now swap WIIUSE_SYNC_HANDSHAKE usages again
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2
src/io.c
2
src/io.c
@@ -205,7 +205,7 @@ void wiiuse_read_data_sync(struct wiimote_t *wm, byte memory, unsigned addr, uns
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* with this data.
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*/
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#ifndef WIIUSE_SYNC_HANDSHAKE
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#ifdef WIIUSE_SYNC_HANDSHAKE
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void wiiuse_handshake(struct wiimote_t* wm, byte* data, uint16_t len)
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{
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@@ -181,7 +181,7 @@ void wiiuse_disconnected(struct wiimote_t* wm) {
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wm->leds = 0;
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wm->state = WIIMOTE_INIT_STATES;
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wm->read_req = NULL;
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#ifdef WIIUSE_SYNC_HANDSHAKE
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#ifndef WIIUSE_SYNC_HANDSHAKE
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wm->handshake_state = 0;
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#endif
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wm->btns = 0;
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@@ -763,7 +763,7 @@ void wiiuse_set_accel_threshold(struct wiimote_t* wm, int threshold) {
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void wiiuse_resync(struct wiimote_t* wm) {
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if (!wm) return;
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#ifdef WIIUSE_SYNC_HANDSHAKE
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#ifndef WIIUSE_SYNC_HANDSHAKE
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wm->handshake_state = 0;
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#endif
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wiiuse_handshake(wm, NULL, 0);
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@@ -753,7 +753,7 @@ typedef struct wiimote_t {
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WCONST int flags; /**< options flag */
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#ifdef WIIUSE_SYNC_HANDSHAKE
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#ifndef WIIUSE_SYNC_HANDSHAKE
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WCONST byte handshake_state; /**< the state of the connection handshake */
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#endif
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WCONST byte expansion_state; /**< the state of the expansion handshake */
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