Add a wiiuse_millisleep function.
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@@ -17,6 +17,7 @@ set(SOURCES
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ir.h
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nunchuk.h
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os.h
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util.c
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wiiuse_internal.h
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wiiboard.h)
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set(API
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49
src/util.c
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49
src/util.c
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@@ -0,0 +1,49 @@
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/*
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* wiiuse
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*
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* Copyright 2011 Iowa State University Virtual Reality Applications Center
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*
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* This file is part of wiiuse.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* $Header$
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*
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*/
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/**
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* @file
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* @brief Provides platform-specific utility functions.
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*/
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#include "wiiuse_internal.h"
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#ifdef WIIUSE_WIN32
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#include <windows.h>
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void wiiuse_millisleep(int durationMilliseconds) {
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Sleep(durationMilliseconds);
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}
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#else /* not win32 - assuming posix */
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#include <unistd.h> // for usleep
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void wiiuse_millisleep(int durationMilliseconds) {
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usleep(durationMilliseconds * 1000);
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}
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#endif /* ifdef WIIUSE_WIN32 */
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@@ -248,6 +248,15 @@ extern "C" {
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#endif
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/* not part of the api */
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/** @brief Cross-platform call to sleep for at least the specified number
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* of milliseconds.
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*
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* Use instead of Sleep(), usleep(), or similar functions.
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* Defined in util.c
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*/
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void wiiuse_millisleep(int durationMilliseconds);
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int wiiuse_set_report_type(struct wiimote_t* wm);
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void wiiuse_send_next_pending_read_request(struct wiimote_t* wm);
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int wiiuse_send(struct wiimote_t* wm, byte report_type, byte* msg, int len);
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