save version 0.1. Last version working on wiiuse 0.9 API.
git-svn-id: http://wiiusej.googlecode.com/svn/trunk@50 ae48ae66-6a45-0410-b38e-211266189506
This commit is contained in:
624
tag1/WiiUseJ/src/wiiusej/WiiMoteEvent.java
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624
tag1/WiiUseJ/src/wiiusej/WiiMoteEvent.java
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package wiiusej;
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import java.util.ArrayList;
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import java.util.Iterator;
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/**
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* Class that is a bean to be filled by the wiiuse API.
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*
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* @author gduche
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*
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*/
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public class WiiMoteEvent {
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/* Buttons MACRO */
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private static short WIIMOTE_BUTTON_TWO = 0x0001;
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private static short WIIMOTE_BUTTON_ONE = 0x0002;
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private static short WIIMOTE_BUTTON_B = 0x0004;
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private static short WIIMOTE_BUTTON_A = 0x0008;
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private static short WIIMOTE_BUTTON_MINUS = 0x0010;
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private static short WIIMOTE_BUTTON_ZACCEL_BIT6 = 0x0020;
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private static short WIIMOTE_BUTTON_ZACCEL_BIT7 = 0x0040;
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private static short WIIMOTE_BUTTON_HOME = 0x0080;
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private static short WIIMOTE_BUTTON_LEFT = 0x0100;
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private static short WIIMOTE_BUTTON_RIGHT = 0x0200;
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private static short WIIMOTE_BUTTON_DOWN = 0x0400;
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private static short WIIMOTE_BUTTON_UP = 0x0800;
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private static short WIIMOTE_BUTTON_PLUS = 0x1000;
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private static short WIIMOTE_BUTTON_ZACCEL_BIT4 = 0x2000;
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private static short WIIMOTE_BUTTON_ZACCEL_BIT5 = 0x4000;
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private static int WIIMOTE_BUTTON_UNKNOWN = 0x8000;
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private static short WIIMOTE_BUTTON_ALL = 0x1F9F;
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private static short WIIMOTE_LED_1 = 1;
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private static short WIIMOTE_LED_2 = 2;
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private static short WIIMOTE_LED_3 = 4;
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private static short WIIMOTE_LED_4 = 8;
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private static short NB_LEDS = 4;
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/* ID */
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private int wiimoteId = -1;
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/* Status variables */
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private boolean connected = false;
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private float batteryLevel = -1;
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private short leds = 0;
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private boolean isSpeakerEnabled = false;
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private boolean isThereAttachment = false;
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private boolean isRumbleActive = false;
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private float orientationThreshold = 0;
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private boolean isContinuousActive = false;
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private boolean isSmoothingActive = false;
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/* Buttons */
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private short buttonsJustPressed = 0;
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private short buttonsJustReleased = 0;
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private short buttonsHeld = 0;
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/* IR Tracking */
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private boolean isIrActive = false;
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private Point2DInteger[] IRPoints;
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/* Motion Sensing */
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private boolean isMotionSensingActive = false;
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private Orientation orientation;
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private GForce gforce;
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/**
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* Default constructor
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*/
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public WiiMoteEvent() {
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// init IRPoints array
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IRPoints = new Point2DInteger[NB_LEDS];
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}
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/**
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* Construct the Wiimote setting up the id.
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*
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* @param id
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* the Wiimote id
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*/
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public WiiMoteEvent(int id) {
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this();
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wiimoteId = id;
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}
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/**
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* Get Wiimote ID
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*
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* @return the wiimote id.
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*/
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public int getWiimoteId() {
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return wiimoteId;
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}
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/**
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* Set Wiimote ID
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*
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* @param wiimoteId
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* id of the wiimote
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*/
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void setWiimoteId(int wiimoteId) {
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this.wiimoteId = wiimoteId;
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}
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/**
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* True if the wiimote is connected false otherwise.
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*
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* @return return the connected status.
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*/
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public boolean isConnected() {
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return connected;
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}
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/**
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* Set the connected value to true.
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*/
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void setConnected() {
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this.connected = true;
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}
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/**
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* Set the connected value to false.
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*/
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void setDisconnected() {
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this.connected = false;
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}
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/**
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* Get battery level.
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*
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* @return battery level. 1 = 100%
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*/
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public float getBatteryLevel() {
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return batteryLevel;
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}
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/**
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* Get status of the leds .
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*
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* @return a short representing LEDS turned on.
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*/
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public short getLeds() {
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return leds;
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}
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/**
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* Tell if the speaker is enable for this wiimote
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*
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* @return TRUE if it enabled false otherwise
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*/
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public boolean isSpeakerEnabled() {
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return isSpeakerEnabled;
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}
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/**
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* Tell if there is an attachment to the Wiimote
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*
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* @return TRUE if it there is one false otherwise
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*/
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public boolean isThereAttachment() {
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return isThereAttachment;
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}
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/**
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* Set battery level, leds, speaker state and attachment in one method.
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* These method is called (and those variables are filled) only when a
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* status has been requested on this wiimote.
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*
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* @param batt
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* battery level
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* @param led
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* status of leds
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* @param speak
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* speakers status
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* @param attach
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* attachment status
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*/
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void setBatteryLedsSpeakerAttachment(float batt, short led, boolean speak,
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boolean attach) {
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this.batteryLevel = batt;
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this.leds = led;
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this.isSpeakerEnabled = speak;
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this.isThereAttachment = attach;
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}
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/**
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* Get the status of rumble.
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*
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* @return true if the rumble is active false otherwise
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*/
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public boolean isRumbleActive() {
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return isRumbleActive;
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}
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/**
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* Set Rumble flag to Inactive.
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*/
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void setRumbleInactive() {
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this.isRumbleActive = false;
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}
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/**
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* Get orientation threshold.
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*
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* @return the orientationThreshold
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*/
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public float getOrientationThreshold() {
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return orientationThreshold;
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}
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/**
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* Tell if the CONTINUOUS option is activated.
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*
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* @return the isContinuousActive
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*/
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public boolean isContinuousActive() {
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return isContinuousActive;
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}
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/**
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* Tell if the option SMOOTHING is activated.
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*
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* @return the isSmoothingActive
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*/
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public boolean isSmoothingActive() {
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return isSmoothingActive;
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}
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/**
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* Get the short storing the buttons just pressed
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*
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* @return the short storing the buttons just pressed
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*/
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public short getButtonsJustPressed() {
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return buttonsJustPressed;
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}
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/**
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* Get the short storing the buttons just released
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*
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* @return the short storing the buttons just released
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*/
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public short getButtonsJustReleased() {
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return buttonsJustReleased;
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}
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/**
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* get the short storing the buttons held
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*
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* @return the short storing the buttons held
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*/
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public short getButtonsHeld() {
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return buttonsHeld;
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}
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/**
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* Set all buttons in one method.
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*
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* @param buttonsJustPressed
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* @param buttonsJustReleased
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* @param buttonsHeld
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*/
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void setAllButtons(short buttonsJustPressed, short buttonsJustReleased,
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short buttonsHeld) {
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this.buttonsJustPressed = buttonsJustPressed;
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this.buttonsJustReleased = buttonsJustReleased;
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this.buttonsHeld = buttonsHeld;
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}
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/**
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* Tell if the IR Tracking is active.
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*
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* @return TRUE if it is active or false otherwise.
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*/
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public boolean isIrActive() {
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return isIrActive;
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}
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/**
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* Get list of IR points.
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*
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* @return the list of 2D points
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*/
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public Point2DInteger[] getIRPoints() {
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return IRPoints;
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}
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/**
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* Add IR Point in the list (Max 4 points)
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*
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* @param x
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* x value
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* @param y
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* y value
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*/
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void addIRpoint(int x, int y) {
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for (int i = 0; i < IRPoints.length; i++) {
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if (IRPoints[i] == null) {
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IRPoints[i] = new Point2DInteger(x, y);
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return;
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}
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}
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return;
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}
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/**
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* Clear IR points.
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*/
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void EmptyIRPoints() {
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for (int i = 0; i < IRPoints.length; i++) {
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IRPoints[i] = null;
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}
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}
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/**
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* Get the flag indicating if the motion sensing is active.
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*
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* @return true if the motion sensing is active false otherwise
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*/
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public boolean isMotionSensingActive() {
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return isMotionSensingActive;
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}
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/**
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* Set status variables always filled during an event.
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*
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* @param id
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* id of the wiimote
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* @param connect
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* true if the wiimote is connected
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* @param irState
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* true if ir is active
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* @param rumbleState
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* true if rumble is active
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* @param motionSensingState
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* true if accelerometer is active
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* @param orientationThreshold
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* value of the minimum angle between two events with the
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* accelerometer
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* @param continuousState
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* true if continuous flag is activated
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* @param smoothingState
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* true if smoothing flag is activated
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*/
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void setPermanentStatus(int id, boolean connect, boolean irState,
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boolean rumbleState, boolean motionSensingState,
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float orientationThreshold, boolean continuousState,
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boolean smoothingState) {
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wiimoteId = id;
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connected = connect;
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isIrActive = irState;
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isRumbleActive = rumbleState;
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isMotionSensingActive = motionSensingState;
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this.orientationThreshold = orientationThreshold;
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isContinuousActive = continuousState;
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isSmoothingActive = smoothingState;
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}
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/**
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* @return the orientation
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*/
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public Orientation getOrientation() {
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return orientation;
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}
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/**
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* Get the gravity force.
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*
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* @return the gforce
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*/
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public GForce getGforce() {
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return gforce;
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}
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/**
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* Set orientation and gravity force.
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*
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* @param r
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* roll
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* @param p
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* pitch
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* @param ya
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* yaw
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* @param x
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* gravity force on x axis
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* @param y
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* gravity force on y axis
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* @param z
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* gravity force on z axis
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*/
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void setOrientationAndGforce(float r, float p, float ya, float x, float y,
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float z) {
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this.orientation = new Orientation(r, p, ya);
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this.gforce = new GForce(x, y, z);
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}
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/** **************** BUTTONS Methods ***************** */
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/* generic button functions */
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private boolean buttonTest(short buttonBitsDefinition, short buttons) {
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return (buttons & buttonBitsDefinition) == buttonBitsDefinition;
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}
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private boolean isButtonJustPressed(short buttonBitsDefinition) {
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return buttonTest(buttonBitsDefinition, buttonsJustPressed)
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&& !isButtonHeld(buttonBitsDefinition);
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}
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private boolean isButtonJustReleased(short buttonBitsDefinition) {
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return buttonTest(buttonBitsDefinition, buttonsJustReleased);
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}
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private boolean isButtonHeld(short buttonBitsDefinition) {
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return buttonTest(buttonBitsDefinition, buttonsHeld);
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}
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/* Button ONE */
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public boolean isButtonOneJustPressed() {
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return isButtonJustPressed(WIIMOTE_BUTTON_ONE);
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}
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public boolean isButtonOneJustReleased() {
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return isButtonJustReleased(WIIMOTE_BUTTON_ONE);
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}
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public boolean isButtonOneHeld() {
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return isButtonHeld(WIIMOTE_BUTTON_ONE);
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}
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/* Button TWO */
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public boolean isButtonTwoJustPressed() {
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return isButtonJustPressed(WIIMOTE_BUTTON_TWO);
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}
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public boolean isButtonTwoJustReleased() {
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return isButtonJustReleased(WIIMOTE_BUTTON_TWO);
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}
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public boolean isButtonTwoHeld() {
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return isButtonHeld(WIIMOTE_BUTTON_TWO);
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}
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/* Button A */
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public boolean isButtonAJustPressed() {
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return isButtonJustPressed(WIIMOTE_BUTTON_A);
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}
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public boolean isButtonAJustReleased() {
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return isButtonJustReleased(WIIMOTE_BUTTON_A);
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}
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public boolean isButtonAHeld() {
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return isButtonHeld(WIIMOTE_BUTTON_A);
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}
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/* Button B */
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public boolean isButtonBJustPressed() {
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return isButtonJustPressed(WIIMOTE_BUTTON_B);
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}
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public boolean isButtonBJustReleased() {
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return isButtonJustReleased(WIIMOTE_BUTTON_B);
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}
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public boolean isButtonBHeld() {
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return isButtonHeld(WIIMOTE_BUTTON_B);
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}
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/* Button LEFT */
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public boolean isButtonLeftJustPressed() {
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return isButtonJustPressed(WIIMOTE_BUTTON_LEFT);
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||||
}
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||||
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public boolean isButtonLeftJustReleased() {
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||||
return isButtonJustReleased(WIIMOTE_BUTTON_LEFT);
|
||||
}
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||||
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||||
public boolean isButtonLeftHeld() {
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||||
return isButtonHeld(WIIMOTE_BUTTON_LEFT);
|
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}
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||||
|
||||
/* Button RIGHT */
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||||
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public boolean isButtonRightJustPressed() {
|
||||
return isButtonJustPressed(WIIMOTE_BUTTON_RIGHT);
|
||||
}
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||||
|
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public boolean isButtonRightJustReleased() {
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||||
return isButtonJustReleased(WIIMOTE_BUTTON_RIGHT);
|
||||
}
|
||||
|
||||
public boolean isButtonRightHeld() {
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return isButtonHeld(WIIMOTE_BUTTON_RIGHT);
|
||||
}
|
||||
|
||||
/* Button UP */
|
||||
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||||
public boolean isButtonUpJustPressed() {
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||||
return isButtonJustPressed(WIIMOTE_BUTTON_UP);
|
||||
}
|
||||
|
||||
public boolean isButtonUpJustReleased() {
|
||||
return isButtonJustReleased(WIIMOTE_BUTTON_UP);
|
||||
}
|
||||
|
||||
public boolean isButtonUpHeld() {
|
||||
return isButtonHeld(WIIMOTE_BUTTON_UP);
|
||||
}
|
||||
|
||||
/* Button DOWN */
|
||||
|
||||
public boolean isButtonDownJustPressed() {
|
||||
return isButtonJustPressed(WIIMOTE_BUTTON_DOWN);
|
||||
}
|
||||
|
||||
public boolean isButtonDownJustReleased() {
|
||||
return isButtonJustReleased(WIIMOTE_BUTTON_DOWN);
|
||||
}
|
||||
|
||||
public boolean isButtonDownHeld() {
|
||||
return isButtonHeld(WIIMOTE_BUTTON_DOWN);
|
||||
}
|
||||
|
||||
/* Button - */
|
||||
|
||||
public boolean isButtonMinusJustPressed() {
|
||||
return isButtonJustPressed(WIIMOTE_BUTTON_MINUS);
|
||||
}
|
||||
|
||||
public boolean isButtonMinusJustReleased() {
|
||||
return isButtonJustReleased(WIIMOTE_BUTTON_MINUS);
|
||||
}
|
||||
|
||||
public boolean isButtonMinusHeld() {
|
||||
return isButtonHeld(WIIMOTE_BUTTON_MINUS);
|
||||
}
|
||||
|
||||
/* Button + */
|
||||
|
||||
public boolean isButtonPlusJustPressed() {
|
||||
return isButtonJustPressed(WIIMOTE_BUTTON_PLUS);
|
||||
}
|
||||
|
||||
public boolean isButtonPlusJustReleased() {
|
||||
return isButtonJustReleased(WIIMOTE_BUTTON_PLUS);
|
||||
}
|
||||
|
||||
public boolean isButtonPlusHeld() {
|
||||
return isButtonHeld(WIIMOTE_BUTTON_PLUS);
|
||||
}
|
||||
|
||||
/* Button HOME */
|
||||
|
||||
public boolean isButtonHomeJustPressed() {
|
||||
return isButtonJustPressed(WIIMOTE_BUTTON_HOME);
|
||||
}
|
||||
|
||||
public boolean isButtonHomeJustReleased() {
|
||||
return isButtonJustReleased(WIIMOTE_BUTTON_HOME);
|
||||
}
|
||||
|
||||
public boolean isButtonHomeHeld() {
|
||||
return isButtonHeld(WIIMOTE_BUTTON_HOME);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
super.toString();
|
||||
String out = "";
|
||||
/* Status */
|
||||
out += "/*********** WIIMOTE ID :" + wiimoteId + " ********/\n";
|
||||
out += "--- connected : " + connected + "\n";
|
||||
out += "--- Battery level : " + batteryLevel + "\n";
|
||||
out += "--- Leds : " + leds + "\n";
|
||||
out += "--- Speaker enabled : " + isSpeakerEnabled + "\n";
|
||||
out += "--- Attachment ? : " + isThereAttachment + "\n";
|
||||
out += "--- Rumble ? : " + isRumbleActive + "\n";
|
||||
out += "--- Orientation threshold value ? : " + orientationThreshold
|
||||
+ "\n";
|
||||
out += "--- Continuous ? : " + isContinuousActive + "\n";
|
||||
out += "--- Smoothing ? : " + isSmoothingActive + "\n";
|
||||
/* Display buttons */
|
||||
out += "/******** Buttons ********/\n";
|
||||
out += "--- Buttons just pressed : " + buttonsJustPressed + "\n";
|
||||
out += "--- Buttons just released : " + buttonsJustReleased + "\n";
|
||||
out += "--- Buttons held : " + buttonsHeld + "\n";
|
||||
|
||||
/* Display IR Tracking */
|
||||
out += "/******** IR Tracking ********/\n";
|
||||
out += "--- Active : " + isIrActive + "\n";
|
||||
if (isIrActive) {
|
||||
out += "--- Seen points\n";
|
||||
for (int i = 0; i < IRPoints.length; i++) {
|
||||
if (IRPoints[i] != null) {
|
||||
out += IRPoints[i].toString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Motion sensing */
|
||||
out += "/******** Motion sensing ********/\n";
|
||||
out += "--- Motion sensing : " + isMotionSensingActive + "\n";
|
||||
if (isMotionSensingActive) {
|
||||
out += "--- " + orientation + "\n";
|
||||
out += "--- " + gforce + "\n";
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user