Astyle the examples.

This commit is contained in:
Ryan Pavlik
2012-12-10 14:16:45 -06:00
parent f1b6c4ad2b
commit b3c0c390c4
2 changed files with 280 additions and 183 deletions

View File

@@ -56,7 +56,7 @@
#define MAX_WIIMOTES 2
GLint width = 1024, height = 768;
GLfloat backColor[4] = {1.0,1.0,1.0,1.0};
GLfloat backColor[4] = {1.0, 1.0, 1.0, 1.0};
wiimote** wiimotes = NULL;
@@ -65,11 +65,11 @@ int xcoord = 0;
int ycoord = 0;
#ifdef WIN32
DWORD last_render;
DWORD last_render;
#else
struct timeval last_render;
int last_sec = 0;
int fps = 0;
struct timeval last_render;
int last_sec = 0;
int fps = 0;
#endif
enum render_mode_t {
@@ -123,39 +123,45 @@ void set_material(struct material_t* mptr);
void resize_window(GLint new_width, GLint new_height);
void handle_event(struct wiimote_t* wm) {
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_PLUS))
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) {
wiiuse_motion_sensing(wm, 1);
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS))
}
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) {
wiiuse_motion_sensing(wm, 0);
}
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_UP))
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_UP)) {
wiiuse_set_ir(wm, 1);
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_DOWN))
}
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) {
wiiuse_set_ir(wm, 0);
}
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_B))
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_B)) {
wiiuse_toggle_rumble(wm);
}
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_ONE)) {
int level;
WIIUSE_GET_IR_SENSITIVITY(wm, &level);
wiiuse_set_ir_sensitivity(wm, level+1);
wiiuse_set_ir_sensitivity(wm, level + 1);
}
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_TWO)) {
int level;
WIIUSE_GET_IR_SENSITIVITY(wm, &level);
wiiuse_set_ir_sensitivity(wm, level-1);
wiiuse_set_ir_sensitivity(wm, level - 1);
}
#if 0
#if 0
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_A)) {
if (render_mode == IR)
if (render_mode == IR) {
render_mode = TEAPOT;
else
} else {
render_mode = IR;
}
resize_window(width, height);
}
#endif
#endif
}
#define DRAW_TRIANGLE(x, y, z, s) do { \
@@ -166,52 +172,57 @@ void handle_event(struct wiimote_t* wm) {
int can_render() {
/* quick fps limit to ~60fps -- not too fancy, could be better */
#ifdef WIN32
if (GetTickCount() < (last_render + 16))
return 0;
last_render = GetTickCount();
return 1;
#else
struct timeval now;
long elapsed_usec = 0;
#ifdef WIN32
if (GetTickCount() < (last_render + 16)) {
return 0;
}
last_render = GetTickCount();
return 1;
#else
struct timeval now;
long elapsed_usec = 0;
gettimeofday(&now, NULL);
gettimeofday(&now, NULL);
if (now.tv_usec > 1000000) {
now.tv_usec -= 1000000;
++now.tv_sec;
}
if (now.tv_usec > 1000000) {
now.tv_usec -= 1000000;
++now.tv_sec;
}
if (now.tv_sec > last_render.tv_sec)
elapsed_usec = ((now.tv_sec - last_render.tv_sec) * 1000000);
if (now.tv_sec > last_render.tv_sec) {
elapsed_usec = ((now.tv_sec - last_render.tv_sec) * 1000000);
}
if (now.tv_usec > last_render.tv_usec)
elapsed_usec += now.tv_usec - last_render.tv_usec;
else
elapsed_usec += last_render.tv_usec - now.tv_usec;
if (now.tv_usec > last_render.tv_usec) {
elapsed_usec += now.tv_usec - last_render.tv_usec;
} else {
elapsed_usec += last_render.tv_usec - now.tv_usec;
}
if (time(NULL) > last_sec) {
printf("fps: %i\n", fps);
fps = 0;
last_sec = time(NULL);
}
if (time(NULL) > last_sec) {
printf("fps: %i\n", fps);
fps = 0;
last_sec = time(NULL);
}
if (elapsed_usec < 16000)
return 0;
if (elapsed_usec < 16000) {
return 0;
}
last_render = now;
++fps;
last_render = now;
++fps;
return 1;
#endif
return 1;
#endif
}
void display() {
int i, wm;
float size = 5;
if (!can_render())
if (!can_render()) {
return;
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
@@ -223,37 +234,39 @@ void display() {
glDisable(GL_LIGHTING);
glBegin(GL_TRIANGLES);
/* green center */
glColor3f(0.0, 1.0, 0.0);
DRAW_TRIANGLE(width/2, height/2, 0, size);
/* green center */
glColor3f(0.0, 1.0, 0.0);
DRAW_TRIANGLE(width / 2, height / 2, 0, size);
glEnd();
for (wm = 0; wm < MAX_WIIMOTES; ++wm) {
glBegin(GL_TRIANGLES);
/* red ir */
glColor3f(1.0, 0.0, 0.0);
for (i = 0; i < 4; ++i) {
if (wiimotes[wm]->ir.dot[i].visible)
DRAW_TRIANGLE(wiimotes[wm]->ir.dot[i].rx, wiimotes[wm]->ir.dot[i].ry, 0, size);
/* red ir */
glColor3f(1.0, 0.0, 0.0);
for (i = 0; i < 4; ++i) {
if (wiimotes[wm]->ir.dot[i].visible) {
DRAW_TRIANGLE(wiimotes[wm]->ir.dot[i].rx, wiimotes[wm]->ir.dot[i].ry, 0, size);
}
}
/* yellow corrected ir */
glColor3f(1.0, 1.0, 0.0);
for (i = 0; i < 4; ++i) {
if (wiimotes[wm]->ir.dot[i].visible)
DRAW_TRIANGLE(wiimotes[wm]->ir.dot[i].x, wiimotes[wm]->ir.dot[i].y, 0, size);
/* yellow corrected ir */
glColor3f(1.0, 1.0, 0.0);
for (i = 0; i < 4; ++i) {
if (wiimotes[wm]->ir.dot[i].visible) {
DRAW_TRIANGLE(wiimotes[wm]->ir.dot[i].x, wiimotes[wm]->ir.dot[i].y, 0, size);
}
}
/* blue cursor */
glColor3f(0.0, 0.0, 1.0);
DRAW_TRIANGLE(wiimotes[wm]->ir.x, wiimotes[wm]->ir.y-size, 0, size);
/* blue cursor */
glColor3f(0.0, 0.0, 1.0);
DRAW_TRIANGLE(wiimotes[wm]->ir.x, wiimotes[wm]->ir.y - size, 0, size);
glEnd();
}
} else {
/* draw the teapot */
gluLookAt(0.0, 0.0, -5.0,
0.0, 0.0, 0.0,
0.0, 1.0, 0.0);
0.0, 0.0, 0.0,
0.0, 1.0, 0.0);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
@@ -300,8 +313,9 @@ void resize_window(GLint new_width, GLint new_height) {
width = new_width;
height = new_height;
if (new_height == 0)
if (new_height == 0) {
new_height = 1;
}
SDL_SetVideoMode(width, height, 16, SDL_RESIZABLE | SDL_OPENGL);
@@ -310,10 +324,11 @@ void resize_window(GLint new_width, GLint new_height) {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (render_mode == IR)
if (render_mode == IR) {
gluOrtho2D(0, width, height, 0);
else
gluPerspective(60.0f, (float)new_width/(float)new_height, 0.1f, 100.0f);
} else {
gluPerspective(60.0f, (float)new_width / (float)new_height, 0.1f, 100.0f);
}
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
@@ -321,8 +336,9 @@ void resize_window(GLint new_width, GLint new_height) {
width = new_width;
height = new_height;
for (wm = 0; wm < MAX_WIIMOTES; ++wm)
for (wm = 0; wm < MAX_WIIMOTES; ++wm) {
wiiuse_set_ir_vres(wiimotes[wm], width, height);
}
}
#ifndef WIN32
@@ -337,12 +353,13 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
wiimotes = wiiuse_init(MAX_WIIMOTES);
found = wiiuse_find(wiimotes, MAX_WIIMOTES, 5);
if (!found)
if (!found) {
return 0;
}
connected = wiiuse_connect(wiimotes, MAX_WIIMOTES);
if (connected)
if (connected) {
printf("Connected to %i wiimotes (of %i found).\n", connected, found);
else {
} else {
printf("Failed to connect to any wiimote.\n");
return 0;
}
@@ -350,11 +367,11 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
wiiuse_set_leds(wiimotes[1], WIIMOTE_LED_2 | WIIMOTE_LED_4);
wiiuse_rumble(wiimotes[0], 1);
#ifndef WIN32
usleep(200000);
#else
Sleep(200);
#endif
#ifndef WIN32
usleep(200000);
#else
Sleep(200);
#endif
wiiuse_rumble(wiimotes[0], 0);
@@ -379,49 +396,47 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
height = wiimotes[0]->ir.vres[1];
SDL_SetVideoMode(width, height, 16, SDL_RESIZABLE | SDL_OPENGL);
for (wm = 0; wm < MAX_WIIMOTES; ++wm)
for (wm = 0; wm < MAX_WIIMOTES; ++wm) {
wiiuse_set_ir_vres(wiimotes[wm], width, height);
}
/* set OpenGL stuff */
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHTING);
glEnable(GL_NORMALIZE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthFunc(GL_LEQUAL);
glClearColor(0, 0, 0, 0);
glDepthFunc(GL_LEQUAL);
glClearColor(0, 0, 0, 0);
/* set the size of the window */
resize_window(width, height);
display();
#ifdef WIN32
last_render = GetTickCount();
#endif
#ifdef WIN32
last_render = GetTickCount();
#endif
while (1) {
SDL_Event event;
if (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_VIDEORESIZE:
{
/* resize the window */
resize_window(event.resize.w, event.resize.h);
break;
}
case SDL_QUIT:
{
/* shutdown */
SDL_Quit();
wiiuse_cleanup(wiimotes, MAX_WIIMOTES);
return 0;
}
default:
{
}
case SDL_VIDEORESIZE: {
/* resize the window */
resize_window(event.resize.w, event.resize.h);
break;
}
case SDL_QUIT: {
/* shutdown */
SDL_Quit();
wiiuse_cleanup(wiimotes, MAX_WIIMOTES);
return 0;
}
default: {
}
}
}

View File

@@ -58,59 +58,85 @@ void handle_event(struct wiimote_t* wm) {
printf("\n\n--- EVENT [id %i] ---\n", wm->unid);
/* if a button is pressed, report it */
if (IS_PRESSED(wm, WIIMOTE_BUTTON_A)) printf("A pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_B)) printf("B pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_UP)) printf("UP pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) printf("DOWN pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_LEFT)) printf("LEFT pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_RIGHT)) printf("RIGHT pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) printf("MINUS pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) printf("PLUS pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) printf("ONE pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_TWO)) printf("TWO pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_HOME)) printf("HOME pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_A)) {
printf("A pressed\n");
}
if (IS_PRESSED(wm, WIIMOTE_BUTTON_B)) {
printf("B pressed\n");
}
if (IS_PRESSED(wm, WIIMOTE_BUTTON_UP)) {
printf("UP pressed\n");
}
if (IS_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) {
printf("DOWN pressed\n");
}
if (IS_PRESSED(wm, WIIMOTE_BUTTON_LEFT)) {
printf("LEFT pressed\n");
}
if (IS_PRESSED(wm, WIIMOTE_BUTTON_RIGHT)) {
printf("RIGHT pressed\n");
}
if (IS_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) {
printf("MINUS pressed\n");
}
if (IS_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) {
printf("PLUS pressed\n");
}
if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) {
printf("ONE pressed\n");
}
if (IS_PRESSED(wm, WIIMOTE_BUTTON_TWO)) {
printf("TWO pressed\n");
}
if (IS_PRESSED(wm, WIIMOTE_BUTTON_HOME)) {
printf("HOME pressed\n");
}
/*
* Pressing minus will tell the wiimote we are no longer interested in movement.
* This is useful because it saves battery power.
*/
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS))
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) {
wiiuse_motion_sensing(wm, 0);
}
/*
* Pressing plus will tell the wiimote we are interested in movement.
*/
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_PLUS))
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) {
wiiuse_motion_sensing(wm, 1);
}
/*
* Pressing B will toggle the rumble
*
* if B is pressed but is not held, toggle the rumble
*/
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_B))
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_B)) {
wiiuse_toggle_rumble(wm);
}
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_UP))
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_UP)) {
wiiuse_set_ir(wm, 1);
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_DOWN))
}
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) {
wiiuse_set_ir(wm, 0);
}
/*
* Motion+ support
*/
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_ONE))
{
if(WIIUSE_USING_EXP(wm))
wiiuse_set_motion_plus(wm, 2); // nunchuck pass-through
else
wiiuse_set_motion_plus(wm, 1); // standalone
}
/*
* Motion+ support
*/
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_ONE)) {
if (WIIUSE_USING_EXP(wm)) {
wiiuse_set_motion_plus(wm, 2); // nunchuck pass-through
} else {
wiiuse_set_motion_plus(wm, 1); // standalone
}
}
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_TWO))
{
wiiuse_set_motion_plus(wm, 0); // off
}
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_TWO)) {
wiiuse_set_motion_plus(wm, 0); // off
}
/* if the accelerometer is turned on then print angles */
if (WIIUSE_USING_ACC(wm)) {
@@ -131,8 +157,9 @@ void handle_event(struct wiimote_t* wm) {
/* go through each of the 4 possible IR sources */
for (; i < 4; ++i) {
/* check if the source is visible */
if (wm->ir.dot[i].visible)
if (wm->ir.dot[i].visible) {
printf("IR source %i: (%u, %u)\n", i, wm->ir.dot[i].x, wm->ir.dot[i].y);
}
}
printf("IR cursor: (%u, %u)\n", wm->ir.x, wm->ir.y);
@@ -144,8 +171,12 @@ void handle_event(struct wiimote_t* wm) {
/* nunchuk */
struct nunchuk_t* nc = (nunchuk_t*)&wm->exp.nunchuk;
if (IS_PRESSED(nc, NUNCHUK_BUTTON_C)) printf("Nunchuk: C pressed\n");
if (IS_PRESSED(nc, NUNCHUK_BUTTON_Z)) printf("Nunchuk: Z pressed\n");
if (IS_PRESSED(nc, NUNCHUK_BUTTON_C)) {
printf("Nunchuk: C pressed\n");
}
if (IS_PRESSED(nc, NUNCHUK_BUTTON_Z)) {
printf("Nunchuk: Z pressed\n");
}
printf("nunchuk roll = %f\n", nc->orient.roll);
printf("nunchuk pitch = %f\n", nc->orient.pitch);
@@ -157,21 +188,51 @@ void handle_event(struct wiimote_t* wm) {
/* classic controller */
struct classic_ctrl_t* cc = (classic_ctrl_t*)&wm->exp.classic;
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_ZL)) printf("Classic: ZL pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_B)) printf("Classic: B pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_Y)) printf("Classic: Y pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_A)) printf("Classic: A pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_X)) printf("Classic: X pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_ZR)) printf("Classic: ZR pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_LEFT)) printf("Classic: LEFT pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_UP)) printf("Classic: UP pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_RIGHT)) printf("Classic: RIGHT pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_DOWN)) printf("Classic: DOWN pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_FULL_L)) printf("Classic: FULL L pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_MINUS)) printf("Classic: MINUS pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_HOME)) printf("Classic: HOME pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_PLUS)) printf("Classic: PLUS pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_FULL_R)) printf("Classic: FULL R pressed\n");
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_ZL)) {
printf("Classic: ZL pressed\n");
}
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_B)) {
printf("Classic: B pressed\n");
}
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_Y)) {
printf("Classic: Y pressed\n");
}
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_A)) {
printf("Classic: A pressed\n");
}
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_X)) {
printf("Classic: X pressed\n");
}
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_ZR)) {
printf("Classic: ZR pressed\n");
}
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_LEFT)) {
printf("Classic: LEFT pressed\n");
}
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_UP)) {
printf("Classic: UP pressed\n");
}
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_RIGHT)) {
printf("Classic: RIGHT pressed\n");
}
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_DOWN)) {
printf("Classic: DOWN pressed\n");
}
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_FULL_L)) {
printf("Classic: FULL L pressed\n");
}
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_MINUS)) {
printf("Classic: MINUS pressed\n");
}
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_HOME)) {
printf("Classic: HOME pressed\n");
}
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_PLUS)) {
printf("Classic: PLUS pressed\n");
}
if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_FULL_R)) {
printf("Classic: FULL R pressed\n");
}
printf("classic L button pressed: %f\n", cc->l_shoulder);
printf("classic R button pressed: %f\n", cc->r_shoulder);
@@ -183,15 +244,33 @@ void handle_event(struct wiimote_t* wm) {
/* guitar hero 3 guitar */
struct guitar_hero_3_t* gh3 = (guitar_hero_3_t*)&wm->exp.gh3;
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_STRUM_UP)) printf("Guitar: Strum Up pressed\n");
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_STRUM_DOWN)) printf("Guitar: Strum Down pressed\n");
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_YELLOW)) printf("Guitar: Yellow pressed\n");
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_GREEN)) printf("Guitar: Green pressed\n");
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_BLUE)) printf("Guitar: Blue pressed\n");
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_RED)) printf("Guitar: Red pressed\n");
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_ORANGE)) printf("Guitar: Orange pressed\n");
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_PLUS)) printf("Guitar: Plus pressed\n");
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_MINUS)) printf("Guitar: Minus pressed\n");
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_STRUM_UP)) {
printf("Guitar: Strum Up pressed\n");
}
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_STRUM_DOWN)) {
printf("Guitar: Strum Down pressed\n");
}
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_YELLOW)) {
printf("Guitar: Yellow pressed\n");
}
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_GREEN)) {
printf("Guitar: Green pressed\n");
}
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_BLUE)) {
printf("Guitar: Blue pressed\n");
}
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_RED)) {
printf("Guitar: Red pressed\n");
}
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_ORANGE)) {
printf("Guitar: Orange pressed\n");
}
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_PLUS)) {
printf("Guitar: Plus pressed\n");
}
if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_MINUS)) {
printf("Guitar: Minus pressed\n");
}
printf("Guitar whammy bar: %f\n", gh3->whammy_bar);
printf("Guitar joystick angle: %f\n", gh3->js.ang);
@@ -207,15 +286,14 @@ void handle_event(struct wiimote_t* wm) {
/* printf("Raw: TL:%d TR:%d BL:%d BR:%d\n", wb->rtl, wb->rtr, wb->rbl, wb->rbr); */
}
if(wm->exp.type == EXP_MOTION_PLUS ||
wm->exp.type == EXP_MOTION_PLUS_NUNCHUK)
{
printf("Motion+ angular rates (deg/sec): pitch:%03.2f roll:%03.2f yaw:%03.2f\n",
wm->exp.mp.angle_rate_gyro.pitch,
wm->exp.mp.angle_rate_gyro.roll,
wm->exp.mp.angle_rate_gyro.yaw);
}
}
if (wm->exp.type == EXP_MOTION_PLUS ||
wm->exp.type == EXP_MOTION_PLUS_NUNCHUK) {
printf("Motion+ angular rates (deg/sec): pitch:%03.2f roll:%03.2f yaw:%03.2f\n",
wm->exp.mp.angle_rate_gyro.pitch,
wm->exp.mp.angle_rate_gyro.roll,
wm->exp.mp.angle_rate_gyro.yaw);
}
}
/**
* @brief Callback that handles a read event.
@@ -241,8 +319,9 @@ void handle_read(struct wiimote_t* wm, byte* data, unsigned short len) {
printf("\n\n--- DATA READ [wiimote id %i] ---\n", wm->unid);
printf("finished read of size %i\n", len);
for (; i < len; ++i) {
if (!(i%16))
if (!(i % 16)) {
printf("\n");
}
printf("%x ", data[i]);
}
printf("\n\n");
@@ -296,13 +375,16 @@ void test(struct wiimote_t* wm, byte* data, unsigned short len) {
short any_wiimote_connected(wiimote** wm, int wiimotes) {
int i;
if(!wm) return 0;
for(i = 0; i < wiimotes; i++) {
if(wm[i] && WIIMOTE_IS_CONNECTED(wm[i]))
return 1;
if (!wm) {
return 0;
}
for (i = 0; i < wiimotes; i++) {
if (wm[i] && WIIMOTE_IS_CONNECTED(wm[i])) {
return 1;
}
}
return 0;
}
@@ -337,7 +419,7 @@ int main(int argc, char** argv) {
*/
found = wiiuse_find(wiimotes, MAX_WIIMOTES, 5);
if (!found) {
printf ("No wiimotes found.\n");
printf("No wiimotes found.\n");
return 0;
}
@@ -351,9 +433,9 @@ int main(int argc, char** argv) {
* This will return the number of established connections to the found wiimotes.
*/
connected = wiiuse_connect(wiimotes, MAX_WIIMOTES);
if (connected)
if (connected) {
printf("Connected to %i wiimotes (of %i found).\n", connected, found);
else {
} else {
printf("Failed to connect to any wiimote.\n");
return 0;
}
@@ -441,8 +523,8 @@ int main(int argc, char** argv) {
* threshold values. By default they are the same
* as the wiimote.
*/
/* wiiuse_set_nunchuk_orient_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 90.0f); */
/* wiiuse_set_nunchuk_accel_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 100); */
/* wiiuse_set_nunchuk_orient_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 90.0f); */
/* wiiuse_set_nunchuk_accel_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 100); */
printf("Nunchuk inserted.\n");
break;
@@ -460,15 +542,15 @@ int main(int argc, char** argv) {
printf("Guitar Hero 3 controller inserted.\n");
break;
case WIIUSE_MOTION_PLUS_ACTIVATED:
printf("Motion+ was activated\n");
break;
case WIIUSE_MOTION_PLUS_ACTIVATED:
printf("Motion+ was activated\n");
break;
case WIIUSE_NUNCHUK_REMOVED:
case WIIUSE_CLASSIC_CTRL_REMOVED:
case WIIUSE_GUITAR_HERO_3_CTRL_REMOVED:
case WIIUSE_WII_BOARD_CTRL_REMOVED:
case WIIUSE_MOTION_PLUS_REMOVED:
case WIIUSE_MOTION_PLUS_REMOVED:
/* some expansion was removed */
handle_ctrl_status(wiimotes[i]);
printf("An expansion was removed.\n");