--------------------------- - - README - Wiiuse - --------------------------- Fork, located at: http://github.com/rpavlik/wiiuse Original project: http://wiiuse.net/ http://wiiuse.sourceforge.net/ http://sourceforge.net/projects/wiiuse/ --------------------------- ABOUT Wiiuse is a library written in C that connects with several Nintendo Wii remotes. Supports motion sensing, IR tracking, nunchuk, classic controller, Balance Board, and the Guitar Hero 3 controller. Single threaded and nonblocking makes a light weight and clean API. Distributed under the GPL 3+. This is a friendly fork, prompted by apparent non-maintained status of upstream project but proliferation of ad-hoc forks without project infrastructure. Balance board support has been merged from TU-Delft [1] cross-referenced with other similar implementations in embedded forks of WiiUse in other applications. Hopefully GitHub will help the community maintain this project more seamlessly now. Patches and improvements are greatly appreciated - the easiest way to submit them is to fork the repository on GitHub and make the changes, then submit a pull request. The "fork and edit this file" button on the web interface should make this even simpler. [1] http://graphics.tudelft.nl/Projects/WiiBalanceBoard AUTHORS Fork Maintainer: Ryan Pavlik or Original Author: Michael Laforest < para > < thepara (--AT--) g m a i l [--DOT--] com > Additional Contributors: - dhewg - Christopher Sawczuk @ TU-Delft (initial Balance Board support) - Paul Burton ( https://github.com/paulburton/wiiuse ) - Karl Semich ( https://github.com/xloem ) - Johannes Zarl LICENSE This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ACKNOWLEDGEMENTS BY MICHAEL LAFOREST http://wiibrew.org/ This site and their users have contributed an immense amount of information about the wiimote and its technical details. I could not have written this program without the vast amounts of reverse engineered information that was researched by them. Nintendo Of course Nintendo for designing and manufacturing the Wii and Wii remote. BlueZ Easy and intuitive bluetooth stack for Linux. Thanks to Brent for letting me borrow his Guitar Hero 3 controller. AUDIENCE This project is intended for developers who wish to include support for the Nintendo Wii remote with their third party application. PLATFORMS AND DEPENDENCIES Wiiuse currently operates on both Linux and Windows. You will need: For Linux: - The kernel must support bluetooth - The BlueZ bluetooth drivers must be installed For Windows: - Bluetooth driver (tested with Microsoft's stack with Windows XP SP2) - If compiling, Microsoft Windows Driver Development Kit (DDK) For either platform: - If compiling, CMake is needed to generate a makefile COMPILING Linux: You need SDL and OpenGL installed to compile the SDL example. $ cd build $ ccmake .. [-DCMAKE_INSTALL_PREFIX=/usr/local] [-DCMAKE_BUILD_TYPE=Release] OR $ cmake-gui .. $ make [target] If 'target' is omitted then everything is compiled. Where 'target' can be any of the following: - wiiuse Compiles libwiiuse.so - wiiuseexample Compiles wiiuse-example - wiiuseexample-sdl Compiles wiiuse-sdl Become root. # make install wiiuse.so is installed to /usr/lib wiiuse-example and wiiuse-sdl are installed to /usr/bin Windows: The CMake GUI can be used to generate a Visual Studio solution. You need the install the Windows DDK (driver development kit) to compile wiiuse. You can download this from here: http://www.microsoft.com/whdc/devtools/ddk/default.mspx You might also need to install the latest Windows SDK. USING THE LIBRARY IN A THIRD PARTY APPLICATION To use the library in your own program you must first compile wiiuse as a module. Include include/wiiuse.h in any file that uses wiiuse. For Linux you must link wiiuse.so ( -lwiiuse ). For Windows you must link wiiuse.lib. When your program runs it will need wiiuse.dll. BUGS On Windows using more than one wiimote (usually more than two wiimotes) may cause significant latency.