic_ir(wm, msg+2);
break;
}
case WM_RPT_BTN_ACC_IR_EXP:
{
/* button - motion - ir - expansion */
wiiuse_pressed_buttons(wm, msg);
wm->accel.x = msg[2];
wm->accel.y = msg[3];
wm->accel.z = msg[4];
calculate_orientation(&wm->accel_calib, &wm->accel, &wm->orient, WIIMOTE_IS_FLAG_SET(wm, WIIUSE_SMOOTHING));
calculate_gforce(&wm->accel_calib, &wm->accel, &wm->gforce);
handle_expansion(wm, msg+15);
/* ir */
calculate_basic_ir(wm, msg+5);
break;
}
case WM_RPT_WRITE:
{
/* write feedback - safe to skip */
break;
}
default:
{
WIIUSE_WARNING("Unknown event, can not handle it [Code 0x%x].", event);
return;
}
}
/* was there an event? */
if (state_changed(wm))
wm->event = WIIUSE_EVENT;
}
/**
* @brief Find what buttons are pressed.
*
* @param wm Pointer to a wiimote_t structure.
* @param msg The message specified in the event packet.
*/
void wiiuse_pressed_buttons(struct wiimote_t* wm, byte* msg) {
short now;
/* convert to big endian */
now = BIG_ENDIAN_SHORT(*(short*)msg) & WIIMOTE_BUTTON_ALL;
/* pressed now & were pressed, then held */
wm->btns_held = (now & wm->btns);
/* were pressed or were held & not pressed now, then released */
wm->btns_released = ((wm->btns | wm->btns_held) & ~now);
/* buttons pressed now */
wm->btns = now;
}
/**
* @brief Received a data packet from a read request.
*
* @param wm Pointer to a wiimote_t structure.
* @param msg The message specified in the event packet.
*
* Data from the wiimote comes in packets. If the requested
* data segment size is bigger than one packet can hold then
* several packets will be received. These packets are first
* reassembled into one, then the registered callback function
* that handles data reads is invoked.
*/
static void event_data_read(struct wiimote_t* wm, byte* msg) {
/* we must always assume the packet received is from the most recent request */
byte err;
byte len;
unsigned short offset;
struct read_req_t* req = wm->read_req;
wiiuse_pressed_buttons(wm, msg);
/* find the next non-dirty request */
while (req && req->dirty)
req = req->next;
/* if we don't have a request out then we didn't ask for this packet */
if (!req) {
WIIUSE_WARNING("Received data packet when no request was made.");
return;
}
err = msg[2] & 0x0F;
if (err == 0x08)
WIIUSE_WARNING("Unable to read data - address does not exist.");
else if (err == 0x07)
WIIUSE_WARNING("Unable to read data - address is for write-only registers.");
else if (err)
WIIUSE_WARNING("Unable to read data - unknown error code %x.", err);
if (err) {
/* this request errored out, so skip it and go to the next one */
/* delete this request */
wm->read_req = req->next;
free(req);
/* if another request exists send it to the wiimote */
if (wm->read_req)
wiiuse_send_next_pending_read_request(wm);
return;
}
len = ((msg[2] & 0xF0) >> 4) + 1;
offset = BIG_ENDIAN_SHORT(*(unsigned short*)(msg + 3));
req->addr = (req->addr & 0xFFFF);
req->wait -= len;
if (req->wait >= req->size)
/* this should never happen */
req->wait = 0;
WIIUSE_DEBUG("Received read packet:");
WIIUSE_DEBUG(" Packet read offset: %i bytes", offset);
WIIUSE_DEBUG(" Request read offset: %i bytes", req->addr);
WIIUSE_DEBUG(" Read offset into buf: %i bytes", offset - req->addr);
WIIUSE_DEBUG(" Read data size: %i bytes", len);
WIIUSE_DEBUG(" Still need: %i bytes", req->wait);
/* reconstruct this part of the data */
memcpy((req->buf + offset - req->addr), (msg + 5), len);
#ifdef WITH_WIIUSE_DEBUG
{
int i = 0;
printf("Read: ");
for (; i < req->size - req->wait; ++i)
printf("%x ", req->buf[i]);
printf("\n");
}
#endif
/* if all data has been received, execute the read event callback or generate event */
if (!req->wait) {
if (req->cb) {
/* this was a callback, so invoke it now */
req->cb(wm, req->buf, req->size);
/* delete this request */
wm->read_req = req->next;
free(req);
} else {
/*
* This should generate an event.
* We need to leave the event in the array so the client
* can access it still. We'll flag is as being 'dirty'
* and give the client one cycle to use it. Next event
* we will remove it from the list.
*/
wm->event = WIIUSE_READ_DATA;
req->dirty = 1;
}
/* if another request exists send it to the wiimote */
if (wm->read_req)
wiiuse_send_next_pending_read_request(wm);
}
}
/**
* @brief Read the controller status.
*
* @param wm Pointer to a wiimote_t structure.
* @param msg The message specified in the event packet.
*
* Read the controller status and execute the registered status callback.
*/
static void event_status(struct wiimote_t* wm, byte* msg) {
int led[4] = {0};
int attachment = 0;
int ir = 0;
int exp_changed = 0;
/*
* An event occured.
* This event can be overwritten by a more specific
* event type during a handshake or expansion removal.
*/
wm->event = WIIUSE_STATUS;
wiiuse_pressed_buttons(wm, msg);
/* find what LEDs are lit */
if (msg[2] & WM_CTRL_STATUS_BYTE1_LED_1) led[0] = 1;
if (msg[2] & WM_CTRL_STATUS_BYTE1_LED_2) led[1] = 1;
if (msg[2] & WM_CTRL_STATUS_BYTE1_LED_3) led[2] = 1;
if (msg[2] & WM_CTRL_STATUS_BYTE1_LED_4) led[3] = 1;
/* is an attachment connected to the expansion port? */
if ((msg[2] & WM_CTRL_STATUS_BYTE1_ATTACHMENT) == WM_CTRL_STATUS_BYTE1_ATTACHMENT)
attachment = 1;
/* is the speaker enabled? */
if ((msg[2] & WM_CTRL_STATUS_BYTE1_SPEAKER_ENABLED) == WM_CTRL_STATUS_BYTE1_SPEAKER_ENABLED)
WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_SPEAKER);
/* is IR sensing enabled? */
if ((msg[2] & WM_CTRL_STATUS_BYTE1_IR_ENABLED) == WM_CTRL_STATUS_BYTE1_IR_ENABLED)
ir = 1;
/* find the battery level and normalize between 0 and 1 */
wm->battery_level = (msg[5] / (float)WM_MAX_BATTERY_CODE);
/* expansion port */
if (attachment && !WIIMOTE_IS_SET(wm, WIIMOTE_STATE_EXP)) {
/* send the initialization code for the attachment */
handshake_expansion(wm, NULL, 0);
exp_changed = 1;
} else if (!attachment && WIIMOTE_IS_SET(wm, WIIMOTE_STATE_EXP)) {
/* attachment removed */
disable_expansion(wm);
exp_changed = 1;
}
#ifdef WIN32
if (!attachment) {
WIIUSE_DEBUG("Setting timeout to normal %i ms.", wm->normal_timeout);
wm->timeout = wm->normal_timeout;
}
#endif
/*
* From now on the remote will only send status packets.
* We need to send a WIIMOTE_CMD_REPORT_TYPE packet to
* reenable other incoming reports.
*/
if (exp_changed && WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR)) {
/*
* Since the expansion status changed IR needs to
* be reset for the new IR report mode.
*/
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_IR);
wiiuse_set_ir(wm, 1);
} else
wiiuse_set_report_type(wm);
}
/**
* @brief Handle data from the expansion.
*
* @param wm A pointer to a wiimote_t structure.
* @param msg The message specified in the event packet for the expansion.
*/
static void handle_expansion(struct wiimote_t* wm, byte* msg) {
switch (wm->exp.type) {
case EXP_NUNCHUK:
nunchuk_event(&wm->exp.nunchuk, msg);
break;
case EXP_CLASSIC:
classic_ctrl_event(&wm->exp.classic, msg);
break;
case EXP_GUITAR_HERO_3:
guitar_hero_3_event(&wm->exp.gh3, msg);
break;
default:
break;
}
}
/**
* @brief Handle the handshake data from the expansion device.
*
* @param wm A pointer to a wiimote_t structure.
* @param data The data read in from the device.
* @param len The length of the data block, in bytes.
*
* Tries to determine what kind of expansion was attached
* and invoke the correct handshake function.
*
* If the data is NULL then this function will try to start
* a handshake with the expansion.
*/
void handshake_expansion(struct wiimote_t* wm, byte* data, unsigned short len) {
int id;
if (!data) {
byte* handshake_buf;
byte buf = 0x00;
if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_EXP))
disable_expansion(wm);
/* increase the timeout until the handshake completes */
#ifdef WIN32
WIIUSE_DEBUG("Setting timeout to expansion %i ms.", wm->exp_timeout);
wm->timeout = wm->exp_timeout;
#endif
wiiuse_write_data(wm, WM_EXP_MEM_ENABLE, &buf, 1);
/* get the calibration data */
handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
/* tell the wiimote to send expansion data */
WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_EXP);
return;
}
id = BIG_ENDIAN_LONG(*(int*)(data + 220));
/* call the corresponding handshake function for this expansion */
switch (id) {
case EXP_ID_CODE_NUNCHUK:
{
if (nunchuk_handshake(wm, &wm->exp.nunchuk, data, len))
wm->event = WIIUSE_NUNCHUK_INSERTED;
break;
}
case EXP_ID_CODE_CLASSIC_CONTROLLER:
{
if (classic_ctrl_handshake(wm, &wm->exp.classic, data, len))
wm->event = WIIUSE_CLASSIC_CTRL_INSERTED;
break;
}
case EXP_ID_CODE_GUITAR:
{
if (guitar_hero_3_handshake(wm, &wm->exp.gh3, data, len))
wm->event = WIIUSE_GUITAR_HERO_3_CTRL_INSERTED;
break;
}
default:
{
WIIUSE_WARNING("Unknown expansion type. Code: 0x%x", id);
break;
}
}
free(data);
}
/**
* @brief Disable the expansion device if it was enabled.
*
* @param wm A pointer to a wiimote_t structure.
* @param data The data read in from the device.
* @param len The length of the data block, in bytes.
*
* If the data is NULL then this function will try to start
* a handshake with the expansion.
*/
void disable_expansion(struct wiimote_t* wm) {
if (!WIIMOTE_IS_SET(wm, WIIMOTE_STATE_EXP))
return;
/* tell the assoicated module the expansion was removed */
switch (wm->exp.type) {
case EXP_NUNCHUK:
nunchuk_disconnected(&wm->exp.nunchuk);
wm->event = WIIUSE_NUNCHUK_REMOVED;
break;
case EXP_CLASSIC:
classic_ctrl_disconnected(&wm->exp.classic);
wm->event = WIIUSE_CLASSIC_CTRL_REMOVED;
break;
case EXP_GUITAR_HERO_3:
guitar_hero_3_disconnected(&wm->exp.gh3);
wm->event = WIIUSE_GUITAR_HERO_3_CTRL_REMOVED;
break;
default:
break;
}
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_EXP);
wm->exp.type = EXP_NONE;
}
/**
* @brief Save important state data.
* @param wm A pointer to a wiimote_t structure.
*/
static void save_state(struct wiimote_t* wm) {
/* wiimote */
wm->lstate.btns = wm->btns;
wm->lstate.accel = wm->accel;
/* ir */
if (WIIUSE_USING_IR(wm)) {
wm->lstate.ir_ax = wm->ir.ax;
wm->lstate.ir_ay = wm->ir.ay;
wm->lstate.ir_distance = wm->ir.distance;
}
/* expansion */
switch (wm->exp.type) {
case EXP_NUNCHUK:
wm->lstate.exp_ljs_ang = wm->exp.nunchuk.js.ang;
wm->lstate.exp_ljs_mag = wm->exp.nunchuk.js.mag;
wm->lstate.exp_btns = wm->exp.nunchuk.btns;
wm->lstate.exp_accel = wm->exp.nunchuk.accel;
break;
case EXP_CLASSIC:
wm->lstate.exp_ljs_ang = wm->exp.classic.ljs.ang;
wm->lstate.exp_ljs_mag = wm->exp.classic.ljs.mag;
wm->lstate.exp_rjs_ang = wm->exp.classic.rjs.ang;
wm->lstate.exp_rjs_mag = wm->exp.classic.rjs.mag;
wm->lstate.exp_r_shoulder = wm->exp.classic.r_shoulder;
wm->lstate.exp_l_shoulder = wm->exp.classic.l_shoulder;
wm->lstate.exp_btns = wm->exp.classic.btns;
break;
case EXP_GUITAR_HERO_3:
wm->lstate.exp_ljs_ang = wm->exp.gh3.js.ang;
wm->lstate.exp_ljs_mag = wm->exp.gh3.js.mag;
wm->lstate.exp_r_shoulder = wm->exp.gh3.whammy_bar;
wm->lstate.exp_btns = wm->exp.gh3.btns;
break;
case EXP_NONE:
break;
}
}
/**
* @brief Determine if the current state differs significantly from the previous.
* @param wm A pointer to a wiimote_t structure.
* @return 1 if a significant change occured, 0 if not.
*/
static int state_changed(struct wiimote_t* wm) {
#define STATE_CHANGED(a, b) if (a != b) return 1
#define CROSS_THRESH(last, now, thresh) \
do { \
if (WIIMOTE_IS_FLAG_SET(wm, WIIUSE_ORIENT_THRESH)) { \
if ((diff_f(last.roll, now.roll) >= thresh) || \
(diff_f(last.pitch, now.pitch) >= thresh) || \
(diff_f(last.yaw, now.yaw) >= thresh)) \
{ \
last = now; \
return 1; \
} \
} else { \
if (last.roll != now.roll) return 1; \
if (last.pitch != now.pitch) return 1; \
if (last.yaw != now.yaw) return 1; \
} \
} while (0)
#define CROSS_THRESH_XYZ(last, now, thresh) \
do { \
if (WIIMOTE_IS_FLAG_SET(wm, WIIUSE_ORIENT_THRESH)) { \
if ((diff_f(last.x, now.x) >= thresh) || \
(diff_f(last.y, now.y) >= thresh) || \
(diff_f(last.z, now.z) >= thresh)) \
{ \
last = now; \
return 1; \
} \
} else { \
if (last.x != now.x) return 1; \
if (last.y != now.y) return 1; \
if (last.z != now.z) return 1; \
} \
} while (0)
/* ir */
if (WIIUSE_USING_IR(wm)) {
STATE_CHANGED(wm->lstate.ir_ax, wm->ir.ax);
STATE_CHANGED(wm->lstate.ir_ay, wm->ir.ay);
STATE_CHANGED(wm->lstate.ir_distance, wm->ir.distance);
}
/* accelerometer */
if (WIIUSE_USING_ACC(wm)) {
/* raw accelerometer */
CROSS_THRESH_XYZ(wm->lstate.accel, wm->accel, wm->accel_threshold);
/* orientation */
CROSS_THRESH(wm->lstate.orient, wm->orient, wm->orient_threshold);
}
/* expansion */
switch (wm->exp.type) {
case EXP_NUNCHUK:
{
STATE_CHANGED(wm->lstate.exp_ljs_ang, wm->exp.nunchuk.js.ang);
STATE_CHANGED(wm->lstate.exp_ljs_mag, wm->exp.nunchuk.js.mag);
STATE_CHANGED(wm->lstate.exp_btns, wm->exp.nunchuk.btns);
CROSS_THRESH(wm->lstate.exp_orient, wm->exp.nunchuk.orient, wm->exp.nunchuk.orient_threshold);
CROSS_THRESH_XYZ(wm->lstate.exp_accel, wm->exp.nunchuk.accel, wm->exp.nunchuk.accel_threshold);
break;
}
case EXP_CLASSIC:
{
STATE_CHANGED(wm->lstate.exp_ljs_ang, wm->exp.classic.ljs.ang);
STATE_CHANGED(wm->lstate.exp_ljs_mag, wm->exp.classic.ljs.mag);
STATE_CHANGED(wm->lstate.exp_rjs_ang, wm->exp.classic.rjs.ang);
STATE_CHANGED(wm->lstate.exp_rjs_mag, wm->exp.classic.rjs.mag);
STATE_CHANGED(wm->lstate.exp_r_shoulder, wm->exp.classic.r_shoulder);
STATE_CHANGED(wm->lstate.exp_l_shoulder, wm->exp.classic.l_shoulder);
STATE_CHANGED(wm->lstate.exp_btns, wm->exp.classic.btns);
break;
}
case EXP_GUITAR_HERO_3:
{
STATE_CHANGED(wm->lstate.exp_ljs_ang, wm->exp.gh3.js.ang);
STATE_CHANGED(wm->lstate.exp_ljs_mag, wm->exp.gh3.js.mag);
STATE_CHANGED(wm->lstate.exp_r_shoulder, wm->exp.gh3.whammy_bar);
STATE_CHANGED(wm->lstate.exp_btns, wm->exp.gh3.btns);
break;
}
case EXP_NONE:
{
break;
}
}
STATE_CHANGED(wm->lstate.btns, wm->btns);
return 0;
}

54
src/events.h Normal file
View File

@@ -0,0 +1,54 @@
/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Handles wiimote events.
*
* The file includes functions that handle the events
* that are sent from the wiimote to us.
*/
#ifndef EVENTS_H_INCLUDED
#define EVENTS_H_INCLUDED
#ifdef __cplusplus
extern "C" {
#endif
void wiiuse_pressed_buttons(struct wiimote_t* wm, byte* msg);
void handshake_expansion(struct wiimote_t* wm, byte* data, unsigned short len);
void disable_expansion(struct wiimote_t* wm);
#ifdef __cplusplus
}
#endif
#endif // EVENTS_H_INCLUDED

172
src/guitar_hero_3.c Normal file
View File

@@ -0,0 +1,172 @@
/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Guitar Hero 3 expansion device.
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#ifdef WIN32
#include <Winsock2.h>
#endif
#include "definitions.h"
#include "wiiuse_internal.h"
#include "dynamics.h"
#include "events.h"
#include "guitar_hero_3.h"
static void guitar_hero_3_pressed_buttons(struct guitar_hero_3_t* gh3, short now);
/**
* @brief Handle the handshake data from the guitar.
*
* @param cc A pointer to a classic_ctrl_t structure.
* @param data The data read in from the device.
* @param len The length of the data block, in bytes.
*
* @return Returns 1 if handshake was successful, 0 if not.
*/
int guitar_hero_3_handshake(struct wiimote_t* wm, struct guitar_hero_3_t* gh3, byte* data, unsigned short len) {
int i;
int offset = 0;
/*
* The good fellows that made the Guitar Hero 3 controller
* failed to factory calibrate the devices. There is no
* calibration data on the device.
*/
gh3->btns = 0;
gh3->btns_held = 0;
gh3->btns_released = 0;
gh3->whammy_bar = 0.0f;
/* decrypt data */
for (i = 0; i < len; ++i)
data[i] = (data[i] ^ 0x17) + 0x17;
if (data[offset] == 0xFF) {
/*
* Sometimes the data returned here is not correct.
* This might happen because the wiimote is lagging
* behind our initialization sequence.
* To fix this just request the handshake again.
*
* Other times it's just the first 16 bytes are 0xFF,
* but since the next 16 bytes are the same, just use
* those.
*/
if (data[offset + 16] == 0xFF) {
/* get the calibration data */
byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
WIIUSE_DEBUG("Guitar Hero 3 handshake appears invalid, trying again.");
wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
return 0;
} else
offset += 16;
}
/* joystick stuff */
gh3->js.max.x = GUITAR_HERO_3_JS_MAX_X;
gh3->js.min.x = GUITAR_HERO_3_JS_MIN_X;
gh3->js.center.x = GUITAR_HERO_3_JS_CENTER_X;
gh3->js.max.y = GUITAR_HERO_3_JS_MAX_Y;
gh3->js.min.y = GUITAR_HERO_3_JS_MIN_Y;
gh3->js.center.y = GUITAR_HERO_3_JS_CENTER_Y;
/* handshake done */
wm->exp.type = EXP_GUITAR_HERO_3;
#ifdef WIN32
wm->timeout = WIIMOTE_DEFAULT_TIMEOUT;
#endif
return 1;
}
/**
* @brief The guitar disconnected.
*
* @param cc A pointer to a classic_ctrl_t structure.
*/
void guitar_hero_3_disconnected(struct guitar_hero_3_t* gh3) {
memset(gh3, 0, sizeof(struct guitar_hero_3_t));
}
/**
* @brief Handle guitar event.
*
* @param cc A pointer to a classic_ctrl_t structure.
* @param msg The message specified in the event packet.
*/
void guitar_hero_3_event(struct guitar_hero_3_t* gh3, byte* msg) {
int i;
/* decrypt data */
for (i = 0; i < 6; ++i)
msg[i] = (msg[i] ^ 0x17) + 0x17;
guitar_hero_3_pressed_buttons(gh3, BIG_ENDIAN_SHORT(*(short*)(msg + 4)));
/* whammy bar */
gh3->whammy_bar = (msg[3] - GUITAR_HERO_3_WHAMMY_BAR_MIN) / (float)(GUITAR_HERO_3_WHAMMY_BAR_MAX - GUITAR_HERO_3_WHAMMY_BAR_MIN);
/* joy stick */
calc_joystick_state(&gh3->js, msg[0], msg[1]);
}
/**
* @brief Find what buttons are pressed.
*
* @param cc A pointer to a classic_ctrl_t structure.
* @param msg The message byte specified in the event packet.
*/
static void guitar_hero_3_pressed_buttons(struct guitar_hero_3_t* gh3, short now) {
/* message is inverted (0 is active, 1 is inactive) */
now = ~now & GUITAR_HERO_3_BUTTON_ALL;
/* pressed now & were pressed, then held */
gh3->btns_held = (now & gh3->btns);
/* were pressed or were held & not pressed now, then released */
gh3->btns_released = ((gh3->btns | gh3->btns_held) & ~now);
/* buttons pressed now */
gh3->btns = now;
}

62
src/guitar_hero_3.h Normal file
View File

@@ -0,0 +1,62 @@
/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Guitar Hero 3 expansion device.
*/
#ifndef GUITAR_HERO_3_H_INCLUDED
#define GUITAR_HERO_3_H_INCLUDED
#include "wiiuse_internal.h"
#define GUITAR_HERO_3_JS_MIN_X 0xC5
#define GUITAR_HERO_3_JS_MAX_X 0xFC
#define GUITAR_HERO_3_JS_CENTER_X 0xE0
#define GUITAR_HERO_3_JS_MIN_Y 0xC5
#define GUITAR_HERO_3_JS_MAX_Y 0xFA
#define GUITAR_HERO_3_JS_CENTER_Y 0xE0
#define GUITAR_HERO_3_WHAMMY_BAR_MIN 0xEF
#define GUITAR_HERO_3_WHAMMY_BAR_MAX 0xFA
#ifdef __cplusplus
extern "C" {
#endif
int guitar_hero_3_handshake(struct wiimote_t* wm, struct guitar_hero_3_t* gh3, byte* data, unsigned short len);
void guitar_hero_3_disconnected(struct guitar_hero_3_t* gh3);
void guitar_hero_3_event(struct guitar_hero_3_t* gh3, byte* msg);
#ifdef __cplusplus
}
#endif
#endif // GUITAR_HERO_3_H_INCLUDED

119
src/io.c Normal file
View File

@@ -0,0 +1,119 @@
/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Handles device I/O (non-OS specific).
*/
#include <stdio.h>
#include <stdlib.h>
#include "definitions.h"
#include "wiiuse_internal.h"
#include "io.h"
/**
* @brief Get initialization data from the wiimote.
*
* @param wm Pointer to a wiimote_t structure.
* @param data unused
* @param len unused
*
* When first called for a wiimote_t structure, a request
* is sent to the wiimote for initialization information.
* This includes factory set accelerometer data.
* The handshake will be concluded when the wiimote responds
* with this data.
*/
void wiiuse_handshake(struct wiimote_t* wm, byte* data, unsigned short len) {
if (!wm) return;
switch (wm->handshake_state) {
case 0:
{
/* send request to wiimote for accelerometer calibration */
byte* buf;
WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE);
wiiuse_set_leds(wm, WIIMOTE_LED_NONE);
buf = (byte*)malloc(sizeof(byte) * 8);
wiiuse_read_data_cb(wm, wiiuse_handshake, buf, WM_MEM_OFFSET_CALIBRATION, 7);
wm->handshake_state++;
wiiuse_set_leds(wm, WIIMOTE_LED_NONE);
break;
}
case 1:
{
struct read_req_t* req = wm->read_req;
struct accel_t* accel = &wm->accel_calib;
/* received read data */
accel->cal_zero.x = req->buf[0];
accel->cal_zero.y = req->buf[1];
accel->cal_zero.z = req->buf[2];
accel->cal_g.x = req->buf[4] - accel->cal_zero.x;
accel->cal_g.y = req->buf[5] - accel->cal_zero.y;
accel->cal_g.z = req->buf[6] - accel->cal_zero.z;
/* done with the buffer */
free(req->buf);
/* handshake is done */
WIIUSE_DEBUG("Handshake finished. Calibration: Idle: X=%x Y=%x Z=%x\t+1g: X=%x Y=%x Z=%x",
accel->cal_zero.x, accel->cal_zero.y, accel->cal_zero.z,
accel->cal_g.x, accel->cal_g.y, accel->cal_g.z);
/* request the status of the wiimote to see if there is an expansion */
wiiuse_status(wm);
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE);
WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE_COMPLETE);
wm->handshake_state++;
/* now enable IR if it was set before the handshake completed */
if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR)) {
WIIUSE_DEBUG("Handshake finished, enabling IR.");
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_IR);
wiiuse_set_ir(wm, 1);
}
break;
}
default:
{
break;
}
}
}

56
src/io.h Normal file
View File

@@ -0,0 +1,56 @@
/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Handles device I/O.
*/
#ifndef CONNECT_H_INCLUDED
#define CONNECT_H_INCLUDED
#ifndef WIN32
#include <bluetooth/bluetooth.h>
#endif
#include "wiiuse_internal.h"
#ifdef __cplusplus
extern "C" {
#endif
void wiiuse_handshake(struct wiimote_t* wm, byte* data, unsigned short len);
int wiiuse_io_read(struct wiimote_t* wm);
int wiiuse_io_write(struct wiimote_t* wm, byte* buf, int len);
#ifdef __cplusplus
}
#endif
#endif // CONNECT_H_INCLUDED

270
src/io_nix.c Normal file
View File

@@ -0,0 +1,270 @@
/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Handles device I/O for *nix.
*/
#ifndef WIN32
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <bluetooth/bluetooth.h>
#include <bluetooth/hci.h>
#include <bluetooth/hci_lib.h>
#include <bluetooth/l2cap.h>
#include "definitions.h"
#include "wiiuse_internal.h"
#include "io.h"
static int wiiuse_connect_single(struct wiimote_t* wm, char* address);
/**
* @brief Find a wiimote or wiimotes.
*
* @param wm An array of wiimote_t structures.
* @param max_wiimotes The number of wiimote structures in \a wm.
* @param timeout The number of seconds before the search times out.
*
* @return The number of wiimotes found.
*
* @see wiimote_connect()
*
* This function will only look for wiimote devices. \n
* When a device is found the address in the structures will be set. \n
* You can then call wiimote_connect() to connect to the found \n
* devices.
*/
int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout) {
int device_id;
int device_sock;
int found_devices;
int found_wiimotes;
/* reset all wiimote bluetooth device addresses */
for (found_wiimotes = 0; found_wiimotes < max_wiimotes; ++found_wiimotes)
wm[found_wiimotes]->bdaddr = *BDADDR_ANY;
found_wiimotes = 0;
/* get the id of the first bluetooth device. */
device_id = hci_get_route(NULL);
if (device_id < 0) {
perror("hci_get_route");
return 0;
}
/* create a socket to the device */
device_sock = hci_open_dev(device_id);
if (device_sock < 0) {
perror("hci_open_dev");
return 0;
}
inquiry_info scan_info_arr[128];
inquiry_info* scan_info = scan_info_arr;
memset(&scan_info_arr, 0, sizeof(scan_info_arr));
/* scan for bluetooth devices for 'timeout' seconds */
found_devices = hci_inquiry(device_id, timeout, 128, NULL, &scan_info, IREQ_CACHE_FLUSH);
if (found_devices < 0) {
perror("hci_inquiry");
return 0;
}
WIIUSE_INFO("Found %i bluetooth device(s).", found_devices);
int i = 0;
/* display discovered devices */
for (; (i < found_devices) && (found_wiimotes < max_wiimotes); ++i) {
if ((scan_info[i].dev_class[0] == WM_DEV_CLASS_0) &&
(scan_info[i].dev_class[1] == WM_DEV_CLASS_1) &&
(scan_info[i].dev_class[2] == WM_DEV_CLASS_2))
{
/* found a device */
ba2str(&scan_info[i].bdaddr, wm[found_wiimotes]->bdaddr_str);
WIIUSE_INFO("Found wiimote (%s) [id %i].", wm[found_wiimotes]->bdaddr_str, wm[found_wiimotes]->unid);
wm[found_wiimotes]->bdaddr = scan_info[i].bdaddr;
WIIMOTE_ENABLE_STATE(wm[found_wiimotes], WIIMOTE_STATE_DEV_FOUND);
++found_wiimotes;
}
}
close(device_sock);
return found_wiimotes;
}
/**
* @brief Connect to a wiimote or wiimotes once an address is known.
*
* @param wm An array of wiimote_t structures.
* @param wiimotes The number of wiimote structures in \a wm.
*
* @return The number of wiimotes that successfully connected.
*
* @see wiiuse_find()
* @see wiiuse_connect_single()
* @see wiiuse_disconnect()
*
* Connect to a number of wiimotes when the address is already set
* in the wiimote_t structures. These addresses are normally set
* by the wiiuse_find() function, but can also be set manually.
*/
int wiiuse_connect(struct wiimote_t** wm, int wiimotes) {
int connected = 0;
int i = 0;
for (; i < wiimotes; ++i) {
if (!WIIMOTE_IS_SET(wm[i], WIIMOTE_STATE_DEV_FOUND))
/* if the device address is not set, skip it */
continue;
if (wiiuse_connect_single(wm[i], NULL))
++connected;
}
return connected;
}
/**
* @brief Connect to a wiimote with a known address.
*
* @param wm Pointer to a wiimote_t structure.
* @param address The address of the device to connect to.
* If NULL, use the address in the struct set by wiiuse_find().
*
* @return 1 on success, 0 on failure
*/
static int wiiuse_connect_single(struct wiimote_t* wm, char* address) {
struct sockaddr_l2 addr;
if (!wm || WIIMOTE_IS_CONNECTED(wm))
return 0;
addr.l2_family = AF_BLUETOOTH;
if (address)
/* use provided address */
str2ba(address, &addr.l2_bdaddr);
else
/* use address of device discovered */
addr.l2_bdaddr = wm->bdaddr;
/*
* OUTPUT CHANNEL
*/
wm->out_sock = socket(AF_BLUETOOTH, SOCK_SEQPACKET, BTPROTO_L2CAP);
if (wm->out_sock == -1)
return 0;
addr.l2_psm = htobs(WM_OUTPUT_CHANNEL);
/* connect to wiimote */
if (connect(wm->out_sock, (struct sockaddr*)&addr, sizeof(addr)) < 0) {
perror("connect() output sock");
return 0;
}
/*
* INPUT CHANNEL
*/
wm->in_sock = socket(AF_BLUETOOTH, SOCK_SEQPACKET, BTPROTO_L2CAP);
if (wm->in_sock == -1) {
close(wm->out_sock);
wm->out_sock = -1;
return 0;
}
addr.l2_psm = htobs(WM_INPUT_CHANNEL);
/* connect to wiimote */
if (connect(wm->in_sock, (struct sockaddr*)&addr, sizeof(addr)) < 0) {
perror("connect() interrupt sock");
close(wm->out_sock);
wm->out_sock = -1;
return 0;
}
WIIUSE_INFO("Connected to wiimote [id %i].", wm->unid);
/* do the handshake */
WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_CONNECTED);
wiiuse_handshake(wm, NULL, 0);
wiiuse_set_report_type(wm);
return 1;
}
/**
* @brief Disconnect a wiimote.
*
* @param wm Pointer to a wiimote_t structure.
*
* @see wiiuse_connect()
*
* Note that this will not free the wiimote structure.
*/
void wiiuse_disconnect(struct wiimote_t* wm) {
if (!wm || WIIMOTE_IS_CONNECTED(wm))
return;
close(wm->out_sock);
close(wm->in_sock);
wm->out_sock = -1;
wm->in_sock = -1;
wm->event = WIIUSE_NONE;
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_CONNECTED);
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE);
}
int wiiuse_io_read(struct wiimote_t* wm) {
/* not used */
return 0;
}
int wiiuse_io_write(struct wiimote_t* wm, byte* buf, int len) {
return write(wm->out_sock, buf, len);
}
#endif /* ifndef WIN32 */

247
src/io_win.c Normal file
View File

@@ -0,0 +1,247 @@
/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Handles device I/O for Windows.
*/
#ifdef WIN32
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <hidsdi.h>
#include <setupapi.h>
#include "definitions.h"
#include "wiiuse_internal.h"
#include "io.h"
int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout) {
GUID device_id;
HANDLE dev;
HDEVINFO device_info;
int i, index;
DWORD len;
SP_DEVICE_INTERFACE_DATA device_data;
PSP_DEVICE_INTERFACE_DETAIL_DATA detail_data = NULL;
HIDD_ATTRIBUTES attr;
int found = 0;
(void) timeout; // unused
device_data.cbSize = sizeof(device_data);
index = 0;
/* get the device id */
HidD_GetHidGuid(&device_id);
/* get all hid devices connected */
device_info = SetupDiGetClassDevs(&device_id, NULL, NULL, (DIGCF_DEVICEINTERFACE | DIGCF_PRESENT));
for (;; ++index) {
if (detail_data) {
free(detail_data);
detail_data = NULL;
}
/* query the next hid device info */
if (!SetupDiEnumDeviceInterfaces(device_info, NULL, &device_id, index, &device_data))
break;
/* get the size of the data block required */
i = SetupDiGetDeviceInterfaceDetail(device_info, &device_data, NULL, 0, &len, NULL);
detail_data = malloc(len);
detail_data->cbSize = sizeof(SP_DEVICE_INTERFACE_DETAIL_DATA);
/* query the data for this device */
if (!SetupDiGetDeviceInterfaceDetail(device_info, &device_data, detail_data, len, NULL, NULL))
continue;
/* open the device */
dev = CreateFile(detail_data->DevicePath,
(GENERIC_READ | GENERIC_WRITE),
(FILE_SHARE_READ | FILE_SHARE_WRITE),
NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
if (dev == INVALID_HANDLE_VALUE)
continue;
/* get device attributes */
attr.Size = sizeof(attr);
i = HidD_GetAttributes(dev, &attr);
if ((attr.VendorID == WM_VENDOR_ID) && (attr.ProductID == WM_PRODUCT_ID)) {
/* this is a wiimote */
wm[found]->dev_handle = dev;
wm[found]->hid_overlap.hEvent = CreateEvent(NULL, 1, 1, "");
wm[found]->hid_overlap.Offset = 0;
wm[found]->hid_overlap.OffsetHigh = 0;
WIIMOTE_ENABLE_STATE(wm[found], WIIMOTE_STATE_DEV_FOUND);
WIIMOTE_ENABLE_STATE(wm[found], WIIMOTE_STATE_CONNECTED);
/* try to set the output report to see if the device is actually connected */
if (!wiiuse_set_report_type(wm[found])) {
WIIMOTE_DISABLE_STATE(wm[found], WIIMOTE_STATE_CONNECTED);
continue;
}
/* do the handshake */
wiiuse_handshake(wm[found], NULL, 0);
WIIUSE_INFO("Connected to wiimote [id %i].", wm[found]->unid);
++found;
if (found >= max_wiimotes)
break;
} else {
/* not a wiimote */
CloseHandle(dev);
}
}
if (detail_data)
free(detail_data);
SetupDiDestroyDeviceInfoList(device_info);
return found;
}
int wiiuse_connect(struct wiimote_t** wm, int wiimotes) {
int connected = 0;
int i = 0;
for (; i < wiimotes; ++i) {
if (WIIMOTE_IS_SET(wm[i], WIIMOTE_STATE_CONNECTED))
++connected;
}
return connected;
}
void wiiuse_disconnect(struct wiimote_t* wm) {
if (!wm || WIIMOTE_IS_CONNECTED(wm))
return;
CloseHandle(wm->dev_handle);
wm->dev_handle = 0;
ResetEvent(&wm->hid_overlap);
wm->event = WIIUSE_NONE;
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_CONNECTED);
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE);
}
int wiiuse_io_read(struct wiimote_t* wm) {
DWORD b, r;
if (!wm || !WIIMOTE_IS_CONNECTED(wm))
return 0;
if (!ReadFile(wm->dev_handle, wm->event_buf, sizeof(wm->event_buf), &b, &wm->hid_overlap)) {
/* partial read */
b = GetLastError();
if ((b == ERROR_HANDLE_EOF) || (b == ERROR_DEVICE_NOT_CONNECTED)) {
/* remote disconnect */
wiiuse_disconnected(wm);
return 0;
}
r = WaitForSingleObject(wm->hid_overlap.hEvent, wm->timeout);
if (r == WAIT_TIMEOUT) {
/* timeout - cancel and continue */
if (*wm->event_buf)
WIIUSE_WARNING("Packet ignored. This may indicate a problem (timeout is %i ms).", wm->timeout);
CancelIo(wm->dev_handle);
ResetEvent(wm->hid_overlap.hEvent);
return 0;
} else if (r == WAIT_FAILED) {
WIIUSE_WARNING("A wait error occured on reading from wiimote %i.", wm->unid);
return 0;
}
if (!GetOverlappedResult(wm->dev_handle, &wm->hid_overlap, &b, 0))
return 0;
}
ResetEvent(wm->hid_overlap.hEvent);
return 1;
}
int wiiuse_io_write(struct wiimote_t* wm, byte* buf, int len) {
DWORD bytes;
int i;
if (!wm || !WIIMOTE_IS_CONNECTED(wm))
return 0;
switch (wm->stack) {
case WIIUSE_STACK_UNKNOWN:
{
/* try to auto-detect the stack type */
if (i = WriteFile(wm->dev_handle, buf, 22, &bytes, &wm->hid_overlap)) {
/* bluesoleil will always return 1 here, even if it's not connected */
wm->stack = WIIUSE_STACK_BLUESOLEIL;
return i;
}
if (i = HidD_SetOutputReport(wm->dev_handle, buf, len)) {
wm->stack = WIIUSE_STACK_MS;
return i;
}
WIIUSE_ERROR("Unable to determine bluetooth stack type.");
return 0;
}
case WIIUSE_STACK_MS:
return HidD_SetOutputReport(wm->dev_handle, buf, len);
case WIIUSE_STACK_BLUESOLEIL:
return WriteFile(wm->dev_handle, buf, 22, &bytes, &wm->hid_overlap);
}
return 0;
}
#endif /* ifdef WIN32 */

748
src/ir.c Normal file
View File

@@ -0,0 +1,748 @@
/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Handles IR data.
*/
#include <stdio.h>
#include <math.h>
#ifndef WIN32
#include <unistd.h>
#endif
#include "definitions.h"
#include "wiiuse_internal.h"
#include "ir.h"
static int get_ir_sens(struct wiimote_t* wm, char** block1, char** block2);
static void interpret_ir_data(struct wiimote_t* wm);
static void fix_rotated_ir_dots(struct ir_dot_t* dot, float ang);
static void get_ir_dot_avg(struct ir_dot_t* dot, int* x, int* y);
static void reorder_ir_dots(struct ir_dot_t* dot);
static float ir_distance(struct ir_dot_t* dot);
static int ir_correct_for_bounds(int* x, int* y, enum aspect_t aspect, int offset_x, int offset_y);
static void ir_convert_to_vres(int* x, int* y, enum aspect_t aspect, int vx, int vy);
/**
* @brief Set if the wiimote should track IR targets.
*
* @param wm Pointer to a wiimote_t structure.
* @param status 1 to enable, 0 to disable.
*/
void wiiuse_set_ir(struct wiimote_t* wm, int status) {
byte buf;
char* block1 = NULL;
char* block2 = NULL;
int ir_level;
if (!wm)
return;
/*
* Wait for the handshake to finish first.
* When it handshake finishes and sees that
* IR is enabled, it will call this function
* again to actually enable IR.
*/
if (!WIIMOTE_IS_SET(wm, WIIMOTE_STATE_HANDSHAKE_COMPLETE)) {
WIIUSE_DEBUG("Tried to enable IR, will wait until handshake finishes.");
WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR);
return;
}
/*
* Check to make sure a sensitivity setting is selected.
*/
ir_level = get_ir_sens(wm, &block1, &block2);
if (!ir_level) {
WIIUSE_ERROR("No IR sensitivity setting selected.");
return;
}
if (status) {
/* if already enabled then stop */
if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR))
return;
WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR);
} else {
/* if already disabled then stop */
if (!WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR))
return;
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_IR);
}
/* set camera 1 and 2 */
buf = (status ? 0x04 : 0x00);
wiiuse_send(wm, WM_CMD_IR, &buf, 1);
wiiuse_send(wm, WM_CMD_IR_2, &buf, 1);
if (!status) {
WIIUSE_DEBUG("Disabled IR cameras for wiimote id %i.", wm->unid);
wiiuse_set_report_type(wm);
return;
}
/* enable IR, set sensitivity */
buf = 0x08;
wiiuse_write_data(wm, WM_REG_IR, &buf, 1);
/* wait for the wiimote to catch up */
#ifndef WIN32
usleep(50000);
#else
Sleep(50);
#endif
/* write sensitivity blocks */
wiiuse_write_data(wm, WM_REG_IR_BLOCK1, (byte*)block1, 9);
wiiuse_write_data(wm, WM_REG_IR_BLOCK2, (byte*)block2, 2);
/* set the IR mode */
if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_EXP))
buf = WM_IR_TYPE_BASIC;
else
buf = WM_IR_TYPE_EXTENDED;
wiiuse_write_data(wm, WM_REG_IR_MODENUM, &buf, 1);
#ifndef WIN32
usleep(50000);
#else
Sleep(50);
#endif
/* set the wiimote report type */
wiiuse_set_report_type(wm);
WIIUSE_DEBUG("Enabled IR camera for wiimote id %i (sensitivity level %i).", wm->unid, ir_level);
}
/**
* @brief Get the IR sensitivity settings.
*
* @param wm Pointer to a wiimote_t structure.
* @param block1 [out] Pointer to where block1 will be set.
* @param block2 [out] Pointer to where block2 will be set.
*
* @return Returns the sensitivity level.
*/
static int get_ir_sens(struct wiimote_t* wm, char** block1, char** block2) {
if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR_SENS_LVL1)) {
*block1 = WM_IR_BLOCK1_LEVEL1;
*block2 = WM_IR_BLOCK2_LEVEL1;
return 1;
} else if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR_SENS_LVL2)) {
*block1 = WM_IR_BLOCK1_LEVEL2;
*block2 = WM_IR_BLOCK2_LEVEL2;
return 2;
} else if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR_SENS_LVL3)) {
*block1 = WM_IR_BLOCK1_LEVEL3;
*block2 = WM_IR_BLOCK2_LEVEL3;
return 3;
} else if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR_SENS_LVL4)) {
*block1 = WM_IR_BLOCK1_LEVEL4;
*block2 = WM_IR_BLOCK2_LEVEL4;
return 4;
} else if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR_SENS_LVL5)) {
*block1 = WM_IR_BLOCK1_LEVEL5;
*block2 = WM_IR_BLOCK2_LEVEL5;
return 5;
}
*block1 = NULL;
*block2 = NULL;
return 0;
}
/**
* @brief Set the virtual screen resolution for IR tracking.
*
* @param wm Pointer to a wiimote_t structure.
* @param status 1 to enable, 0 to disable.
*/
void wiiuse_set_ir_vres(struct wiimote_t* wm, unsigned int x, unsigned int y) {
if (!wm) return;
wm->ir.vres[0] = (x-1);
wm->ir.vres[1] = (y-1);
}
/**
* @brief Set the XY position for the IR cursor.
*
* @param wm Pointer to a wiimote_t structure.
*/
void wiiuse_set_ir_position(struct wiimote_t* wm, enum ir_position_t pos) {
if (!wm) return;
wm->ir.pos = pos;
switch (pos) {
case WIIUSE_IR_ABOVE:
wm->ir.offset[0] = 0;
if (wm->ir.aspect == WIIUSE_ASPECT_16_9)
wm->ir.offset[1] = WM_ASPECT_16_9_Y/2 - 70;
else if (wm->ir.aspect == WIIUSE_ASPECT_4_3)
wm->ir.offset[1] = WM_ASPECT_4_3_Y/2 - 100;
return;
case WIIUSE_IR_BELOW:
wm->ir.offset[0] = 0;
if (wm->ir.aspect == WIIUSE_ASPECT_16_9)
wm->ir.offset[1] = -WM_ASPECT_16_9_Y/2 + 100;
else if (wm->ir.aspect == WIIUSE_ASPECT_4_3)
wm->ir.offset[1] = -WM_ASPECT_4_3_Y/2 + 70;
return;
default:
return;
};
}
/**
* @brief Set the aspect ratio of the TV/monitor.
*
* @param wm Pointer to a wiimote_t structure.
* @param aspect Either WIIUSE_ASPECT_16_9 or WIIUSE_ASPECT_4_3
*/
void wiiuse_set_aspect_ratio(struct wiimote_t* wm, enum aspect_t aspect) {
if (!wm) return;
wm->ir.aspect = aspect;
if (aspect == WIIUSE_ASPECT_4_3) {
wm->ir.vres[0] = WM_ASPECT_4_3_X;
wm->ir.vres[1] = WM_ASPECT_4_3_Y;
} else {
wm->ir.vres[0] = WM_ASPECT_16_9_X;
wm->ir.vres[1] = WM_ASPECT_16_9_Y;
}
/* reset the position offsets */
wiiuse_set_ir_position(wm, wm->ir.pos);
}
/**
* @brief Set the IR sensitivity.
*
* @param wm Pointer to a wiimote_t structure.
* @param level 1-5, same as Wii system sensitivity setting.
*
* If the level is < 1, then level will be set to 1.
* If the level is > 5, then level will be set to 5.
*/
void wiiuse_set_ir_sensitivity(struct wiimote_t* wm, int level) {
char* block1 = NULL;
char* block2 = NULL;
if (!wm) return;
if (level > 5) level = 5;
if (level < 1) level = 1;
WIIMOTE_DISABLE_STATE(wm, (WIIMOTE_STATE_IR_SENS_LVL1 |
WIIMOTE_STATE_IR_SENS_LVL2 |
WIIMOTE_STATE_IR_SENS_LVL3 |
WIIMOTE_STATE_IR_SENS_LVL4 |
WIIMOTE_STATE_IR_SENS_LVL5));
switch (level) {
case 1:
WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR_SENS_LVL1);
break;
case 2:
WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR_SENS_LVL2);
break;
case 3:
WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR_SENS_LVL3);
break;
case 4:
WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR_SENS_LVL4);
break;
case 5:
WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR_SENS_LVL5);
break;
default:
return;
}
/* set the new sensitivity */
get_ir_sens(wm, &block1, &block2);
wiiuse_write_data(wm, WM_REG_IR_BLOCK1, (byte*)block1, 9);
wiiuse_write_data(wm, WM_REG_IR_BLOCK2, (byte*)block2, 2);
WIIUSE_DEBUG("Set IR sensitivity to level %i (unid %i)", level, wm->unid);
}
/**
* @brief Calculate the data from the IR spots. Basic IR mode.
*
* @param wm Pointer to a wiimote_t structure.
* @param data Data returned by the wiimote for the IR spots.
*/
void calculate_basic_ir(struct wiimote_t* wm, byte* data) {
struct ir_dot_t* dot = wm->ir.dot;
int i;
dot[0].rx = 1023 - (data[0] | ((data[2] & 0x30) << 4));
dot[0].ry = data[1] | ((data[2] & 0xC0) << 2);
dot[1].rx = 1023 - (data[3] | ((data[2] & 0x03) << 8));
dot[1].ry = data[4] | ((data[2] & 0x0C) << 6);
dot[2].rx = 1023 - (data[5] | ((data[7] & 0x30) << 4));
dot[2].ry = data[6] | ((data[7] & 0xC0) << 2);
dot[3].rx = 1023 - (data[8] | ((data[7] & 0x03) << 8));
dot[3].ry = data[9] | ((data[7] & 0x0C) << 6);
/* set each IR spot to visible if spot is in range */
for (i = 0; i < 4; ++i) {
if (dot[i].ry == 1023)
dot[i].visible = 0;
else {
dot[i].visible = 1;
dot[i].size = 0; /* since we don't know the size, set it as 0 */
}
}
interpret_ir_data(wm);
}
/**
* @brief Calculate the data from the IR spots. Extended IR mode.
*
* @param wm Pointer to a wiimote_t structure.
* @param data Data returned by the wiimote for the IR spots.
*/
void calculate_extended_ir(struct wiimote_t* wm, byte* data) {
struct ir_dot_t* dot = wm->ir.dot;
int i;
for (i = 0; i < 4; ++i) {
dot[i].rx = 1023 - (data[3*i] | ((data[(3*i)+2] & 0x30) << 4));
dot[i].ry = data[(3*i)+1] | ((data[(3*i)+2] & 0xC0) << 2);
dot[i].size = data[(3*i)+2] & 0x0F;
/* if in range set to visible */
if (dot[i].ry == 1023)
dot[i].visible = 0;
else
dot[i].visible = 1;
}
interpret_ir_data(wm);
}
/**
* @brief Interpret IR data into more user friendly variables.
*
* @param wm Pointer to a wiimote_t structure.
*/
static void interpret_ir_data(struct wiimote_t* wm) {
struct ir_dot_t* dot = wm->ir.dot;
int i;
float roll = 0.0f;
int last_num_dots = wm->ir.num_dots;
if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_ACC))
roll = wm->orient.roll;
/* count visible dots */
wm->ir.num_dots = 0;
for (i = 0; i < 4; ++i) {
if (dot[i].visible)
wm->ir.num_dots++;
}
switch (wm->ir.num_dots) {
case 0:
{
wm->ir.state = 0;
/* reset the dot ordering */
for (i = 0; i < 4; ++i)
dot[i].order = 0;
wm->ir.x = 0;
wm->ir.y = 0;
wm->ir.z = 0.0f;
return;
}
case 1:
{
fix_rotated_ir_dots(wm->ir.dot, roll);
if (wm->ir.state < 2) {
/*
* Only 1 known dot, so use just that.
*/
for (i = 0; i < 4; ++i) {
if (dot[i].visible) {
wm->ir.x = dot[i].x;
wm->ir.y = dot[i].y;
wm->ir.ax = wm->ir.x;
wm->ir.ay = wm->ir.y;
/* can't calculate yaw because we don't have the distance */
//wm->orient.yaw = calc_yaw(&wm->ir);
ir_convert_to_vres(&wm->ir.x, &wm->ir.y, wm->ir.aspect, wm->ir.vres[0], wm->ir.vres[1]);
break;
}
}
} else {
/*
* Only see 1 dot but know theres 2.
* Try to estimate where the other one
* should be and use that.
*/
for (i = 0; i < 4; ++i) {
if (dot[i].visible) {
int ox = 0;
int x, y;
if (dot[i].order == 1)
/* visible is the left dot - estimate where the right is */
ox = dot[i].x + wm->ir.distance;
else if (dot[i].order == 2)
/* visible is the right dot - estimate where the left is */
ox = dot[i].x - wm->ir.distance;
x = ((signed int)dot[i].x + ox) / 2;
y = dot[i].y;
wm->ir.ax = x;
wm->ir.ay = y;
wm->orient.yaw = calc_yaw(&wm->ir);
if (ir_correct_for_bounds(&x, &y, wm->ir.aspect, wm->ir.offset[0], wm->ir.offset[1])) {
ir_convert_to_vres(&x, &y, wm->ir.aspect, wm->ir.vres[0], wm->ir.vres[1]);
wm->ir.x = x;
wm->ir.y = y;
}
break;
}
}
}
break;
}
case 2:
case 3:
case 4:
{
/*
* Two (or more) dots known and seen.
* Average them together to estimate the true location.
*/
int x, y;
wm->ir.state = 2;
fix_rotated_ir_dots(wm->ir.dot, roll);
/* if there is at least 1 new dot, reorder them all */
if (wm->ir.num_dots > last_num_dots) {
reorder_ir_dots(dot);
wm->ir.x = 0;
wm->ir.y = 0;
}
wm->ir.distance = ir_distance(dot);
wm->ir.z = 1023 - wm->ir.distance;
get_ir_dot_avg(wm->ir.dot, &x, &y);
wm->ir.ax = x;
wm->ir.ay = y;
wm->orient.yaw = calc_yaw(&wm->ir);
if (ir_correct_for_bounds(&x, &y, wm->ir.aspect, wm->ir.offset[0], wm->ir.offset[1])) {
ir_convert_to_vres(&x, &y, wm->ir.aspect, wm->ir.vres[0], wm->ir.vres[1]);
wm->ir.x = x;
wm->ir.y = y;
}
break;
}
default:
{
break;
}
}
#ifdef WITH_WIIUSE_DEBUG
{
int ir_level;
WIIUSE_GET_IR_SENSITIVITY(wm, &ir_level);
WIIUSE_DEBUG("IR sensitivity: %i", ir_level);
WIIUSE_DEBUG("IR visible dots: %i", wm->ir.num_dots);
for (i = 0; i < 4; ++i)
if (dot[i].visible)
WIIUSE_DEBUG("IR[%i][order %i] (%.3i, %.3i) -> (%.3i, %.3i)", i, dot[i].order, dot[i].rx, dot[i].ry, dot[i].x, dot[i].y);
WIIUSE_DEBUG("IR[absolute]: (%i, %i)", wm->ir.x, wm->ir.y);
}
#endif
}
/**
* @brief Fix the rotation of the IR dots.
*
* @param dot An array of 4 ir_dot_t objects.
* @param ang The roll angle to correct by (-180, 180)
*
* If there is roll then the dots are rotated
* around the origin and give a false cursor
* position. Correct for the roll.
*
* If the accelerometer is off then obviously
* this will not do anything and the cursor
* position may be inaccurate.
*/
static void fix_rotated_ir_dots(struct ir_dot_t* dot, float ang) {
float s, c;
int x, y;
int i;
if (!ang) {
for (i = 0; i < 4; ++i) {
dot[i].x = dot[i].rx;
dot[i].y = dot[i].ry;
}
return;
}
s = sin(DEGREE_TO_RAD(ang));
c = cos(DEGREE_TO_RAD(ang));
/*
* [ cos(theta) -sin(theta) ][ ir->rx ]
* [ sin(theta) cos(theta) ][ ir->ry ]
*/
for (i = 0; i < 4; ++i) {
if (!dot[i].visible)
continue;
x = dot[i].rx - (1024/2);
y = dot[i].ry - (768/2);
dot[i].x = (c * x) + (-s * y);
dot[i].y = (s * x) + (c * y);
dot[i].x += (1024/2);
dot[i].y += (768/2);
}
}
/**
* @brief Average IR dots.
*
* @param dot An array of 4 ir_dot_t objects.
* @param x [out] Average X
* @param y [out] Average Y
*/
static void get_ir_dot_avg(struct ir_dot_t* dot, int* x, int* y) {
int vis = 0, i = 0;
*x = 0;
*y = 0;
for (; i < 4; ++i) {
if (dot[i].visible) {
*x += dot[i].x;
*y += dot[i].y;
++vis;
}
}
*x /= vis;
*y /= vis;
}
/**
* @brief Reorder the IR dots.
*
* @param dot An array of 4 ir_dot_t objects.
*/
static void reorder_ir_dots(struct ir_dot_t* dot) {
int i, j, order;
/* reset the dot ordering */
for (i = 0; i < 4; ++i)
dot[i].order = 0;
for (order = 1; order < 5; ++order) {
i = 0;
for (; !dot[i].visible || dot[i].order; ++i)
if (i > 4)
return;
for (j = 0; j < 4; ++j) {
if (dot[j].visible && !dot[j].order && (dot[j].x < dot[i].x))
i = j;
}
dot[i].order = order;
}
}
/**
* @brief Calculate the distance between the first 2 visible IR dots.
*
* @param dot An array of 4 ir_dot_t objects.
*/
static float ir_distance(struct ir_dot_t* dot) {
int i1, i2;
int xd, yd;
for (i1 = 0; i1 < 4; ++i1)
if (dot[i1].visible)
break;
if (i1 == 4)
return 0.0f;
for (i2 = i1+1; i2 < 4; ++i2)
if (dot[i2].visible)
break;
if (i2 == 4)
return 0.0f;
xd = dot[i2].x - dot[i1].x;
yd = dot[i2].y - dot[i1].y;
return sqrt(xd*xd + yd*yd);
}
/**
* @brief Correct for the IR bounding box.
*
* @param x [out] The current X, it will be updated if valid.
* @param y [out] The current Y, it will be updated if valid.
* @param aspect Aspect ratio of the screen.
* @param offset_x The X offset of the bounding box.
* @param offset_y The Y offset of the bounding box.
*
* @return Returns 1 if the point is valid and was updated.
*
* Nintendo was smart with this bit. They sacrifice a little
* precision for a big increase in usability.
*/
static int ir_correct_for_bounds(int* x, int* y, enum aspect_t aspect, int offset_x, int offset_y) {
int x0, y0;
int xs, ys;
if (aspect == WIIUSE_ASPECT_16_9) {
xs = WM_ASPECT_16_9_X;
ys = WM_ASPECT_16_9_Y;
} else {
xs = WM_ASPECT_4_3_X;
ys = WM_ASPECT_4_3_Y;
}
x0 = ((1024 - xs) / 2) + offset_x;
y0 = ((768 - ys) / 2) + offset_y;
if ((*x >= x0)
&& (*x <= (x0 + xs))
&& (*y >= y0)
&& (*y <= (y0 + ys)))
{
*x -= offset_x;
*y -= offset_y;
return 1;
}
return 0;
}
/**
* @brief Interpolate the point to the user defined virtual screen resolution.
*/
static void ir_convert_to_vres(int* x, int* y, enum aspect_t aspect, int vx, int vy) {
int xs, ys;
if (aspect == WIIUSE_ASPECT_16_9) {
xs = WM_ASPECT_16_9_X;
ys = WM_ASPECT_16_9_Y;
} else {
xs = WM_ASPECT_4_3_X;
ys = WM_ASPECT_4_3_Y;
}
*x -= ((1024-xs)/2);
*y -= ((768-ys)/2);
*x = (*x / (float)xs) * vx;
*y = (*y / (float)ys) * vy;
}
/**
* @brief Calculate yaw given the IR data.
*
* @param ir IR data structure.
*/
float calc_yaw(struct ir_t* ir) {
float x;
x = ir->ax - 512;
x = x * (ir->z / 1024.0f);
return RAD_TO_DEGREE( atanf(x / ir->z) );
}

56
src/ir.h Normal file
View File

@@ -0,0 +1,56 @@
/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Handles IR data.
*/
#ifndef IR_H_INCLUDED
#define IR_H_INCLUDED
#include "wiiuse_internal.h"
#define WII_VRES_X 560
#define WII_VRES_Y 340
#ifdef __cplusplus
extern "C" {
#endif
void calculate_basic_ir(struct wiimote_t* wm, byte* data);
void calculate_extended_ir(struct wiimote_t* wm, byte* data);
float calc_yaw(struct ir_t* ir);
#ifdef __cplusplus
}
#endif
#endif // IR_H_INCLUDED

191
src/msvc/wiiuse.dsp Normal file
View File

@@ -0,0 +1,191 @@
# Microsoft Developer Studio Project File - Name="wiiuse" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=wiiuse - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "wiiuse.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "wiiuse.mak" CFG="wiiuse - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "wiiuse - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "wiiuse - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "wiiuse - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WIIUSE_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WIIUSE_EXPORTS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Ws2_32.lib hid.lib setupapi.lib /nologo /dll /machine:I386
!ELSEIF "$(CFG)" == "wiiuse - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WIIUSE_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WIIUSE_EXPORTS" /D "WITH_WIIUSE_DEBUG" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Ws2_32.lib hid.lib setupapi.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "wiiuse - Win32 Release"
# Name "wiiuse - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\classic.c
# End Source File
# Begin Source File
SOURCE=..\dynamics.c
# End Source File
# Begin Source File
SOURCE=..\events.c
# End Source File
# Begin Source File
SOURCE=..\guitar_hero_3.c
# End Source File
# Begin Source File
SOURCE=..\io.c
# End Source File
# Begin Source File
SOURCE=..\io_nix.c
# End Source File
# Begin Source File
SOURCE=..\io_win.c
# End Source File
# Begin Source File
SOURCE=..\ir.c
# End Source File
# Begin Source File
SOURCE=..\nunchuk.c
# End Source File
# Begin Source File
SOURCE=..\wiiuse.c
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\classic.h
# End Source File
# Begin Source File
SOURCE=..\definitions.h
# End Source File
# Begin Source File
SOURCE=..\dynamics.h
# End Source File
# Begin Source File
SOURCE=..\events.h
# End Source File
# Begin Source File
SOURCE=..\guitar_hero_3.h
# End Source File
# Begin Source File
SOURCE=..\io.h
# End Source File
# Begin Source File
SOURCE=..\ir.h
# End Source File
# Begin Source File
SOURCE=..\nunchuk.h
# End Source File
# Begin Source File
SOURCE=..\os.h
# End Source File
# Begin Source File
SOURCE=..\wiiuse.h
# End Source File
# Begin Source File
SOURCE=..\wiiuse_internal.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=..\..\CHANGELOG
# End Source File
# End Group
# End Target
# End Project

29
src/msvc/wiiuse.dsw Normal file
View File

@@ -0,0 +1,29 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "wiiuse"=".\wiiuse.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

BIN
src/msvc/wiiuse.ncb Normal file

Binary file not shown.

BIN
src/msvc/wiiuse.opt Normal file

Binary file not shown.

210
src/nunchuk.c Normal file
View File

@@ -0,0 +1,210 @@
/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Nunchuk expansion device.
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "definitions.h"
#include "wiiuse_internal.h"
#include "dynamics.h"
#include "events.h"
#include "nunchuk.h"
static void nunchuk_pressed_buttons(struct nunchuk_t* nc, byte now);
/**
* @brief Handle the handshake data from the nunchuk.
*
* @param nc A pointer to a nunchuk_t structure.
* @param data The data read in from the device.
* @param len The length of the data block, in bytes.
*
* @return Returns 1 if handshake was successful, 0 if not.
*/
int nunchuk_handshake(struct wiimote_t* wm, struct nunchuk_t* nc, byte* data, unsigned short len) {
int i;
int offset = 0;
nc->btns = 0;
nc->btns_held = 0;
nc->btns_released = 0;
/* set the smoothing to the same as the wiimote */
nc->flags = &wm->flags;
nc->accel_calib.st_alpha = wm->accel_calib.st_alpha;
/* decrypt data */
for (i = 0; i < len; ++i)
data[i] = (data[i] ^ 0x17) + 0x17;
if (data[offset] == 0xFF) {
/*
* Sometimes the data returned here is not correct.
* This might happen because the wiimote is lagging
* behind our initialization sequence.
* To fix this just request the handshake again.
*
* Other times it's just the first 16 bytes are 0xFF,
* but since the next 16 bytes are the same, just use
* those.
*/
if (data[offset + 16] == 0xFF) {
/* get the calibration data */
byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
WIIUSE_DEBUG("Nunchuk handshake appears invalid, trying again.");
wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
return 0;
} else
offset += 16;
}
nc->accel_calib.cal_zero.x = data[offset + 0];
nc->accel_calib.cal_zero.y = data[offset + 1];
nc->accel_calib.cal_zero.z = data[offset + 2];
nc->accel_calib.cal_g.x = data[offset + 4];
nc->accel_calib.cal_g.y = data[offset + 5];
nc->accel_calib.cal_g.z = data[offset + 6];
nc->js.max.x = data[offset + 8];
nc->js.min.x = data[offset + 9];
nc->js.center.x = data[offset + 10];
nc->js.max.y = data[offset + 11];
nc->js.min.y = data[offset + 12];
nc->js.center.y = data[offset + 13];
/* default the thresholds to the same as the wiimote */
nc->orient_threshold = wm->orient_threshold;
nc->accel_threshold = wm->accel_threshold;
/* handshake done */
wm->exp.type = EXP_NUNCHUK;
#ifdef WIN32
wm->timeout = WIIMOTE_DEFAULT_TIMEOUT;
#endif
return 1;
}
/**
* @brief The nunchuk disconnected.
*
* @param nc A pointer to a nunchuk_t structure.
*/
void nunchuk_disconnected(struct nunchuk_t* nc) {
memset(nc, 0, sizeof(struct nunchuk_t));
}
/**
* @brief Handle nunchuk event.
*
* @param nc A pointer to a nunchuk_t structure.
* @param msg The message specified in the event packet.
*/
void nunchuk_event(struct nunchuk_t* nc, byte* msg) {
int i;
/* decrypt data */
for (i = 0; i < 6; ++i)
msg[i] = (msg[i] ^ 0x17) + 0x17;
/* get button states */
nunchuk_pressed_buttons(nc, msg[5]);
/* calculate joystick state */
calc_joystick_state(&nc->js, msg[0], msg[1]);
/* calculate orientation */
nc->accel.x = msg[2];
nc->accel.y = msg[3];
nc->accel.z = msg[4];
calculate_orientation(&nc->accel_calib, &nc->accel, &nc->orient, NUNCHUK_IS_FLAG_SET(nc, WIIUSE_SMOOTHING));
calculate_gforce(&nc->accel_calib, &nc->accel, &nc->gforce);
}
/**
* @brief Find what buttons are pressed.
*
* @param nc Pointer to a nunchuk_t structure.
* @param msg The message byte specified in the event packet.
*/
static void nunchuk_pressed_buttons(struct nunchuk_t* nc, byte now) {
/* message is inverted (0 is active, 1 is inactive) */
now = ~now & NUNCHUK_BUTTON_ALL;
/* pressed now & were pressed, then held */
nc->btns_held = (now & nc->btns);
/* were pressed or were held & not pressed now, then released */
nc->btns_released = ((nc->btns | nc->btns_held) & ~now);
/* buttons pressed now */
nc->btns = now;
}
/**
* @brief Set the orientation event threshold for the nunchuk.
*
* @param wm Pointer to a wiimote_t structure with a nunchuk attached.
* @param threshold The decimal place that should be considered a significant change.
*
* See wiiuse_set_orient_threshold() for details.
*/
void wiiuse_set_nunchuk_orient_threshold(struct wiimote_t* wm, float threshold) {
if (!wm) return;
wm->exp.nunchuk.orient_threshold = threshold;
}
/**
* @brief Set the accelerometer event threshold for the nunchuk.
*
* @param wm Pointer to a wiimote_t structure with a nunchuk attached.
* @param threshold The decimal place that should be considered a significant change.
*
* See wiiuse_set_orient_threshold() for details.
*/
void wiiuse_set_nunchuk_accel_threshold(struct wiimote_t* wm, int threshold) {
if (!wm) return;
wm->exp.nunchuk.accel_threshold = threshold;
}

53
src/nunchuk.h Normal file
View File

@@ -0,0 +1,53 @@
/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Nunchuk expansion device.
*/
#ifndef NUNCHUK_H_INCLUDED
#define NUNCHUK_H_INCLUDED
#include "wiiuse_internal.h"
#ifdef __cplusplus
extern "C" {
#endif
int nunchuk_handshake(struct wiimote_t* wm, struct nunchuk_t* nc, byte* data, unsigned short len);
void nunchuk_disconnected(struct nunchuk_t* nc);
void nunchuk_event(struct nunchuk_t* nc, byte* msg);
#ifdef __cplusplus
}
#endif
#endif // NUNCHUK_H_INCLUDED

56
src/os.h Normal file
View File

@@ -0,0 +1,56 @@
/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Operating system related definitions.
*
* This file is an attempt to separate operating system
* dependent functions and choose what should be used
* at compile time.
*/
#ifndef OS_H_INCLUDED
#define OS_H_INCLUDED
#ifdef WIN32
/* windows */
#define isnan(x) _isnan(x)
#define isinf(x) !_finite(x)
/* disable warnings I don't care about */
#pragma warning(disable:4244) /* possible loss of data conversion */
#pragma warning(disable:4273) /* inconsistent dll linkage */
#pragma warning(disable:4217)
#else
/* nix */
#endif
#endif // OS_H_INCLUDED

764
src/wiiuse.c Normal file
View File

@@ -0,0 +1,764 @@
/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief General wiimote operations.
*
* The file includes functions that handle general
* tasks. Most of these are functions that are part
* of the API.
*/
#include <stdio.h>
#include <stdlib.h>
#ifndef WIN32
#include <unistd.h>
#else
#include <Winsock2.h>
#endif
#include "definitions.h"
#include "wiiuse_internal.h"
#include "events.h"
#include "io.h"
static int g_banner = 0;
/**
* @breif Returns the version of the library.
*/
const char* wiiuse_version() {
return WIIUSE_VERSION;
}
/**
* @brief Clean up wiimote_t array created by wiiuse_init()
*/
void wiiuse_cleanup(struct wiimote_t** wm, int wiimotes) {
int i = 0;
if (!wm)
return;
WIIUSE_INFO("wiiuse clean up...");
for (; i < wiimotes; ++i) {
wiiuse_disconnect(wm[i]);
free(wm[i]);
}
free(wm);
return;
}
/**
* @brief Initialize an array of wiimote structures.
*
* @param wiimotes Number of wiimote_t structures to create.
*
* @return An array of initialized wiimote_t structures.
*
* @see wiiuse_connect()
*
* The array returned by this function can be passed to various
* functions, including wiiuse_connect().
*/
struct wiimote_t** wiiuse_init(int wiimotes) {
int i = 0;
struct wiimote_t** wm = NULL;
/*
* Please do not remove this banner.
* GPL asks that you please leave output credits intact.
* Thank you.
*
* This banner is only displayed once so that if you need
* to call this function again it won't be intrusive.
*/
if (!g_banner) {
printf( "wiiuse v" WIIUSE_VERSION " loaded.\n"
" By: Michael Laforest <thepara[at]gmail{dot}com>\n"
" http://wiiuse.net http://wiiuse.sf.net\n");
g_banner = 1;
}
if (!wiimotes)
return NULL;
wm = malloc(sizeof(struct wiimote_t*) * wiimotes);
for (i = 0; i < wiimotes; ++i) {
wm[i] = malloc(sizeof(struct wiimote_t));
memset(wm[i], 0, sizeof(struct wiimote_t));
wm[i]->unid = i+1;
#ifndef WIN32
wm[i]->bdaddr = *BDADDR_ANY;
wm[i]->out_sock = -1;
wm[i]->in_sock = -1;
#else
wm[i]->dev_handle = 0;
wm[i]->stack = WIIUSE_STACK_UNKNOWN;
wm[i]->normal_timeout = WIIMOTE_DEFAULT_TIMEOUT;
wm[i]->exp_timeout = WIIMOTE_EXP_TIMEOUT;
wm[i]->timeout = wm[i]->normal_timeout;
#endif
wm[i]->state = WIIMOTE_INIT_STATES;
wm[i]->flags = WIIUSE_INIT_FLAGS;
wm[i]->event = WIIUSE_NONE;
wm[i]->exp.type = EXP_NONE;
wiiuse_set_aspect_ratio(wm[i], WIIUSE_ASPECT_4_3);
wiiuse_set_ir_position(wm[i], WIIUSE_IR_ABOVE);
wm[i]->orient_threshold = 0.5f;
wm[i]->accel_threshold = 5;
wm[i]->accel_calib.st_alpha = WIIUSE_DEFAULT_SMOOTH_ALPHA;
}
return wm;
}
/**
* @brief The wiimote disconnected.
*
* @param wm Pointer to a wiimote_t structure.
*/
void wiiuse_disconnected(struct wiimote_t* wm) {
if (!wm) return;
WIIUSE_INFO("Wiimote disconnected [id %i].", wm->unid);
/* disable the connected flag */
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_CONNECTED);
/* reset a bunch of stuff */
#ifndef WIN32
wm->out_sock = -1;
wm->in_sock = -1;
#else
wm->dev_handle = 0;
#endif
wm->leds = 0;
wm->state = WIIMOTE_INIT_STATES;
wm->read_req = NULL;
wm->handshake_state = 0;
wm->btns = 0;
wm->btns_held = 0;
wm->btns_released = 0;
memset(wm->event_buf, 0, sizeof(wm->event_buf));
wm->event = WIIUSE_DISCONNECT;
}
/**
* @brief Enable or disable the rumble.
*
* @param wm Pointer to a wiimote_t structure.
* @param status 1 to enable, 0 to disable.
*/
void wiiuse_rumble(struct wiimote_t* wm, int status) {
byte buf;
if (!wm || !WIIMOTE_IS_CONNECTED(wm))
return;
/* make sure to keep the current lit leds */
buf = wm->leds;
if (status) {
WIIUSE_DEBUG("Starting rumble...");
WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_RUMBLE);
buf |= 0x01;
} else {
WIIUSE_DEBUG("Stopping rumble...");
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_RUMBLE);
}
/* preserve IR state */
if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR))
buf |= 0x04;
wiiuse_send(wm, WM_CMD_RUMBLE, &buf, 1);
}
/**
* @brief Toggle the state of the rumble.
*
* @param wm Pointer to a wiimote_t structure.
*/
void wiiuse_toggle_rumble(struct wiimote_t* wm) {
if (!wm) return;
wiiuse_rumble(wm, !WIIMOTE_IS_SET(wm, WIIMOTE_STATE_RUMBLE));
}
/**
* @brief Set the enabled LEDs.
*
* @param wm Pointer to a wiimote_t structure.
* @param leds What LEDs to enable.
*
* \a leds is a bitwise or of WIIMOTE_LED_1, WIIMOTE_LED_2, WIIMOTE_LED_3, or WIIMOTE_LED_4.
*/
void wiiuse_set_leds(struct wiimote_t* wm, int leds) {
byte buf;
if (!wm || !WIIMOTE_IS_CONNECTED(wm))
return;
/* remove the lower 4 bits because they control rumble */
wm->leds = (leds & 0xF0);
/* make sure if the rumble is on that we keep it on */
if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_RUMBLE))
wm->leds |= 0x01;
buf = wm->leds;
wiiuse_send(wm, WM_CMD_LED, &buf, 1);
}
/**
* @brief Set if the wiimote should report motion sensing.
*
* @param wm Pointer to a wiimote_t structure.
* @param status 1 to enable, 0 to disable.
*
* Since reporting motion sensing sends a lot of data,
* the wiimote saves power by not transmitting it
* by default.
*/
void wiiuse_motion_sensing(struct wiimote_t* wm, int status) {
if (status)
WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_ACC);
else
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_ACC);
wiiuse_set_report_type(wm);
}
/**
* @brief Set the report type based on the current wiimote state.
*
* @param wm Pointer to a wiimote_t structure.
*
* @return The report type sent.
*
* The wiimote reports formatted packets depending on the
* report type that was last requested. This function will
* update the type of report that should be sent based on
* the current state of the device.
*/
int wiiuse_set_report_type(struct wiimote_t* wm) {
byte buf[2];
int motion, exp, ir;
if (!wm || !WIIMOTE_IS_CONNECTED(wm))
return 0;
buf[0] = (WIIMOTE_IS_FLAG_SET(wm, WIIUSE_CONTINUOUS) ? 0x04 : 0x00); /* set to 0x04 for continuous reporting */
buf[1] = 0x00;
/* if rumble is enabled, make sure we keep it */
if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_RUMBLE))
buf[0] |= 0x01;
motion = WIIMOTE_IS_SET(wm, WIIMOTE_STATE_ACC);
exp = WIIMOTE_IS_SET(wm, WIIMOTE_STATE_EXP);
ir = WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR);
if (motion && ir && exp) buf[1] = WM_RPT_BTN_ACC_IR_EXP;
else if (motion && exp) buf[1] = WM_RPT_BTN_ACC_EXP;
else if (motion && ir) buf[1] = WM_RPT_BTN_ACC_IR;
else if (ir && exp) buf[1] = WM_RPT_BTN_IR_EXP;
else if (ir) buf[1] = WM_RPT_BTN_ACC_IR;
else if (exp) buf[1] = WM_RPT_BTN_EXP;
else if (motion) buf[1] = WM_RPT_BTN_ACC;
else buf[1] = WM_RPT_BTN;
WIIUSE_DEBUG("Setting report type: 0x%x", buf[1]);
exp = wiiuse_send(wm, WM_CMD_REPORT_TYPE, buf, 2);
if (exp <= 0)
return exp;
return buf[1];
}
/**
* @brief Read data from the wiimote (callback version).
*
* @param wm Pointer to a wiimote_t structure.
* @param read_cb Function pointer to call when the data arrives from the wiimote.
* @param buffer An allocated buffer to store the data as it arrives from the wiimote.
* Must be persistent in memory and large enough to hold the data.
* @param addr The address of wiimote memory to read from.
* @param len The length of the block to be read.
*
* The library can only handle one data read request at a time
* because it must keep track of the buffer and other
* events that are specific to that request. So if a request
* has already been made, subsequent requests will be added
* to a pending list and be sent out when the previous
* finishes.
*/
int wiiuse_read_data_cb(struct wiimote_t* wm, wiiuse_read_cb read_cb, byte* buffer, unsigned int addr, unsigned short len) {
struct read_req_t* req;
if (!wm || !WIIMOTE_IS_CONNECTED(wm))
return 0;
if (!buffer || !len || !read_cb)
return 0;
/* make this request structure */
req = (struct read_req_t*)malloc(sizeof(struct read_req_t));
req->cb = read_cb;
req->buf = buffer;
req->addr = addr;
req->size = len;
req->wait = len;
req->dirty = 0;
req->next = NULL;
/* add this to the request list */
if (!wm->read_req) {
/* root node */
wm->read_req = req;
WIIUSE_DEBUG("Data read request can be sent out immediately.");
/* send the request out immediately */
wiiuse_send_next_pending_read_request(wm);
} else {
struct read_req_t* nptr = wm->read_req;
for (; nptr->next; nptr = nptr->next);
nptr->next = req;
WIIUSE_DEBUG("Added pending data read request.");
}
return 1;
}
/**
* @brief Read data from the wiimote (event version).
*
* @param wm Pointer to a wiimote_t structure.
* @param buffer An allocated buffer to store the data as it arrives from the wiimote.
* Must be persistent in memory and large enough to hold the data.
* @param addr The address of wiimote memory to read from.
* @param len The length of the block to be read.
*
* The library can only handle one data read request at a time
* because it must keep track of the buffer and other
* events that are specific to that request. So if a request
* has already been made, subsequent requests will be added
* to a pending list and be sent out when the previous
* finishes.
*/
int wiiuse_read_data(struct wiimote_t* wm, byte* buffer, unsigned int addr, unsigned short len) {
struct read_req_t* req;
if (!wm || !WIIMOTE_IS_CONNECTED(wm))
return 0;
if (!buffer || !len)
return 0;
/* make this request structure */
req = (struct read_req_t*)malloc(sizeof(struct read_req_t));
req->cb = NULL;
req->buf = buffer;
req->addr = addr;
req->size = len;
req->wait = len;
req->dirty = 0;
req->next = NULL;
/* add this to the request list */
if (!wm->read_req) {
/* root node */
wm->read_req = req;
WIIUSE_DEBUG("Data read request can be sent out immediately.");
/* send the request out immediately */
wiiuse_send_next_pending_read_request(wm);
} else {
struct read_req_t* nptr = wm->read_req;
for (; nptr->next; nptr = nptr->next);
nptr->next = req;
WIIUSE_DEBUG("Added pending data read request.");
}
return 1;
}
/**
* @brief Send the next pending data read request to the wiimote.
*
* @param wm Pointer to a wiimote_t structure.
*
* @see wiiuse_read_data()
*
* This function is not part of the wiiuse API.
*/
void wiiuse_send_next_pending_read_request(struct wiimote_t* wm) {
byte buf[6];
struct read_req_t* req;
if (!wm || !WIIMOTE_IS_CONNECTED(wm))
return;
if (!wm->read_req) return;
/* skip over dirty ones since they have already been read */
req = wm->read_req;
while (req && req->dirty)
req = req->next;
if (!req)
return;
/* the offset is in big endian */
*(int*)(buf) = BIG_ENDIAN_LONG(req->addr);
/* the length is in big endian */
*(short*)(buf + 4) = BIG_ENDIAN_SHORT(req->size);
WIIUSE_DEBUG("Request read at address: 0x%x length: %i", req->addr, req->size);
wiiuse_send(wm, WM_CMD_READ_DATA, buf, 6);
}
/**
* @brief Request the wiimote controller status.
*
* @param wm Pointer to a wiimote_t structure.
*
* Controller status includes: battery level, LED status, expansions
*/
void wiiuse_status(struct wiimote_t* wm) {
byte buf = 0;
if (!wm || !WIIMOTE_IS_CONNECTED(wm))
return;
WIIUSE_DEBUG("Requested wiimote status.");
wiiuse_send(wm, WM_CMD_CTRL_STATUS, &buf, 1);
}
/**
* @brief Find a wiimote_t structure by its unique identifier.
*
* @param wm Pointer to a wiimote_t structure.
* @param wiimotes The number of wiimote_t structures in \a wm.
* @param unid The unique identifier to search for.
*
* @return Pointer to a wiimote_t structure, or NULL if not found.
*/
struct wiimote_t* wiiuse_get_by_id(struct wiimote_t** wm, int wiimotes, int unid) {
int i = 0;
for (; i < wiimotes; ++i) {
if (wm[i]->unid == unid)
return wm[i];
}
return NULL;
}
/**
* @brief Write data to the wiimote.
*
* @param wm Pointer to a wiimote_t structure.
* @param addr The address to write to.
* @param data The data to be written to the memory location.
* @param len The length of the block to be written.
*/
int wiiuse_write_data(struct wiimote_t* wm, unsigned int addr, byte* data, byte len) {
byte buf[21] = {0}; /* the payload is always 23 */
if (!wm || !WIIMOTE_IS_CONNECTED(wm))
return 0;
if (!data || !len)
return 0;
WIIUSE_DEBUG("Writing %i bytes to memory location 0x%x...", len, addr);
#ifdef WITH_WIIUSE_DEBUG
{
int i = 0;
printf("Write data is: ");
for (; i < len; ++i)
printf("%x ", data[i]);
printf("\n");
}
#endif
/* the offset is in big endian */
*(int*)(buf) = BIG_ENDIAN_LONG(addr);
/* length */
*(byte*)(buf + 4) = len;
/* data */
memcpy(buf + 5, data, len);
wiiuse_send(wm, WM_CMD_WRITE_DATA, buf, 21);
return 1;
}
/**
* @brief Send a packet to the wiimote.
*
* @param wm Pointer to a wiimote_t structure.
* @param report_type The report type to send (WIIMOTE_CMD_LED, WIIMOTE_CMD_RUMBLE, etc). Found in wiiuse.h
* @param msg The payload.
* @param len Length of the payload in bytes.
*
* This function should replace any write()s directly to the wiimote device.
*/
int wiiuse_send(struct wiimote_t* wm, byte report_type, byte* msg, int len) {
byte buf[32]; /* no payload is better than this */
int rumble = 0;
#ifndef WIN32
buf[0] = WM_SET_REPORT | WM_BT_OUTPUT;
buf[1] = report_type;
#else
buf[0] = report_type;
#endif
switch (report_type) {
case WM_CMD_LED:
case WM_CMD_RUMBLE:
case WM_CMD_CTRL_STATUS:
{
/* Rumble flag for: 0x11, 0x13, 0x14, 0x15, 0x19 or 0x1a */
if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_RUMBLE))
rumble = 1;
break;
}
default:
break;
}
#ifndef WIN32
memcpy(buf+2, msg, len);
if (rumble)
buf[2] |= 0x01;
#else
memcpy(buf+1, msg, len);
if (rumble)
buf[1] |= 0x01;
#endif
#ifdef WITH_WIIUSE_DEBUG
{
int x = 2;
printf("[DEBUG] (id %i) SEND: (%x) %.2x ", wm->unid, buf[0], buf[1]);
#ifndef WIN32
for (; x < len+2; ++x)
#else
for (; x < len+1; ++x)
#endif
printf("%.2x ", buf[x]);
printf("\n");
}
#endif
#ifndef WIN32
return wiiuse_io_write(wm, buf, len+2);
#else
return wiiuse_io_write(wm, buf, len+1);
#endif
}
/**
* @brief Set flags for the specified wiimote.
*
* @param wm Pointer to a wiimote_t structure.
* @param enable Flags to enable.
* @param disable Flags to disable.
*
* @return The flags set after 'enable' and 'disable' have been applied.
*
* The values 'enable' and 'disable' may be any flags OR'ed together.
* Flags are defined in wiiuse.h.
*/
int wiiuse_set_flags(struct wiimote_t* wm, int enable, int disable) {
if (!wm) return 0;
/* remove mutually exclusive flags */
enable &= ~disable;
disable &= ~enable;
wm->flags |= enable;
wm->flags &= ~disable;
return wm->flags;
}
/**
* @brief Set the wiimote smoothing alpha value.
*
* @param wm Pointer to a wiimote_t structure.
* @param alpha The alpha value to set. Between 0 and 1.
*
* @return Returns the old alpha value.
*
* The alpha value is between 0 and 1 and is used in an exponential
* smoothing algorithm.
*
* Smoothing is only performed if the WIIMOTE_USE_SMOOTHING is set.
*/
float wiiuse_set_smooth_alpha(struct wiimote_t* wm, float alpha) {
float old;
if (!wm) return 0.0f;
old = wm->accel_calib.st_alpha;
wm->accel_calib.st_alpha = alpha;
/* if there is a nunchuk set that too */
if (wm->exp.type == EXP_NUNCHUK)
wm->exp.nunchuk.accel_calib.st_alpha = alpha;
return old;
}
/**
* @brief Set the bluetooth stack type to use.
*
* @param wm Array of wiimote_t structures.
* @param wiimotes Number of objects in the wm array.
* @param type The type of bluetooth stack to use.
*/
void wiiuse_set_bluetooth_stack(struct wiimote_t** wm, int wiimotes, enum win_bt_stack_t type) {
#ifdef WIN32
int i;
if (!wm) return;
for (i = 0; i < wiimotes; ++i)
wm[i]->stack = type;
#endif
}
/**
* @brief Set the orientation event threshold.
*
* @param wm Pointer to a wiimote_t structure.
* @param threshold The decimal place that should be considered a significant change.
*
* If threshold is 0.01, and any angle changes by 0.01 then a significant change
* has occured and the event callback will be invoked. If threshold is 1 then
* the angle has to change by a full degree to generate an event.
*/
void wiiuse_set_orient_threshold(struct wiimote_t* wm, float threshold) {
if (!wm) return;
wm->orient_threshold = threshold;
}
/**
* @brief Set the accelerometer event threshold.
*
* @param wm Pointer to a wiimote_t structure.
* @param threshold The decimal place that should be considered a significant change.
*/
void wiiuse_set_accel_threshold(struct wiimote_t* wm, int threshold) {
if (!wm) return;
wm->accel_threshold = threshold;
}
/**
* @brief Try to resync with the wiimote by starting a new handshake.
*
* @param wm Pointer to a wiimote_t structure.
*/
void wiiuse_resync(struct wiimote_t* wm) {
if (!wm) return;
wm->handshake_state = 0;
wiiuse_handshake(wm, NULL, 0);
}
/**
* @brief Set the normal and expansion handshake timeouts.
*
* @param wm Array of wiimote_t structures.
* @param wiimotes Number of objects in the wm array.
* @param normal_timeout The timeout in milliseconds for a normal read.
* @param exp_timeout The timeout in millisecondsd to wait for an expansion handshake.
*/
void wiiuse_set_timeout(struct wiimote_t** wm, int wiimotes, byte normal_timeout, byte exp_timeout) {
#ifdef WIN32
int i;
if (!wm) return;
for (i = 0; i < wiimotes; ++i) {
wm[i]->normal_timeout = normal_timeout;
wm[i]->exp_timeout = exp_timeout;
}
#endif
}

653
src/wiiuse.h Normal file
View File

@@ -0,0 +1,653 @@
/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
*
* @brief API header file.
*
* If this file is included from inside the wiiuse source
* and not from a third party program, then wiimote_internal.h
* is also included which extends this file.
*/
#ifndef WIIUSE_H_INCLUDED
#define WIIUSE_H_INCLUDED
#ifdef _WIN32
/* windows */
#include <windows.h>
#else
/* nix */
#include <bluetooth/bluetooth.h>
#endif
#ifdef WIIUSE_INTERNAL_H_INCLUDED
#define WCONST
#else
#define WCONST const
#endif
/* led bit masks */
#define WIIMOTE_LED_NONE 0x00
#define WIIMOTE_LED_1 0x10
#define WIIMOTE_LED_2 0x20
#define WIIMOTE_LED_3 0x40
#define WIIMOTE_LED_4 0x80
/* button codes */
#define WIIMOTE_BUTTON_TWO 0x0001
#define WIIMOTE_BUTTON_ONE 0x0002
#define WIIMOTE_BUTTON_B 0x0004
#define WIIMOTE_BUTTON_A 0x0008
#define WIIMOTE_BUTTON_MINUS 0x0010
#define WIIMOTE_BUTTON_ZACCEL_BIT6 0x0020
#define WIIMOTE_BUTTON_ZACCEL_BIT7 0x0040
#define WIIMOTE_BUTTON_HOME 0x0080
#define WIIMOTE_BUTTON_LEFT 0x0100
#define WIIMOTE_BUTTON_RIGHT 0x0200
#define WIIMOTE_BUTTON_DOWN 0x0400
#define WIIMOTE_BUTTON_UP 0x0800
#define WIIMOTE_BUTTON_PLUS 0x1000
#define WIIMOTE_BUTTON_ZACCEL_BIT4 0x2000
#define WIIMOTE_BUTTON_ZACCEL_BIT5 0x4000
#define WIIMOTE_BUTTON_UNKNOWN 0x8000
#define WIIMOTE_BUTTON_ALL 0x1F9F
/* nunchul button codes */
#define NUNCHUK_BUTTON_Z 0x01
#define NUNCHUK_BUTTON_C 0x02
#define NUNCHUK_BUTTON_ALL 0x03
/* classic controller button codes */
#define CLASSIC_CTRL_BUTTON_UP 0x0001
#define CLASSIC_CTRL_BUTTON_LEFT 0x0002
#define CLASSIC_CTRL_BUTTON_ZR 0x0004
#define CLASSIC_CTRL_BUTTON_X 0x0008
#define CLASSIC_CTRL_BUTTON_A 0x0010
#define CLASSIC_CTRL_BUTTON_Y 0x0020
#define CLASSIC_CTRL_BUTTON_B 0x0040
#define CLASSIC_CTRL_BUTTON_ZL 0x0080
#define CLASSIC_CTRL_BUTTON_FULL_R 0x0200
#define CLASSIC_CTRL_BUTTON_PLUS 0x0400
#define CLASSIC_CTRL_BUTTON_HOME 0x0800
#define CLASSIC_CTRL_BUTTON_MINUS 0x1000
#define CLASSIC_CTRL_BUTTON_FULL_L 0x2000
#define CLASSIC_CTRL_BUTTON_DOWN 0x4000
#define CLASSIC_CTRL_BUTTON_RIGHT 0x8000
#define CLASSIC_CTRL_BUTTON_ALL 0xFEFF
/* guitar hero 3 button codes */
#define GUITAR_HERO_3_BUTTON_STRUM_UP 0x0001
#define GUITAR_HERO_3_BUTTON_YELLOW 0x0008
#define GUITAR_HERO_3_BUTTON_GREEN 0x0010
#define GUITAR_HERO_3_BUTTON_BLUE 0x0020
#define GUITAR_HERO_3_BUTTON_RED 0x0040
#define GUITAR_HERO_3_BUTTON_ORANGE 0x0080
#define GUITAR_HERO_3_BUTTON_PLUS 0x0400
#define GUITAR_HERO_3_BUTTON_MINUS 0x1000
#define GUITAR_HERO_3_BUTTON_STRUM_DOWN 0x4000
#define GUITAR_HERO_3_BUTTON_ALL 0xFEFF
/* wiimote option flags */
#define WIIUSE_SMOOTHING 0x01
#define WIIUSE_CONTINUOUS 0x02
#define WIIUSE_ORIENT_THRESH 0x04
#define WIIUSE_INIT_FLAGS (WIIUSE_SMOOTHING | WIIUSE_ORIENT_THRESH)
#define WIIUSE_ORIENT_PRECISION 100.0f
/* expansion codes */
#define EXP_NONE 0
#define EXP_NUNCHUK 1
#define EXP_CLASSIC 2
#define EXP_GUITAR_HERO_3 3
/* IR correction types */
typedef enum ir_position_t {
WIIUSE_IR_ABOVE,
WIIUSE_IR_BELOW
} ir_position_t;
/**
* @brief Check if a button is pressed.
* @param dev Pointer to a wiimote_t or expansion structure.
* @param button The button you are interested in.
* @return 1 if the button is pressed, 0 if not.
*/
#define IS_PRESSED(dev, button) ((dev->btns & button) == button)
/**
* @brief Check if a button is being held.
* @param dev Pointer to a wiimote_t or expansion structure.
* @param button The button you are interested in.
* @return 1 if the button is held, 0 if not.
*/
#define IS_HELD(dev, button) ((dev->btns_held & button) == button)
/**
* @brief Check if a button is released on this event. \n\n
* This does not mean the button is not pressed, it means \n
* this button was just now released.
* @param dev Pointer to a wiimote_t or expansion structure.
* @param button The button you are interested in.
* @return 1 if the button is released, 0 if not.
*
*/
#define IS_RELEASED(dev, button) ((dev->btns_released & button) == button)
/**
* @brief Check if a button has just been pressed this event.
* @param dev Pointer to a wiimote_t or expansion structure.
* @param button The button you are interested in.
* @return 1 if the button is pressed, 0 if not.
*/
#define IS_JUST_PRESSED(dev, button) (IS_PRESSED(dev, button) && !IS_HELD(dev, button))
/**
* @brief Return the IR sensitivity level.
* @param wm Pointer to a wiimote_t structure.
* @param lvl [out] Pointer to an int that will hold the level setting.
* If no level is set 'lvl' will be set to 0.
*/
#define WIIUSE_GET_IR_SENSITIVITY(dev, lvl) \
do { \
if ((wm->state & 0x0200) == 0x0200) *lvl = 1; \
else if ((wm->state & 0x0400) == 0x0400) *lvl = 2; \
else if ((wm->state & 0x0800) == 0x0800) *lvl = 3; \
else if ((wm->state & 0x1000) == 0x1000) *lvl = 4; \
else if ((wm->state & 0x2000) == 0x2000) *lvl = 5; \
else *lvl = 0; \
} while (0)
#define WIIUSE_USING_ACC(wm) ((wm->state & 0x020) == 0x020)
#define WIIUSE_USING_EXP(wm) ((wm->state & 0x040) == 0x040)
#define WIIUSE_USING_IR(wm) ((wm->state & 0x080) == 0x080)
#define WIIUSE_USING_SPEAKER(wm) ((wm->state & 0x100) == 0x100)
#define WIIUSE_IS_LED_SET(wm, num) ((wm->leds & WIIMOTE_LED_##num) == WIIMOTE_LED_##num)
/*
* Largest known payload is 21 bytes.
* Add 2 for the prefix and round up to a power of 2.
*/
#define MAX_PAYLOAD 32
/*
* This is left over from an old hack, but it may actually
* be a useful feature to keep so it wasn't removed.
*/
#ifdef WIN32
#define WIIMOTE_DEFAULT_TIMEOUT 10
#define WIIMOTE_EXP_TIMEOUT 10
#endif
typedef unsigned char byte;
typedef char sbyte;
struct wiimote_t;
struct vec3b_t;
struct orient_t;
struct gforce_t;
/**
* @brief Callback that handles a read event.
*
* @param wm Pointer to a wiimote_t structure.
* @param data Pointer to the filled data block.
* @param len Length in bytes of the data block.
*
* @see wiiuse_init()
*
* A registered function of this type is called automatically by the wiiuse
* library when the wiimote has returned the full data requested by a previous
* call to wiiuse_read_data().
*/
typedef void (*wiiuse_read_cb)(struct wiimote_t* wm, byte* data, unsigned short len);
/**
* @struct read_req_t
* @brief Data read request structure.
*/
struct read_req_t {
wiiuse_read_cb cb; /**< read data callback */
byte* buf; /**< buffer where read data is written */
unsigned int addr; /**< the offset that the read started at */
unsigned short size; /**< the length of the data read */
unsigned short wait; /**< num bytes still needed to finish read */
byte dirty; /**< set to 1 if not using callback and needs to be cleaned up */
struct read_req_t* next; /**< next read request in the queue */
};
/**
* @struct vec2b_t
* @brief Unsigned x,y byte vector.
*/
typedef struct vec2b_t {
byte x, y;
} vec2b_t;
/**
* @struct vec3b_t
* @brief Unsigned x,y,z byte vector.
*/
typedef struct vec3b_t {
byte x, y, z;
} vec3b_t;
/**
* @struct vec3f_t
* @brief Signed x,y,z float struct.
*/
typedef struct vec3f_t {
float x, y, z;
} vec3f_t;
/**
* @struct orient_t
* @brief Orientation struct.
*
* Yaw, pitch, and roll range from -180 to 180 degrees.
*/
typedef struct orient_t {
float roll; /**< roll, this may be smoothed if enabled */
float pitch; /**< pitch, this may be smoothed if enabled */
float yaw;
float a_roll; /**< absolute roll, unsmoothed */
float a_pitch; /**< absolute pitch, unsmoothed */
} orient_t;
/**
* @struct gforce_t
* @brief Gravity force struct.
*/
typedef struct gforce_t {
float x, y, z;
} gforce_t;
/**
* @struct accel_t
* @brief Accelerometer struct. For any device with an accelerometer.
*/
typedef struct accel_t {
struct vec3b_t cal_zero; /**< zero calibration */
struct vec3b_t cal_g; /**< 1g difference around 0cal */
float st_roll; /**< last smoothed roll value */
float st_pitch; /**< last smoothed roll pitch */
float st_alpha; /**< alpha value for smoothing [0-1] */
} accel_t;
/**
* @struct ir_dot_t
* @brief A single IR source.
*/
typedef struct ir_dot_t {
byte visible; /**< if the IR source is visible */
unsigned int x; /**< interpolated X coordinate */
unsigned int y; /**< interpolated Y coordinate */
short rx; /**< raw X coordinate (0-1023) */
short ry; /**< raw Y coordinate (0-767) */
byte order; /**< increasing order by x-axis value */
byte size; /**< size of the IR dot (0-15) */
} ir_dot_t;
/**
* @enum aspect_t
* @brief Screen aspect ratio.
*/
typedef enum aspect_t {
WIIUSE_ASPECT_4_3,
WIIUSE_ASPECT_16_9
} aspect_t;
/**
* @struct ir_t
* @brief IR struct. Hold all data related to the IR tracking.
*/
typedef struct ir_t {
struct ir_dot_t dot[4]; /**< IR dots */
byte num_dots; /**< number of dots at this time */
enum aspect_t aspect; /**< aspect ratio of the screen */
enum ir_position_t pos; /**< IR sensor bar position */
unsigned int vres[2]; /**< IR virtual screen resolution */
int offset[2]; /**< IR XY correction offset */
int state; /**< keeps track of the IR state */
int ax; /**< absolute X coordinate */
int ay; /**< absolute Y coordinate */
int x; /**< calculated X coordinate */
int y; /**< calculated Y coordinate */
float distance; /**< pixel distance between first 2 dots*/
float z; /**< calculated distance */
} ir_t;
/**
* @struct joystick_t
* @brief Joystick calibration structure.
*
* The angle \a ang is relative to the positive y-axis into quadrant I
* and ranges from 0 to 360 degrees. So if the joystick is held straight
* upwards then angle is 0 degrees. If it is held to the right it is 90,
* down is 180, and left is 270.
*
* The magnitude \a mag is the distance from the center to where the
* joystick is being held. The magnitude ranges from 0 to 1.
* If the joystick is only slightly tilted from the center the magnitude
* will be low, but if it is closer to the outter edge the value will
* be higher.
*/
typedef struct joystick_t {
struct vec2b_t max; /**< maximum joystick values */
struct vec2b_t min; /**< minimum joystick values */
struct vec2b_t center; /**< center joystick values */
float ang; /**< angle the joystick is being held */
float mag; /**< magnitude of the joystick (range 0-1) */
} joystick_t;
/**
* @struct nunchuk_t
* @brief Nunchuk expansion device.
*/
typedef struct nunchuk_t {
struct accel_t accel_calib; /**< nunchuk accelerometer calibration */
struct joystick_t js; /**< joystick calibration */
int* flags; /**< options flag (points to wiimote_t.flags) */
byte btns; /**< what buttons have just been pressed */
byte btns_held; /**< what buttons are being held down */
byte btns_released; /**< what buttons were just released this */
float orient_threshold; /**< threshold for orient to generate an event */
int accel_threshold; /**< threshold for accel to generate an event */
struct vec3b_t accel; /**< current raw acceleration data */
struct orient_t orient; /**< current orientation on each axis */
struct gforce_t gforce; /**< current gravity forces on each axis */
} nunchuk_t;
/**
* @struct classic_ctrl_t
* @brief Classic controller expansion device.
*/
typedef struct classic_ctrl_t {
short btns; /**< what buttons have just been pressed */
short btns_held; /**< what buttons are being held down */
short btns_released; /**< what buttons were just released this */
float r_shoulder; /**< right shoulder button (range 0-1) */
float l_shoulder; /**< left shoulder button (range 0-1) */
struct joystick_t ljs; /**< left joystick calibration */
struct joystick_t rjs; /**< right joystick calibration */
} classic_ctrl_t;
/**
* @struct guitar_hero_3_t
* @brief Guitar Hero 3 expansion device.
*/
typedef struct guitar_hero_3_t {
short btns; /**< what buttons have just been pressed */
short btns_held; /**< what buttons are being held down */
short btns_released; /**< what buttons were just released this */
float whammy_bar; /**< whammy bar (range 0-1) */
struct joystick_t js; /**< joystick calibration */
} guitar_hero_3_t;
/**
* @struct expansion_t
* @brief Generic expansion device plugged into wiimote.
*/
typedef struct expansion_t {
int type; /**< type of expansion attached */
union {
struct nunchuk_t nunchuk;
struct classic_ctrl_t classic;
struct guitar_hero_3_t gh3;
};
} expansion_t;
/**
* @enum win32_bt_stack_t
* @brief Available bluetooth stacks for Windows.
*/
typedef enum win_bt_stack_t {
WIIUSE_STACK_UNKNOWN,
WIIUSE_STACK_MS,
WIIUSE_STACK_BLUESOLEIL
} win_bt_stack_t;
/**
* @struct wiimote_state_t
* @brief Significant data from the previous event.
*/
typedef struct wiimote_state_t {
/* expansion_t */
float exp_ljs_ang;
float exp_rjs_ang;
float exp_ljs_mag;
float exp_rjs_mag;
unsigned short exp_btns;
struct orient_t exp_orient;
struct vec3b_t exp_accel;
float exp_r_shoulder;
float exp_l_shoulder;
/* ir_t */
int ir_ax;
int ir_ay;
float ir_distance;
struct orient_t orient;
unsigned short btns;
struct vec3b_t accel;
} wiimote_state_t;
/**
* @enum WIIUSE_EVENT_TYPE
* @brief Events that wiiuse can generate from a poll.
*/
typedef enum WIIUSE_EVENT_TYPE {
WIIUSE_NONE = 0,
WIIUSE_EVENT,
WIIUSE_STATUS,
WIIUSE_CONNECT,
WIIUSE_DISCONNECT,
WIIUSE_UNEXPECTED_DISCONNECT,
WIIUSE_READ_DATA,
WIIUSE_NUNCHUK_INSERTED,
WIIUSE_NUNCHUK_REMOVED,
WIIUSE_CLASSIC_CTRL_INSERTED,
WIIUSE_CLASSIC_CTRL_REMOVED,
WIIUSE_GUITAR_HERO_3_CTRL_INSERTED,
WIIUSE_GUITAR_HERO_3_CTRL_REMOVED
} WIIUSE_EVENT_TYPE;
/**
* @struct wiimote_t
* @brief Wiimote structure.
*/
typedef struct wiimote_t {
WCONST int unid; /**< user specified id */
#ifndef WIN32
WCONST bdaddr_t bdaddr; /**< bt address */
WCONST char bdaddr_str[18]; /**< readable bt address */
WCONST int out_sock; /**< output socket */
WCONST int in_sock; /**< input socket */
#else
WCONST HANDLE dev_handle; /**< HID handle */
WCONST OVERLAPPED hid_overlap; /**< overlap handle */
WCONST enum win_bt_stack_t stack; /**< type of bluetooth stack to use */
WCONST int timeout; /**< read timeout */
WCONST byte normal_timeout; /**< normal timeout */
WCONST byte exp_timeout; /**< timeout for expansion handshake */
#endif
WCONST int state; /**< various state flags */
WCONST byte leds; /**< currently lit leds */
WCONST float battery_level; /**< battery level */
WCONST int flags; /**< options flag */
WCONST byte handshake_state; /**< the state of the connection handshake */
WCONST struct read_req_t* read_req; /**< list of data read requests */
WCONST struct accel_t accel_calib; /**< wiimote accelerometer calibration */
WCONST struct expansion_t exp; /**< wiimote expansion device */
WCONST struct vec3b_t accel; /**< current raw acceleration data */
WCONST struct orient_t orient; /**< current orientation on each axis */
WCONST struct gforce_t gforce; /**< current gravity forces on each axis */
WCONST struct ir_t ir; /**< IR data */
WCONST unsigned short btns; /**< what buttons have just been pressed */
WCONST unsigned short btns_held; /**< what buttons are being held down */
WCONST unsigned short btns_released; /**< what buttons were just released this */
WCONST float orient_threshold; /**< threshold for orient to generate an event */
WCONST int accel_threshold; /**< threshold for accel to generate an event */
WCONST struct wiimote_state_t lstate; /**< last saved state */
WCONST WIIUSE_EVENT_TYPE event; /**< type of event that occured */
WCONST byte event_buf[MAX_PAYLOAD]; /**< event buffer */
} wiimote;
/*****************************************
*
* Include API specific stuff
*
*****************************************/
#ifdef _WIN32
#define WIIUSE_EXPORT_DECL __declspec(dllexport)
#define WIIUSE_IMPORT_DECL __declspec(dllimport)
#else
#define WIIUSE_EXPORT_DECL
#define WIIUSE_IMPORT_DECL
#endif
#ifdef WIIUSE_COMPILE_LIB
#define WIIUSE_EXPORT WIIUSE_EXPORT_DECL
#else
#define WIIUSE_EXPORT WIIUSE_IMPORT_DECL
#endif
#ifdef __cplusplus
extern "C" {
#endif
/* wiiuse.c */
WIIUSE_EXPORT extern const char* wiiuse_version();
WIIUSE_EXPORT extern struct wiimote_t** wiiuse_init(int wiimotes);
WIIUSE_EXPORT extern void wiiuse_disconnected(struct wiimote_t* wm);
WIIUSE_EXPORT extern void wiiuse_cleanup(struct wiimote_t** wm, int wiimotes);
WIIUSE_EXPORT extern void wiiuse_rumble(struct wiimote_t* wm, int status);
WIIUSE_EXPORT extern void wiiuse_toggle_rumble(struct wiimote_t* wm);
WIIUSE_EXPORT extern void wiiuse_set_leds(struct wiimote_t* wm, int leds);
WIIUSE_EXPORT extern void wiiuse_motion_sensing(struct wiimote_t* wm, int status);
WIIUSE_EXPORT extern int wiiuse_read_data(struct wiimote_t* wm, byte* buffer, unsigned int offset, unsigned short len);
WIIUSE_EXPORT extern int wiiuse_write_data(struct wiimote_t* wm, unsigned int addr, byte* data, byte len);
WIIUSE_EXPORT extern void wiiuse_status(struct wiimote_t* wm);
WIIUSE_EXPORT extern struct wiimote_t* wiiuse_get_by_id(struct wiimote_t** wm, int wiimotes, int unid);
WIIUSE_EXPORT extern int wiiuse_set_flags(struct wiimote_t* wm, int enable, int disable);
WIIUSE_EXPORT extern float wiiuse_set_smooth_alpha(struct wiimote_t* wm, float alpha);
WIIUSE_EXPORT extern void wiiuse_set_bluetooth_stack(struct wiimote_t** wm, int wiimotes, enum win_bt_stack_t type);
WIIUSE_EXPORT extern void wiiuse_set_orient_threshold(struct wiimote_t* wm, float threshold);
WIIUSE_EXPORT extern void wiiuse_resync(struct wiimote_t* wm);
WIIUSE_EXPORT extern void wiiuse_set_timeout(struct wiimote_t** wm, int wiimotes, byte normal_timeout, byte exp_timeout);
WIIUSE_EXPORT extern void wiiuse_set_accel_threshold(struct wiimote_t* wm, int threshold);
/* connect.c */
WIIUSE_EXPORT extern int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout);
WIIUSE_EXPORT extern int wiiuse_connect(struct wiimote_t** wm, int wiimotes);
WIIUSE_EXPORT extern void wiiuse_disconnect(struct wiimote_t* wm);
/* events.c */
WIIUSE_EXPORT extern int wiiuse_poll(struct wiimote_t** wm, int wiimotes);
/* ir.c */
WIIUSE_EXPORT extern void wiiuse_set_ir(struct wiimote_t* wm, int status);
WIIUSE_EXPORT extern void wiiuse_set_ir_vres(struct wiimote_t* wm, unsigned int x, unsigned int y);
WIIUSE_EXPORT extern void wiiuse_set_ir_position(struct wiimote_t* wm, enum ir_position_t pos);
WIIUSE_EXPORT extern void wiiuse_set_aspect_ratio(struct wiimote_t* wm, enum aspect_t aspect);
WIIUSE_EXPORT extern void wiiuse_set_ir_sensitivity(struct wiimote_t* wm, int level);
/* nunchuk.c */
WIIUSE_EXPORT extern void wiiuse_set_nunchuk_orient_threshold(struct wiimote_t* wm, float threshold);
WIIUSE_EXPORT extern void wiiuse_set_nunchuk_accel_threshold(struct wiimote_t* wm, int threshold);
#ifdef __cplusplus
}
#endif
#endif /* WIIUSE_H_INCLUDED */

226
src/wiiuse_internal.h Normal file
View File

@@ -0,0 +1,226 @@
/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief General internal wiiuse stuff.
*
* Since Wiiuse is a library, wiiuse.h is a duplicate
* of the API header.
*
* The code that would normally go in that file, but
* which is not needed by third party developers,
* is put here.
*
* So wiiuse_internal.h is included by other files
* internally, wiiuse.h is included only here.
*/
#ifndef WIIUSE_INTERNAL_H_INCLUDED
#define WIIUSE_INTERNAL_H_INCLUDED
#ifndef WIN32
#include <arpa/inet.h> /* htons() */
#include <bluetooth/bluetooth.h>
#endif
#include "definitions.h"
/* wiiuse version */
#define WIIUSE_VERSION "0.12"
/********************
*
* Wiimote internal codes
*
********************/
/* Communication channels */
#define WM_OUTPUT_CHANNEL 0x11
#define WM_INPUT_CHANNEL 0x13
#define WM_SET_REPORT 0x50
/* commands */
#define WM_CMD_LED 0x11
#define WM_CMD_REPORT_TYPE 0x12
#define WM_CMD_RUMBLE 0x13
#define WM_CMD_IR 0x13
#define WM_CMD_CTRL_STATUS 0x15
#define WM_CMD_WRITE_DATA 0x16
#define WM_CMD_READ_DATA 0x17
#define WM_CMD_IR_2 0x1A
/* input report ids */
#define WM_RPT_CTRL_STATUS 0x20
#define WM_RPT_READ 0x21
#define WM_RPT_WRITE 0x22
#define WM_RPT_BTN 0x30
#define WM_RPT_BTN_ACC 0x31
#define WM_RPT_BTN_ACC_IR 0x33
#define WM_RPT_BTN_EXP 0x34
#define WM_RPT_BTN_ACC_EXP 0x35
#define WM_RPT_BTN_IR_EXP 0x36
#define WM_RPT_BTN_ACC_IR_EXP 0x37
#define WM_BT_INPUT 0x01
#define WM_BT_OUTPUT 0x02
/* Identify the wiimote device by its class */
#define WM_DEV_CLASS_0 0x04
#define WM_DEV_CLASS_1 0x25
#define WM_DEV_CLASS_2 0x00
#define WM_VENDOR_ID 0x057E
#define WM_PRODUCT_ID 0x0306
/* controller status stuff */
#define WM_MAX_BATTERY_CODE 0xC8
/* offsets in wiimote memory */
#define WM_MEM_OFFSET_CALIBRATION 0x16
#define WM_EXP_MEM_BASE 0x04A40000
#define WM_EXP_MEM_ENABLE 0x04A40040
#define WM_EXP_MEM_CALIBR 0x04A40020
#define WM_REG_IR 0x04B00030
#define WM_REG_IR_BLOCK1 0x04B00000
#define WM_REG_IR_BLOCK2 0x04B0001A
#define WM_REG_IR_MODENUM 0x04B00033
/* ir block data */
#define WM_IR_BLOCK1_LEVEL1 "\x02\x00\x00\x71\x01\x00\x64\x00\xfe"
#define WM_IR_BLOCK2_LEVEL1 "\xfd\x05"
#define WM_IR_BLOCK1_LEVEL2 "\x02\x00\x00\x71\x01\x00\x96\x00\xb4"
#define WM_IR_BLOCK2_LEVEL2 "\xb3\x04"
#define WM_IR_BLOCK1_LEVEL3 "\x02\x00\x00\x71\x01\x00\xaa\x00\x64"
#define WM_IR_BLOCK2_LEVEL3 "\x63\x03"
#define WM_IR_BLOCK1_LEVEL4 "\x02\x00\x00\x71\x01\x00\xc8\x00\x36"
#define WM_IR_BLOCK2_LEVEL4 "\x35\x03"
#define WM_IR_BLOCK1_LEVEL5 "\x07\x00\x00\x71\x01\x00\x72\x00\x20"
#define WM_IR_BLOCK2_LEVEL5 "\x1f\x03"
#define WM_IR_TYPE_BASIC 0x01
#define WM_IR_TYPE_EXTENDED 0x03
/* controller status flags for the first message byte */
/* bit 1 is unknown */
#define WM_CTRL_STATUS_BYTE1_ATTACHMENT 0x02
#define WM_CTRL_STATUS_BYTE1_SPEAKER_ENABLED 0x04
#define WM_CTRL_STATUS_BYTE1_IR_ENABLED 0x08
#define WM_CTRL_STATUS_BYTE1_LED_1 0x10
#define WM_CTRL_STATUS_BYTE1_LED_2 0x20
#define WM_CTRL_STATUS_BYTE1_LED_3 0x40
#define WM_CTRL_STATUS_BYTE1_LED_4 0x80
/* aspect ratio */
#define WM_ASPECT_16_9_X 660
#define WM_ASPECT_16_9_Y 370
#define WM_ASPECT_4_3_X 560
#define WM_ASPECT_4_3_Y 420
/**
* Expansion stuff
*/
/* encrypted expansion id codes (located at 0x04A400FC) */
#define EXP_ID_CODE_NUNCHUK 0x9A1EFEFE
#define EXP_ID_CODE_CLASSIC_CONTROLLER 0x9A1EFDFD
#define EXP_ID_CODE_GUITAR 0x9A1EFDFB
#define EXP_HANDSHAKE_LEN 224
/********************
*
* End Wiimote internal codes
*
********************/
/* wiimote state flags - (some duplicated in wiiuse.h)*/
#define WIIMOTE_STATE_DEV_FOUND 0x0001
#define WIIMOTE_STATE_HANDSHAKE 0x0002 /* actual connection exists but no handshake yet */
#define WIIMOTE_STATE_HANDSHAKE_COMPLETE 0x0004 /* actual connection exists but no handshake yet */
#define WIIMOTE_STATE_CONNECTED 0x0008
#define WIIMOTE_STATE_RUMBLE 0x0010
#define WIIMOTE_STATE_ACC 0x0020
#define WIIMOTE_STATE_EXP 0x0040
#define WIIMOTE_STATE_IR 0x0080
#define WIIMOTE_STATE_SPEAKER 0x0100
#define WIIMOTE_STATE_IR_SENS_LVL1 0x0200
#define WIIMOTE_STATE_IR_SENS_LVL2 0x0400
#define WIIMOTE_STATE_IR_SENS_LVL3 0x0800
#define WIIMOTE_STATE_IR_SENS_LVL4 0x1000
#define WIIMOTE_STATE_IR_SENS_LVL5 0x2000
#define WIIMOTE_INIT_STATES (WIIMOTE_STATE_IR_SENS_LVL3)
/* macro to manage states */
#define WIIMOTE_IS_SET(wm, s) ((wm->state & (s)) == (s))
#define WIIMOTE_ENABLE_STATE(wm, s) (wm->state |= (s))
#define WIIMOTE_DISABLE_STATE(wm, s) (wm->state &= ~(s))
#define WIIMOTE_TOGGLE_STATE(wm, s) ((wm->state & (s)) ? WIIMOTE_DISABLE_STATE(wm, s) : WIIMOTE_ENABLE_STATE(wm, s))
#define WIIMOTE_IS_FLAG_SET(wm, s) ((wm->flags & (s)) == (s))
#define WIIMOTE_ENABLE_FLAG(wm, s) (wm->flags |= (s))
#define WIIMOTE_DISABLE_FLAG(wm, s) (wm->flags &= ~(s))
#define WIIMOTE_TOGGLE_FLAG(wm, s) ((wm->flags & (s)) ? WIIMOTE_DISABLE_FLAG(wm, s) : WIIMOTE_ENABLE_FLAG(wm, s))
#define NUNCHUK_IS_FLAG_SET(wm, s) ((*(wm->flags) & (s)) == (s))
/* misc macros */
#define WIIMOTE_ID(wm) (wm->unid)
#define WIIMOTE_IS_CONNECTED(wm) (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_CONNECTED))
/*
* Smooth tilt calculations are computed with the
* exponential moving average formula:
* St = St_last + (alpha * (tilt - St_last))
* alpha is between 0 and 1
*/
#define WIIUSE_DEFAULT_SMOOTH_ALPHA 0.07f
#define SMOOTH_ROLL 0x01
#define SMOOTH_PITCH 0x02
#include "wiiuse.h"
#ifdef __cplusplus
extern "C" {
#endif
/* not part of the api */
int wiiuse_set_report_type(struct wiimote_t* wm);
void wiiuse_send_next_pending_read_request(struct wiimote_t* wm);
int wiiuse_send(struct wiimote_t* wm, byte report_type, byte* msg, int len);
int wiiuse_read_data_cb(struct wiimote_t* wm, wiiuse_read_cb read_cb, byte* buffer, unsigned int offset, unsigned short len);
#ifdef __cplusplus
}
#endif
#endif /* WIIUSE_INTERNAL_H_INCLUDED */

86
wiiuse.cbp Normal file
View File

@@ -0,0 +1,86 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="wiiuse" />
<Option makefile_is_custom="1" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<MakeCommands>
<Build command="$make $target" />
<CompileFile command="$make $file" />
<Clean command="$make clean" />
<DistClean command="$make distclean" />
</MakeCommands>
<Build>
<Target title="Release">
<Option output="bin/Release/wiiuse" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
</Compiler>
<Unit filename="CHANGELOG" />
<Unit filename="README" />
<Unit filename="example-sdl/sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="example/example.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/classic.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/classic.h" />
<Unit filename="src/definitions.h" />
<Unit filename="src/dynamics.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/dynamics.h" />
<Unit filename="src/events.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/events.h" />
<Unit filename="src/guitar_hero_3.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/guitar_hero_3.h" />
<Unit filename="src/io.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/io.h" />
<Unit filename="src/io_nix.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/io_win.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/ir.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/ir.h" />
<Unit filename="src/nunchuk.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/nunchuk.h" />
<Unit filename="src/os.h" />
<Unit filename="src/wiiuse.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/wiiuse.h" />
<Unit filename="src/wiiuse_internal.h" />
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

61
wiiuse.layout Normal file
View File

@@ -0,0 +1,61 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_layout_file>
<ActiveTarget name="Release" />
<File name="CHANGELOG" open="1" top="0" tabpos="7">
<Cursor position="0" topLine="0" />
</File>
<File name="README" open="0" top="0" tabpos="8">
<Cursor position="3582" topLine="0" />
</File>
<File name="example-sdl/sdl.c" open="1" top="0" tabpos="6">
<Cursor position="3235" topLine="105" />
</File>
<File name="example/example.c" open="1" top="0" tabpos="5">
<Cursor position="0" topLine="0" />
</File>
<File name="src/classic.c" open="0" top="0" tabpos="4">
<Cursor position="2464" topLine="53" />
</File>
<File name="src/definitions.h" open="1" top="0" tabpos="9">
<Cursor position="1099" topLine="12" />
</File>
<File name="src/dynamics.c" open="0" top="0" tabpos="10">
<Cursor position="3216" topLine="59" />
</File>
<File name="src/events.c" open="1" top="0" tabpos="4">
<Cursor position="2983" topLine="117" />
</File>
<File name="src/guitar_hero_3.c" open="0" top="0" tabpos="0">
<Cursor position="2604" topLine="45" />
</File>
<File name="src/io.c" open="0" top="0" tabpos="6">
<Cursor position="1817" topLine="60" />
</File>
<File name="src/io_nix.c" open="0" top="0" tabpos="8">
<Cursor position="6286" topLine="211" />
</File>
<File name="src/io_win.c" open="0" top="0" tabpos="9">
<Cursor position="4021" topLine="123" />
</File>
<File name="src/ir.c" open="1" top="0" tabpos="8">
<Cursor position="0" topLine="0" />
</File>
<File name="src/ir.h" open="0" top="0" tabpos="0">
<Cursor position="1059" topLine="0" />
</File>
<File name="src/nunchuk.c" open="0" top="0" tabpos="10">
<Cursor position="2454" topLine="43" />
</File>
<File name="src/nunchuk.h" open="0" top="0" tabpos="0">
<Cursor position="1171" topLine="0" />
</File>
<File name="src/wiiuse.c" open="1" top="0" tabpos="1">
<Cursor position="0" topLine="0" />
</File>
<File name="src/wiiuse.h" open="1" top="1" tabpos="2">
<Cursor position="0" topLine="0" />
</File>
<File name="src/wiiuse_internal.h" open="1" top="0" tabpos="3">
<Cursor position="3424" topLine="81" />
</File>
</CodeBlocks_layout_file>