Fixed interpretation of roll yaw and pitch. Increased time to sleep between to events send to the wiimote.

git-svn-id: svn://svn.code.sf.net/p/wiigee/code/trunk@96 c7eff9ee-dd40-0410-8832-91a4d88773cf
This commit is contained in:
bepo23
2009-06-29 13:17:18 +00:00
parent d7b7fa14bd
commit a0dd8b32ce
13 changed files with 60 additions and 7 deletions

View File

@@ -27,13 +27,17 @@ package org.wiigee.control;
import org.wiigee.util.Log;
/**
* The mother of all classes. :-) It's just used as parent class
* to print version information and later on maybe dynamic configuring
* of the whole wiimote system... detecting plugins and devices automatically
* maybe. :)
*
* @author bepo
* @author Benjamin 'BePo' Poppinga
*/
public class Wiigee {
protected static String version = "1.5.2 alpha";
protected static String releasedate = "20090625";
protected static String version = "1.5.3 alpha";
protected static String releasedate = "20090626";
protected Wiigee() {
Log.write("This is wiigee version "+version+" ("+releasedate+")");

View File

@@ -31,6 +31,14 @@ import org.wiigee.logic.*;
import org.wiigee.event.*;
import org.wiigee.filter.*;
/**
* Abstract representation of a device with very basic functionalities. This
* class should be derived from, if anybody plans to add a new class of devices,
* like Wiimote or AndroidDevice does. This class mainly consist of filter
* management, recognition control and core event control.
*
* @author Benjamin 'BePo' Poppinga
*/
public class Device {
// Fixed number values.

View File

@@ -28,6 +28,13 @@ import java.util.EventObject;
import org.wiigee.device.Device;
/**
* An ActionStartEvent is an Event where other different events can
* be derived from, if they can be considered as an event actually starting
* a process like e.g. Training, Recognition, ...
*
* @author Benjamin 'BePo' Poppinga
*/
public class ActionStartEvent extends EventObject {
protected boolean trainbutton;

View File

@@ -27,6 +27,13 @@ package org.wiigee.event;
import java.util.EventObject;
import org.wiigee.device.Device;
/**
* An ActionStopEvent is an Event where other different events can
* be derived from, if they can be considered as an event actually stopping
* a process like e.g. Training, Recognition, ...
*
* @author Benjamin 'BePo' Poppinga
*/
public class ActionStopEvent extends EventObject {
public ActionStopEvent(Device source) {

View File

@@ -51,6 +51,8 @@ import org.wiigee.device.*;
* Button 15 unknown
* Button 16 unknown
*
* There can be other interpretations of buttons for other devices.
*
* @author Benjamin 'BePo' Poppinga
*/
public class ButtonPressedEvent extends ActionStartEvent {

View File

@@ -26,6 +26,11 @@ package org.wiigee.event;
import org.wiigee.device.Device;
/**
* This Event gets fired, if the Device starts to move.
*
* @author Benjamin 'BePo' Poppinga
*/
public class MotionStartEvent extends ActionStartEvent {
public MotionStartEvent(Device source) {

View File

@@ -29,7 +29,7 @@ import org.wiigee.device.Device;
/**
*
* This event would be generated if a motion stops.
* contains: source (wiimote).
* contains: source.
*
* @author Benjamin 'BePo' Poppinga
*/
@@ -37,7 +37,6 @@ public class MotionStopEvent extends ActionStopEvent {
public MotionStopEvent(Device source) {
super(source);
// TODO Auto-generated constructor stub
}
}

View File

@@ -28,7 +28,6 @@ import java.util.EventObject;
import org.wiigee.logic.ProcessingUnit;
/**
*
* This is a StateEvent, telling the listeners in which state of recognition
* the tool is:
* 1 = training,

View File

@@ -27,7 +27,6 @@ package org.wiigee.event;
import java.util.EventListener;
/**
*
* This is the StateListener interface which has to be implemented
* by any application which should receive recognized statechanges.
*

View File

@@ -24,6 +24,12 @@
package org.wiigee.filter;
/**
* This filter removes a vector, if it doesn't differ enough from
* the previously retrieved filter.
*
* @author Benjamin 'BePo' Poppinga
*/
public class DirectionalEquivalenceFilter extends Filter {
private double sensivity;

View File

@@ -24,6 +24,11 @@
package org.wiigee.filter;
/**
* Abstract class to give a definition for a general filter.
*
* @author Benjamin 'BePo' Poppinga
*/
public abstract class Filter {
/***

View File

@@ -24,6 +24,12 @@
package org.wiigee.filter;
/**
* Filters if the wiimote is not moved in any way. Be careful in using
* this filter together with a HighPassFilter.
*
* @author Benjamin 'BePo' Poppinga
*/
public class IdleStateFilter extends Filter {
private double sensivity;

View File

@@ -26,6 +26,12 @@ package org.wiigee.filter;
import org.wiigee.device.Device;
/**
* This filter uses time to determine if the wiimote actually is in motion
* or not. This filter only works together with the IdleStateFilter.
*
* @author Benjamin 'BePo' Poppinga
*/
public class MotionDetectFilter extends Filter {
private int motionchangetime;