Files
libwiiuse/FindVRJOGL30.cmake
Ryan Pavlik dd2c7e902a Squashed 'cmake/' changes from b0d0a58..cac13f1
cac13f1 Add CMakePackageConfigHelpers as a backported module from 2.8.10
44e17a5 Update help
92f9405 Add FindDirectShow from VRPN
a93bf46 Update FindVRPN
edf459d clean up some modules
0bf8b53 Update documentation/help
900ae37 Improvements to findcppdom
bcdd5ed Adrienne timecode generator finder
fc14864 IDLJ finder/script
5fa91d4 Finder for windows/platform SDK
835a160 Add module to find perl modules: pass them as components
7dc76c3 cleanup
38e2a0d Create a doc_open target to open html docs
e8de008 Improved directx finding
787900c Conditionally use libuuid for VPR22
1c73e35 Add a helper error message to findcppcheck.
9e8b357 Generate, rather than enumerate, juggler lib names.
d42ae48 Add another compiler flag for warnings.
911f522 Just a little cleanup.
a466ea5 Update help
30af184 Add two new scripts written for VR Juggler
09ccc48 Update VR Juggler finders for 3.0.1
f9a5b86 VR JuggLua is no longer unreleased research software - ditch the scary warning.
1adb75e Update GetGitRevisionDescription to handle new submodules a little better.
187b7b2 Add new FindViewPoint
d1ec683 Enhance FindOpenHaptics to handle 3.1
de68fc0 Restore some tabs that went missing
feb11f6 Improve GHOST finder.
b922e06 Update help
7ff9c53 Run cmake-bulk-decrufter.
0873f79 Merge branch 'jscasallas/master'
e2ec7cd Add helpful comment about use as submodule
2a42dc5 Simplify FindQVRPN.
8ddcb84 Windows compatibility for the pull request just merged
4fcc618 Merge pull request #6 from phire/cmake-modules
fa1ef4c Add additional versions of cppdom and gmtl.
7db0714 Regenerate help
39c0f2f Add find directinput
d2e2a74 Update copyright year
5c05172 Update module help
5b62638 Rename to UseMarkdown and add rename feature
f92055a Add markdown scripts (finding and targets)
00cefbe GetGitRevisionDescription: Search parent dirs for .git/
0fb259a New module: FindQVRPN.cmake
9616f6e Find jccl and vrjuggler plugins, and split between debug and release
4856978 Set WIIUSE_RUNTIME_LIBRARY in Wiiuse even not on Windows
d94b209 make FindWinHID work on MinGW.
4c110cb Fix copy-pasteo in findcppunit
8be460a fix doc typo
6a78da3 Handle other compilers better by using compiler ID
a90f87b Use compiler behavior, not identity, to decide what warning flags to use
f03d7a8 Properly check the various arguments to cppcheck rather than assume based on a few tests.
d3ffd8a get git revision more robustly
1fb0e41 update ghost fake stl to simplify header
6fbe007 No more checking the stdc++ version for openhaptics
db11bb9 make sure we actually link against HDU/HLU nested targets!
a6580e9 remove unused variables in test file
f4a26c5 update copyright
16a6266 fix dcubed nested target
ca5cd7a mark luac item as advanced
f131cbe actually use the jttk root dir specified
501dbb2 improve dcubed include dirs
ae8764f improve splitting osg plugins into debug and release

git-subtree-dir: cmake
git-subtree-split: cac13f1c3225555cec9ae06a1ba47baa8c90442a
2012-12-12 11:27:56 -06:00

163 lines
4.2 KiB
CMake

# - try to find VRJuggler 3.0 OpenGL library
# Requires VRJ core 3.0 (thus FindVRJ30.cmake)
# Requires OpenGL.
# Optionally uses Flagpoll and FindFlagpoll.cmake
#
# This library is a part of VR Juggler 3.0 - you probably want to use
# find_package(VRJuggler30) instead, for an easy interface to this and
# related scripts. See FindVRJuggler30.cmake for more information.
#
# VRJOGL30_LIBRARY_DIR, library search path
# VRJOGL30_INCLUDE_DIRS, include search path for dependencies
# VRJOGL30_LIBRARY, the library to link against
# VRJOGL30_FOUND, If false, do not try to use this library.
#
# Plural versions refer to this library and its dependencies, and
# are recommended to be used instead, unless you have a good reason.
#
# Useful configuration variables you might want to add to your cache:
# VRJOGL30_ROOT_DIR - A directory prefix to search
# (a path that contains include/ as a subdirectory)
#
# This script will use Flagpoll, if found, to provide hints to the location
# of this library, but does not use the compiler flags returned by Flagpoll
# directly.
#
# The VJ_BASE_DIR environment variable is also searched (preferentially)
# when searching for this component, so most sane build environments should
# "just work." Note that you need to manually re-run CMake if you change
# this environment variable, because it cannot auto-detect this change
# and trigger an automatic re-run.
#
# Original Author:
# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
# http://academic.cleardefinition.com
# Iowa State University HCI Graduate Program/VRAC
# Updated for VR Juggler 3.0 by:
# Brandon Newendorp <brandon@newendorp.com>
set(_HUMAN "VR Juggler 3.0 OpenGL Core")
set(_FP_PKG_NAME vrjuggler-opengl)
set(_RELEASE_NAMES)
set(_DEBUG_NAMES)
foreach(VER 3_0 3_0_0 3_0_1 3_0_2)
list(APPEND _RELEASE_NAMES vrj_ogl-${VER})
list(APPEND _DEBUG_NAMES vrj_ogl_d-${VER})
endforeach()
set(_DIR vrjuggler-3.0)
include(SelectLibraryConfigurations)
include(CreateImportedTarget)
include(CleanLibraryList)
include(CleanDirectoryList)
if(VRJOGL30_FIND_QUIETLY)
set(_FIND_FLAGS "QUIET")
else()
set(_FIND_FLAGS "")
endif()
# Try flagpoll.
find_package(Flagpoll QUIET)
if(FLAGPOLL)
flagpoll_get_library_dirs(${_FP_PKG_NAME} NO_DEPS)
flagpoll_get_library_names(${_FP_PKG_NAME} NO_DEPS)
endif()
set(VRJOGL30_ROOT_DIR
"${VRJOGL30_ROOT_DIR}"
CACHE
PATH
"Root directory to search for VRJOGL")
if(DEFINED VRJUGGLER30_ROOT_DIR)
mark_as_advanced(VRJOGL30_ROOT_DIR)
endif()
if(NOT VRJOGL30_ROOT_DIR)
set(VRJOGL30_ROOT_DIR "${VRJUGGLER30_ROOT_DIR}")
endif()
set(_ROOT_DIR "${VRJOGL30_ROOT_DIR}")
find_library(VRJOGL30_LIBRARY_RELEASE
NAMES
${_RELEASE_NAMES}
HINTS
"${_ROOT_DIR}"
${${_FP_PKG_NAME}_FLAGPOLL_LIBRARY_DIRS}
PATH_SUFFIXES
${_VRJ_LIBSUFFIXES}
DOC
"${_HUMAN} release library full path")
find_library(VRJOGL30_LIBRARY_DEBUG
NAMES
${_DEBUG_NAMES}
HINTS
"${_ROOT_DIR}"
${${_FP_PKG_NAME}_FLAGPOLL_LIBRARY_DIRS}
PATH_SUFFIXES
${_VRJ_LIBDSUFFIXES}
DOC
"${_HUMAN} debug library full path")
select_library_configurations(VRJOGL30)
# Dependency
if(NOT VRJ30_FOUND)
find_package(VRJ30 ${_FIND_FLAGS})
endif()
if(NOT OPENGL_FOUND)
find_package(OpenGL ${_FIND_FLAGS})
endif()
if(APPLE)
set(VRJOGL30_AppKit_LIBRARY
"-framework AppKit"
CACHE
STRING
"AppKit framework for OSX")
set(VRJOGL30_Cocoa_LIBRARY
"-framework Cocoa"
CACHE
STRING
"Cocoa framework for OSX")
mark_as_advanced(VRJOGL30_AppKit_LIBRARY VRJOGL30_Cocoa_LIBRARY)
endif()
# handle the QUIETLY and REQUIRED arguments and set xxx_FOUND to TRUE if
# all listed variables are TRUE
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(VRJOGL30
DEFAULT_MSG
VRJOGL30_LIBRARY
VRJ30_FOUND
VRJ30_LIBRARIES
VRJ30_INCLUDE_DIRS
OPENGL_FOUND
OPENGL_LIBRARIES)
if(VRJOGL30_FOUND)
set(_DEPS ${VRJ30_LIBRARIES} ${OPENGL_LIBRARIES})
if(APPLE)
list(APPEND
_DEPS
${VRJOGL30_AppKit_LIBRARY}
${VRJOGL30_Cocoa_LIBRARY})
endif()
set(VRJOGL30_INCLUDE_DIRS ${VRJ30_INCLUDE_DIRS} ${OPENGL_INCLUDE_DIRS})
if(VRJUGGLER30_CREATE_IMPORTED_TARGETS)
create_imported_target(VRJOGL30 ${_DEPS})
else()
clean_library_list(VRJOGL30_LIBRARIES ${_DEPS})
endif()
mark_as_advanced(VRJOGL30_ROOT_DIR)
endif()
mark_as_advanced(VRJOGL30_LIBRARY_RELEASE VRJOGL30_LIBRARY_DEBUG)