Apply patch to wiiusej to overcome some old refactoring problems.
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@@ -60,7 +60,7 @@ public class WiimoteButtonsEvent extends ButtonsEvent {
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super(id, buttonsJustPressed, buttonsJustReleased, buttonsHeld);
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}
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/* WorkerButton ONE */
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/* Button ONE */
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public boolean isButtonOneJustPressed() {
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return isButtonJustPressed(WIIMOTE_BUTTON_ONE);
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@@ -78,7 +78,7 @@ public class WiimoteButtonsEvent extends ButtonsEvent {
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return isButtonPressed(WIIMOTE_BUTTON_ONE);
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}
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/* WorkerButton TWO */
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/* Button TWO */
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public boolean isButtonTwoJustPressed() {
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return isButtonJustPressed(WIIMOTE_BUTTON_TWO);
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@@ -96,7 +96,7 @@ public class WiimoteButtonsEvent extends ButtonsEvent {
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return isButtonPressed(WIIMOTE_BUTTON_TWO);
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}
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/* WorkerButton A */
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/* Button A */
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public boolean isButtonAJustPressed() {
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return isButtonJustPressed(WIIMOTE_BUTTON_A);
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@@ -114,7 +114,7 @@ public class WiimoteButtonsEvent extends ButtonsEvent {
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return isButtonPressed(WIIMOTE_BUTTON_A);
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}
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/* WorkerButton B */
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/* Button B */
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public boolean isButtonBJustPressed() {
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return isButtonJustPressed(WIIMOTE_BUTTON_B);
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@@ -132,7 +132,7 @@ public class WiimoteButtonsEvent extends ButtonsEvent {
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return isButtonPressed(WIIMOTE_BUTTON_B);
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}
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/* WorkerButton LEFT */
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/* Button LEFT */
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public boolean isButtonLeftJustPressed() {
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return isButtonJustPressed(WIIMOTE_BUTTON_LEFT);
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@@ -150,7 +150,7 @@ public class WiimoteButtonsEvent extends ButtonsEvent {
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return isButtonPressed(WIIMOTE_BUTTON_LEFT);
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}
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/* WorkerButton RIGHT */
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/* Button RIGHT */
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public boolean isButtonRightJustPressed() {
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return isButtonJustPressed(WIIMOTE_BUTTON_RIGHT);
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@@ -168,7 +168,7 @@ public class WiimoteButtonsEvent extends ButtonsEvent {
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return isButtonPressed(WIIMOTE_BUTTON_RIGHT);
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}
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/* WorkerButton UP */
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/* Button UP */
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public boolean isButtonUpJustPressed() {
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return isButtonJustPressed(WIIMOTE_BUTTON_UP);
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@@ -186,7 +186,7 @@ public class WiimoteButtonsEvent extends ButtonsEvent {
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return isButtonPressed(WIIMOTE_BUTTON_UP);
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}
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/* WorkerButton DOWN */
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/* Button DOWN */
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public boolean isButtonDownJustPressed() {
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return isButtonJustPressed(WIIMOTE_BUTTON_DOWN);
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@@ -204,7 +204,7 @@ public class WiimoteButtonsEvent extends ButtonsEvent {
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return isButtonPressed(WIIMOTE_BUTTON_DOWN);
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}
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/* WorkerButton - */
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/* Button - */
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public boolean isButtonMinusJustPressed() {
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return isButtonJustPressed(WIIMOTE_BUTTON_MINUS);
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@@ -222,7 +222,7 @@ public class WiimoteButtonsEvent extends ButtonsEvent {
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return isButtonPressed(WIIMOTE_BUTTON_MINUS);
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}
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/* WorkerButton + */
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/* Button + */
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public boolean isButtonPlusJustPressed() {
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return isButtonJustPressed(WIIMOTE_BUTTON_PLUS);
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@@ -240,7 +240,7 @@ public class WiimoteButtonsEvent extends ButtonsEvent {
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return isButtonPressed(WIIMOTE_BUTTON_PLUS);
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}
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/* WorkerButton HOME */
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/* Button HOME */
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public boolean isButtonHomeJustPressed() {
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return isButtonJustPressed(WIIMOTE_BUTTON_HOME);
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