make sure we stay in float-land for wiiboard
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@@ -109,9 +109,9 @@ static float do_interpolate(uint16_t raw, uint16_t cal[3]) {
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if (raw < cal[0]) {
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if (raw < cal[0]) {
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return 0.0f;
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return 0.0f;
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} else if (raw < cal[1]) {
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} else if (raw < cal[1]) {
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return ((raw-cal[0]) * WIIBOARD_MIDDLE_CALIB)/(float)(cal[1] - cal[0]);
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return ((float)(raw-cal[0]) * WIIBOARD_MIDDLE_CALIB)/(float)(cal[1] - cal[0]);
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} else if (raw < cal[2]) {
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} else if (raw < cal[2]) {
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return ((raw-cal[1]) * WIIBOARD_MIDDLE_CALIB)/(float)(cal[2] - cal[1]) + WIIBOARD_MIDDLE_CALIB;
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return ((float)(raw-cal[1]) * WIIBOARD_MIDDLE_CALIB)/(float)(cal[2] - cal[1]) + WIIBOARD_MIDDLE_CALIB;
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} else {
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} else {
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return WIIBOARD_MIDDLE_CALIB * 2.0f;
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return WIIBOARD_MIDDLE_CALIB * 2.0f;
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}
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}
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