Fixed highlighting around WPF and Silverlight, fixed windows commands to use WPF runtimeIds,Adding Windows Message hook feature

When targeting WPF and silverlight applications synthuse will now target
each object with a red rectangle, just like it does with native win 32
applications.
Windows commands like setfocus and such are now supported with UIA
objects like (WPF, WinForm, Silverlight).
Adding support for hooking in to the Message Queue of a target window to
see what Messages are being sent, this will allow one to possible resend
the messages back for automation purposes.  This feature is not fully
working yet, but is close.
This commit is contained in:
Edward Jakubowski
2014-05-21 08:12:11 -04:00
parent c36aa19753
commit 1721d2a130
51 changed files with 2282 additions and 125 deletions

View File

@@ -0,0 +1,64 @@
/*
* Copyright 2014, Synthuse.org
* Released under the Apache Version 2.0 License.
*
* last modified by ejakubowski7@gmail.com
*/
// MsgHook.cpp : Defines the exported functions for the DLL application.
//
#include "stdafx.h"
LRESULT CALLBACK HookProc(int nCode, WPARAM wParam, LPARAM lParam)
{
COPYDATASTRUCT CDS;
HEVENT Event;
CDS.dwData = 0;
CDS.cbData = sizeof(Event);
CDS.lpData = &Event;
if (nCode == HC_ACTION) {
//For WH_CALLWNDPROC hook a pointer to a CWPSTRUCT structure that contains details about the message.
CWPSTRUCT *cwps = (CWPSTRUCT *)lParam;
Event.lParam = cwps->lParam;
Event.wParam = cwps->wParam;
Event.nCode = cwps->message;
Event.dwHookType = WH_CALLWNDPROC;
BOOL bRes = SendMessage(pData->g_hWnd, WM_COPYDATA, 0, (LPARAM)(VOID*)&CDS); // ask the controlling program if the hook should be passed
}
return CallNextHookEx(pData->g_hHook, nCode, wParam, lParam); // pass hook to next handler
//return bRes; // Don't tell the other hooks about this message.
}
extern "C" __declspec(dllexport) BOOL SetHook(HWND callerHWnd, DWORD threadId)
{
if(bStartingProcess) // if we're just starting the DLL for the first time,
{
pData->g_hWnd = callerHWnd; // remember the windows and hook handle for further instances
pData->g_hHook = SetWindowsHookEx(WH_CALLWNDPROC, (HOOKPROC)HookProc, (HINSTANCE)pData->g_hInstance, threadId);
return (pData->g_hHook != NULL);
}
else
return false;
}
extern "C" __declspec(dllexport) BOOL RemoveHook()
{
if (pData == NULL)
return false;
if(pData->g_hHook) // if the hook is defined
{
bool ret = UnhookWindowsHookEx(pData->g_hHook);
pData->g_hWnd = NULL; // reset data
pData->g_hHook = NULL;
return ret;
}
return false;
}

View File

@@ -0,0 +1,174 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{8E038A94-7D02-49E9-B9F6-5224D9D11225}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>MsgHook</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MSGHOOK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MSGHOOK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;MSGHOOK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<PostBuildEvent>
<Command>mkdir "$(ProjectDir)bin"
copy /Y "$(TargetPath)" "$(ProjectDir)bin\MsgHook$(PlatformArchitecture)$(TargetExt)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;MSGHOOK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<PostBuildEvent>
<Command>mkdir "$(ProjectDir)bin"
copy /Y "$(TargetPath)" "$(ProjectDir)bin\MsgHook$(PlatformArchitecture)$(TargetExt)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsManaged>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
</PrecompiledHeader>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsManaged>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="MsgHook.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="MsgHook.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="dllmain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@@ -0,0 +1,3 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

48
native/MsgHook/ReadMe.txt Normal file
View File

@@ -0,0 +1,48 @@
========================================================================
DYNAMIC LINK LIBRARY : MsgHook Project Overview
========================================================================
AppWizard has created this MsgHook DLL for you.
This file contains a summary of what you will find in each of the files that
make up your MsgHook application.
MsgHook.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
MsgHook.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).
MsgHook.cpp
This is the main DLL source file.
When created, this DLL does not export any symbols. As a result, it
will not produce a .lib file when it is built. If you wish this project
to be a project dependency of some other project, you will either need to
add code to export some symbols from the DLL so that an export library
will be produced, or you can set the Ignore Input Library property to Yes
on the General propert page of the Linker folder in the project's Property
Pages dialog box.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named MsgHook.pch and a precompiled types file named StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////

Binary file not shown.

Binary file not shown.

6
native/MsgHook/build.bat Normal file
View File

@@ -0,0 +1,6 @@
REM set path=C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin;%path%
%WinDir%\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe /p:configuration=release /p:platform=x64 %*
%WinDir%\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe /p:configuration=release /p:platform=win32 %*
pause

View File

@@ -0,0 +1,47 @@
// dllmain.cpp : Defines the entry point for the DLL application.
#include "stdafx.h"
HANDLE hMappedFile;
GLOBALDATA* pData;
bool bStartingProcess = false;
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
{
TCHAR szBaseName[_MAX_FNAME], szTmp[_MAX_FNAME];
memset((void *)&szBaseName, '\0', sizeof(TCHAR) * _MAX_FNAME);
if (GetModuleBaseName(GetCurrentProcess(), (HMODULE)hModule, szTmp, sizeof(szTmp)))// compute MMF-filename from current module base name, uses Psapi
_wsplitpath(szTmp, NULL, NULL, szBaseName, NULL);
wcscat(szBaseName, TEXT("MsgHookSharedMem")); // add specifier string
hMappedFile = CreateFileMapping(INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, 0, sizeof(GLOBALDATA), szBaseName);
pData = (GLOBALDATA*)MapViewOfFile(hMappedFile, FILE_MAP_WRITE, 0, 0, 0);
bStartingProcess = (hMappedFile != NULL) && (GetLastError() != ERROR_ALREADY_EXISTS);
if(bStartingProcess) // if the MMF doesn't exist, we have the first instance
{
pData->g_hInstance = hModule; // so set the instance handle
pData->g_hWnd = NULL; // and initialize the other handles
pData->g_hHook = NULL;
}
DisableThreadLibraryCalls((HMODULE)hModule);
}
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
CloseHandle(hMappedFile); // on detaching the DLL, close the MMF
break;
}
return TRUE;
}

View File

@@ -0,0 +1,8 @@
// stdafx.cpp : source file that includes just the standard includes
// MsgHook.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

43
native/MsgHook/stdafx.h Normal file
View File

@@ -0,0 +1,43 @@
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
#include <Psapi.h>
#include <stdlib.h>
#pragma comment( lib, "psapi.lib" )
// TODO: reference additional headers your program requires here
typedef struct
{
int nCode;
DWORD dwHookType;
WPARAM wParam;
LPARAM lParam;
}HEVENT;
typedef struct
{
HHOOK g_hHook;
HWND g_hWnd;
HANDLE g_hInstance;
}GLOBALDATA;
#ifndef GLOBAL_VARS_H // header guards
#define GLOBAL_VARS_H
//Global variables , remember not to initialize here
extern HANDLE hMappedFile;
extern GLOBALDATA* pData;
extern bool bStartingProcess;
#endif

View File

@@ -0,0 +1,8 @@
#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>