README.mkd: Update contributors and add Mac usage
-Added Gabriele Randelli from WiiC and Juan Sebastian Casallas to the contributor list -Added Mac OS X minimal requirements to "Platforms and Dependencies" -Added Mac to "Compiling" -Added an extra line for build to make sure you make the directory -Added known Mac-connection issues -Added Mac support to the list of WiiC's features
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Juan Sebastian Casallas
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README.mkd
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README.mkd
@@ -56,6 +56,8 @@ Additional Contributors:
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- admiral0 and fwiine project <http://sourceforge.net/projects/fwiine/files/wiiuse/0.13/>
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- admiral0 and fwiine project <http://sourceforge.net/projects/fwiine/files/wiiuse/0.13/>
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- Jeff Baker/Inv3rsion, LLC. <http://www.inv3rsion.com/>
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- Jeff Baker/Inv3rsion, LLC. <http://www.inv3rsion.com/>
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- Jan Ciger - Reviatech SAS <jan.ciger@reviatech.com>
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- Jan Ciger - Reviatech SAS <jan.ciger@reviatech.com>
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- Gabriele Randelli and the WiiC project <http://wiic.sourceforge.net/>
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- Juan Sebastian Casallas <https://github.com/jscasallas/wiiuse>
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License
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License
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@@ -102,6 +104,11 @@ Wiiuse currently operates on both Linux and Windows. You will need:
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- If compiling, Microsoft Windows Driver Development Kit (DDK)
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- If compiling, Microsoft Windows Driver Development Kit (DDK)
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### For Mac: ###
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- Mac OS X 10.2 or newer (to have the Mac OS X Bluetooth protocol stack)
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### For either platform: ###
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### For either platform: ###
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- If compiling, [CMake](http://cmake.org) is needed to generate a makefile/project
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- If compiling, [CMake](http://cmake.org) is needed to generate a makefile/project
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@@ -111,7 +118,9 @@ Compiling
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---------
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---------
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You need SDL and OpenGL installed to compile the (optional) SDL example.
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You need SDL and OpenGL installed to compile the (optional) SDL example.
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### Linux: ###
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### Linux & Mac: ###
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$ mkdir build
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$ cd build
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$ cd build
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@@ -176,7 +185,20 @@ If you are going to use Motion+, make sure to call wiiuse_poll or wiiuse_update
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in a loop for some 10-15 seconds before enabling it. Ideally you should be checking
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in a loop for some 10-15 seconds before enabling it. Ideally you should be checking
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the status of any expansion (nunchuk) you may have connected as well.
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the status of any expansion (nunchuk) you may have connected as well.
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Otherwise the extra expansion may not initialize correctly - the initialization
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Otherwise the extra expansion may not initialize correctly - the initialization
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and calibration takes some time.
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and calibration takes some time.
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### Mac OS X
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Sometimes you may not be able to connect to the device, even if it is discoverable.
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If that happens open the Bluetooth Preferences, select the Nintendo device on the
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list and remove it (by clicking on the minus sign). Close the Preference Pane and
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try again.
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If you get the following error on runtime when connecting to your wiimote:
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`Unable to write over the output channel`,
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you probably won't be able to read IR or accelerometer data, or make the wiimote vibrate.
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Relaunching your application and connecting again should solve this issue.
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Acknowledgements by Michael Laforest
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Acknowledgements by Michael Laforest
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------------------------------------
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------------------------------------
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@@ -263,9 +285,11 @@ greatly appreciated.
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- [WiiC](http://wiic.sourceforge.net/)
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- [WiiC](http://wiic.sourceforge.net/)
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- Dramatically changed, C++ API added
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- Dramatically changed, C++ API added.
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- MotionPlus support added
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- MotionPlus support added.
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- Added Mac support.
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- DolphinEmu PPA: used to have a WiiUse 0.13
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- DolphinEmu PPA: used to have a WiiUse 0.13
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