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175
cpp/JXInput/JXInputManager.cpp
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175
cpp/JXInput/JXInputManager.cpp
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#include "stdafx.h"
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#include "JXInputManager.h"
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#include "JXInput.h"
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//
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// Globals
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//
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extern HINSTANCE g_hInst;
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JXInputManager::JXInputManager( HWND hWnd ) :
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mhWnd( hWnd ),
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mDeviceCounter( 0 )
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{
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for ( int i = 0; i < MAX_JXINPUTS; ++i )
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{
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mDevices[ i ] = NULL;
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}
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if ( FAILED( InitDirectInput( hWnd ) ) )
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{
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FreeDirectInput();
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}
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}
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JXInputManager::~JXInputManager()
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{
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for ( int i = 0; i < getNumberOfJXInputs(); ++i )
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{
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delete mDevices[ i ];
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mDevices[ i ] = NULL;
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}
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FreeDirectInput();
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}
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int JXInputManager::getNumberOfJXInputs() const
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{
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return mDeviceCounter;
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}
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JXInput& JXInputManager::getJXInput( int idx ) const
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{
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assert( idx < mDeviceCounter );
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return * mDevices[ idx ];
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}
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int JXInputManager::getMaxNumberOfAxes() const
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{
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return JXINPUT_MAX_AXES;
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}
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int JXInputManager::getMaxNumberOfButtons() const
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{
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return JXINPUT_MAX_BUTTONS;
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}
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int JXInputManager::getMaxNumberOfDirectionals() const
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{
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return JXINPUT_MAX_DIRECTIONALS;
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}
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//-----------------------------------------------------------------------------
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// Name: InitDirectInput()
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// Desc: Initialize the DirectInput variables.
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//-----------------------------------------------------------------------------
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HRESULT JXInputManager::InitDirectInput( HWND hWnd )
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{
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HRESULT hr;
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// Register with the DirectInput subsystem and get a pointer
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// to a IDirectInput interface we can use.
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// Create a DInput object
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if( FAILED( hr = DirectInput8Create( g_hInst, DIRECTINPUT_VERSION,
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IID_IDirectInput8, (VOID**)&mpDI, NULL ) ) )
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return hr;
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// Look for a simple joystick we can use for this sample program.
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if( FAILED( hr = mpDI->EnumDevices( DI8DEVCLASS_GAMECTRL,
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EnumJoysticksCallback,
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(VOID*)this, DIEDFL_ALLDEVICES /*| DIEDFL_INCLUDEPHANTOMS*/ ) ) )
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return hr;
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// Look for a other devices
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if( FAILED( hr = mpDI->EnumDevices( DI8DEVCLASS_DEVICE,
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EnumJoysticksCallback,
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(VOID*)this, DIEDFL_ALLDEVICES /*| DIEDFL_INCLUDEPHANTOMS*/ ) ) )
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return hr;
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: FreeDirectInput()
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// Desc: Initialize the DirectInput variables.
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//-----------------------------------------------------------------------------
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HRESULT JXInputManager::FreeDirectInput()
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{
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if ( NULL != mpDI )
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mpDI->Release();
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mpDI = NULL;
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: EnumJoysticksCallback()
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// Desc: Called once for each enumerated joystick. If we find one, create a
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// device interface on it so we can play with it.
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//-----------------------------------------------------------------------------
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BOOL CALLBACK JXInputManager::EnumJoysticksCallback( const DIDEVICEINSTANCE* pdidInstance,
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VOID* pContext )
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{
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HRESULT hr;
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LPDIRECTINPUTDEVICE8 pJoystick;
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JXInputManager* pThis = (JXInputManager*)pContext;
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//
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// if the maximum number of devices is already registered,
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// issue a warning and stop enumeration.
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//
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if( MAX_JXINPUTS == pThis->mDeviceCounter )
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{
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OutputDebugString( "Max. number of devices exceeded!" );
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return DIENUM_STOP;
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}
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// Obtain an interface to the enumerated joystick.
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hr = pThis->mpDI->CreateDevice( pdidInstance->guidInstance, &pJoystick, NULL );
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// If it failed, then we can't use this joystick. (Maybe the user unplugged
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// it while we were in the middle of enumerating it.)
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if( FAILED(hr) )
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return DIENUM_CONTINUE;
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JXInput* pJ = new JXInput( pJoystick, pThis->mhWnd );
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//
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// only register useful devices
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//
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if( pJ->getNumberOfAxes() + pJ->getNumberOfButtons() + pJ->getNumberOfDirectionals() > 0 )
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{
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pThis->addJXInput( pJ );
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}
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else
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{
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delete pJ;
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}
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return DIENUM_CONTINUE;
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}
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/**
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* Register a JXInput device.
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*/
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void JXInputManager::addJXInput( JXInput* pJ )
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{
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assert( mDeviceCounter < MAX_JXINPUTS );
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if( mDeviceCounter < MAX_JXINPUTS )
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mDevices[ mDeviceCounter++ ] = pJ;
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}
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