Convert readme and changelog to markdown format
This commit is contained in:
280
CHANGELOG
280
CHANGELOG
@@ -1,280 +0,0 @@
|
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---------------------------
|
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-
|
||||
- CHANGE LOG - Wiiuse
|
||||
-
|
||||
---------------------------
|
||||
|
||||
Fork, located at: http://github.com/rpavlik/wiiuse
|
||||
|
||||
Original project:
|
||||
http://wiiuse.net/
|
||||
http://wiiuse.sourceforge.net/
|
||||
http://sourceforge.net/projects/wiiuse/
|
||||
|
||||
---------------------------
|
||||
v0.15 -- ???
|
||||
---------------------------
|
||||
Added:
|
||||
- Callback API with constant-size wiimote_callback_data_t.
|
||||
Added to more easily support a ctypes python binding, generated
|
||||
by and included with RPythonic http://code.google.com/p/rpythonic/
|
||||
Thanks to hartsantler for this feature.
|
||||
Fixed:
|
||||
-
|
||||
Changed:
|
||||
-
|
||||
|
||||
---------------------------
|
||||
v0.14 -- 2 May 2011
|
||||
---------------------------
|
||||
Added:
|
||||
- Support for redirecting or disabling messages: function
|
||||
wiiuse_set_output in wiiuse.h. The preprocessor symbol
|
||||
WIIUSE_HAS_OUTPUT_REDIRECTION indicates the presence of this
|
||||
feature. Thanks to Johannes Zarl for this handy feature!
|
||||
- Doxyfile and "doc" target to the build system, to easily make
|
||||
use of the documentation already in the code, along with doc
|
||||
cleanups and improvements. (rp)
|
||||
- Added balance board code to example (Paul Burton, rp)
|
||||
Fixed:
|
||||
- Off-by-two overflow in IR dot ordering - thanks to Karl Semich (xloem on GitHub)
|
||||
- Documentation typo fix - thanks to Johannes Zarl
|
||||
- Check malloc results. (rp)
|
||||
- Initialize an array entirely. (rp)
|
||||
- Fixed reading of balance board data. (rp)
|
||||
Changed:
|
||||
- Cleaned up README. (rp)
|
||||
- Removed references to the LGPL/noncommercial license, since it's
|
||||
confusing and not useful in a practical sense. See, e.g.,
|
||||
http://lists.fedoraproject.org/pipermail/legal/2010-November/001470.html
|
||||
- Renamed bundled workaround stdint.h header for Visual Studio,
|
||||
which we still have to use on MSVC 2010 for some unknown reason. (rp)
|
||||
|
||||
---------------------------
|
||||
v0.13.1 -- 11 November 2010
|
||||
---------------------------
|
||||
Fixed:
|
||||
- Fix crashers due to unchecked pointer use.
|
||||
- [Windows] Fix crashers due to unchecked pointer use.
|
||||
|
||||
---------------------------
|
||||
v0.13 -- 11 November 2010
|
||||
---------------------------
|
||||
Added:
|
||||
- Support for Wii Balance Board ("wiiboard"): your code can
|
||||
#ifdef EXP_WII_BOARD (support based in part on
|
||||
code from TU-Delft)
|
||||
- CMake-based cross-platform build system
|
||||
- Version defines in wiiuse.h
|
||||
|
||||
Fixed:
|
||||
- [Linux] Bluez issue with not initializing structure on newer kernels
|
||||
- Use stdint.h types for guaranteed type size independent of platform
|
||||
- Bundle a suitable stdint.h for MSVC builds
|
||||
- Setting IR to off before handshake complete actually respected now.
|
||||
(fix via Harald <Gotterdammerung@web.de>)
|
||||
|
||||
Changed:
|
||||
- Old makefiles and Visual Studio projects removed.
|
||||
- CMake allows easy building of binary packages with a uniform
|
||||
directory structure: .dll/.exe in bin, .lib/.so in lib, .h in
|
||||
include.
|
||||
|
||||
---------------------------
|
||||
v0.12 -- 2 Apr 2008
|
||||
---------------------------
|
||||
|
||||
Added:
|
||||
- API function wiiuse_set_ir_sensitivity()
|
||||
- Macro WIIUSE_GET_IR_SENSITIVITY()
|
||||
- Event type WIIUSE_READ_DATA
|
||||
- Event type WIIUSE_UNEXPECTED_DISCONNECT
|
||||
|
||||
Fixed:
|
||||
- [Linux] Ability to try to select() nothing
|
||||
- [Linux] Changed Makefile to include debug output when compiling in debug mode
|
||||
|
||||
Changed:
|
||||
- wiiuse_set_nunchuk_orient_threshold() now takes a wiimote_t pointer
|
||||
- wiiuse_set_nunchuk_accel_threshold() now takes a wiimote_t pointer
|
||||
- wiiuse_read_data() generates an event WIIUSE_READ_DATA rather than executing a callback
|
||||
|
||||
---------------------------
|
||||
v0.11 -- 25 Feb 2008
|
||||
---------------------------
|
||||
|
||||
Added:
|
||||
- API function wiiuse_set_nunchuk_orient_threshold()
|
||||
- API function wiiuse_set_nunchuk_accel_threshold()
|
||||
- Event type WIIUSE_NUNCHUK_INSERTED
|
||||
- Event type WIIUSE_NUNCHUK_REMOVED
|
||||
- Event type WIIUSE_CLASSIC_CTRL_INSERTED
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||||
- Event type WIIUSE_CLASSIC_CTRL_REMOVED
|
||||
- Event type WIIUSE_GUITAR_HERO_3_CTRL_INSERTED
|
||||
- Event type WIIUSE_GUITAR_HERO_3_CTRL_REMOVED
|
||||
|
||||
Fixed:
|
||||
- Added some missing function prototypes to wiiuse.h
|
||||
- [Linux] Fixed Makefile to link libmath and libbluetooth
|
||||
- Status event is set when a status report comes in
|
||||
- Orientation threshold not being saved in lstate
|
||||
|
||||
---------------------------
|
||||
v0.10 -- 11 Feb 2008
|
||||
---------------------------
|
||||
|
||||
Added:
|
||||
- Real dynamic linking (by noisehole)
|
||||
- Changed from callback to SDL style
|
||||
- Guitar Hero 3 controller support
|
||||
- API function wiiuse_set_accel_threshold()
|
||||
- API function wiiuse_version()
|
||||
- Macro WIIUSE_USING_SPEAKER()
|
||||
- Macro WIIUSE_IS_LED_SET(wm, num)
|
||||
- wiiuse_init() now autogenerates unids
|
||||
- orient_t::a_roll/a_pitch
|
||||
- wiiuse_resync()
|
||||
- wiiuse_cleanup()
|
||||
- wiiuse_set_timeout()
|
||||
|
||||
Fixed:
|
||||
- [Windows] Fixed bug where it did not detect expansions on startup
|
||||
- Renamed INFO/WARNING/DEBUG macros to WIIUSE_* (by noisehole)
|
||||
- Updated Makefiles (by noisehole)
|
||||
- Fixed incorrect roll/pitch when smoothing was enabled
|
||||
- Fixed nunchuk and classic controller flooding events when significant changes occured
|
||||
- Fixed bug where IR was not correct on roll if IR was enabled before handshake
|
||||
|
||||
Removed:
|
||||
- wiiuse_startup(), no longer needed
|
||||
|
||||
---------------------------
|
||||
v0.9 -- 3 Nov 2007
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||||
---------------------------
|
||||
|
||||
Fixed:
|
||||
- Can now use include/wiiuse.h in C++ projects.
|
||||
- HOME button works again.
|
||||
- IR now functions after expansion is connected or removed.
|
||||
|
||||
---------------------------
|
||||
v0.8 -- 27 Oct 2007
|
||||
---------------------------
|
||||
|
||||
- Bumped API version to 8
|
||||
- Exported all API functions for usage with non-C/C++ languages.
|
||||
- Changed event callback to only trigger if a significant state change occurs.
|
||||
|
||||
Added:
|
||||
- wiimote_t::lstate structure
|
||||
|
||||
Fixed:
|
||||
- Bug 1820140 - Buffer overflow in io_nix.c. Thanks proppy.
|
||||
|
||||
---------------------------
|
||||
v0.7 -- 19 Oct 2007
|
||||
---------------------------
|
||||
|
||||
- Bumped API version to 7
|
||||
- Renamed Linux build from wii.so to wiiuse.so
|
||||
- Changed version representation from float to const char*.
|
||||
|
||||
Added:
|
||||
- [Windows] BlueSoleil support.
|
||||
- [Windows] Bluetooth stack auto-detection (WinXP SP2, Bluesoleil, Widdcomm tested).
|
||||
- [Windows] API function wiiuse_set_bluetooth_stack().
|
||||
- Calculates yaw if IR tracking is enabled.
|
||||
|
||||
Fixed:
|
||||
- [Windows] Problem where a connection is made to a wiimote that does not exist.
|
||||
- [Windows] Issue that occured while using multiple wiimotes.
|
||||
|
||||
---------------------------
|
||||
v0.6 -- 16 Oct 2007
|
||||
---------------------------
|
||||
|
||||
- Bumped API version to 0.6.
|
||||
- Ported to Microsoft Windows.
|
||||
- Improved IR tracking.
|
||||
- Default IR virtual screen resolutions changed depending on 16:9 or 4:3.
|
||||
|
||||
Added:
|
||||
- src/msvc/ and api/msvc/ - Microsoft Visual C++ 6.0 project files.
|
||||
|
||||
---------------------------
|
||||
v0.5 -- 13 Oct 2007
|
||||
---------------------------
|
||||
|
||||
- Bumped API version to 0.5.
|
||||
- Greatly improved IR tracking.
|
||||
- Renamed function wiiuse_set_ir_correction() to wiiuse_set_ir_position().
|
||||
|
||||
Added:
|
||||
- API function wiiuse_set_aspect_ratio()
|
||||
|
||||
Fixed:
|
||||
- When rolling around 180 degree rotation smoothing would not be seemless.
|
||||
|
||||
---------------------------
|
||||
v0.4 -- 08 Oct 2007
|
||||
---------------------------
|
||||
|
||||
- Bumped API version to 0.4.
|
||||
- Greatly improved classic controller joystick functionality.
|
||||
- Changed all functions named wiimote_*() to wiiuse_*()
|
||||
- Renamed many macros from WIIMOTE_* to WIIUSE_*
|
||||
|
||||
Added:
|
||||
- IR support
|
||||
- New WIIMOTE_CONTINUOUS flag to set continuous reporting
|
||||
- Macro IS_JUST_PRESSED()
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||||
- Macro WIIUSE_USING_ACC()
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||||
- Macro WIIUSE_USING_EXP()
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||||
- Macro WIIUSE_USING_IR()
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||||
- API function wiiuse_set_ir()
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||||
- API function wiiuse_set_ir_vres()
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||||
- API function wiiuse_set_ir_correction()
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||||
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||||
- gfx/ - A small OpenGL example that renders IR data
|
||||
|
||||
Fixed:
|
||||
- Sometimes classic controller would only report infinite angle and magnitude for joysticks.
|
||||
|
||||
---------------------------
|
||||
v0.3 -- 10 Sept 2007
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||||
---------------------------
|
||||
|
||||
- Moved license to GPLv3.
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||||
- Bumped API version to 0.3.
|
||||
|
||||
Added:
|
||||
- Support for Classic Controller
|
||||
- Smoothing for roll and pitch values of the wiimote and nunchuk.
|
||||
|
||||
- API: wiimote_set_flags() to set or disable wiimote options.
|
||||
- API: wiimote_set_smooth_alpha() to set smoothing alpha value.
|
||||
|
||||
Fixed:
|
||||
- When the wiimote accelerates the roll or pitch is unreliable and was set to 0.
|
||||
It now remains at previous tilt value.
|
||||
- If no event callback was specified then no events would be processed internally.
|
||||
|
||||
---------------------------
|
||||
v0.2 -- 25 Aug 2007
|
||||
---------------------------
|
||||
|
||||
- Bumped API version to 0.2.
|
||||
|
||||
Added:
|
||||
- Nunchuk support.
|
||||
- Ability to write to flash memory.
|
||||
|
||||
Fixed:
|
||||
- Roll and pitch rotation now ranges from -180 to 180 degrees (previously -90 to 90).
|
||||
- Bug when reading data from flash memory would read wrong address.
|
||||
|
||||
---------------------------
|
||||
v0.1 -- 23 Feb 2007
|
||||
---------------------------
|
||||
|
||||
- Initial release
|
||||
386
CHANGELOG.mkd
Normal file
386
CHANGELOG.mkd
Normal file
@@ -0,0 +1,386 @@
|
||||
WiiUse Changelog
|
||||
================
|
||||
|
||||
Fork, located at <http://github.com/rpavlik/wiiuse>
|
||||
|
||||
Original project:
|
||||
|
||||
- <http://wiiuse.net/>
|
||||
- <http://wiiuse.sourceforge.net/>
|
||||
- <http://sourceforge.net/projects/wiiuse/>
|
||||
|
||||
v0.15 -- ???
|
||||
------------
|
||||
|
||||
Added:
|
||||
|
||||
- Callback API with constant-size wiimote_callback_data_t.
|
||||
Added to more easily support a ctypes python binding, generated
|
||||
by and included with RPythonic http://code.google.com/p/rpythonic/
|
||||
Thanks to hartsantler for this feature.
|
||||
|
||||
Fixed:
|
||||
|
||||
Changed:
|
||||
|
||||
v0.14 -- 2 May 2011
|
||||
-------------------
|
||||
Added:
|
||||
|
||||
- Support for redirecting or disabling messages: function
|
||||
`wiiuse_set_output` in `wiiuse.h`. The preprocessor symbol
|
||||
`WIIUSE_HAS_OUTPUT_REDIRECTION` indicates the presence of this feature.
|
||||
Thanks to Johannes Zarl for this handy feature!
|
||||
|
||||
- Doxyfile and "doc" target to the build system, to easily make use of
|
||||
the documentation already in the code, along with doc cleanups and
|
||||
improvements. (rp)
|
||||
|
||||
- Added balance board code to example (Paul Burton, rp)
|
||||
|
||||
Fixed:
|
||||
|
||||
- Off-by-two overflow in IR dot ordering - thanks to Karl Semich (xloem on GitHub)
|
||||
|
||||
- Documentation typo fix - thanks to Johannes Zarl
|
||||
|
||||
- Check malloc results. (rp)
|
||||
|
||||
- Initialize an array entirely. (rp)
|
||||
|
||||
- Fixed reading of balance board data. (rp)
|
||||
|
||||
Changed:
|
||||
|
||||
- Cleaned up README. (rp)
|
||||
|
||||
- Removed references to the LGPL/noncommercial license, since it's
|
||||
confusing and not useful in a practical sense. See, e.g.,
|
||||
<http://lists.fedoraproject.org/pipermail/legal/2010-November/001470.html>
|
||||
|
||||
- Renamed bundled workaround stdint.h header for Visual Studio, which
|
||||
we still have to use on MSVC 2010 for some unknown reason. (rp)
|
||||
|
||||
|
||||
v0.13.1 -- 11 November 2010
|
||||
---------------------------
|
||||
Fixed:
|
||||
|
||||
- Fix crashers due to unchecked pointer use.
|
||||
|
||||
- [Windows] Fix crashers due to unchecked pointer use.
|
||||
|
||||
v0.13 -- 11 November 2010
|
||||
-------------------------
|
||||
Added:
|
||||
- Support for Wii Balance Board ("wiiboard"): your code can
|
||||
`#ifdef EXP_WII_BOARD` (support based in part on code from TU-Delft)
|
||||
|
||||
- CMake-based cross-platform build system
|
||||
|
||||
- Version defines in `wiiuse.h`
|
||||
|
||||
Fixed:
|
||||
|
||||
- [Linux] Bluez issue with not initializing structure on newer kernels
|
||||
|
||||
- Use `stdint.h` types for guaranteed type size independent of platform
|
||||
|
||||
- Bundle a suitable `stdint.h` for MSVC builds
|
||||
|
||||
- Setting IR to off before handshake complete actually respected now.
|
||||
(fix via Harald <Gotterdammerung@web.de>)
|
||||
|
||||
Changed:
|
||||
|
||||
- Old makefiles and Visual Studio projects removed.
|
||||
|
||||
- CMake allows easy building of binary packages with a uniform
|
||||
directory structure: .dll/.exe in bin, .lib/.so in lib, .h in
|
||||
include.
|
||||
|
||||
v0.12 -- 2 Apr 2008
|
||||
-------------------
|
||||
Added:
|
||||
|
||||
- API function `wiiuse_set_ir_sensitivity()`
|
||||
|
||||
- Macro `WIIUSE_GET_IR_SENSITIVITY()`
|
||||
|
||||
- Event type `WIIUSE_READ_DATA`
|
||||
|
||||
- Event type `WIIUSE_UNEXPECTED_DISCONNECT`
|
||||
|
||||
Fixed:
|
||||
|
||||
- [Linux] Ability to try to `select()` nothing
|
||||
|
||||
- [Linux] Changed Makefile to include debug output when compiling in debug mode
|
||||
|
||||
Changed:
|
||||
|
||||
- `wiiuse_set_nunchuk_orient_threshold()` now takes a`wiimote_t` pointer
|
||||
|
||||
- `wiiuse_set_nunchuk_accel_threshold()` now takes a `wiimote_t` pointer
|
||||
|
||||
- `wiiuse_read_data()` generates an event `WIIUSE_READ_DATA` rather than
|
||||
executing a callback
|
||||
|
||||
|
||||
v0.11 -- 25 Feb 2008
|
||||
--------------------
|
||||
|
||||
Added:
|
||||
|
||||
- API function `wiiuse_set_nunchuk_orient_threshold()`
|
||||
|
||||
- API function `wiiuse_set_nunchuk_accel_threshold()`
|
||||
|
||||
- Event type `WIIUSE_NUNCHUK_INSERTED`
|
||||
|
||||
- Event type `WIIUSE_NUNCHUK_REMOVED`
|
||||
|
||||
- Event type `WIIUSE_CLASSIC_CTRL_INSERTED`
|
||||
|
||||
- Event type `WIIUSE_CLASSIC_CTRL_REMOVED`
|
||||
|
||||
- Event type `WIIUSE_GUITAR_HERO_3_CTRL_INSERTED`
|
||||
|
||||
- Event type `WIIUSE_GUITAR_HERO_3_CTRL_REMOVED`
|
||||
|
||||
Fixed:
|
||||
|
||||
- Added some missing function prototypes to wiiuse.h
|
||||
|
||||
- [Linux] Fixed Makefile to link libmath and libbluetooth
|
||||
|
||||
- Status event is set when a status report comes in
|
||||
|
||||
- Orientation threshold not being saved in lstate
|
||||
|
||||
v0.10 -- 11 Feb 2008
|
||||
--------------------
|
||||
Added:
|
||||
|
||||
- Real dynamic linking (by noisehole)
|
||||
|
||||
- Changed from callback to SDL style
|
||||
|
||||
- Guitar Hero 3 controller support
|
||||
|
||||
- API function `wiiuse_set_accel_threshold()`
|
||||
|
||||
- API function `wiiuse_version()`
|
||||
|
||||
- Macro `WIIUSE_USING_SPEAKER()`
|
||||
|
||||
- Macro `WIIUSE_IS_LED_SET(wm, num)`
|
||||
|
||||
- `wiiuse_init()` now autogenerates unids
|
||||
|
||||
- `orient_t::a_roll/a_pitch`
|
||||
|
||||
- `wiiuse_resync()`
|
||||
|
||||
- `wiiuse_cleanup()`
|
||||
|
||||
- `wiiuse_set_timeout()`
|
||||
|
||||
Fixed:
|
||||
|
||||
- [Windows] Fixed bug where it did not detect expansions on startup
|
||||
|
||||
- Renamed `INFO/WARNING/DEBUG` macros to `WIIUSE_*` (by noisehole)
|
||||
|
||||
- Updated Makefiles (by noisehole)
|
||||
|
||||
- Fixed incorrect roll/pitch when smoothing was enabled
|
||||
|
||||
- Fixed nunchuk and classic controller flooding events when significant changes occured
|
||||
|
||||
- Fixed bug where IR was not correct on roll if IR was enabled before handshake
|
||||
|
||||
Removed:
|
||||
|
||||
- `wiiuse_startup()`, no longer needed
|
||||
|
||||
v0.9 -- 3 Nov 2007
|
||||
------------------
|
||||
Fixed:
|
||||
|
||||
- Can now use `include/wiiuse.h` in C++ projects.
|
||||
|
||||
- HOME button works again.
|
||||
|
||||
- IR now functions after expansion is connected or removed.
|
||||
|
||||
v0.8 -- 27 Oct 2007
|
||||
-------------------
|
||||
Changed:
|
||||
|
||||
- Bumped API version to 8
|
||||
|
||||
- Exported all API functions for usage with non-C/C++ languages.
|
||||
|
||||
- Changed event callback to only trigger if a significant state change
|
||||
occurs.
|
||||
|
||||
Added:
|
||||
|
||||
- `wiimote_t::lstate` structure
|
||||
|
||||
Fixed:
|
||||
|
||||
- Bug 1820140 - Buffer overflow in `io_nix.c`. Thanks proppy.
|
||||
|
||||
v0.7 -- 19 Oct 2007
|
||||
-------------------
|
||||
Changed:
|
||||
|
||||
- Bumped API version to 7
|
||||
|
||||
- Renamed Linux build from `wii.so` to `wiiuse.so`
|
||||
|
||||
- Changed version representation from float to const char*.
|
||||
|
||||
Added:
|
||||
|
||||
- [Windows] BlueSoleil support.
|
||||
|
||||
- [Windows] Bluetooth stack auto-detection (WinXP SP2, Bluesoleil,
|
||||
Widdcomm tested).
|
||||
|
||||
- [Windows] API function `wiiuse_set_bluetooth_stack()`.
|
||||
|
||||
- Calculates yaw if IR tracking is enabled.
|
||||
|
||||
Fixed:
|
||||
|
||||
- [Windows] Problem where a connection is made to a wiimote that does
|
||||
not exist.
|
||||
|
||||
- [Windows] Issue that occured while using multiple wiimotes.
|
||||
|
||||
v0.6 -- 16 Oct 2007
|
||||
-------------------
|
||||
Changed:
|
||||
|
||||
- Bumped API version to 0.6.
|
||||
|
||||
- Ported to Microsoft Windows.
|
||||
|
||||
- Improved IR tracking.
|
||||
|
||||
- Default IR virtual screen resolutions changed depending on 16:9 or 4:3.
|
||||
|
||||
Added:
|
||||
|
||||
- `src/msvc/` and `api/msvc/` - Microsoft Visual C++ 6.0 project files.
|
||||
|
||||
v0.5 -- 13 Oct 2007
|
||||
-------------------
|
||||
Changed:
|
||||
|
||||
- Bumped API version to 0.5.
|
||||
|
||||
- Greatly improved IR tracking.
|
||||
|
||||
- Renamed function `wiiuse_set_ir_correction()` to `wiiuse_set_ir_position()`.
|
||||
|
||||
Added:
|
||||
|
||||
- API function `wiiuse_set_aspect_ratio()`
|
||||
|
||||
Fixed:
|
||||
|
||||
- When rolling around 180 degree rotation smoothing would not be seemless.
|
||||
|
||||
v0.4 -- 08 Oct 2007
|
||||
-------------------
|
||||
Changed:
|
||||
|
||||
- Bumped API version to 0.4.
|
||||
|
||||
- Greatly improved classic controller joystick functionality.
|
||||
|
||||
- Changed all functions named `wiimote_*()` to `wiiuse_*()`
|
||||
|
||||
- Renamed many macros from `WIIMOTE_*` to `WIIUSE_*`
|
||||
|
||||
|
||||
Added:
|
||||
|
||||
- IR support
|
||||
|
||||
- New `WIIMOTE_CONTINUOUS` flag to set continuous reporting
|
||||
|
||||
- Macro `IS_JUST_PRESSED()`
|
||||
|
||||
- Macro `WIIUSE_USING_ACC()`
|
||||
|
||||
- Macro `WIIUSE_USING_EXP()`
|
||||
|
||||
- Macro `WIIUSE_USING_IR()`
|
||||
|
||||
- API function `wiiuse_set_ir()`
|
||||
|
||||
- API function `wiiuse_set_ir_vres()`
|
||||
|
||||
- API function `wiiuse_set_ir_correction()`
|
||||
|
||||
- `gfx/` - A small OpenGL example that renders IR data
|
||||
|
||||
Fixed:
|
||||
|
||||
- Sometimes classic controller would only report infinite angle and magnitude for joysticks.
|
||||
|
||||
|
||||
v0.3 -- 10 Sept 2007
|
||||
--------------------
|
||||
Changed:
|
||||
|
||||
- Moved license to GPLv3.
|
||||
|
||||
- Bumped API version to 0.3.
|
||||
|
||||
Added:
|
||||
|
||||
- Support for Classic Controller
|
||||
|
||||
- Smoothing for roll and pitch values of the wiimote and nunchuk.
|
||||
|
||||
- API: `wiimote_set_flags()` to set or disable wiimote options.
|
||||
|
||||
- API: `wiimote_set_smooth_alpha()` to set smoothing alpha value.
|
||||
|
||||
Fixed:
|
||||
|
||||
- When the wiimote accelerates the roll or pitch is unreliable and was
|
||||
set to 0. It now remains at previous tilt value.
|
||||
|
||||
- If no event callback was specified then no events would be processed
|
||||
internally.
|
||||
|
||||
v0.2 -- 25 Aug 2007
|
||||
-------------------
|
||||
Changed:
|
||||
|
||||
- Bumped API version to 0.2.
|
||||
|
||||
Added:
|
||||
|
||||
- Nunchuk support.
|
||||
|
||||
- Ability to write to flash memory.
|
||||
|
||||
Fixed:
|
||||
|
||||
- Roll and pitch rotation now ranges from -180 to 180 degrees
|
||||
(previously -90 to 90).
|
||||
|
||||
- Bug when reading data from flash memory would read wrong address.
|
||||
|
||||
v0.1 -- 23 Feb 2007
|
||||
-------------------
|
||||
|
||||
- Initial release
|
||||
@@ -78,9 +78,9 @@ add_doxygen(Doxyfile
|
||||
NO_PDF)
|
||||
|
||||
install(FILES
|
||||
CHANGELOG
|
||||
CHANGELOG.mkd
|
||||
LICENSE
|
||||
README
|
||||
README.mkd
|
||||
DESTINATION ${DOC_DIR} COMPONENT docs)
|
||||
|
||||
if(INSTALL_EXAMPLES)
|
||||
@@ -91,7 +91,7 @@ if(INSTALL_EXAMPLES)
|
||||
endif()
|
||||
|
||||
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
|
||||
set(CPACK_RESOURCE_FILE_README "${CMAKE_CURRENT_SOURCE_DIR}/README")
|
||||
set(CPACK_RESOURCE_FILE_README "${CMAKE_CURRENT_SOURCE_DIR}/README.mkd")
|
||||
|
||||
include(GetCompilerInfoString)
|
||||
get_compiler_info_string(_compiler)
|
||||
|
||||
169
README
169
README
@@ -1,169 +0,0 @@
|
||||
---------------------------
|
||||
-
|
||||
- README - Wiiuse
|
||||
-
|
||||
---------------------------
|
||||
|
||||
Fork, located at: http://github.com/rpavlik/wiiuse
|
||||
|
||||
Original project:
|
||||
http://wiiuse.net/
|
||||
http://wiiuse.sourceforge.net/
|
||||
http://sourceforge.net/projects/wiiuse/
|
||||
|
||||
---------------------------
|
||||
|
||||
ABOUT
|
||||
|
||||
Wiiuse is a library written in C that connects with several Nintendo
|
||||
Wii remotes. Supports motion sensing, IR tracking, nunchuk, classic
|
||||
controller, Balance Board, and the Guitar Hero 3 controller. Single
|
||||
threaded and nonblocking makes a light weight and clean API.
|
||||
|
||||
Distributed under the GPL 3+.
|
||||
|
||||
This is a friendly fork, prompted by apparent non-maintained status
|
||||
of upstream project but proliferation of ad-hoc forks without
|
||||
project infrastructure. Balance board support has been merged from
|
||||
TU-Delft [1] cross-referenced with other similar implementations in
|
||||
embedded forks of WiiUse in other applications. Hopefully GitHub will
|
||||
help the community maintain this project more seamlessly now.
|
||||
|
||||
Patches and improvements are greatly appreciated - the easiest way
|
||||
to submit them is to fork the repository on GitHub and make the
|
||||
changes, then submit a pull request. The "fork and edit this file"
|
||||
button on the web interface should make this even simpler.
|
||||
|
||||
[1] http://graphics.tudelft.nl/Projects/WiiBalanceBoard
|
||||
|
||||
|
||||
AUTHORS
|
||||
|
||||
Fork Maintainer: Ryan Pavlik <rpavlik@iastate.edu> or <abiryan@ryand.net>
|
||||
Original Author: Michael Laforest < para > < thepara (--AT--) g m a i l [--DOT--] com >
|
||||
|
||||
Additional Contributors:
|
||||
- dhewg
|
||||
- Christopher Sawczuk @ TU-Delft (initial Balance Board support)
|
||||
- Paul Burton ( https://github.com/paulburton/wiiuse )
|
||||
- Karl Semich ( https://github.com/xloem )
|
||||
- Johannes Zarl <johannes.zarl@jku.at>
|
||||
|
||||
|
||||
LICENSE
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
ACKNOWLEDGEMENTS BY MICHAEL LAFOREST
|
||||
|
||||
http://wiibrew.org/
|
||||
This site and their users have contributed an immense amount of
|
||||
information about the wiimote and its technical details. I could
|
||||
not have written this program without the vast amounts of
|
||||
reverse engineered information that was researched by them.
|
||||
|
||||
Nintendo
|
||||
Of course Nintendo for designing and manufacturing the Wii and Wii remote.
|
||||
|
||||
BlueZ
|
||||
Easy and intuitive bluetooth stack for Linux.
|
||||
|
||||
Thanks to Brent for letting me borrow his Guitar Hero 3 controller.
|
||||
|
||||
|
||||
AUDIENCE
|
||||
|
||||
This project is intended for developers who wish to include support
|
||||
for the Nintendo Wii remote with their third party application.
|
||||
|
||||
PLATFORMS AND DEPENDENCIES
|
||||
|
||||
Wiiuse currently operates on both Linux and Windows.
|
||||
You will need:
|
||||
|
||||
For Linux:
|
||||
- The kernel must support bluetooth
|
||||
- The BlueZ bluetooth drivers must be installed
|
||||
- If compiling, you'll need the BlueZ dev files (Debian/Ubuntu package
|
||||
libbluetooth-dev)
|
||||
|
||||
For Windows:
|
||||
- Bluetooth driver (tested with Microsoft's stack with Windows XP SP2)
|
||||
- If compiling, Microsoft Windows Driver Development Kit (DDK)
|
||||
|
||||
For either platform:
|
||||
- If compiling, CMake is needed to generate a makefile
|
||||
|
||||
COMPILING
|
||||
|
||||
Linux:
|
||||
You need SDL and OpenGL installed to compile the SDL example.
|
||||
|
||||
$ cd build
|
||||
|
||||
$ ccmake .. [-DCMAKE_INSTALL_PREFIX=/usr/local] [-DCMAKE_BUILD_TYPE=Release]
|
||||
OR
|
||||
$ cmake-gui ..
|
||||
|
||||
$ make [target]
|
||||
|
||||
If 'target' is omitted then everything is compiled.
|
||||
|
||||
Where 'target' can be any of the following:
|
||||
|
||||
- wiiuse
|
||||
Compiles libwiiuse.so
|
||||
|
||||
- wiiuseexample
|
||||
Compiles wiiuse-example
|
||||
|
||||
- wiiuseexample-sdl
|
||||
Compiles wiiuse-sdl
|
||||
|
||||
- doc
|
||||
Generates doxygen-based API documentation in HTML and PDF
|
||||
format in docs-generated
|
||||
|
||||
Become root.
|
||||
|
||||
# make install
|
||||
|
||||
libwiiuse.so is installed to CMAKE_INSTALL_PREFIX/lib
|
||||
wiiuse-example and wiiuse-sdl are installed to CMAKE_INSTALL_PREFIX/bin
|
||||
|
||||
Windows:
|
||||
The CMake GUI can be used to generate a Visual Studio solution.
|
||||
|
||||
You need the install the Windows DDK (driver development kit)
|
||||
to compile wiiuse.
|
||||
You can download this from here:
|
||||
http://www.microsoft.com/whdc/devtools/ddk/default.mspx
|
||||
|
||||
You might also need to install the latest Windows SDK.
|
||||
|
||||
|
||||
USING THE LIBRARY IN A THIRD PARTY APPLICATION
|
||||
|
||||
To use the library in your own program you must first compile wiiuse as a module.
|
||||
Include include/wiiuse.h in any file that uses wiiuse.
|
||||
|
||||
For Linux you must link wiiuse.so ( -lwiiuse ).
|
||||
For Windows you must link wiiuse.lib. When your program runs it will need wiiuse.dll.
|
||||
|
||||
|
||||
BUGS
|
||||
|
||||
On Windows using more than one wiimote (usually more than two wiimotes) may cause
|
||||
significant latency.
|
||||
191
README.mkd
Normal file
191
README.mkd
Normal file
@@ -0,0 +1,191 @@
|
||||
WiiUse README
|
||||
=============
|
||||
|
||||
Fork, located at <http://github.com/rpavlik/wiiuse>
|
||||
|
||||
Changelog: <https://github.com/rpavlik/wiiuse/blob/master/CHANGELOG.mkd>
|
||||
|
||||
Original project:
|
||||
|
||||
- <http://wiiuse.net/>
|
||||
- <http://wiiuse.sourceforge.net/>
|
||||
- <http://sourceforge.net/projects/wiiuse/>
|
||||
|
||||
|
||||
About
|
||||
-----
|
||||
|
||||
Wiiuse is a library written in C that connects with several Nintendo
|
||||
Wii remotes. Supports motion sensing, IR tracking, nunchuk, classic
|
||||
controller, Balance Board, and the Guitar Hero 3 controller. Single
|
||||
threaded and nonblocking makes a light weight and clean API.
|
||||
|
||||
Distributed under the GPL 3+.
|
||||
|
||||
This is a friendly fork, prompted by apparent non-maintained status
|
||||
of upstream project but proliferation of ad-hoc forks without
|
||||
project infrastructure. Balance board support has been merged from
|
||||
[TU-Delft][1] cross-referenced with other similar implementations in
|
||||
embedded forks of WiiUse in other applications. Additional community
|
||||
contributions have since been merged. Hopefully GitHub will help the
|
||||
community maintain this project more seamlessly now.
|
||||
|
||||
Patches and improvements are greatly appreciated - the easiest way
|
||||
to submit them is to fork the repository on GitHub and make the
|
||||
changes, then submit a pull request. The "fork and edit this file"
|
||||
button on the web interface should make this even simpler.
|
||||
|
||||
[1]: http://graphics.tudelft.nl/Projects/WiiBalanceBoard
|
||||
|
||||
|
||||
Authors
|
||||
-------
|
||||
|
||||
Fork Maintainer: Ryan Pavlik <rpavlik@iastate.edu> or <abiryan@ryand.net>
|
||||
|
||||
Original Author: Michael Laforest < para > < thepara (--AT--) g m a i l [--DOT--] com >
|
||||
|
||||
Additional Contributors:
|
||||
|
||||
- dhewg
|
||||
- Christopher Sawczuk @ TU-Delft (initial Balance Board support)
|
||||
- Paul Burton <https://github.com/paulburton/wiiuse>
|
||||
- Karl Semich <https://github.com/xloem>
|
||||
- Johannes Zarl <johannes.zarl@jku.at>
|
||||
- hartsantler <http://code.google.com/p/rpythonic/>
|
||||
|
||||
|
||||
License
|
||||
-------
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
Audience
|
||||
--------
|
||||
This project is intended for developers who wish to include support
|
||||
for the Nintendo Wii remote with their third party application.
|
||||
|
||||
|
||||
Platforms and Dependencies
|
||||
--------------------------
|
||||
Wiiuse currently operates on both Linux and Windows. You will need:
|
||||
|
||||
### For Linux: ###
|
||||
|
||||
- The kernel must support bluetooth
|
||||
|
||||
- The BlueZ bluetooth drivers must be installed
|
||||
|
||||
- If compiling, you'll need the BlueZ dev files (Debian/Ubuntu package
|
||||
libbluetooth-dev)
|
||||
|
||||
|
||||
### For Windows: ###
|
||||
|
||||
- Bluetooth driver (tested with Microsoft's stack with Windows XP SP2)
|
||||
|
||||
- If compiling, Microsoft Windows Driver Development Kit (DDK)
|
||||
|
||||
|
||||
### For either platform: ###
|
||||
|
||||
- If compiling, [CMake](http://cmake.org) is needed to generate a makefile/project
|
||||
|
||||
|
||||
Compiling
|
||||
---------
|
||||
You need SDL and OpenGL installed to compile the (optional) SDL example.
|
||||
|
||||
### Linux: ###
|
||||
|
||||
$ cd build
|
||||
|
||||
$ ccmake .. [-DCMAKE_INSTALL_PREFIX=/usr/local] [-DCMAKE_BUILD_TYPE=Release]
|
||||
|
||||
OR
|
||||
|
||||
$ cmake-gui ..
|
||||
|
||||
$ make [target]
|
||||
|
||||
If `target` is omitted then everything is compiled.
|
||||
|
||||
Where `target can be any of the following:
|
||||
|
||||
- *wiiuse* - Compiles libwiiuse.so
|
||||
|
||||
- *wiiuseexample* - Compiles wiiuse-example
|
||||
|
||||
- *wiiuseexample-sdl* - Compiles wiiuse-sdl
|
||||
|
||||
- *doc* - Generates doxygen-based API documentation in HTML and PDF
|
||||
format in `docs-generated`
|
||||
|
||||
Become root.
|
||||
|
||||
# make install
|
||||
|
||||
`libwiiuse.so` is installed to `CMAKE_INSTALL_PREFIX/lib`
|
||||
`wiiuse-example` and `wiiuse-sdl` are installed to `CMAKE_INSTALL_PREFIX/bin`
|
||||
|
||||
|
||||
### Windows: ###
|
||||
|
||||
The CMake GUI can be used to generate a Visual Studio solution.
|
||||
|
||||
You need the install the Windows DDK (driver development kit) to compile
|
||||
wiiuse. You can download this from here:
|
||||
<http://www.microsoft.com/whdc/devtools/ddk/default.mspx>
|
||||
|
||||
You might also need to install the latest Windows SDK.
|
||||
|
||||
|
||||
Using the Library
|
||||
-----------------
|
||||
|
||||
To use the library in your own program you must first compile wiiuse as
|
||||
a module. Include `include/wiiuse.h` in any file that uses wiiuse.
|
||||
|
||||
For Linux you must link `libwiiuse.so` ( `-lwiiuse` ). For Windows you
|
||||
must link `wiiuse.lib`. When your program runs it will need
|
||||
`wiiuse.dll`.
|
||||
|
||||
|
||||
Known Issues
|
||||
------------
|
||||
|
||||
On Windows using more than one wiimote (usually more than two wiimotes)
|
||||
may cause significant latency.
|
||||
|
||||
Acknowledgements by Michael Laforest
|
||||
------------------------------------
|
||||
<http://wiibrew.org/>
|
||||
|
||||
> This site and their users have contributed an immense amount of
|
||||
> information about the wiimote and its technical details. I could
|
||||
> not have written this program without the vast amounts of
|
||||
> reverse engineered information that was researched by them.
|
||||
|
||||
Nintendo
|
||||
|
||||
> Of course Nintendo for designing and manufacturing the Wii and Wii remote.
|
||||
|
||||
BlueZ
|
||||
|
||||
> Easy and intuitive bluetooth stack for Linux.
|
||||
|
||||
Thanks to Brent for letting me borrow his Guitar Hero 3 controller.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user