--------------------------- - - CHANGE LOG - Wiiuse - --------------------------- Fork, located at: http://github.com/rpavlik/wiiuse Original project: http://wiiuse.net/ http://wiiuse.sourceforge.net/ http://sourceforge.net/projects/wiiuse/ --------------------------- v0.14 -- ? --------------------------- Added: - Support for redirecting or disabling messages: function wiiuse_set_output in wiiuse.h. The preprocessor symbol WIIUSE_HAS_OUTPUT_REDIRECTION indicates the presence of this feature. Thanks to Johannes Zarl for this handy feature! - Doxyfile and "doc" target to the build system, to easily make use of the documentation already in the code. (rp) Fixed: - Off-by-two overflow in IR dot ordering - thanks to Karl Semich (xloem on GitHub) - Documentation typo fix - thanks to Johannes Zarl Changed: - Cleaned up README. - Removed references to the LGPL/noncommercial license, since it's confusing and not useful in a practical sense. See, e.g., http://lists.fedoraproject.org/pipermail/legal/2010-November/001470.html - Renamed bundled workaround stdint.h header for Visual Studio, and don't use it with Visual Studio 2010 which comes with its own. --------------------------- v0.13.1 -- 11 November 2010 --------------------------- Fixed: - Fix crashers due to unchecked pointer use. - [Windows] Fix crashers due to unchecked pointer use. --------------------------- v0.13 -- 11 November 2010 --------------------------- Added: - Support for Wii Balance Board ("wiiboard"): your code can #ifdef EXP_WII_BOARD (support based in part on code from TU-Delft) - CMake-based cross-platform build system - Version defines in wiiuse.h Fixed: - [Linux] Bluez issue with not initializing structure on newer kernels - Use stdint.h types for guaranteed type size independent of platform - Bundle a suitable stdint.h for MSVC builds - Setting IR to off before handshake complete actually respected now. (fix via Harald ) Changed: - Old makefiles and Visual Studio projects removed. - CMake allows easy building of binary packages with a uniform directory structure: .dll/.exe in bin, .lib/.so in lib, .h in include. --------------------------- v0.12 -- 2 Apr 2008 --------------------------- Added: - API function wiiuse_set_ir_sensitivity() - Macro WIIUSE_GET_IR_SENSITIVITY() - Event type WIIUSE_READ_DATA - Event type WIIUSE_UNEXPECTED_DISCONNECT Fixed: - [Linux] Ability to try to select() nothing - [Linux] Changed Makefile to include debug output when compiling in debug mode Changed: - wiiuse_set_nunchuk_orient_threshold() now takes a wiimote_t pointer - wiiuse_set_nunchuk_accel_threshold() now takes a wiimote_t pointer - wiiuse_read_data() generates an event WIIUSE_READ_DATA rather than executing a callback --------------------------- v0.11 -- 25 Feb 2008 --------------------------- Added: - API function wiiuse_set_nunchuk_orient_threshold() - API function wiiuse_set_nunchuk_accel_threshold() - Event type WIIUSE_NUNCHUK_INSERTED - Event type WIIUSE_NUNCHUK_REMOVED - Event type WIIUSE_CLASSIC_CTRL_INSERTED - Event type WIIUSE_CLASSIC_CTRL_REMOVED - Event type WIIUSE_GUITAR_HERO_3_CTRL_INSERTED - Event type WIIUSE_GUITAR_HERO_3_CTRL_REMOVED Fixed: - Added some missing function prototypes to wiiuse.h - [Linux] Fixed Makefile to link libmath and libbluetooth - Status event is set when a status report comes in - Orientation threshold not being saved in lstate --------------------------- v0.10 -- 11 Feb 2008 --------------------------- Added: - Real dynamic linking (by noisehole) - Changed from callback to SDL style - Guitar Hero 3 controller support - API function wiiuse_set_accel_threshold() - API function wiiuse_version() - Macro WIIUSE_USING_SPEAKER() - Macro WIIUSE_IS_LED_SET(wm, num) - wiiuse_init() now autogenerates unids - orient_t::a_roll/a_pitch - wiiuse_resync() - wiiuse_cleanup() - wiiuse_set_timeout() Fixed: - [Windows] Fixed bug where it did not detect expansions on startup - Renamed INFO/WARNING/DEBUG macros to WIIUSE_* (by noisehole) - Updated Makefiles (by noisehole) - Fixed incorrect roll/pitch when smoothing was enabled - Fixed nunchuk and classic controller flooding events when significant changes occured - Fixed bug where IR was not correct on roll if IR was enabled before handshake Removed: - wiiuse_startup(), no longer needed --------------------------- v0.9 -- 3 Nov 2007 --------------------------- Fixed: - Can now use include/wiiuse.h in C++ projects. - HOME button works again. - IR now functions after expansion is connected or removed. --------------------------- v0.8 -- 27 Oct 2007 --------------------------- - Bumped API version to 8 - Exported all API functions for usage with non-C/C++ languages. - Changed event callback to only trigger if a significant state change occurs. Added: - wiimote_t::lstate structure Fixed: - Bug 1820140 - Buffer overflow in io_nix.c. Thanks proppy. --------------------------- v0.7 -- 19 Oct 2007 --------------------------- - Bumped API version to 7 - Renamed Linux build from wii.so to wiiuse.so - Changed version representation from float to const char*. Added: - [Windows] BlueSoleil support. - [Windows] Bluetooth stack auto-detection (WinXP SP2, Bluesoleil, Widdcomm tested). - [Windows] API function wiiuse_set_bluetooth_stack(). - Calculates yaw if IR tracking is enabled. Fixed: - [Windows] Problem where a connection is made to a wiimote that does not exist. - [Windows] Issue that occured while using multiple wiimotes. --------------------------- v0.6 -- 16 Oct 2007 --------------------------- - Bumped API version to 0.6. - Ported to Microsoft Windows. - Improved IR tracking. - Default IR virtual screen resolutions changed depending on 16:9 or 4:3. Added: - src/msvc/ and api/msvc/ - Microsoft Visual C++ 6.0 project files. --------------------------- v0.5 -- 13 Oct 2007 --------------------------- - Bumped API version to 0.5. - Greatly improved IR tracking. - Renamed function wiiuse_set_ir_correction() to wiiuse_set_ir_position(). Added: - API function wiiuse_set_aspect_ratio() Fixed: - When rolling around 180 degree rotation smoothing would not be seemless. --------------------------- v0.4 -- 08 Oct 2007 --------------------------- - Bumped API version to 0.4. - Greatly improved classic controller joystick functionality. - Changed all functions named wiimote_*() to wiiuse_*() - Renamed many macros from WIIMOTE_* to WIIUSE_* Added: - IR support - New WIIMOTE_CONTINUOUS flag to set continuous reporting - Macro IS_JUST_PRESSED() - Macro WIIUSE_USING_ACC() - Macro WIIUSE_USING_EXP() - Macro WIIUSE_USING_IR() - API function wiiuse_set_ir() - API function wiiuse_set_ir_vres() - API function wiiuse_set_ir_correction() - gfx/ - A small OpenGL example that renders IR data Fixed: - Sometimes classic controller would only report infinite angle and magnitude for joysticks. --------------------------- v0.3 -- 10 Sept 2007 --------------------------- - Moved license to GPLv3. - Bumped API version to 0.3. Added: - Support for Classic Controller - Smoothing for roll and pitch values of the wiimote and nunchuk. - API: wiimote_set_flags() to set or disable wiimote options. - API: wiimote_set_smooth_alpha() to set smoothing alpha value. Fixed: - When the wiimote accelerates the roll or pitch is unreliable and was set to 0. It now remains at previous tilt value. - If no event callback was specified then no events would be processed internally. --------------------------- v0.2 -- 25 Aug 2007 --------------------------- - Bumped API version to 0.2. Added: - Nunchuk support. - Ability to write to flash memory. Fixed: - Roll and pitch rotation now ranges from -180 to 180 degrees (previously -90 to 90). - Bug when reading data from flash memory would read wrong address. --------------------------- v0.1 -- 23 Feb 2007 --------------------------- - Initial release