-The first write on ouputChannel may fail -Subsequent write calls are also prone to failure -Reopening the channel on failure should solve this problem
823 lines
21 KiB
Objective-C
Executable File
823 lines
21 KiB
Objective-C
Executable File
/*
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* io_mac.m
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*
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* This file is based on io_mac.m from WiiC, written By:
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* Gabriele Randelli
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* Email: < randelli (--AT--) dis [--DOT--] uniroma1 [--DOT--] it >
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*
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* Copyright 2010
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*
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* This file is part of wiiuse.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* $Header$
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*
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*/
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/**
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* @file
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* @brief Handles device I/O for Mac.
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*/
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#ifdef __APPLE__
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#import "io_mac.h"
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#import "events.h"
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@implementation WiiSearch
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#pragma mark -
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#pragma mark WiiSearch
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- (id) init
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{
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self = [super init];
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foundWiimotes = 0;
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isDiscovering = NO;
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if (self != nil) {
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/*
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* Calling IOBluetoothLocalDeviceAvailable has two advantages:
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* 1. it sets up a event source in the run loop (bug for C version of the bluetooth api)
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* 2. it checks for the availability of the BT hardware
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*/
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if (![IOBluetoothHostController defaultController])
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{
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[self release];
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self = nil;
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}
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}
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return self;
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}
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- (void) dealloc
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{
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inquiry = 0;
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WIIUSE_DEBUG("Wiimote Discovery released");
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[super dealloc];
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}
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- (BOOL) isDiscovering
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{
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return isDiscovering;
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}
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- (void) setDiscovering:(BOOL) flag
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{
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isDiscovering = flag;
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}
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- (void) setWiimoteStruct:(wiimote**) wiimote_struct
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{
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wiimotes = wiimote_struct;
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}
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- (int) getFoundWiimotes
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{
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return foundWiimotes;
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}
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- (IOReturn) start:(unsigned int) timeout maxWiimotes:(unsigned int) wiimotesNum
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{
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if (![IOBluetoothHostController defaultController]) {
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WIIUSE_ERROR("Unable to find any bluetooth receiver on your host.");
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return kIOReturnNotAttached;
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}
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// If we are currently discovering, we can't start a new discovery right now.
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if ([self isDiscovering]) {
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WIIUSE_INFO("Wiimote search is already in progress...");
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return kIOReturnSuccess;
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}
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[self close];
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maxWiimotes = wiimotesNum;
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foundWiimotes = 0;
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inquiry = [IOBluetoothDeviceInquiry inquiryWithDelegate:self];
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// We set the search timeout
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if(timeout == 0)
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[inquiry setInquiryLength:5];
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else if(timeout < 20)
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[inquiry setInquiryLength:timeout];
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else
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[inquiry setInquiryLength:20];
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[inquiry setSearchCriteria:kBluetoothServiceClassMajorAny majorDeviceClass:WM_DEV_MAJOR_CLASS minorDeviceClass:WM_DEV_MINOR_CLASS];
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[inquiry setUpdateNewDeviceNames:NO];
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IOReturn status = [inquiry start];
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if (status == kIOReturnSuccess) {
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[inquiry retain];
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} else {
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[self close];
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WIIUSE_ERROR("Unable to search for bluetooth devices.");
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}
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return status;
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}
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- (IOReturn) stop
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{
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return [inquiry stop];
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}
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- (IOReturn) close
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{
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IOReturn ret = kIOReturnSuccess;
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ret = [inquiry stop];
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[inquiry release];
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inquiry = nil;
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WIIUSE_DEBUG("Discovery closed");
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return ret;
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}
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#pragma mark -
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#pragma mark IOBluetoothDeviceInquiry delegates
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//*************** HANDLERS FOR WIIUSE_FIND FOR MACOSX *******************/
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- (void) retrieveWiimoteInfo:(IOBluetoothDevice*) device
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{
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// We set the device reference (we must retain it to use it after the search)
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wiimotes[foundWiimotes]->device = [[device retain] getDeviceRef];
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wiimotes[foundWiimotes]->address = (CFStringRef)[[device getAddressString] retain];
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// C String (common for Mac and Linux)
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CFStringGetCString(wiimotes[foundWiimotes]->address,wiimotes[foundWiimotes]->bdaddr_str,18,kCFStringEncodingMacRoman);
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WIIMOTE_ENABLE_STATE(wiimotes[foundWiimotes], WIIMOTE_STATE_DEV_FOUND);
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WIIUSE_INFO("Found Wiimote (%s) [id %i].",CFStringGetCStringPtr(wiimotes[foundWiimotes]->address, kCFStringEncodingMacRoman),wiimotes[foundWiimotes]->unid);
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++foundWiimotes;
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}
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- (void) deviceInquiryStarted:(IOBluetoothDeviceInquiry*) sender
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{
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[self setDiscovering:YES];
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}
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- (void) deviceInquiryDeviceFound:(IOBluetoothDeviceInquiry *) sender device:(IOBluetoothDevice *) device
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{
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if(foundWiimotes < maxWiimotes)
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[self retrieveWiimoteInfo:device];
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else
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[inquiry stop];
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}
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- (void) deviceInquiryComplete:(IOBluetoothDeviceInquiry*) sender error:(IOReturn) error aborted:(BOOL) aborted
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{
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// The inquiry has completed, we can now process what we have found
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[self setDiscovering:NO];
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// We stop the search because of errors
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if ((error != kIOReturnSuccess) && !aborted) {
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foundWiimotes = 0;
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[self close];
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WIIUSE_ERROR("Search not completed, because of unexpected errors. This error can be due to a short search timeout.");
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return;
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}
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foundWiimotes = [[inquiry foundDevices] count];
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}
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@end
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@implementation WiiConnect
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#pragma mark -
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#pragma mark WiiConnect
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- (id) init
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{
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self = [super init];
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receivedMsg = [[NSData alloc] init];
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msgLength = 0;
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_wm = 0;
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isReading = NO;
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timeout = NO;
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disconnecting = NO;
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return self;
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}
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- (void) dealloc
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{
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WIIUSE_DEBUG("Wiimote released");
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if(receivedMsg)
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[receivedMsg release];
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receivedMsg = 0;
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_wm = 0;
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[super dealloc];
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}
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- (byte*) getNextMsg
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{
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if(!receivedMsg)
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return 0;
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return (byte*)[receivedMsg bytes];
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}
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- (void) deleteMsg
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{
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if(receivedMsg) {
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[receivedMsg release];
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msgLength = 0;
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}
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}
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- (BOOL) isDisconnecting
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{
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return disconnecting;
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}
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- (BOOL) isReading
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{
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return isReading;
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}
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- (void) setReading:(BOOL) flag
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{
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isReading = flag;
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}
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- (BOOL) isTimeout
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{
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return timeout;
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}
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- (void) setTimeout:(BOOL) flag
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{
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timeout = flag;
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}
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- (void) startTimerThread
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{
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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// Timer
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sleep(1);
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[pool drain];
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}
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- (void) wakeUpMainThreadRunloop:(id)arg
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{
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// This method is executed on main thread!
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// It doesn't need to do anything actually, just having it run will
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// make sure the main thread stops running the runloop
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}
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- (IOBluetoothL2CAPChannel*) openL2CAPChannelWithPSM:(BluetoothL2CAPPSM) psm device:(IOBluetoothDevice*) device delegate:(id) delegate
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{
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IOBluetoothL2CAPChannel* channel = nil;
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if ([device openL2CAPChannelSync:&channel withPSM:psm delegate:delegate] != kIOReturnSuccess)
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channel = nil;
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return channel;
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}
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- (IOReturn) connectToWiimote:(wiimote*) wm
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{
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IOBluetoothDevice* device = [IOBluetoothDevice withDeviceRef:wm->device];
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IOBluetoothL2CAPChannel* outCh = nil;
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IOBluetoothL2CAPChannel* inCh = nil;
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if(!device) {
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WIIUSE_ERROR("Non existent device or already connected.");
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return kIOReturnBadArgument;
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}
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outCh = [self openL2CAPChannelWithPSM:WM_OUTPUT_CHANNEL device:device delegate:self];
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if (!outCh) {
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WIIUSE_ERROR("Unable to open L2CAP output channel (id %i).", wm->unid);
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[device closeConnection];
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return kIOReturnNotOpen;
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}
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wm->outputCh = [[outCh retain] getL2CAPChannelRef];
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usleep(20000);
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inCh = [self openL2CAPChannelWithPSM:WM_INPUT_CHANNEL device:device delegate:self];
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if (!inCh) {
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WIIUSE_ERROR("Unable to open L2CAP input channel (id %i).", wm->unid);
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[device closeConnection];
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return kIOReturnNotOpen;
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}
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wm->inputCh = [[inCh retain] getL2CAPChannelRef];
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usleep(20000);
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IOBluetoothUserNotification* disconnectNotification = [device registerForDisconnectNotification:self selector:@selector(disconnected:fromDevice:)];
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if(!disconnectNotification) {
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WIIUSE_ERROR("Unable to register disconnection handler (id %i).", wm->unid);
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[device closeConnection];
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return kIOReturnNotOpen;
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}
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// We store the reference to its relative structure (Used for completing the handshake step)
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_wm = wm;
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return kIOReturnSuccess;
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}
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#pragma mark -
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#pragma mark IOBluetoothL2CAPChannel delegates
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- (void) disconnected:(IOBluetoothUserNotification*) notification fromDevice:(IOBluetoothDevice*) device
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{
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[self deleteMsg];
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[self setReading:NO];
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disconnecting = YES;
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// The wiimote_t struct must be re-initialized due to the disconnection
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wiiuse_disconnected(_wm) ;
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}
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//*************** HANDLERS FOR WIIUSE_IO_READ FOR MACOSX *******************/
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- (void) l2capChannelData:(IOBluetoothL2CAPChannel*) channel data:(byte *) data length:(NSUInteger) length
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{
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// This is done in case the output channel woke up this handler
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if(!data) {
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[self setReading:NO];
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length = 0;
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return;
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}
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/*
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* This is called if we are receiving data before completing
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* the handshaking, hence before calling wiiuse_poll
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*/
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if(WIIMOTE_IS_SET(_wm, WIIMOTE_STATE_HANDSHAKE))
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propagate_event(_wm, data[1], data+2);
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receivedMsg = [[NSData dataWithBytes:data length:length] retain];
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msgLength = length;
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// This is done when a message is successfully received. Stop the main loop after reading
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[self setReading:NO];
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}
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- (unsigned int) getMsgLength
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{
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return msgLength;
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}
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- (void) l2capChannelReconfigured:(IOBluetoothL2CAPChannel*) l2capChannel
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{
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//NSLog(@"l2capChannelReconfigured");
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}
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- (void) l2capChannelWriteComplete:(IOBluetoothL2CAPChannel*) l2capChannel refcon:(void*) refcon status:(IOReturn) error
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{
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//NSLog(@"l2capChannelWriteComplete");
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}
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- (void) l2capChannelQueueSpaceAvailable:(IOBluetoothL2CAPChannel*) l2capChannel
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{
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//NSLog(@"l2capChannelQueueSpaceAvailable");
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}
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- (void) l2capChannelOpenComplete:(IOBluetoothL2CAPChannel*) l2capChannel status:(IOReturn) error
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{
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//NSLog(@"l2capChannelOpenComplete (PSM:0x%x)", [l2capChannel getPSM]);
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}
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@end
|
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#pragma mark -
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#pragma mark Wiiuse
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/**
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* @brief Find a wiimote or wiimotes.
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*
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* @param wm An array of wiimote_t structures.
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* @param max_wiimotes The number of wiimote structures in \a wm.
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* @param timeout The number of seconds before the search times out.
|
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*
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* @return The number of wiimotes found.
|
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*
|
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* @see wiimote_connect()
|
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*
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* This function will only look for wiimote devices. \n
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* When a device is found the address in the structures will be set. \n
|
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* You can then call wiimote_connect() to connect to the found \n
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* devices.
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*
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* This function is defined in wiiuse.h
|
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*/
|
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int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout)
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{
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int found_wiimotes = 0;
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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WiiSearch* search = [[WiiSearch alloc] init];
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[search setWiimoteStruct:wm];
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if(timeout) { // Single search
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[search start:timeout maxWiimotes:max_wiimotes];
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|
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NSRunLoop *theRL = [NSRunLoop currentRunLoop];
|
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while ([search isDiscovering] && [theRL runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]]);
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|
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found_wiimotes = [search getFoundWiimotes];
|
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}
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else { // Unlimited search
|
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found_wiimotes = 0;
|
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while(!found_wiimotes) {
|
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[search start:timeout maxWiimotes:max_wiimotes];
|
|
|
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NSRunLoop *theRL = [NSRunLoop currentRunLoop];
|
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while ([search isDiscovering] && [theRL runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]]);
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|
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found_wiimotes = [search getFoundWiimotes];
|
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}
|
|
}
|
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|
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WIIUSE_INFO("Found %i Wiimote device(s).", found_wiimotes);
|
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|
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[search release];
|
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[pool drain];
|
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|
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return found_wiimotes;
|
|
}
|
|
|
|
|
|
//*************** HANDLERS FOR WIIUSE_DISCONNECT FOR MACOSX *******************/
|
|
/**
|
|
* @brief Disconnect a wiimote.
|
|
*
|
|
* @param wm Pointer to a wiimote_t structure.
|
|
*
|
|
* @see wiic_connect()
|
|
*
|
|
* Note that this will not free the wiimote structure.
|
|
*
|
|
* This function is defined in wiiuse.h
|
|
*/
|
|
void wiiuse_disconnect(struct wiimote_t* wm)
|
|
{
|
|
IOReturn error;
|
|
|
|
if (!wm || !WIIMOTE_IS_CONNECTED(wm))
|
|
return;
|
|
|
|
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
|
|
|
// Input Channel
|
|
if(wm->inputCh) {
|
|
IOBluetoothL2CAPChannel* inCh = [IOBluetoothL2CAPChannel withL2CAPChannelRef:wm->inputCh];
|
|
error = [inCh closeChannel];
|
|
[inCh setDelegate:nil];
|
|
if(error != kIOReturnSuccess)
|
|
WIIUSE_ERROR("Unable to close input channel (id %i).", wm->unid);
|
|
usleep(10000);
|
|
[inCh release];
|
|
inCh = nil;
|
|
wm->inputCh = 0;
|
|
}
|
|
|
|
// Output Channel
|
|
if(wm->outputCh) {
|
|
IOBluetoothL2CAPChannel* outCh = [IOBluetoothL2CAPChannel withL2CAPChannelRef:wm->outputCh];
|
|
error = [outCh closeChannel];
|
|
[outCh setDelegate:nil];
|
|
if(error != kIOReturnSuccess)
|
|
WIIUSE_ERROR("Unable to close output channel (id %i).", wm->unid);
|
|
usleep(10000);
|
|
[outCh release];
|
|
outCh = nil;
|
|
wm->outputCh = 0;
|
|
}
|
|
|
|
// Device
|
|
if(wm->device) {
|
|
IOBluetoothDevice* device = [IOBluetoothDevice withDeviceRef:wm->device];
|
|
error = [device closeConnection];
|
|
|
|
if(error != kIOReturnSuccess)
|
|
WIIUSE_ERROR("Unable to close the device connection (id %i).", wm->unid);
|
|
usleep(10000);
|
|
[device release];
|
|
device = nil;
|
|
wm->device = 0;
|
|
}
|
|
|
|
[pool drain];
|
|
|
|
wm->event = WIIUSE_NONE;
|
|
|
|
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_CONNECTED);
|
|
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE);
|
|
}
|
|
|
|
/**
|
|
* @brief Connect to a wiimote with a known address.
|
|
*
|
|
* @param wm Pointer to a wiimote_t structure.
|
|
* @param address The address of the device to connect to.
|
|
* If NULL, use the address in the struct set by wiic_find().
|
|
*
|
|
* @return 1 on success, 0 on failure
|
|
* This function is defined in io_mac.h
|
|
*/
|
|
static int wiiuse_connect_single(struct wiimote_t* wm, char* address)
|
|
{
|
|
// Skip if already connected or device not found
|
|
if(!wm || WIIMOTE_IS_CONNECTED(wm) || wm->device == 0) {
|
|
WIIUSE_ERROR("Non existent device or already connected.");
|
|
return 0;
|
|
}
|
|
|
|
// Convert the IP address
|
|
// FIXME - see if it is possible
|
|
|
|
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
|
WiiConnect* connect = [[[WiiConnect alloc] init] autorelease];
|
|
if([connect connectToWiimote:wm] == kIOReturnSuccess) {
|
|
WIIUSE_INFO("Connected to wiimote [id %i].", wm->unid);
|
|
// This is stored to retrieve incoming data
|
|
wm->connectionHandler = (void*)([connect retain]);
|
|
|
|
// Do the handshake
|
|
WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_CONNECTED);
|
|
wiiuse_handshake(wm, NULL, 0);
|
|
wiiuse_set_report_type(wm);
|
|
|
|
[pool drain];
|
|
}
|
|
else {
|
|
[pool drain];
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* @brief Connect to a wiimote or wiimotes once an address is known.
|
|
*
|
|
* @param wm An array of wiimote_t structures.
|
|
* @param wiimotes The number of wiimote structures in \a wm.
|
|
*
|
|
* @return The number of wiimotes that successfully connected.
|
|
*
|
|
* @see wiic_find()
|
|
* @see wiic_connect_single()
|
|
* @see wiic_disconnect()
|
|
*
|
|
* Connect to a number of wiimotes when the address is already set
|
|
* in the wiimote_t structures. These addresses are normally set
|
|
* by the wiic_find() function, but can also be set manually.
|
|
* This function is defined in wiiuse.h
|
|
*/
|
|
int wiiuse_connect(struct wiimote_t** wm, int wiimotes)
|
|
{
|
|
int connected = 0;
|
|
int i = 0;
|
|
|
|
for (; i < wiimotes; ++i) {
|
|
if(!(wm[i])) {
|
|
WIIUSE_ERROR("Trying to connect more Wiimotes than initialized");
|
|
return 0;
|
|
}
|
|
|
|
if (!WIIMOTE_IS_SET(wm[i], WIIMOTE_STATE_DEV_FOUND))
|
|
// If the device address is not set, skip it
|
|
continue;
|
|
|
|
if (wiiuse_connect_single(wm[i], NULL))
|
|
++connected;
|
|
}
|
|
|
|
return connected;
|
|
}
|
|
|
|
/**
|
|
* @brief Load Wii devices registered in the wiimotes.config file.
|
|
*
|
|
* @param wm An array of wiimote_t structures.
|
|
*
|
|
* @return The number of wiimotes successfully loaded.
|
|
*
|
|
* @see wiic_find()
|
|
* @see wiic_connect()
|
|
* @see wiic_connect_single()
|
|
* @see wiic_disconnect()
|
|
*
|
|
* From version 0.53, it is possible to register the MAC address of your
|
|
* Wii devices. This allows to automatically load them, without waiting for any
|
|
* search timeout. To register a new device, go to: <HOME_DIR>/.wiic/ and
|
|
* edit the file wiimotes.config, by adding the MAC address of the device
|
|
* you want to register (one line per MAC address).
|
|
* This function seems useful but it's not implemented in wiiuse
|
|
* TODO: Erase or implement elsewhere
|
|
*/
|
|
int wiiuse_load(struct wiimote_t** wm)
|
|
{
|
|
int loaded = 0;
|
|
int i = 0;
|
|
char str[200];
|
|
char configPath[100];
|
|
char* tmp = 0;
|
|
|
|
// Retrieve the HOME environment variable
|
|
tmp = getenv("HOME");
|
|
strcpy(configPath,tmp);
|
|
strncat(configPath,"/.wiic/wiimotes.config",22);
|
|
|
|
// Open the config file
|
|
FILE* fd = 0;
|
|
fd = fopen(configPath,"r");
|
|
if(!fd)
|
|
return loaded;
|
|
|
|
// Read line by line
|
|
while(fgets(str,sizeof(str),fd) != NULL && loaded < 1) {
|
|
int len = strlen(str)-1;
|
|
if(str[len] == '\n')
|
|
str[len] = 0;
|
|
loaded++;
|
|
}
|
|
|
|
// We initialize the device structure
|
|
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
|
for (; i < loaded; ++i) {
|
|
NSString* string = [NSString stringWithCString:str encoding:[NSString defaultCStringEncoding]];
|
|
BluetoothDeviceAddress deviceAddr;
|
|
IOBluetoothNSStringToDeviceAddress(string, &deviceAddr);
|
|
IOBluetoothDevice* device = [IOBluetoothDevice withAddress:&deviceAddr];
|
|
wm[i]->device = [[device retain] getDeviceRef];
|
|
wm[i]->address = (CFStringRef)[[device getAddressString] retain];
|
|
WIIMOTE_ENABLE_STATE(wm[i], WIIMOTE_STATE_DEV_FOUND);
|
|
WIIUSE_INFO("Loaded Wiimote (%s) [id %i].",CFStringGetCStringPtr(wm[i]->address, kCFStringEncodingMacRoman),wm[i]->unid);
|
|
}
|
|
[pool drain];
|
|
|
|
return loaded;
|
|
}
|
|
|
|
// Defined in io.h
|
|
int wiiuse_io_read(struct wiimote_t* wm)
|
|
{
|
|
if (!WIIMOTE_IS_SET(wm, WIIMOTE_STATE_CONNECTED))
|
|
return 0;
|
|
|
|
/* If this wiimote is not connected, skip it */
|
|
if (!WIIMOTE_IS_CONNECTED(wm))
|
|
return 0;
|
|
|
|
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
|
|
|
WiiConnect* deviceHandler = 0;
|
|
deviceHandler = (WiiConnect*)(wm->connectionHandler);
|
|
|
|
/* If this wiimote is disconnecting, skip it */
|
|
if (!deviceHandler || [deviceHandler isDisconnecting]) {
|
|
[pool drain];
|
|
return 0;
|
|
}
|
|
|
|
// Run the main loop to get bt data
|
|
[deviceHandler setReading:YES];
|
|
[deviceHandler setTimeout:NO];
|
|
|
|
// We start the thread which manages the timeout to implement a non-blocking read
|
|
[NSThread detachNewThreadSelector:@selector(startTimerThread) toTarget:deviceHandler withObject:nil];
|
|
|
|
NSRunLoop *theRL = [NSRunLoop currentRunLoop];
|
|
// Two possible events: we receive and incoming message or there is a timeout
|
|
while([deviceHandler isReading] && ![deviceHandler isTimeout]) {
|
|
NSAutoreleasePool *pool_loop = [[NSAutoreleasePool alloc] init]; // This is used for fast release of NSDate, otherwise it leaks
|
|
[theRL runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
|
|
[pool_loop drain];
|
|
}
|
|
|
|
// In this case we have no incoming data (TIMEOUT)
|
|
if([deviceHandler isTimeout]) {
|
|
[pool drain];
|
|
return 0;
|
|
}
|
|
|
|
if(!(wm->connectionHandler)) {
|
|
WIIUSE_ERROR("Unable to find the connection handler (id %i).", wm->unid);
|
|
[pool drain];
|
|
return 0;
|
|
}
|
|
|
|
// Read next message
|
|
byte* buffer = 0;
|
|
unsigned int length = 0;
|
|
if(![deviceHandler isDisconnecting]) {
|
|
buffer = [deviceHandler getNextMsg];
|
|
length = [deviceHandler getMsgLength];
|
|
}
|
|
|
|
if(!buffer || !length) {
|
|
[pool drain];
|
|
return 0;
|
|
}
|
|
|
|
// Forward to WiiC
|
|
if(length < sizeof(wm->event_buf))
|
|
memcpy(wm->event_buf,buffer,length);
|
|
else {
|
|
WIIUSE_DEBUG("Received data are more than the buffer.... strange! (id %i)", wm->unid);
|
|
memcpy(wm->event_buf,buffer,sizeof(wm->event_buf));
|
|
}
|
|
|
|
// Release the consumed message
|
|
[deviceHandler deleteMsg];
|
|
|
|
[pool drain];
|
|
|
|
return 1;
|
|
}
|
|
|
|
// Defined in io.h
|
|
int wiiuse_io_write(struct wiimote_t* wm, byte* buf, int len)
|
|
{
|
|
unsigned int length = (unsigned int)len;
|
|
|
|
// Small check before writing
|
|
if(!wm || !(wm->outputCh)) {
|
|
WIIUSE_ERROR("Attempt to write over non-existent channel (id %i).", wm->unid);
|
|
perror("Error Details");
|
|
return 0;
|
|
}
|
|
|
|
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
|
|
|
IOBluetoothL2CAPChannel* channel = [IOBluetoothL2CAPChannel withL2CAPChannelRef:wm->outputCh];
|
|
IOReturn error = [channel writeSync:buf length:length];
|
|
|
|
if (error != kIOReturnSuccess)
|
|
{
|
|
WIIUSE_ERROR("Unable to write over the output channel (id %i).", wm->unid);
|
|
WIIUSE_INFO("Attempting to reopen the output channel (id %i).", wm->unid);
|
|
|
|
IOReturn error = [channel closeChannel];
|
|
if (error != kIOReturnSuccess)
|
|
WIIUSE_ERROR("Unable to close the output channel (id %i).", wm->unid);
|
|
[channel setDelegate:nil];
|
|
usleep(10000);
|
|
[channel release];
|
|
wm->outputCh = 0;
|
|
|
|
WiiConnect* connect = (WiiConnect*)(wm->connectionHandler);
|
|
|
|
IOBluetoothDevice* device = [IOBluetoothDevice withDeviceRef:wm->device];
|
|
channel = [connect openL2CAPChannelWithPSM:WM_OUTPUT_CHANNEL device:device delegate:connect];
|
|
if (!channel) {
|
|
WIIUSE_ERROR("Unable to open L2CAP output channel (id %i).", wm->unid);
|
|
[device closeConnection];
|
|
return kIOReturnNotOpen;
|
|
}
|
|
wm->outputCh = [[channel retain] getL2CAPChannelRef];
|
|
usleep(20000);
|
|
|
|
WIIUSE_INFO("Attempting to write again through the output channel (id %i).", wm->unid);
|
|
error = [channel writeSync:buf length:length];
|
|
if (error != kIOReturnSuccess)
|
|
{
|
|
WIIUSE_ERROR("Unable to write again over the output channel (id %i).", wm->unid);
|
|
}
|
|
}
|
|
|
|
usleep(10000);
|
|
|
|
[pool drain];
|
|
|
|
return (error == kIOReturnSuccess ? len : 0);
|
|
}
|
|
|
|
void wiiuse_init_platform_fields(struct wiimote_t* wm)
|
|
{
|
|
wm->device = nil;
|
|
wm->address = nil;
|
|
wm->inputCh = nil;
|
|
wm->outputCh = 0;
|
|
wm->disconnectionRef = nil;
|
|
wm->connectionHandler = NULL;
|
|
memset (wm->bdaddr_str,'\0',18);
|
|
}
|
|
|
|
void wiiuse_cleanup_platform_fields(struct wiimote_t* wm)
|
|
{
|
|
/* TODO isn't this already done in wiiuse_disconnect ? */
|
|
wm->device = nil;
|
|
wm->address = nil;
|
|
wm->inputCh = nil;
|
|
wm->outputCh = 0;
|
|
wm->disconnectionRef = nil;
|
|
wm->connectionHandler = NULL;
|
|
memset (wm->bdaddr_str,'\0',18);
|
|
}
|
|
|
|
#endif
|