Merge commit '6481cc3d7534a34435e88d343eb5f499001032a0'
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158
cmake/FindVRJOGL30.cmake
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158
cmake/FindVRJOGL30.cmake
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# - try to find VRJuggler 3.0 OpenGL library
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# Requires VRJ core 3.0 (thus FindVRJ30.cmake)
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# Requires OpenGL.
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# Optionally uses Flagpoll and FindFlagpoll.cmake
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#
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# This library is a part of VR Juggler 3.0 - you probably want to use
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# find_package(VRJuggler30) instead, for an easy interface to this and
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# related scripts. See FindVRJuggler30.cmake for more information.
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#
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# VRJOGL30_LIBRARY_DIR, library search path
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# VRJOGL30_INCLUDE_DIRS, include search path for dependencies
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# VRJOGL30_LIBRARY, the library to link against
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# VRJOGL30_FOUND, If false, do not try to use this library.
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#
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# Plural versions refer to this library and its dependencies, and
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# are recommended to be used instead, unless you have a good reason.
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#
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# Useful configuration variables you might want to add to your cache:
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# VRJOGL30_ROOT_DIR - A directory prefix to search
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# (a path that contains include/ as a subdirectory)
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#
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# This script will use Flagpoll, if found, to provide hints to the location
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# of this library, but does not use the compiler flags returned by Flagpoll
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# directly.
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#
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# The VJ_BASE_DIR environment variable is also searched (preferentially)
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# when searching for this component, so most sane build environments should
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# "just work." Note that you need to manually re-run CMake if you change
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# this environment variable, because it cannot auto-detect this change
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# and trigger an automatic re-run.
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#
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# Original Author:
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# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
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# http://academic.cleardefinition.com
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# Iowa State University HCI Graduate Program/VRAC
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# Updated for VR Juggler 3.0 by:
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# Brandon Newendorp <brandon@newendorp.com>
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set(_HUMAN "VR Juggler 3.0 OpenGL Core")
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set(_RELEASE_NAMES vrj_ogl-3_0 libvrj_ogl-3_0 vrj_ogl-3_0_0)
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set(_DEBUG_NAMES vrj_ogl_d-3_0 libvrj_ogl_d-3_0 vrj_ogl_d-3_0_0)
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set(_DIR vrjuggler-3.0)
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set(_FP_PKG_NAME vrjuggler-opengl)
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include(SelectLibraryConfigurations)
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include(CreateImportedTarget)
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include(CleanLibraryList)
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include(CleanDirectoryList)
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if(VRJOGL30_FIND_QUIETLY)
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set(_FIND_FLAGS "QUIET")
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else()
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set(_FIND_FLAGS "")
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endif()
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# Try flagpoll.
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find_package(Flagpoll QUIET)
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if(FLAGPOLL)
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flagpoll_get_library_dirs(${_FP_PKG_NAME} NO_DEPS)
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flagpoll_get_library_names(${_FP_PKG_NAME} NO_DEPS)
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endif()
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set(VRJOGL30_ROOT_DIR
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"${VRJOGL30_ROOT_DIR}"
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CACHE
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PATH
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"Root directory to search for VRJOGL")
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if(DEFINED VRJUGGLER30_ROOT_DIR)
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mark_as_advanced(VRJOGL30_ROOT_DIR)
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endif()
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if(NOT VRJOGL30_ROOT_DIR)
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set(VRJOGL30_ROOT_DIR "${VRJUGGLER30_ROOT_DIR}")
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endif()
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set(_ROOT_DIR "${VRJOGL30_ROOT_DIR}")
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find_library(VRJOGL30_LIBRARY_RELEASE
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NAMES
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${_RELEASE_NAMES}
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HINTS
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"${_ROOT_DIR}"
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${${_FP_PKG_NAME}_FLAGPOLL_LIBRARY_DIRS}
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PATH_SUFFIXES
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${_VRJ_LIBSUFFIXES}
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DOC
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"${_HUMAN} release library full path")
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find_library(VRJOGL30_LIBRARY_DEBUG
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NAMES
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${_DEBUG_NAMES}
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HINTS
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"${_ROOT_DIR}"
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${${_FP_PKG_NAME}_FLAGPOLL_LIBRARY_DIRS}
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PATH_SUFFIXES
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${_VRJ_LIBDSUFFIXES}
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DOC
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"${_HUMAN} debug library full path")
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select_library_configurations(VRJOGL30)
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# Dependency
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if(NOT VRJ30_FOUND)
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find_package(VRJ30 ${_FIND_FLAGS})
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endif()
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if(NOT OPENGL_FOUND)
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find_package(OpenGL ${_FIND_FLAGS})
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endif()
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if(APPLE)
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set(VRJOGL30_AppKit_LIBRARY
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"-framework AppKit"
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CACHE
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STRING
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"AppKit framework for OSX")
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set(VRJOGL30_Cocoa_LIBRARY
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"-framework Cocoa"
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CACHE
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STRING
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"Cocoa framework for OSX")
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mark_as_advanced(VRJOGL30_AppKit_LIBRARY VRJOGL30_Cocoa_LIBRARY)
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endif()
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# handle the QUIETLY and REQUIRED arguments and set xxx_FOUND to TRUE if
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# all listed variables are TRUE
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(VRJOGL30
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DEFAULT_MSG
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VRJOGL30_LIBRARY
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VRJ30_FOUND
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VRJ30_LIBRARIES
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VRJ30_INCLUDE_DIRS
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OPENGL_FOUND
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OPENGL_LIBRARIES)
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if(VRJOGL30_FOUND)
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set(_DEPS ${VRJ30_LIBRARIES} ${OPENGL_LIBRARIES})
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if(APPLE)
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list(APPEND
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_DEPS
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${VRJOGL30_AppKit_LIBRARY}
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${VRJOGL30_Cocoa_LIBRARY})
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endif()
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set(VRJOGL30_INCLUDE_DIRS ${VRJ30_INCLUDE_DIRS} ${OPENGL_INCLUDE_DIRS})
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if(VRJUGGLER30_CREATE_IMPORTED_TARGETS)
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create_imported_target(VRJOGL30 ${_DEPS})
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else()
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clean_library_list(VRJOGL30_LIBRARIES ${_DEPS})
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endif()
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mark_as_advanced(VRJOGL30_ROOT_DIR)
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endif()
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mark_as_advanced(VRJOGL30_LIBRARY_RELEASE VRJOGL30_LIBRARY_DEBUG)
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