This commit is contained in:
2011-02-01 18:38:43 +00:00
parent 2516e790ff
commit 683ed112d4
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/**
* This file is part of WiiuseJ.
*
* WiiuseJ is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* WiiuseJ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with WiiuseJ. If not, see <http://www.gnu.org/licenses/>.
*/
package wiiusej.wiiusejevents.wiiuseapievents;
/**
* Event that represents the connection of a classic controller to a wiimote.
*
* @author guiguito
*
*/
public class ClassicControllerInsertedEvent extends WiiUseApiEvent {
/**
* Construct the ClassicControllerInsertedEvent setting up the id.
*
* @param id
* id of the wiimote.
*/
public ClassicControllerInsertedEvent(int id) {
super(id, WIIUSE_CLASSIC_CTRL_INSERTED);
}
@Override
public String toString() {
String out = "";
/* Status */
out += "/*********** CLASSIC CONTROLLER INSERTED EVENT : WIIMOTE ID :"
+ super.getWiimoteId() + " ********/\n";
return out;
}
}

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/**
* This file is part of WiiuseJ.
*
* WiiuseJ is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* WiiuseJ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with WiiuseJ. If not, see <http://www.gnu.org/licenses/>.
*/
package wiiusej.wiiusejevents.wiiuseapievents;
/**
* Event that represents the disconnection of a classic controller from a
* wiimote.
*
* @author guiguito
*
*/
public class ClassicControllerRemovedEvent extends WiiUseApiEvent {
/**
* Construct the ClassicControllerRemovedEvent setting up the id.
*
* @param id
* id of the wiimote.
*/
public ClassicControllerRemovedEvent(int id) {
super(id, WIIUSE_CLASSIC_CTRL_REMOVED);
}
@Override
public String toString() {
String out = "";
/* Status */
out += "/*********** CLASSIC CONTROLLER REMOVED EVENT : WIIMOTE ID :"
+ super.getWiimoteId() + " ********/\n";
return out;
}
}

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/**
* This file is part of WiiuseJ.
*
* WiiuseJ is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* WiiuseJ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with WiiuseJ. If not, see <http://www.gnu.org/licenses/>.
*/
package wiiusej.wiiusejevents.wiiuseapievents;
/**
* Class representing a disconnection event.
*
* @author guiguito
*/
public class DisconnectionEvent extends WiiUseApiEvent {
/**
* Construct the DisconnectionEvent setting up the id.
*
* @param id
* the Wiimote id
*/
public DisconnectionEvent(int id) {
super(id, WiiUseApiEvent.DISCONNECTION_EVENT);
}
@Override
public String toString() {
String out = "";
/* Status */
out += "/*********** DISCONNECTION EVENT : WIIMOTE ID :"
+ super.getWiimoteId() + " ********/\n";
return out;
}
}

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/**
* This file is part of WiiuseJ.
*
* WiiuseJ is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* WiiuseJ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with WiiuseJ. If not, see <http://www.gnu.org/licenses/>.
*/
package wiiusej.wiiusejevents.wiiuseapievents;
/**
* Event that represents the connection of a Guitar hero controller to a
* wiimote.
*
* @author guiguito
*
*/
public class GuitarHeroInsertedEvent extends WiiUseApiEvent {
/**
* Construct the GuitarHeroInsertedEvent setting up the id.
*
* @param id
* id of the wiimote.
*/
public GuitarHeroInsertedEvent(int id) {
super(id, WIIUSE_GUITAR_HERO_3_CTRL_INSERTED);
}
@Override
public String toString() {
String out = "";
/* Status */
out += "/*********** GUITAR HERO INSERTED EVENT : WIIMOTE ID :"
+ super.getWiimoteId() + " ********/\n";
return out;
}
}

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/**
* This file is part of WiiuseJ.
*
* WiiuseJ is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* WiiuseJ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with WiiuseJ. If not, see <http://www.gnu.org/licenses/>.
*/
package wiiusej.wiiusejevents.wiiuseapievents;
/**
* Event that represents the disconnection of a guitar hero controller from a
* wiimote.
*
* @author guiguito
*
*/
public class GuitarHeroRemovedEvent extends WiiUseApiEvent {
/**
* Construct the GuitarHeroRemovedEvent setting up the id.
*
* @param id
* id of the wiimote.
*/
public GuitarHeroRemovedEvent(int id) {
super(id, WIIUSE_GUITAR_HERO_3_CTRL_REMOVED);
}
@Override
public String toString() {
String out = "";
/* Status */
out += "/*********** GUITAR HERO REMOVED EVENT : WIIMOTE ID :"
+ super.getWiimoteId() + " ********/\n";
return out;
}
}

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/**
* This file is part of WiiuseJ.
*
* WiiuseJ is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* WiiuseJ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with WiiuseJ. If not, see <http://www.gnu.org/licenses/>.
*/
package wiiusej.wiiusejevents.wiiuseapievents;
/**
* Event that represents the connection of a nunchuk to a wiimote.
*
* @author guiguito
*
*/
public class NunchukInsertedEvent extends WiiUseApiEvent {
/**
* Construct the NunchukInsertedEvent setting up the id.
*
* @param id
* id of the wiimote.
*/
public NunchukInsertedEvent(int id) {
super(id, WIIUSE_NUNCHUK_INSERTED);
}
/*
* (non-Javadoc)
*
* @see wiiusej.wiiusejevents.WiiUseApiEvent#toString()
*/
@Override
public String toString() {
String out = "";
/* Status */
out += "/*********** NUNCHUK INSERTED EVENT : WIIMOTE ID :"
+ super.getWiimoteId() + " ********/\n";
return out;
}
}

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/**
* This file is part of WiiuseJ.
*
* WiiuseJ is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* WiiuseJ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with WiiuseJ. If not, see <http://www.gnu.org/licenses/>.
*/
package wiiusej.wiiusejevents.wiiuseapievents;
/**
* Event that represents the disconnection of a nunchuk from a wiimote.
*
* @author guiguito
*/
public class NunchukRemovedEvent extends WiiUseApiEvent {
/**
* Construct the NunchukInsertedEvent setting up the id.
*
* @param id
* id of the wiimote.
*/
public NunchukRemovedEvent(int id) {
super(id, WIIUSE_NUNCHUK_REMOVED);
}
/*
* (non-Javadoc)
*
* @see wiiusej.wiiusejevents.WiiUseApiEvent#toString()
*/
@Override
public String toString() {
String out = "";
/* Status */
out += "/*********** NUNCHUK REMOVED EVENT : WIIMOTE ID :"
+ super.getWiimoteId() + " ********/\n";
return out;
}
}

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/**
* This file is part of WiiuseJ.
*
* WiiuseJ is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* WiiuseJ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with WiiuseJ. If not, see <http://www.gnu.org/licenses/>.
*/
package wiiusej.wiiusejevents.wiiuseapievents;
/**
* Class used to represent a status event. This class is used to know what are
* the settings of the wiimote.
*
* @author guiguito
*/
public class StatusEvent extends WiiUseApiEvent {
protected static short WIIMOTE_LED_1 = 1;
protected static short WIIMOTE_LED_2 = 2;
protected static short WIIMOTE_LED_3 = 4;
protected static short WIIMOTE_LED_4 = 8;
/* ATTACHMENT CONSTANTS */
private static short EXP_NONE = 0;
private static short EXP_NUNCHUK = 1;
private static short EXP_CLASSIC = 2;
private static short EXP_GUITAR_HERO_3 = 3;
/* Status variables */
private boolean connected = false;
private float batteryLevel = -1;
private short leds = 0;
private boolean isSpeakerEnabled = false;
private int attachment = 0;
private boolean isRumbleActive = false;
private boolean isContinuousActive = false;
private boolean isIrActive = false;
private boolean isMotionSensingActive = false;
/**
* Construct the StatusEvent setting up the id.
*
* @param id
* the Wiimote id
*/
public StatusEvent(int id) {
super(id, WiiUseApiEvent.STATUS_EVENT);
}
/**
* Build a StatusEvent with all fields set.
*
* @param id
* id of the wiimote
* @param connect
* true if the wiimote is connected
* @param batt
* battery level
* @param led
* status of leds
* @param speak
* speakers status
* @param attach
* attachment status
* @param rumbleState
* true if rumble is active
* @param continuousState
* true if continuous flag is activated
* @param irState
* true if ir is active
* @param motionSensingState
* true if accelerometer is active
*/
public StatusEvent(int id, boolean connect, float batt, short led,
boolean speak, int attach, boolean rumbleState,
boolean continuousState, boolean irState, boolean motionSensingState) {
super(id, WiiUseApiEvent.STATUS_EVENT);
connected = connect;
this.batteryLevel = batt;
this.leds = led;
this.isSpeakerEnabled = speak;
this.attachment = attach;
isRumbleActive = rumbleState;
isContinuousActive = continuousState;
isIrActive = irState;
isMotionSensingActive = motionSensingState;
}
/**
* True if the wiimote is connected false otherwise.
*
* @return return the connected status.
*/
public boolean isConnected() {
return connected;
}
/**
* Get battery level.
*
* @return battery level. 1 = 100%
*/
public float getBatteryLevel() {
return batteryLevel;
}
/**
* Get status of the leds .
*
* @return a short representing LEDS turned on.
*/
public short getLeds() {
return leds;
}
/**
* Tells if the given led is turned on according to the leds status int.
*
* @param led
* the int encoding a led.
* @return true if the led is turned on false otherwise.
*/
private boolean ledStatusCheck(short led) {
if ((leds & led) > 0) {
return true;
} else {
return false;
}
}
/**
* Get led1 status.
*
* @return true if the led is set.
*/
public boolean isLed1Set() {
return ledStatusCheck(WIIMOTE_LED_1);
}
/**
* Get led2 status.
*
* @return true if the led is set.
*/
public boolean isLed2Set() {
return ledStatusCheck(WIIMOTE_LED_2);
}
/**
* Get led3 status.
*
* @return true if the led is set.
*/
public boolean isLed3Set() {
return ledStatusCheck(WIIMOTE_LED_3);
}
/**
* Get led4 status.
*
* @return true if the led is set.
*/
public boolean isLed4Set() {
return ledStatusCheck(WIIMOTE_LED_4);
}
/**
* Tell if the speaker is enable for this wiimote
*
* @return TRUE if it enabled false otherwise
*/
public boolean isSpeakerEnabled() {
return isSpeakerEnabled;
}
/**
* Get the int representing the attachment type.
*
* @return value of the Attachment Type
*/
public int getAttachment() {
return attachment;
}
/**
* Get the status of rumble.
*
* @return true if the rumble is active false otherwise
*/
public boolean isRumbleActive() {
return isRumbleActive;
}
/**
* Tell if the CONTINUOUS option is activated.
*
* @return the isContinuousActive
*/
public boolean isContinuousActive() {
return isContinuousActive;
}
/**
* Tell if the IR Tracking is active.
*
* @return TRUE if it is active or false otherwise.
*/
public boolean isIrActive() {
return isIrActive;
}
/**
* Get the flag indicating if the motion sensing is active.
*
* @return true if the motion sensing is active false otherwise
*/
public boolean isMotionSensingActive() {
return isMotionSensingActive;
}
/**
* Tells if an attachment is connected.
*
* @return true if anything is connected to the wiimote false otherwise.
*/
public boolean isAttachmentConnected() {
return attachment == EXP_NONE;
}
/**
* Tells if a nunchuk is connected.
*
* @return true if a nunchuk is connected to the wiimote false otherwise.
*/
public boolean isNunchukConnected() {
return attachment == EXP_NUNCHUK;
}
/**
* Tells if a classic controller is connected.
*
* @return true if a classic controller is connected to the wiimote false otherwise.
*/
public boolean isClassicControllerConnected() {
return attachment == EXP_CLASSIC;
}
/**
* Tells if a guitar hero controller is connected.
*
* @return true if a guitar hero controllerr is connected to the wiimote false otherwise.
*/
public boolean isGuitarHeroConnected() {
return attachment == EXP_GUITAR_HERO_3;
}
@Override
public String toString() {
String out = "";
/* Status */
out += "/*********** STATUS EVENT : WIIMOTE ID :"
+ super.getWiimoteId() + " ********/\n";
out += "--- connected : " + connected + "\n";
out += "--- Battery level : " + batteryLevel + "\n";
out += "--- Leds : " + leds + "\n";
out += "--- Speaker enabled : " + isSpeakerEnabled + "\n";
out += "--- Attachment ? : " + attachment + "\n";
out += "--- Rumble ? : " + isRumbleActive + "\n";
out += "--- Continuous ? : " + isContinuousActive + "\n";
out += "--- IR active ? : " + isIrActive + "\n";
out += "--- Motion sensing active ? : " + isMotionSensingActive + "\n";
return out;
}
}

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/**
* This file is part of WiiuseJ.
*
* WiiuseJ is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* WiiuseJ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with WiiuseJ. If not, see <http://www.gnu.org/licenses/>.
*/
package wiiusej.wiiusejevents.wiiuseapievents;
import wiiusej.wiiusejevents.GenericEvent;
/**
* This class describes the structure of an event from the WiiUse API event.
*
* @author guiguito
*/
public abstract class WiiUseApiEvent extends GenericEvent{
public static int NONE_EVENT = 0;
public static int GENERIC_EVENT = 1;
public static int STATUS_EVENT = 2;
public static int DISCONNECTION_EVENT = 3;
public static int WIIUSE_READ_DATA = 4;
public static int WIIUSE_NUNCHUK_INSERTED = 5;
public static int WIIUSE_NUNCHUK_REMOVED = 6;
public static int WIIUSE_CLASSIC_CTRL_INSERTED = 7;
public static int WIIUSE_CLASSIC_CTRL_REMOVED = 8;
public static int WIIUSE_GUITAR_HERO_3_CTRL_INSERTED = 9;
public static int WIIUSE_GUITAR_HERO_3_CTRL_REMOVED = 10;
/* Event Type */
private int eventType;
/**
* Construct the WiiUseApiEvent setting up the id.
*
* @param id
* the Wiimote id
* @param type
* type of the event
*/
public WiiUseApiEvent(int id, int type) {
super(id);
eventType = type;
}
/**
* Get the event type.
* @return the eventType
*/
public int getEventType() {
return eventType;
}
public abstract String toString();
}

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/**
* This file is part of WiiuseJ.
*
* WiiuseJ is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* WiiuseJ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with WiiuseJ. If not, see <http://www.gnu.org/licenses/>.
*/
package wiiusej.wiiusejevents.wiiuseapievents;
import wiiusej.wiiusejevents.physicalevents.ClassicControllerEvent;
import wiiusej.wiiusejevents.physicalevents.ExpansionEvent;
import wiiusej.wiiusejevents.physicalevents.GuitarHeroEvent;
import wiiusej.wiiusejevents.physicalevents.IREvent;
import wiiusej.wiiusejevents.physicalevents.MotionSensingEvent;
import wiiusej.wiiusejevents.physicalevents.NunchukEvent;
import wiiusej.wiiusejevents.physicalevents.WiimoteButtonsEvent;
/**
* Class that is a bean to be filled by the wiiuse API on an event that occurs
* on a wiimote.
*
* @author guiguito
*/
public class WiimoteEvent extends WiiUseApiEvent {
private WiimoteButtonsEvent buttonsEvent = null;
private IREvent infraredEvent = null;
private MotionSensingEvent motionSensingEvent = null;
private ExpansionEvent expansionEvent = null;
/**
* Construct the Wiimote setting up the id.
*
* @param id
* the Wiimote id
*/
public WiimoteEvent(int id) {
super(id, WiiUseApiEvent.GENERIC_EVENT);
}
/**
* Construct the Wiimote setting up the id and the buttons.
*
* @param id
* the Wiimote id
* @param buttonsJustPressed
* buttons just pressed
* @param buttonsJustReleased
* buttons just released
* @param buttonsHeld
* buttons held
*/
public WiimoteEvent(int id, short buttonsJustPressed,
short buttonsJustReleased, short buttonsHeld) {
super(id, WiiUseApiEvent.GENERIC_EVENT);
buttonsEvent = new WiimoteButtonsEvent(id, buttonsJustPressed,
buttonsJustReleased, buttonsHeld);
}
/**
* Tell if there is an IR Event.
*
* @return TRUE if there is an IR event.
*/
public boolean isThereIrEvent() {
return infraredEvent != null;
}
/**
* Tell if there is a motion sensing Event.
*
* @return TRUE if there is a motion sensing event.
*/
public boolean isThereMotionSensingEvent() {
return motionSensingEvent != null;
}
/**
* Tell if there is an expansion Event.
*
* @return TRUE if there is an expansion event.
*/
public boolean isThereExpansionEvent() {
return expansionEvent != null;
}
/**
* Get buttons event.
*
* @return the buttons event.
*/
public WiimoteButtonsEvent getButtonsEvent() {
return buttonsEvent;
}
/**
* Get the IR event.
*
* @return the IR event if there is one or null.
*/
public IREvent getIREvent() {
return infraredEvent;
}
/**
* Get the motion sensing event.
*
* @return the motion sensing event if there is one or null.
*/
public MotionSensingEvent getMotionSensingEvent() {
return motionSensingEvent;
}
/**
* Get the expansion event.
*
* @return the expansion event if there is one or null.
*/
public ExpansionEvent getExpansionEvent() {
return expansionEvent;
}
/**
* Prepare an IR event to populate.
*
* @param x
* calculated X coordinate.
* @param y
* calculated Y coordinate.
* @param z
* calculated distance.
* @param ax
* absolute X coordinate.
* @param ay
* absolute Y coordinate
* @param xVRes
* IR virtual screen x resolution.
* @param yVRes
* IR virtual screen y resolution.
* @param xOffset
* IR X correction offset.
* @param yOffset
* IR Y correction offset.
* @param sensorBarPostion
* aspect ratio of the screen.
* @param screenAsPectRatio
* IR sensor bar position.
* @param irSensitivity
* Sensitivity of the infrared camera.
* @param distance
* Pixel Distance between first two dots
*/
public void prepareIRevent(int x, int y, float z, int ax, int ay,
int xVRes, int yVRes, int xOffset, int yOffset,
short sensorBarPostion, short screenAsPectRatio,
short irSensitivity, float distance) {
if (infraredEvent == null) {
infraredEvent = new IREvent(getWiimoteId(), x, y, z, ax, ay, xVRes,
yVRes, xOffset, yOffset, sensorBarPostion,
screenAsPectRatio, irSensitivity, distance);
}
}
/**
* Add an IR point to the generic event. Create an IR Event if it's not
* created yet.
*
* @param x
* x coordinates.
* @param y
* y coordinates
* @param rx
* raw X coordinate (0-1023).
* @param ry
* raw Y coordinate (0-1023).
* @param size
* size of the IR dot (0-15).
*/
public void addIRpoint(int x, int y, short rx, short ry, short size) {
if (infraredEvent != null)
infraredEvent.addIRpoint(x, y, rx, ry, size);
}
/**
* Set the Motion Sensing Event.
*
* @param orientationThreshold
* value of the minimum angle between two events with the
* accelerometer.
* @param accelerationThreshold
* value of the value variation between two events with the
* accelerometer.
* @param smoothingState
* true if smoothing flag is activated.
* @param alphaSmooth
* value of the alpha smoothing parameter.
* @param r
* roll.
* @param p
* pitch.
* @param ya
* yaw.
* @param ar
* absolute roll.
* @param ap
* absolute pitch.
* @param x
* gravity force on x axis.
* @param y
* gravity force on y axis.
* @param z
* gravity force on z axis.
* @param xx
* raw acceleration on x axis.
* @param yy
* raw acceleration on y axis.
* @param zz
* raw acceleration on z axis.
*/
public void setMotionSensingEvent(float orientationThreshold,
int accelerationThreshold, boolean smoothingState,
float alphaSmooth, float r, float p, float ya, float ar, float ap,
float x, float y, float z, short xx, short yy, short zz) {
motionSensingEvent = new MotionSensingEvent(getWiimoteId(),
orientationThreshold, accelerationThreshold, smoothingState,
alphaSmooth, r, p, ya, ar, ap, x, y, z, xx, yy, zz);
}
/**
* Set a NunchukEvent for the expansion event.
*
* @param buttonsJustPressed
* buttons just pressed.
* @param buttonsJustReleased
* buttons just released.
* @param buttonsHeld
* buttons just pressed.
* @param orientationThreshold
* value of the minimum angle between two events with the
* accelerometer.
* @param accelerationThreshold
* value of the value variation between two events with the
* accelerometer.
* @param smoothingState
* true if smoothing flag is activated.
* @param alphaSmooth
* value of the alpha smoothing parameter.
* @param r
* roll.
* @param p
* pitch.
* @param ya
* yaw.
* @param ar
* absolute roll.
* @param ap
* absolute pitch.
* @param x
* gravity force on x axis.
* @param y
* gravity force on y axis.
* @param z
* gravity force on z axis.
* @param xx
* raw acceleration on x axis.
* @param yy
* raw acceleration on y axis.
* @param zz
* raw acceleration on z axis.
* @param angle
* angle the joystick is being held.
* @param magnitude
* magnitude of the joystick (range 0-1).
* @param max1
* maximum joystick value 1.
* @param max2
* maximum joystick value 2.
* @param min1
* minimum joystick value 1.
* @param min2
* minimum joystick value 2.
* @param center1
* center joystick value 1.
* @param center2
* center joystick value 2.
*/
public void setNunchukEvent(short buttonsJustPressed,
short buttonsJustReleased, short buttonsHeld,
float orientationThreshold, int accelerationThreshold,
boolean smoothingState, float alphaSmooth, float r, float p,
float ya, float ar, float ap, float x, float y, float z, short xx,
short yy, short zz, float angle, float magnitude, short max1,
short max2, short min1, short min2, short center1, short center2) {
expansionEvent = new NunchukEvent(getWiimoteId(), buttonsJustPressed,
buttonsJustReleased, buttonsHeld, orientationThreshold,
accelerationThreshold, smoothingState, alphaSmooth, r, p, ya,
ar, ap, x, y, z, xx, yy, zz, angle, magnitude, max1, max2,
min1, min2, center1, center2);
}
/**
* Set a ClassicControllerEvent for the expansionEvent.
*
* @param buttonsJustPressed
* buttons just pressed.
* @param buttonsJustReleased
* buttons just released.
* @param buttonsHeld
* buttons just pressed.
* @param rightShoulder
* right shoulder button (range 0-1).
* @param leftShoulder
* left shoulder button (range 0-1).
* @param langle
* angle the left joystick is being held.
* @param lmagnitude
* magnitude of the left joystick (range 0-1).
* @param lmax1
* maximum left joystick value 1.
* @param lmax2
* maximum left joystick value 2.
* @param lmin1
* minimum left joystick value 1.
* @param lmin2
* minimum left joystick value 2.
* @param lcenter1
* center left joystick value 1.
* @param lcenter2
* center left joystick value 2.
* @param rangle
* angle the right joystick is being held.
* @param rmagnitude
* magnitude of the right joystick (range 0-1).
* @param rmax1
* maximum right joystick value 1.
* @param rmax2
* maximum right joystick value 2.
* @param rmin1
* minimum right joystick value 1.
* @param rmin2
* minimum right joystick value 2.
* @param rcenter1
* center right joystick value 1.
* @param rcenter2
* center right joystick value 2.
*/
public void setClassicControllerEvent(short buttonsJustPressed,
short buttonsJustReleased, short buttonsHeld, float rightShoulder,
float leftShoulder, float langle, float lmagnitude, short lmax1,
short lmax2, short lmin1, short lmin2, short lcenter1,
short lcenter2, float rangle, float rmagnitude, short rmax1,
short rmax2, short rmin1, short rmin2, short rcenter1,
short rcenter2) {
expansionEvent = new ClassicControllerEvent(getWiimoteId(),
buttonsJustPressed, buttonsJustReleased, buttonsHeld,
rightShoulder, leftShoulder, langle, lmagnitude, lmax1, lmax2,
lmin1, lmin2, lcenter1, lcenter2, rangle, rmagnitude, rmax1,
rmax2, rmin1, rmin2, rcenter1, rcenter2);
}
/**
* Set a GuitarHeroEvent for the expansionEvent.
*
* @param buttonsJustPressed
* buttons just pressed.
* @param buttonsJustReleased
* buttons just released.
* @param buttonsHeld
* buttons just pressed.
* @param whammyBar
* whammy bar (range 0-1).
* @param angle
* angle the joystick is being held.
* @param magnitude
* magnitude of the joystick (range 0-1).
* @param max1
* maximum joystick value 1.
* @param max2
* maximum joystick value 2.
* @param min1
* minimum joystick value 1.
* @param min2
* minimum joystick value 2.
* @param center1
* center joystick value 1.
* @param center2
* center joystick value 2.
*/
public void setGuitarHeroEvent(short buttonsJustPressed,
short buttonsJustReleased, short buttonsHeld, float whammyBar,
float angle, float magnitude, short max1, short max2, short min1,
short min2, short center1, short center2) {
expansionEvent = new GuitarHeroEvent(getWiimoteId(),
buttonsJustPressed, buttonsJustReleased, buttonsHeld,
whammyBar, angle, magnitude, max1, max2, min1, min2, center1,
center2);
}
@Override
public String toString() {
String out = "";
/* Status */
out += "/*********** GENERIC EVENT : WIIMOTE ID :" + getWiimoteId()
+ " ********/\n";
out += buttonsEvent;
if (infraredEvent != null) {
out += infraredEvent;
} else {
out += "/******** IR Tracking ********/\n";
out += "--- Active : false\n";
}
if (motionSensingEvent != null) {
out += motionSensingEvent;
} else {
out += "/******** Motion sensing ********/\n";
out += "--- Motion sensing : false \n";
}
if (expansionEvent != null) {
out += expansionEvent;
} else {
out += "/******** Expansion ********/\n";
out += "--- No expansion connected \n";
}
return out;
}
}