51bf525b54c9ee4e386f7bfcec9d205f7c448d0f
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- README - Wiiuse
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Fork, located at: http://github.com/rpavlik/wiiuse
Original project:
http://wiiuse.net/
http://wiiuse.sourceforge.net/
http://sourceforge.net/projects/wiiuse/
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ABOUT
Wiiuse is a library written in C that connects with several Nintendo
Wii remotes. Supports motion sensing, IR tracking, nunchuk, classic
controller, Balance Board, and the Guitar Hero 3 controller. Single
threaded and nonblocking makes a light weight and clean API.
Distributed under the GPL 3+.
This is a friendly fork, prompted by apparent non-maintained status
of upstream project but proliferation of ad-hoc forks without
project infrastructure. Balance board support has been merged from
TU-Delft [1] cross-referenced with other similar implementations in
embedded forks of WiiUse in other applications. Hopefully GitHub will
help the community maintain this project more seamlessly now.
Patches and improvements are greatly appreciated - the easiest way
to submit them is to fork the repository on GitHub and make the
changes, then submit a pull request. The "fork and edit this file"
button on the web interface should make this even simpler.
[1] http://graphics.tudelft.nl/Projects/WiiBalanceBoard
AUTHORS
Fork Maintainer: Ryan Pavlik <rpavlik@iastate.edu> or <abiryan@ryand.net>
Original Author: Michael Laforest < para > < thepara (--AT--) g m a i l [--DOT--] com >
Additional Contributors:
- dhewg
- Christopher Sawczuk @ TU-Delft (initial Balance Board support)
- Paul Burton ( https://github.com/paulburton/wiiuse )
- Karl Semich ( https://github.com/xloem )
- Johannes Zarl <johannes.zarl@jku.at>
LICENSE
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
ACKNOWLEDGEMENTS BY MICHAEL LAFOREST
http://wiibrew.org/
This site and their users have contributed an immense amount of
information about the wiimote and its technical details. I could
not have written this program without the vast amounts of
reverse engineered information that was researched by them.
Nintendo
Of course Nintendo for designing and manufacturing the Wii and Wii remote.
BlueZ
Easy and intuitive bluetooth stack for Linux.
Thanks to Brent for letting me borrow his Guitar Hero 3 controller.
AUDIENCE
This project is intended for developers who wish to include support
for the Nintendo Wii remote with their third party application.
PLATFORMS AND DEPENDENCIES
Wiiuse currently operates on both Linux and Windows.
You will need:
For Linux:
- The kernel must support bluetooth
- The BlueZ bluetooth drivers must be installed
For Windows:
- Bluetooth driver (tested with Microsoft's stack with Windows XP SP2)
- If compiling, Microsoft Windows Driver Development Kit (DDK)
For either platform:
- If compiling, CMake is needed to generate a makefile
COMPILING
Linux:
You need SDL and OpenGL installed to compile the SDL example.
$ cd build
$ ccmake .. [-DCMAKE_INSTALL_PREFIX=/usr/local] [-DCMAKE_BUILD_TYPE=Release]
OR
$ cmake-gui ..
$ make [target]
If 'target' is omitted then everything is compiled.
Where 'target' can be any of the following:
- wiiuse
Compiles libwiiuse.so
- wiiuseexample
Compiles wiiuse-example
- wiiuseexample-sdl
Compiles wiiuse-sdl
- doc
Generates doxygen-based API documentation in HTML and PDF
format in docs-generated
Become root.
# make install
libwiiuse.so is installed to CMAKE_INSTALL_PREFIX/lib
wiiuse-example and wiiuse-sdl are installed to CMAKE_INSTALL_PREFIX/bin
Windows:
The CMake GUI can be used to generate a Visual Studio solution.
You need the install the Windows DDK (driver development kit)
to compile wiiuse.
You can download this from here:
http://www.microsoft.com/whdc/devtools/ddk/default.mspx
You might also need to install the latest Windows SDK.
USING THE LIBRARY IN A THIRD PARTY APPLICATION
To use the library in your own program you must first compile wiiuse as a module.
Include include/wiiuse.h in any file that uses wiiuse.
For Linux you must link wiiuse.so ( -lwiiuse ).
For Windows you must link wiiuse.lib. When your program runs it will need wiiuse.dll.
BUGS
On Windows using more than one wiimote (usually more than two wiimotes) may cause
significant latency.
Description
Languages
C
89.3%
Objective-C
10.7%