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libwiiuse/README.md

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Fork of <https://github.com/rpavlik/wiiuse>.
----------
WiiUse README
=============
Semi-Official Fork, located at <http://github.com/rpavlik/wiiuse>
Issue/bug tracker: <https://github.com/rpavlik/wiiuse/issues>
Mailing list: <wiiuse@librelist.com> - just email to subscribe. See
<http://librelist.com/browser/wiiuse/> for archives and
<http://librelist.com/> for more information.
Changelog: <https://github.com/rpavlik/wiiuse/blob/master/CHANGELOG.mkd>
About
-----
Wiiuse is a library written in C that connects with several Nintendo
Wii remotes. Supports motion sensing, IR tracking, nunchuk, classic
controller, Balance Board, and the Guitar Hero 3 controller. Single
threaded and nonblocking makes a light weight and clean API.
Distributed under the GPL 3+.
This is a friendly fork, prompted by apparent non-maintained status
of upstream project but proliferation of ad-hoc forks without
project infrastructure. Balance board support has been merged from
[TU-Delft][1] cross-referenced with other similar implementations in
embedded forks of WiiUse in other applications. Additional community
contributions have since been merged. Hopefully GitHub will help the
community maintain this project more seamlessly now.
Patches and improvements are greatly appreciated - the easiest way
to submit them is to fork the repository on GitHub and make the
changes, then submit a pull request. The "fork and edit this file"
button on the web interface should make this even simpler.
[1]: http://graphics.tudelft.nl/Projects/WiiBalanceBoard
Authors
-------
Fork Maintainer: Ryan Pavlik <rpavlik@iastate.edu> or <abiryan@ryand.net>
Original Author: Michael Laforest < para > < thepara (--AT--) g m a i l [--DOT--] com >
Additional Contributors:
- dhewg
- Christopher Sawczuk @ TU-Delft (initial Balance Board support)
- Paul Burton <https://github.com/paulburton/wiiuse>
- Karl Semich <https://github.com/xloem>
- Johannes Zarl <johannes.zarl@jku.at>
- hartsantler <http://code.google.com/p/rpythonic/>
- admiral0 and fwiine project <http://sourceforge.net/projects/fwiine/files/wiiuse/0.13/>
- Jeff Baker/Inv3rsion, LLC. <http://www.inv3rsion.com/>
- Jan Ciger - Reviatech SAS <jan.ciger@reviatech.com>
- Gabriele Randelli and the WiiC project <http://wiic.sourceforge.net/>
- Juan Sebastian Casallas <https://github.com/jscasallas/wiiuse>
- Lysann Schlegel <https://github.com/lysannkessler/wiiuse>
License
-------
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Audience
--------
This project is intended for developers who wish to include support
for the Nintendo Wii remote with their third party application.
Platforms and Dependencies
--------------------------
Wiiuse currently operates on both Linux and Windows. You will need:
### For Linux: ###
- The kernel must support bluetooth
- The BlueZ bluetooth drivers must be installed
- If compiling, you'll need the BlueZ dev files (Debian/Ubuntu package
libbluetooth-dev)
### For Windows: ###
- Bluetooth driver (tested with Microsoft's stack with Windows XP SP2)
- If compiling, Microsoft Windows Driver Development Kit (DDK)
### For Mac: ###
- Mac OS X 10.2 or newer (to have the Mac OS X Bluetooth protocol stack)
### For either platform: ###
- If compiling, [CMake](http://cmake.org) is needed to generate a makefile/project
Compiling
---------
You need SDL and OpenGL installed to compile the (optional) SDL example.
### Linux & Mac: ###
$ mkdir build
$ cd build
$ ccmake .. [-DCMAKE_INSTALL_PREFIX=/usr/local] [-DCMAKE_BUILD_TYPE=Release]
OR
$ cmake-gui ..
$ make [target]
If `target` is omitted then everything is compiled.
Where `target` can be any of the following:
- *wiiuse* - Compiles `libwiiuse.so`
- *wiiuseexample* - Compiles `wiiuse-example`
- *wiiuseexample-sdl* - Compiles `wiiuse-sdl`
- *doc* - Generates doxygen-based API documentation in HTML and PDF
format in `docs-generated`
Become root.
# make install
`libwiiuse.so` is installed to `CMAKE_INSTALL_PREFIX/lib`
`wiiuse-example` and `wiiuse-sdl` are installed to `CMAKE_INSTALL_PREFIX/bin`
### Windows: ###
The CMake GUI can be used to generate a Visual Studio solution.
You need the install the Windows DDK (driver development kit) to compile
wiiuse. You can download this from here:
<http://www.microsoft.com/whdc/devtools/ddk/default.mspx>
You might also need to install the latest Windows SDK.
Using the Library
-----------------
To use the library in your own program you must first compile wiiuse as
a module. Include `include/wiiuse.h` in any file that uses wiiuse.
For Linux you must link `libwiiuse.so` ( `-lwiiuse` ). For Windows you
must link `wiiuse.lib`. When your program runs it will need
`wiiuse.dll`.
Known Issues
------------
On Windows using more than one wiimote (usually more than two wiimotes)
may cause significant latency.
If you are going to use Motion+, make sure to call wiiuse_poll or wiiuse_update
in a loop for some 10-15 seconds before enabling it. Ideally you should be checking
the status of any expansion (nunchuk) you may have connected as well.
Otherwise the extra expansion may not initialize correctly - the initialization
and calibration takes some time.
### Mac OS X
Sometimes you may not be able to connect to the device, even if it is discoverable.
If that happens open the Bluetooth Preferences, select the Nintendo device on the
list and remove it (by clicking on the minus sign). Close the Preference Pane and
try again.
Acknowledgements by Michael Laforest
------------------------------------
<http://wiibrew.org/>
> This site and their users have contributed an immense amount of
> information about the wiimote and its technical details. I could
> not have written this program without the vast amounts of
> reverse engineered information that was researched by them.
Nintendo
> Of course Nintendo for designing and manufacturing the Wii and Wii remote.
BlueZ
> Easy and intuitive bluetooth stack for Linux.
Thanks to Brent for letting me borrow his Guitar Hero 3 controller.
Known Forks/Derivative Versions
-------------------------------
The last "old upstream" version of WiiUse was 0.12. A number of projects
forked or embedded that version or earlier, making their own improvements.
A (probably incomplete) list follows, split between those whose improvements
are completed integrated into this new mainline version, and those whose
improvements have not yet been ported/merged into this version. An eventual
goal is to integrate all appropriate improvements (under the GPL 3+) back
into this mainline community-maintained "master fork" - contributions are
greatly appreciated.
### Forks that have been fully integrated: ###
- [TU Delft's version with Balance Board support](http://graphics.tudelft.nl/Projects/WiiBalanceBoard)
- Added balance board support only.
- Integrated into mainline 0.13.
### Forks not yet fully integrated: ###
- [libogc/WPAD/DevKitPro](http://wiibrew.org/wiki/Libogc)
- Started before the disappearance of the original upstream
- Focused on Wiimote use with Wii hardware
- Functions renamed, copyright statements removed
- Additional functionality unknown?
- git-svn mirror found here: <https://github.com/xloem/libogc-wiiuse>
- [fwiine](http://sourceforge.net/projects/fwiine/files/wiiuse/0.13/)
- Created an 0.13 version with some very preliminary MotionPlus support.
- Integrated into branch `fwiine-motionplus`, not yet merged pending
alternate MotionPlus merge from WiiC by Jan Ciger.
- [DolphinEmu](http://code.google.com/p/dolphin-emu/source/checkout)
- Embedded, converted to C++, drastically changed over time and
mostly unrecognizable now.
- A mostly intact version is here:
<http://code.google.com/p/dolphin-emu/source/browse/?name=2.0#git%2FExternals%2FWiiUseSrc%2FSrc>
- Added Mac support
- Added code to handle finding and pairing wiimotes on windows, see:
<http://code.google.com/p/dolphin-emu/source/browse/Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp>
- Fully modified version of the IO code is here:
<http://code.google.com/p/dolphin-emu/source/browse/#git%2FSource%2FCore%2FCore%2FSrc%2FHW%2FWiimoteReal>
- [paulburton on github](https://github.com/paulburton/wiiuse)
- Added balance board support - skipped in favor of the TU Delft version.
- Added static library support - not yet added to the mainline.
- [KzMz on github)](https://github.com/KzMz/wiiuse_fork)
- Started work on speaker support.
- [WiiC](http://wiic.sourceforge.net/)
- Dramatically changed, C++ API added.
- MotionPlus support added.
- Added Mac support.
- DolphinEmu PPA: used to have a WiiUse 0.13
- Added Mac support.
- Unknown other changes - not yet investigated.
- Source package zipped up and available here:
<https://github.com/rpavlik/wiiuse/downloads>
Other Links
-----------
- Thread about MotionPlus: <http://forum.wiibrew.org/read.php?11,32585,32922>
Original project:
- SourceForge page: <http://sourceforge.net/projects/wiiuse/>
- Archived pages of the original project:
- http://web.archive.org/web/*/http://wiiuse.net/
- http://web.archive.org/web/*/http://wiiuse.sourceforge.net/