getting rid of several potential memory leaks and incorrect releases
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@@ -131,7 +131,6 @@
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// save the device in the wiimote structure
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wiimotes[i]->objc_wm = (void*) [[WiiuseWiimote alloc] initWithPtr:wiimotes[i] device: device];
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[device retain]; // must retain it for later access through its ref
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// mark as found
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WIIMOTE_ENABLE_STATE(wiimotes[i], WIIMOTE_STATE_DEV_FOUND);
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