438 lines
14 KiB
C
438 lines
14 KiB
C
/*
|
|
* wiiuse
|
|
*
|
|
* Written By:
|
|
* Michael Laforest < para >
|
|
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
|
|
*
|
|
* Copyright 2006-2007
|
|
*
|
|
* This file is part of wiiuse.
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
|
|
/**
|
|
* @file
|
|
*
|
|
* @brief Example using the wiiuse API.
|
|
*
|
|
* This file is an example of how to use the wiiuse library.
|
|
*/
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
|
|
#ifndef WIN32
|
|
#include <unistd.h>
|
|
#endif
|
|
|
|
#include "wiiuse.h"
|
|
|
|
|
|
#define MAX_WIIMOTES 4
|
|
|
|
|
|
/**
|
|
* @brief Callback that handles an event.
|
|
*
|
|
* @param wm Pointer to a wiimote_t structure.
|
|
*
|
|
* This function is called automatically by the wiiuse library when an
|
|
* event occurs on the specified wiimote.
|
|
*/
|
|
void handle_event(struct wiimote_t* wm) {
|
|
printf("\n\n--- EVENT [id %i] ---\n", wm->unid);
|
|
|
|
/* if a button is pressed, report it */
|
|
if (IS_PRESSED(wm, WIIMOTE_BUTTON_A)) printf("A pressed\n");
|
|
if (IS_PRESSED(wm, WIIMOTE_BUTTON_B)) printf("B pressed\n");
|
|
if (IS_PRESSED(wm, WIIMOTE_BUTTON_UP)) printf("UP pressed\n");
|
|
if (IS_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) printf("DOWN pressed\n");
|
|
if (IS_PRESSED(wm, WIIMOTE_BUTTON_LEFT)) printf("LEFT pressed\n");
|
|
if (IS_PRESSED(wm, WIIMOTE_BUTTON_RIGHT)) printf("RIGHT pressed\n");
|
|
if (IS_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) printf("MINUS pressed\n");
|
|
if (IS_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) printf("PLUS pressed\n");
|
|
if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) printf("ONE pressed\n");
|
|
if (IS_PRESSED(wm, WIIMOTE_BUTTON_TWO)) printf("TWO pressed\n");
|
|
if (IS_PRESSED(wm, WIIMOTE_BUTTON_HOME)) printf("HOME pressed\n");
|
|
|
|
/*
|
|
* Pressing minus will tell the wiimote we are no longer interested in movement.
|
|
* This is useful because it saves battery power.
|
|
*/
|
|
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS))
|
|
wiiuse_motion_sensing(wm, 0);
|
|
|
|
/*
|
|
* Pressing plus will tell the wiimote we are interested in movement.
|
|
*/
|
|
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_PLUS))
|
|
wiiuse_motion_sensing(wm, 1);
|
|
|
|
/*
|
|
* Pressing B will toggle the rumble
|
|
*
|
|
* if B is pressed but is not held, toggle the rumble
|
|
*/
|
|
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_B))
|
|
wiiuse_toggle_rumble(wm);
|
|
|
|
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_UP))
|
|
wiiuse_set_ir(wm, 1);
|
|
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_DOWN))
|
|
wiiuse_set_ir(wm, 0);
|
|
|
|
/* if the accelerometer is turned on then print angles */
|
|
if (WIIUSE_USING_ACC(wm)) {
|
|
printf("wiimote roll = %f [%f]\n", wm->orient.roll, wm->orient.a_roll);
|
|
printf("wiimote pitch = %f [%f]\n", wm->orient.pitch, wm->orient.a_pitch);
|
|
printf("wiimote yaw = %f\n", wm->orient.yaw);
|
|
}
|
|
|
|
/*
|
|
* If IR tracking is enabled then print the coordinates
|
|
* on the virtual screen that the wiimote is pointing to.
|
|
*
|
|
* Also make sure that we see at least 1 dot.
|
|
*/
|
|
if (WIIUSE_USING_IR(wm)) {
|
|
int i = 0;
|
|
|
|
/* go through each of the 4 possible IR sources */
|
|
for (; i < 4; ++i) {
|
|
/* check if the source is visible */
|
|
if (wm->ir.dot[i].visible)
|
|
printf("IR source %i: (%u, %u)\n", i, wm->ir.dot[i].x, wm->ir.dot[i].y);
|
|
}
|
|
|
|
printf("IR cursor: (%u, %u)\n", wm->ir.x, wm->ir.y);
|
|
printf("IR z distance: %f\n", wm->ir.z);
|
|
}
|
|
|
|
/* show events specific to supported expansions */
|
|
if (wm->exp.type == EXP_NUNCHUK) {
|
|
/* nunchuk */
|
|
struct nunchuk_t* nc = (nunchuk_t*)&wm->exp.nunchuk;
|
|
|
|
if (IS_PRESSED(nc, NUNCHUK_BUTTON_C)) printf("Nunchuk: C pressed\n");
|
|
if (IS_PRESSED(nc, NUNCHUK_BUTTON_Z)) printf("Nunchuk: Z pressed\n");
|
|
|
|
printf("nunchuk roll = %f\n", nc->orient.roll);
|
|
printf("nunchuk pitch = %f\n", nc->orient.pitch);
|
|
printf("nunchuk yaw = %f\n", nc->orient.yaw);
|
|
|
|
printf("nunchuk joystick angle: %f\n", nc->js.ang);
|
|
printf("nunchuk joystick magnitude: %f\n", nc->js.mag);
|
|
} else if (wm->exp.type == EXP_CLASSIC) {
|
|
/* classic controller */
|
|
struct classic_ctrl_t* cc = (classic_ctrl_t*)&wm->exp.classic;
|
|
|
|
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_ZL)) printf("Classic: ZL pressed\n");
|
|
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_B)) printf("Classic: B pressed\n");
|
|
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_Y)) printf("Classic: Y pressed\n");
|
|
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_A)) printf("Classic: A pressed\n");
|
|
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_X)) printf("Classic: X pressed\n");
|
|
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_ZR)) printf("Classic: ZR pressed\n");
|
|
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_LEFT)) printf("Classic: LEFT pressed\n");
|
|
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_UP)) printf("Classic: UP pressed\n");
|
|
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_RIGHT)) printf("Classic: RIGHT pressed\n");
|
|
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_DOWN)) printf("Classic: DOWN pressed\n");
|
|
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_FULL_L)) printf("Classic: FULL L pressed\n");
|
|
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_MINUS)) printf("Classic: MINUS pressed\n");
|
|
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_HOME)) printf("Classic: HOME pressed\n");
|
|
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_PLUS)) printf("Classic: PLUS pressed\n");
|
|
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_FULL_R)) printf("Classic: FULL R pressed\n");
|
|
|
|
printf("classic L button pressed: %f\n", cc->l_shoulder);
|
|
printf("classic R button pressed: %f\n", cc->r_shoulder);
|
|
printf("classic left joystick angle: %f\n", cc->ljs.ang);
|
|
printf("classic left joystick magnitude: %f\n", cc->ljs.mag);
|
|
printf("classic right joystick angle: %f\n", cc->rjs.ang);
|
|
printf("classic right joystick magnitude: %f\n", cc->rjs.mag);
|
|
} else if (wm->exp.type == EXP_GUITAR_HERO_3) {
|
|
/* guitar hero 3 guitar */
|
|
struct guitar_hero_3_t* gh3 = (guitar_hero_3_t*)&wm->exp.gh3;
|
|
|
|
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_STRUM_UP)) printf("Guitar: Strum Up pressed\n");
|
|
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_STRUM_DOWN)) printf("Guitar: Strum Down pressed\n");
|
|
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_YELLOW)) printf("Guitar: Yellow pressed\n");
|
|
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_GREEN)) printf("Guitar: Green pressed\n");
|
|
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_BLUE)) printf("Guitar: Blue pressed\n");
|
|
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_RED)) printf("Guitar: Red pressed\n");
|
|
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_ORANGE)) printf("Guitar: Orange pressed\n");
|
|
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_PLUS)) printf("Guitar: Plus pressed\n");
|
|
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_MINUS)) printf("Guitar: Minus pressed\n");
|
|
|
|
printf("Guitar whammy bar: %f\n", gh3->whammy_bar);
|
|
printf("Guitar joystick angle: %f\n", gh3->js.ang);
|
|
printf("Guitar joystick magnitude: %f\n", gh3->js.mag);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* @brief Callback that handles a read event.
|
|
*
|
|
* @param wm Pointer to a wiimote_t structure.
|
|
* @param data Pointer to the filled data block.
|
|
* @param len Length in bytes of the data block.
|
|
*
|
|
* This function is called automatically by the wiiuse library when
|
|
* the wiimote has returned the full data requested by a previous
|
|
* call to wiiuse_read_data().
|
|
*
|
|
* You can read data on the wiimote, such as Mii data, if
|
|
* you know the offset address and the length.
|
|
*
|
|
* The \a data pointer was specified on the call to wiiuse_read_data().
|
|
* At the time of this function being called, it is not safe to deallocate
|
|
* this buffer.
|
|
*/
|
|
void handle_read(struct wiimote_t* wm, byte* data, unsigned short len) {
|
|
int i = 0;
|
|
|
|
printf("\n\n--- DATA READ [wiimote id %i] ---\n", wm->unid);
|
|
printf("finished read of size %i\n", len);
|
|
for (; i < len; ++i) {
|
|
if (!(i%16))
|
|
printf("\n");
|
|
printf("%x ", data[i]);
|
|
}
|
|
printf("\n\n");
|
|
}
|
|
|
|
|
|
/**
|
|
* @brief Callback that handles a controller status event.
|
|
*
|
|
* @param wm Pointer to a wiimote_t structure.
|
|
* @param attachment Is there an attachment? (1 for yes, 0 for no)
|
|
* @param speaker Is the speaker enabled? (1 for yes, 0 for no)
|
|
* @param ir Is the IR support enabled? (1 for yes, 0 for no)
|
|
* @param led What LEDs are lit.
|
|
* @param battery_level Battery level, between 0.0 (0%) and 1.0 (100%).
|
|
*
|
|
* This occurs when either the controller status changed
|
|
* or the controller status was requested explicitly by
|
|
* wiiuse_status().
|
|
*
|
|
* One reason the status can change is if the nunchuk was
|
|
* inserted or removed from the expansion port.
|
|
*/
|
|
void handle_ctrl_status(struct wiimote_t* wm) {
|
|
printf("\n\n--- CONTROLLER STATUS [wiimote id %i] ---\n", wm->unid);
|
|
|
|
printf("attachment: %i\n", wm->exp.type);
|
|
printf("speaker: %i\n", WIIUSE_USING_SPEAKER(wm));
|
|
printf("ir: %i\n", WIIUSE_USING_IR(wm));
|
|
printf("leds: %i %i %i %i\n", WIIUSE_IS_LED_SET(wm, 1), WIIUSE_IS_LED_SET(wm, 2), WIIUSE_IS_LED_SET(wm, 3), WIIUSE_IS_LED_SET(wm, 4));
|
|
printf("battery: %f %%\n", wm->battery_level);
|
|
}
|
|
|
|
|
|
/**
|
|
* @brief Callback that handles a disconnection event.
|
|
*
|
|
* @param wm Pointer to a wiimote_t structure.
|
|
*
|
|
* This can happen if the POWER button is pressed, or
|
|
* if the connection is interrupted.
|
|
*/
|
|
void handle_disconnect(wiimote* wm) {
|
|
printf("\n\n--- DISCONNECTED [wiimote id %i] ---\n", wm->unid);
|
|
}
|
|
|
|
|
|
void test(struct wiimote_t* wm, byte* data, unsigned short len) {
|
|
printf("test: %i [%x %x %x %x]\n", len, data[0], data[1], data[2], data[3]);
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* @brief main()
|
|
*
|
|
* Connect to up to two wiimotes and print any events
|
|
* that occur on either device.
|
|
*/
|
|
int main(int argc, char** argv) {
|
|
wiimote** wiimotes;
|
|
int found, connected;
|
|
|
|
/*
|
|
* Initialize an array of wiimote objects.
|
|
*
|
|
* The parameter is the number of wiimotes I want to create.
|
|
*/
|
|
wiimotes = wiiuse_init(MAX_WIIMOTES);
|
|
|
|
/*
|
|
* Find wiimote devices
|
|
*
|
|
* Now we need to find some wiimotes.
|
|
* Give the function the wiimote array we created, and tell it there
|
|
* are MAX_WIIMOTES wiimotes we are interested in.
|
|
*
|
|
* Set the timeout to be 5 seconds.
|
|
*
|
|
* This will return the number of actual wiimotes that are in discovery mode.
|
|
*/
|
|
found = wiiuse_find(wiimotes, MAX_WIIMOTES, 5);
|
|
if (!found) {
|
|
printf ("No wiimotes found.");
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* Connect to the wiimotes
|
|
*
|
|
* Now that we found some wiimotes, connect to them.
|
|
* Give the function the wiimote array and the number
|
|
* of wiimote devices we found.
|
|
*
|
|
* This will return the number of established connections to the found wiimotes.
|
|
*/
|
|
connected = wiiuse_connect(wiimotes, MAX_WIIMOTES);
|
|
if (connected)
|
|
printf("Connected to %i wiimotes (of %i found).\n", connected, found);
|
|
else {
|
|
printf("Failed to connect to any wiimote.\n");
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* Now set the LEDs and rumble for a second so it's easy
|
|
* to tell which wiimotes are connected (just like the wii does).
|
|
*/
|
|
wiiuse_set_leds(wiimotes[0], WIIMOTE_LED_1);
|
|
wiiuse_set_leds(wiimotes[1], WIIMOTE_LED_2);
|
|
wiiuse_set_leds(wiimotes[2], WIIMOTE_LED_3);
|
|
wiiuse_set_leds(wiimotes[3], WIIMOTE_LED_4);
|
|
wiiuse_rumble(wiimotes[0], 1);
|
|
wiiuse_rumble(wiimotes[1], 1);
|
|
|
|
#ifndef WIN32
|
|
usleep(200000);
|
|
#else
|
|
Sleep(200);
|
|
#endif
|
|
|
|
wiiuse_rumble(wiimotes[0], 0);
|
|
wiiuse_rumble(wiimotes[1], 0);
|
|
|
|
/*
|
|
* Maybe I'm interested in the battery power of the 0th
|
|
* wiimote. This should be WIIMOTE_ID_1 but to be sure
|
|
* you can get the wiimote assoicated with WIIMOTE_ID_1
|
|
* using the wiiuse_get_by_id() function.
|
|
*
|
|
* A status request will return other things too, like
|
|
* if any expansions are plugged into the wiimote or
|
|
* what LEDs are lit.
|
|
*/
|
|
//wiiuse_status(wiimotes[0]);
|
|
|
|
/*
|
|
* This is the main loop
|
|
*
|
|
* wiiuse_poll() needs to be called with the wiimote array
|
|
* and the number of wiimote structures in that array
|
|
* (it doesn't matter if some of those wiimotes are not used
|
|
* or are not connected).
|
|
*
|
|
* This function will set the event flag for each wiimote
|
|
* when the wiimote has things to report.
|
|
*/
|
|
while (1) {
|
|
if (wiiuse_poll(wiimotes, MAX_WIIMOTES)) {
|
|
/*
|
|
* This happens if something happened on any wiimote.
|
|
* So go through each one and check if anything happened.
|
|
*/
|
|
int i = 0;
|
|
for (; i < MAX_WIIMOTES; ++i) {
|
|
switch (wiimotes[i]->event) {
|
|
case WIIUSE_EVENT:
|
|
/* a generic event occured */
|
|
handle_event(wiimotes[i]);
|
|
break;
|
|
|
|
case WIIUSE_STATUS:
|
|
/* a status event occured */
|
|
handle_ctrl_status(wiimotes[i]);
|
|
break;
|
|
|
|
case WIIUSE_DISCONNECT:
|
|
case WIIUSE_UNEXPECTED_DISCONNECT:
|
|
/* the wiimote disconnected */
|
|
handle_disconnect(wiimotes[i]);
|
|
break;
|
|
|
|
case WIIUSE_READ_DATA:
|
|
/*
|
|
* Data we requested to read was returned.
|
|
* Take a look at wiimotes[i]->read_req
|
|
* for the data.
|
|
*/
|
|
break;
|
|
|
|
case WIIUSE_NUNCHUK_INSERTED:
|
|
/*
|
|
* a nunchuk was inserted
|
|
* This is a good place to set any nunchuk specific
|
|
* threshold values. By default they are the same
|
|
* as the wiimote.
|
|
*/
|
|
//wiiuse_set_nunchuk_orient_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 90.0f);
|
|
//wiiuse_set_nunchuk_accel_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 100);
|
|
printf("Nunchuk inserted.\n");
|
|
break;
|
|
|
|
case WIIUSE_CLASSIC_CTRL_INSERTED:
|
|
printf("Classic controller inserted.\n");
|
|
break;
|
|
|
|
case WIIUSE_GUITAR_HERO_3_CTRL_INSERTED:
|
|
/* some expansion was inserted */
|
|
handle_ctrl_status(wiimotes[i]);
|
|
printf("Guitar Hero 3 controller inserted.\n");
|
|
break;
|
|
|
|
case WIIUSE_NUNCHUK_REMOVED:
|
|
case WIIUSE_CLASSIC_CTRL_REMOVED:
|
|
case WIIUSE_GUITAR_HERO_3_CTRL_REMOVED:
|
|
/* some expansion was removed */
|
|
handle_ctrl_status(wiimotes[i]);
|
|
printf("An expansion was removed.\n");
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Disconnect the wiimotes
|
|
*/
|
|
wiiuse_cleanup(wiimotes, MAX_WIIMOTES);
|
|
|
|
return 0;
|
|
}
|