make sure we stay in float-land for wiiboard
This commit is contained in:
@@ -109,9 +109,9 @@ static float do_interpolate(uint16_t raw, uint16_t cal[3]) {
|
||||
if (raw < cal[0]) {
|
||||
return 0.0f;
|
||||
} else if (raw < cal[1]) {
|
||||
return ((raw-cal[0]) * WIIBOARD_MIDDLE_CALIB)/(float)(cal[1] - cal[0]);
|
||||
return ((float)(raw-cal[0]) * WIIBOARD_MIDDLE_CALIB)/(float)(cal[1] - cal[0]);
|
||||
} else if (raw < cal[2]) {
|
||||
return ((raw-cal[1]) * WIIBOARD_MIDDLE_CALIB)/(float)(cal[2] - cal[1]) + WIIBOARD_MIDDLE_CALIB;
|
||||
return ((float)(raw-cal[1]) * WIIBOARD_MIDDLE_CALIB)/(float)(cal[2] - cal[1]) + WIIBOARD_MIDDLE_CALIB;
|
||||
} else {
|
||||
return WIIBOARD_MIDDLE_CALIB * 2.0f;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user