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java/src/wiiusej/utils/OrientationPanel.java
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305
java/src/wiiusej/utils/OrientationPanel.java
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/**
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* This file is part of WiiuseJ.
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*
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* WiiuseJ is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* WiiuseJ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with WiiuseJ. If not, see <http://www.gnu.org/licenses/>.
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*/
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package wiiusej.utils;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.Image;
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import java.awt.RenderingHints;
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import java.awt.geom.AffineTransform;
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import java.util.ArrayList;
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import wiiusej.values.Orientation;
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import wiiusej.wiiusejevents.GenericEvent;
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import wiiusej.wiiusejevents.physicalevents.ExpansionEvent;
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import wiiusej.wiiusejevents.physicalevents.IREvent;
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import wiiusej.wiiusejevents.physicalevents.MotionSensingEvent;
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import wiiusej.wiiusejevents.physicalevents.WiimoteButtonsEvent;
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import wiiusej.wiiusejevents.utils.WiimoteListener;
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import wiiusej.wiiusejevents.wiiuseapievents.ClassicControllerInsertedEvent;
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import wiiusej.wiiusejevents.wiiuseapievents.ClassicControllerRemovedEvent;
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import wiiusej.wiiusejevents.wiiuseapievents.DisconnectionEvent;
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import wiiusej.wiiusejevents.wiiuseapievents.GuitarHeroInsertedEvent;
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import wiiusej.wiiusejevents.wiiuseapievents.GuitarHeroRemovedEvent;
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import wiiusej.wiiusejevents.wiiuseapievents.NunchukInsertedEvent;
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import wiiusej.wiiusejevents.wiiuseapievents.NunchukRemovedEvent;
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import wiiusej.wiiusejevents.wiiuseapievents.StatusEvent;
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/**
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* This panel is used to watch orientation values from a MotionSensingEvent.
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*
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* @author guiguito
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*/
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public abstract class OrientationPanel extends javax.swing.JPanel implements
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WiimoteListener {
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private Image mImage;// image for double buffering
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private Color rollColor = Color.RED;
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private Color pitchColor = Color.GREEN;
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private Color yawColor = Color.BLUE;
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private Color backgroundColor = Color.WHITE;
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private Color lineColor = Color.BLACK;
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private ArrayList<Orientation> values = new ArrayList<Orientation>();
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/**
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* Default constructor. Background color : White. Roll color : Red. Pitch
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* color : Green. Yaw color : Blue.
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*/
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public OrientationPanel() {
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initComponents();
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}
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/**
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* Constructor used to choose the colors used by the OrientationPanel.
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*
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* @param bgColor
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* background color.
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* @param rColor
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* roll color.
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* @param pColor
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* pitch color.
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* @param yColor
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* yaw color.
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* @param lColor
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* line color.
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*/
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public OrientationPanel(Color bgColor, Color rColor, Color pColor,
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Color yColor, Color lColor) {
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backgroundColor = bgColor;
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rollColor = rColor;
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pitchColor = pColor;
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yawColor = yColor;
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lineColor = lColor;
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initComponents();
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}
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@Override
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public void paintComponent(Graphics g) {
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super.paintComponent(g);
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Dimension d = getSize();
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checkOffScreenImage();
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Graphics offG = mImage.getGraphics();
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offG.setColor(backgroundColor);
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offG.fillRect(0, 0, d.width, d.height);
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Graphics2D g2 = (Graphics2D) mImage.getGraphics();
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g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
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RenderingHints.VALUE_ANTIALIAS_ON);
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// draw medium line
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double yMiddleFloat = getHeight() / 2.0;
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int yMiddle = (int) Math.round(yMiddleFloat);
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g2.setPaint(lineColor);
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g2.drawLine(0, yMiddle, getWidth(), yMiddle);
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Orientation[] valuesArray = values.toArray(new Orientation[0]);
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double unit = yMiddleFloat / 180.0;
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int previousRoll = 0;
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int previousPitch = 0;
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int previousYaw = 0;
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// draw curves
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for (int i = 0; i < valuesArray.length && i < getWidth(); i++) {
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Orientation orientation = valuesArray[i];
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// draw roll
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g2.setPaint(rollColor);
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int yDelta = (int) Math.round(unit * orientation.getRoll());
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int y = -1 * yDelta + yMiddle;
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g2.drawLine(i - 1, previousRoll, i, y);
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g2.setTransform(new AffineTransform());
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previousRoll = y;
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// draw pitch
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g2.setPaint(pitchColor);
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yDelta = (int) Math.round(unit * orientation.getPitch());
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y = -1 * yDelta + yMiddle;
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g2.drawLine(i - 1, previousPitch, i, y);
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g2.setTransform(new AffineTransform());
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previousPitch = y;
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// draw yaw
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g2.setPaint(yawColor);
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yDelta = (int) Math.round(unit * orientation.getYaw());
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y = -1 * yDelta + yMiddle;
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g2.drawLine(i - 1, previousYaw, i, y);
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g2.setTransform(new AffineTransform());
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previousYaw = y;
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}
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// draw legend
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g2.setPaint(rollColor);
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g2.drawLine(5, getHeight() - 10, 25, getHeight() - 10);
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g2.setPaint(pitchColor);
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g2.drawLine(60, getHeight() - 10, 80, getHeight() - 10);
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g2.setPaint(yawColor);
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g2.drawLine(120, getHeight() - 10, 140, getHeight() - 10);
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g2.setPaint(lineColor);
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g2.drawString("Roll", 30, getHeight() - 5);
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g2.drawString("Pitch", 85, getHeight() - 5);
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g2.drawString("Yaw", 145, getHeight() - 5);
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g2.drawString("0", 2, yMiddle - 5);
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g2.drawString("180", 2, 10);
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g2.drawString("-180", 2, getHeight() - 15);
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// put offscreen image on the screen
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g.drawImage(mImage, 0, 0, null);
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}
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/**
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* check if the mImage variable has been initialized. If it's not the case
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* it initializes it with the dimensions of the panel. mImage is for double
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* buffering.
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*/
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private void checkOffScreenImage() {
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Dimension d = getSize();
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if (mImage == null || mImage.getWidth(null) != d.width
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|| mImage.getHeight(null) != d.height) {
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mImage = createImage(d.width, d.height);
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}
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}
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public void onButtonsEvent(WiimoteButtonsEvent arg0) {
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// nothing
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}
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public void onIrEvent(IREvent arg0) {
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// nothing
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}
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public void onMotionSensingEvent(MotionSensingEvent arg0) {
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draw(arg0);
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}
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public void onExpansionEvent(ExpansionEvent arg0) {
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draw(arg0);
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}
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public void onStatusEvent(StatusEvent arg0) {
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// nothing
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}
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public void onDisconnectionEvent(DisconnectionEvent arg0) {
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// Clear points.
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values.clear();
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repaint();
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}
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public void onNunchukInsertedEvent(NunchukInsertedEvent arg0) {
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// nothing
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}
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public void onNunchukRemovedEvent(NunchukRemovedEvent arg0) {
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// nothing
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}
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public void onGuitarHeroInsertedEvent(GuitarHeroInsertedEvent arg0) {
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// nothing
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}
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public void onGuitarHeroRemovedEvent(GuitarHeroRemovedEvent arg0) {
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// nothing
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}
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public void onClassicControllerInsertedEvent(
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ClassicControllerInsertedEvent arg0) {
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// nothing
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}
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public void onClassicControllerRemovedEvent(
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ClassicControllerRemovedEvent arg0) {
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// nothing
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}
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private void draw(GenericEvent arg0) {
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if (values.size() >= getWidth()) {
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// if there are as many values as pixels in the width
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// clear points
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values.clear();
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}
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Orientation orientation = getOrientationValue(arg0);
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if (orientation != null)
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values.add(orientation);
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repaint();
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}
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public abstract Orientation getOrientationValue(GenericEvent e);
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public Color getBackgroundColor() {
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return backgroundColor;
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}
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public Color getLineColor() {
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return lineColor;
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}
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public Color getPitchColor() {
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return pitchColor;
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}
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public Color getRollColor() {
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return rollColor;
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}
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public Color getYawColor() {
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return yawColor;
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}
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public void setBackgroundColor(Color backgroundColor) {
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this.backgroundColor = backgroundColor;
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}
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public void setLineColor(Color lineColor) {
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this.lineColor = lineColor;
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}
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public void setPitchColor(Color pitchColor) {
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this.pitchColor = pitchColor;
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}
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public void setRollColor(Color rollColor) {
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this.rollColor = rollColor;
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}
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public void setYawColor(Color yawColor) {
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this.yawColor = yawColor;
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}
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public void clearView() {
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values.clear();
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repaint();
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}
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/**
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* This method is called from within the constructor to initialize the form.
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* WARNING: Do NOT modify this code. The content of this method is always
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* regenerated by the Form Editor.
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*/
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// <editor-fold defaultstate="collapsed" desc="Generated
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// Code">//GEN-BEGIN:initComponents
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private void initComponents() {
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javax.swing.GroupLayout layout = new javax.swing.GroupLayout(this);
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this.setLayout(layout);
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layout.setHorizontalGroup(layout.createParallelGroup(
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javax.swing.GroupLayout.Alignment.LEADING).addGap(0, 400,
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Short.MAX_VALUE));
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layout.setVerticalGroup(layout.createParallelGroup(
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javax.swing.GroupLayout.Alignment.LEADING).addGap(0, 300,
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Short.MAX_VALUE));
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}// </editor-fold>//GEN-END:initComponents
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// Variables declaration - do not modify//GEN-BEGIN:variables
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// End of variables declaration//GEN-END:variables
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}
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